1 | =head1 Skills |
1 | =head1 Skills |
2 | |
2 | |
3 | =head1 Description |
3 | =head1 Description |
4 | |
4 | |
5 | Instead of gaining experience for basically just killing monsters (and |
5 | Instead of gaining experience for basically just killing monsters (and |
6 | disarming traps) you can also gain a variety of experience through the |
6 | disarming traps) you can also gain experience in a variety of other |
7 | use of skills. |
7 | skills, which can either be learned or used through a skill tool or |
8 | |
8 | talisman. |
9 | =head1 Skill Overview |
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10 | |
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11 | Skill Experience Associated Stats |
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12 | Stat 1 Stat 2 Stat 3 |
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13 | Achemy Mental Int Dex Wis |
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14 | Bargaining NONE n/a n/a n/a |
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15 | Bowyer Mental Int Dex Wis |
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16 | Clawing Physique Str Dex n/a |
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17 | Disarm Traps Agility Dex Int Str |
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18 | Find Traps Mental Int Dex n/a |
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19 | Flame Touch Physique Str Dex Int |
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20 | Hiding Agility Dex Int n/a |
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21 | Inscription Mental Int Dex n/a |
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22 | Jeweler Mental Int Wis Dex |
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23 | Jumping Physique Str Dex n/a |
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24 | Karate Physique Str Dex n/a |
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25 | Literacy Mental Int Wis n/a |
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26 | Lockpicking Agility Dex Int n/a |
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27 | Meditation NONE Int Wis Pow |
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28 | Melee Weapons Physique Str Dex n/a |
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29 | Missile Weapons Physique Str Dex n/a |
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30 | Mountaineer NONE n/a n/a n/a |
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31 | Oratory Personality Cha Int n/a |
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32 | Praying Wisdom Wis Pow n/a |
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33 | Punching Physique Str Dex n/a |
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34 | Sense Curse Wisdom Pow Wis n/a |
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35 | Sense Magic Magic Pow Int n/a |
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36 | Set Traps Mental Int Dex Str |
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37 | Singing Personality Cha Int n/a |
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38 | Smithery Mental Int Str Dex |
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39 | Stealing Agility Dex Int n/a |
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40 | Thaumaturgy Mental Int Wis n/a |
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41 | Throwing Physique Str Dex n/a |
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42 | Use Magic Item NONE Pow Int n/a |
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43 | Wizardry Magic Pow Int n/a |
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44 | Woodsman Mental Int Dex Wis |
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45 | |
9 | |
46 | =head1 X<skill_description>Skill Descriptions |
10 | =head1 X<skill_description>Skill Descriptions |
47 | |
11 | |
48 | Below is a more detailed description of each skills and how they are used. |
12 | Below is a more detailed description of each skills and how they are used. |
49 | |
13 | |
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169 | You can identify amulets, rings and talismans. One can also improve magic |
133 | You can identify amulets, rings and talismans. One can also improve magic |
170 | rings or enchant non-magic rings to give them stat bonuses, this works |
134 | rings or enchant non-magic rings to give them stat bonuses, this works |
171 | similar to the L<alchemy skill|skill_description/alchemy>, only that |
135 | similar to the L<alchemy skill|skill_description/alchemy>, only that |
172 | you need to put the ingredients in a B<jeweler's workbench>. |
136 | you need to put the ingredients in a B<jeweler's workbench>. |
173 | |
137 | |
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138 | For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>. |
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139 | |
174 | =head2 jumping |
140 | =head2 jumping |
175 | |
141 | |
176 | You can "skip" over one, two or three spaces in the selected |
142 | You can "skip" over one, two or three spaces in the selected |
177 | direction. Distance depends on weight carried, L<strength|stat_Str> and |
143 | direction. Distance depends on weight carried, L<strength|stat_Str> and |
178 | L<dexterity|stat_Dex> of the user. This skill may also be used as an |
144 | L<dexterity|stat_Dex> of the user. This skill may also be used as an |
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201 | B<lockpicks> to use this skill. |
167 | B<lockpicks> to use this skill. |
202 | |
168 | |
203 | =head2 meditation |
169 | =head2 meditation |
204 | |
170 | |
205 | Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, |
171 | Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, |
206 | the L<praying skill|skill_description/praying>. Player must first strip |
172 | the L<skill_description/praying> skill. Player must first strip |
207 | off encumbering armour however. This skill is only available to the "monk" |
173 | off encumbering armour however. This skill is only available to the "monk" |
208 | character class. |
174 | character class. |
209 | |
175 | |
210 | =head2 one handed weapons |
176 | =head2 one handed weapons |
211 | |
177 | |
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230 | While the skill is readied, the possessor will move faster through "hilly" |
196 | While the skill is readied, the possessor will move faster through "hilly" |
231 | terrain (hills, mountains, etc.) |
197 | terrain (hills, mountains, etc.) |
232 | |
198 | |
233 | =head2 oratory |
199 | =head2 oratory |
234 | |
200 | |
235 | You may "recruit" followers. Recruitees must be of lower level, and |
201 | You may "recruit" followers targeting them with your B<oratory> |
236 | unaggressive to start. Use of this skill may anger the audience. Also, |
202 | skill. Recruitees must be unaggressive to start (a good way to pacify |
237 | "special" monsters are immune to recruitment. Success depends on user's |
203 | monsters is the L<singing skill|skill_description/singing>). Use of |
238 | L<charisma|stat_Cha> and level. |
204 | this skill may anger the audience. Also, some monsters are immune to |
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205 | recruitment. Success depends on user's level and her L<charisma|stat_Cha> |
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206 | vs. the recruitee's L<intelligence|stat_Int> and level. |
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207 | |
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208 | Kill experience from your followers goes directly to your oratory skill. |
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209 | |
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210 | Cleaning women and unagggressive low-level monsters (such as the dogs in |
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211 | the wizards house in scorn) are good initial targets for this skill. |
239 | |
212 | |
240 | =head2 praying |
213 | =head2 praying |
241 | |
214 | |
242 | You are allowed to cast "cleric" spells. In addition, this skill may be |
215 | The praying skill allows you to cast "cleric" spells. In addition, this |
243 | used to accelerate the accumulation of grace by C<use_skill praying>. |
216 | skill may be used to accelerate the accumulation of grace points by |
244 | This skill may be either learned (e.g. using a L<skill scroll>) or |
217 | praying (see L<How do I pray?|how_tp_pray>. This skill may be either |
245 | acquired through the use of a B<holy symbol>. |
218 | learned (e.g. using a L<skill scroll>) or acquired through the use of a |
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219 | B<holy symbol>. |
246 | |
220 | |
247 | One of the best spells to start is the 'holy word' spell and later, |
221 | One of the best spells to start with is the 'holy word' spell and later, |
248 | if you find it, the 'banishment' spell, which is much stronger. |
222 | if you find it, the 'banishment' spell, which is much stronger. |
249 | |
223 | |
250 | =head2 punching |
224 | =head2 punching |
251 | |
225 | |
252 | You can make a "bare-handed attack". Damage is based on the user's |
226 | You can make a "bare-handed attack". Damage is based on the user's |
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274 | You can detect whether items that you hold are B<magic> by firing in any |
248 | You can detect whether items that you hold are B<magic> by firing in any |
275 | direction while this skill is readied. |
249 | direction while this skill is readied. |
276 | |
250 | |
277 | =head2 singing |
251 | =head2 singing |
278 | |
252 | |
279 | You may pacify hostile monsters with this skill. Certain kinds of |
253 | You may pacify hostile monsters with this area attack skill. Certain |
280 | monsters are immune. Success depends on user level and L<charisma|stat_Cha>. |
254 | kinds of monsters are immune. Success depends on user's level and her |
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255 | L<charisma|stat_Cha> vs. the monster's L<intelligence|stat_Int> and level. |
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256 | |
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257 | Singing is a good companion skill for the L<oratory |
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258 | skill|skill_description/oratory>: first you pacify creates using singing, |
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259 | then you can orate them, convincing them if your cause. It is a useful |
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260 | skill when monsters are overwhelming you, too. |
281 | |
261 | |
282 | =head2 smithery |
262 | =head2 smithery |
283 | |
263 | |
284 | You can identify arms and armour that you hold, and, with the help of a |
264 | You can identify arms and armour that you hold, and, with the help of a |
285 | B<forge>, can even create weapons using the alchemy skill. |
265 | B<forge>, can even create weapons using the alchemy skill. |
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374 | |
354 | |
375 | =head1 About experience and skills |
355 | =head1 About experience and skills |
376 | |
356 | |
377 | =head2 Associated and miscellaneous skills |
357 | =head2 Associated and miscellaneous skills |
378 | |
358 | |
379 | In Crossfire two types of skills exist; The first kind, "associated" |
359 | In Deliantra, two types of skills exist; The first kind, "associated" |
380 | skills, are those skills which are associated with a category of |
360 | skills, are those skills which are associated with a category of |
381 | experience. The other kind of skill, "miscellaneous" skills, are not |
361 | experience. The other kind of skill, "miscellaneous" skills, are not |
382 | related to any experience category. |
362 | related to any experience category. |
383 | |
363 | |
384 | The main difference between these two kinds of skills is in the result |
364 | The main difference between these two kinds of skills is in the result |
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562 | |
542 | |
563 | Parts of this document were originally compiled, edited, and written by |
543 | Parts of this document were originally compiled, edited, and written by |
564 | Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information |
544 | Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information |
565 | compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. |
545 | compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. |
566 | |
546 | |
567 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
547 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
568 | Steenhoven and Marc A. Lehmann. |
548 | Steenhoven and Marc A. Lehmann. |
569 | |
549 | |