… | |
… | |
41 | Throwing Physique Str Dex n/a |
41 | Throwing Physique Str Dex n/a |
42 | Use Magic Item NONE Pow Int n/a |
42 | Use Magic Item NONE Pow Int n/a |
43 | Wizardry Magic Pow Int n/a |
43 | Wizardry Magic Pow Int n/a |
44 | Woodsman Mental Int Dex Wis |
44 | Woodsman Mental Int Dex Wis |
45 | |
45 | |
46 | =head1 X<skill_description>Detailed Skill Description |
46 | =head1 X<skill_description>Skill Descriptions |
47 | |
47 | |
48 | Below is a more detailed description of each skills and how they are used. |
48 | Below is a more detailed description of each skills and how they are used. |
49 | |
49 | |
50 | =head2 alchemy |
50 | =head2 alchemy |
51 | |
51 | |
52 | You can identify potions, containers, and different kinds of ore and mineral, |
52 | You can identify potions, containers, and different kinds of ore and |
53 | mix potions and create other stuff (such as gold, weapons, deadly monsters |
53 | mineral, mix potions and create other stuff (such as gold, weapons, deadly |
54 | killing him/her etc.) from other ingredients using a cauldron. |
54 | monsters killing him/her etc.) from other ingredients using a cauldron |
|
|
55 | L<$ARCH/misc/Container/cauldron.base.111.png>. |
55 | |
56 | |
56 | To identify alchemy stuff you have to stand over it or have it in your inventory and |
57 | To identify alchemy stuff you have to stand over it or have it in your inventory and |
57 | issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might |
58 | issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might |
58 | not get identified if your alchemy level is too low. |
59 | not get identified if your alchemy level is too low. |
59 | |
60 | |
60 | A higher alchemy level will also help you to estimate the value of items better. |
61 | A higher alchemy level will also help you to estimate the value of items better. |
61 | |
62 | |
62 | To create something new, for example some dust or potion, you have to get a B<cauldron>. |
63 | To create something new, for example some dust or potion, you have to get a B<cauldron>. |
63 | You find these in shops, guilds and some appartments. Some alchemy shops also let you use |
64 | You find these in shops, guilds and some appartments. Some alchemy shops also let you use |
64 | their cauldron for a fee. All you need now is to know what items creates which other item. |
65 | their cauldron for a fee. All you need now is to know what items creates which other item. |
65 | You learn the ingredients this by finding receipes. It is B<very important> that you B<identify> |
66 | You learn the ingredients this by finding recipes. It is B<very important> that you B<identify> |
66 | all ingredients for a receipe before using them! |
67 | all ingredients for a recipe before using them! |
67 | |
68 | |
68 | For a start you could try to make B<water of the wise>: |
69 | For a start you could try to make B<water of the wise>: |
69 | Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>. |
70 | Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>. |
70 | If everything worked there should be B<water of the wise> in the cauldron now. |
71 | If everything worked there should be B<water of the wise> in the cauldron now. |
71 | Congratulations, your first alchemy was done! |
72 | Congratulations, your first alchemy was done! |
… | |
… | |
79 | |
80 | |
80 | =head2 bargaining |
81 | =head2 bargaining |
81 | |
82 | |
82 | This skill helps you to bargain in shops when buying and selling. The higher |
83 | This skill helps you to bargain in shops when buying and selling. The higher |
83 | your bargaining level is the better prices you will get. Besides having a high |
84 | your bargaining level is the better prices you will get. Besides having a high |
84 | bargaining skill it helps a lot to have a high B<Cha>risma stat. |
85 | bargaining skill it helps a lot to have a high L<charisma|stat_Cha> stat. |
85 | |
86 | |
86 | When you are in a shop, you can C<use_skill bargaining> to see whether that |
87 | When you are in a shop, you can C<use_skill bargaining> to see whether that |
87 | shop will buy the items you want to sell at a higher price than others and |
88 | shop will buy the items you want to sell at a higher price than others and |
88 | whether the shopkeeper likes you. Elf shopkeepers will like elf players. |
89 | whether the shopkeeper likes you. Elf shopkeepers will like elf players. |
89 | |
90 | |
90 | =head2 bowyer |
91 | =head2 bowyer |
91 | |
92 | |
92 | You can identify missile weapons and missiles such as arrows, bolts and bows. |
93 | You can identify missile weapons and missiles such as arrows, bolts and |
93 | One can also create special bows and arrows from other ingredients using the |
94 | bows. One can also create special bows and arrows from other ingredients |
94 | bowyer skill like the L<skill_help/*/alchemy> skill and a B<workbench> |
95 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
|
|
96 | skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png> |
95 | (you just have to find out a receip) |
97 | (you just have to find out a recipe). |
96 | |
98 | |
97 | =head2 clawing |
99 | =head2 clawing |
98 | |
100 | |
99 | You can make a "bare-handed attack". Damage is based on the user's B<Str> |
101 | You can make a "bare-handed attack". Damage is based on the user's |
100 | and level. With time, one can have different claws such as fire claws or |
102 | L<strength|stat_Str> and level. With time, one can have different claws |
101 | electric claws. An elemental residue from the dragon guild is required |
103 | such as fire claws or electric claws. An elemental residue from the dragon |
102 | to change this. The dragon guild can be found in scorn. |
104 | guild is required to change this. The dragon guild can be found in scorn. |
103 | |
105 | |
104 | =head2 levitation |
106 | =head2 levitation |
105 | |
107 | |
106 | You can levitate (fly low) at will. Using the skill first makes you |
108 | You can levitate (fly low) at will. Using the skill first makes you |
107 | levitate, and at the second time returns you to the earth. |
109 | levitate, and at the second time returns you to the earth. |
… | |
… | |
111 | =head2 summoning |
113 | =head2 summoning |
112 | |
114 | |
113 | You can cast spells related to the B<summoning> school of wizardry, which |
115 | You can cast spells related to the B<summoning> school of wizardry, which |
114 | mostly summon monsters, bullet walls and similar things. This skill |
116 | mostly summon monsters, bullet walls and similar things. This skill |
115 | may be acquired either through the use of an appropriate B<talisman> or |
117 | may be acquired either through the use of an appropriate B<talisman> or |
116 | learned via a B<skill scroll>. |
118 | learned via a L<skill scroll>. |
117 | |
119 | |
118 | The most basic spells you might want to get is 'summon pet monster' |
120 | The most basic spells you might want to get is 'summon pet monster' |
119 | and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got |
121 | and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got |
120 | the spells and read their description. |
122 | the spells and read their description. |
121 | |
123 | |
122 | =head2 pyromancy |
124 | =head2 pyromancy |
123 | |
125 | |
124 | You can cast spells related to the B<pyromancy> (fire) school of |
126 | You can cast spells related to the B<pyromancy> (fire) school of |
125 | wizardry. This skill may be acquired either through the use of an |
127 | wizardry. This skill may be acquired either through the use of an |
126 | appropriate B<talisman> or learned via a B<skill scroll>. |
128 | appropriate B<talisman> or learned via a L<skill scroll>. |
127 | |
129 | |
128 | The first spell would be 'burning hands' which casts a cone |
130 | The first spell would be 'burning hands' which casts a cone of fire which |
129 | of fire which burns your enemies. It becomes stronger with your pyromancy level. |
131 | burns your enemies. It becomes stronger with your pyromancy level. |
130 | |
132 | |
131 | =head2 evocation |
133 | =head2 evocation |
132 | |
134 | |
133 | You can cast spells related to the B<evocation> (mostly cold magic) |
135 | You can cast spells related to the B<evocation> (mostly cold magic) |
134 | school of wizardry. This skill may be acquired either through the use of |
136 | school of wizardry. This skill may be acquired either through the use of |
135 | an appropriate B<talisman> or learned via a B<skill scroll>. |
137 | an appropriate B<talisman> or learned via a L<skill scroll>. |
136 | |
138 | |
137 | The spell you should start with is 'icestorm' which casts a cone |
139 | The spell you should start with is 'icestorm' which casts a cone |
138 | of ice which freezes your enemies. It becomes stronger with your evocation level. |
140 | of ice which freezes your enemies. It becomes stronger with your evocation level. |
139 | |
141 | |
140 | =head2 sorcery |
142 | =head2 sorcery |
… | |
… | |
142 | You can cast spells related to the B<sorcery> (identify, town portal and |
144 | You can cast spells related to the B<sorcery> (identify, town portal and |
143 | other meta-spells) school of wizardry. This skill may be acquired either |
145 | other meta-spells) school of wizardry. This skill may be acquired either |
144 | through the use of an appropriate B<talisman> or learned via a B<skill |
146 | through the use of an appropriate B<talisman> or learned via a B<skill |
145 | scroll>. |
147 | scroll>. |
146 | |
148 | |
|
|
149 | Sorcery has many utility spells, like 'identify', 'town portal' (making portals |
|
|
150 | between two points in the world) and also attack spells like 'spark shower' |
|
|
151 | and 'steambolt'. |
|
|
152 | |
147 | =head2 flame touch |
153 | =head2 flame touch |
148 | |
154 | |
149 | You can make a "bare-handed attack". Damage is based on the user's |
155 | You can make a "bare-handed attack". Damage is based on the user's |
150 | B<Str> and level. This is the default hand-to-hand fighting skill for the |
156 | L<strength|stat_Str> and level. This is the default hand-to-hand fighting |
151 | fireborn character class. |
157 | skill for the fireborn character class. |
152 | |
158 | |
153 | =head2 hiding |
159 | =head2 hiding |
154 | |
160 | |
|
|
161 | This skill lets you hide, that means that you will become invisible. |
|
|
162 | To hide you need to find a place with other stuff on it where you can hide. |
|
|
163 | |
155 | You enjoy limited form of invisibility. If you attack or move too much |
164 | You enjoy limited form of invisibility. If you attack or move too much |
156 | you become visible. Right now it is possible to hidden while next to |
165 | you become visible. |
157 | hostile monsters. Not a reasonable feature! |
|
|
158 | |
166 | |
159 | =head2 jeweler |
167 | =head2 jeweler |
160 | |
168 | |
161 | You can identify amulets, rings and talismans. One can also improve magic |
169 | You can identify amulets, rings and talismans. One can also improve magic |
162 | rings or enchant non-magic rings to give them stat bonuses using the alchemy |
170 | rings or enchant non-magic rings to give them stat bonuses, this works |
163 | skill and a B<jeweler's workbench>. |
171 | similar to the L<alchemy skill|skill_description/alchemy>, only that |
|
|
172 | you need to put the ingredients in a B<jeweler's workbench>. |
164 | |
173 | |
165 | =head2 jumping |
174 | =head2 jumping |
166 | |
175 | |
167 | You can "skip" over one, two or three spaces in the selected direction. |
176 | You can "skip" over one, two or three spaces in the selected |
168 | Distance depends on weight carried, B<Str> and B<Dex> of the user. This skill |
177 | direction. Distance depends on weight carried, L<strength|stat_Str> and |
169 | may also be used as an attack. |
178 | L<dexterity|stat_Dex> of the user. This skill may also be used as an |
|
|
179 | attack. |
170 | |
180 | |
171 | =head2 karate |
181 | =head2 karate |
172 | |
182 | |
173 | You can make a "bare-handed attack". Damage is based on the user's B<Str> |
183 | You can make a "bare-handed attack". Damage is based on the user's |
174 | and level. This attack is the fastest and (at higher levels) most deadly |
184 | L<strength|stat_Str> and level. This attack is the fastest and (at higher |
175 | of the hand-to-hand attacks available. |
185 | levels) most deadly of the hand-to-hand attacks available. |
176 | |
186 | |
177 | =head2 climbing |
187 | =head2 climbing |
178 | |
188 | |
179 | Having this skill allows you to move faster through hilly areas than players |
189 | Having this skill allows you to move faster through hilly areas than players |
180 | without this skill. |
190 | without this skill. B<Note:> You can't gain experience in this skill. Having |
|
|
191 | this skill is enough to move faster. |
181 | |
192 | |
182 | =head2 literacy |
193 | =head2 literacy |
183 | |
194 | |
184 | You can identify books and scrolls that you hold. Since scrolls are |
195 | You can identify books and scrolls that you hold. Since scrolls are |
185 | currently always identified, this is not the greatest of skills. |
196 | currently always identified, this is not the greatest of skills. |
186 | |
197 | |
187 | =head2 lockpicking |
198 | =head2 lockpicking |
188 | |
199 | |
189 | You may "pick locks" (open doors). You need to have readied some |
200 | You may "pick locks" (open doors). You need to have readied some |
190 | B<lockpicks> to use this skill. |
201 | B<lockpicks> to use this skill. |
191 | |
202 | |
192 | =head2 meditation |
203 | =head2 meditation |
193 | |
204 | |
194 | Player can regain mana/hp at an accelerated rate. Player must first strip |
205 | Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, |
|
|
206 | the L<praying skill|skill_description/praying>. Player must first strip |
195 | off encumbering armour however. This skill is only available to the "monk" |
207 | off encumbering armour however. This skill is only available to the "monk" |
196 | character class. |
208 | character class. |
197 | |
209 | |
198 | =head2 one handed weapons |
210 | =head2 one handed weapons |
199 | |
211 | |
… | |
… | |
207 | Wield and ready the weapon by applying it and use the fire and direction keys. |
219 | Wield and ready the weapon by applying it and use the fire and direction keys. |
208 | |
220 | |
209 | =head2 missile weapons |
221 | =head2 missile weapons |
210 | |
222 | |
211 | The user is capabale of making attacks with ranged weapons (eg bow, crossbow). |
223 | The user is capabale of making attacks with ranged weapons (eg bow, crossbow). |
212 | Fire arrows by applying a bow and using teh fire and direction keys. To fire |
224 | Fire arrows by applying a bow and using the fire and direction keys. To fire |
213 | specific arrows to kill a monster that is weak against a certain arrow, mark |
225 | specific arrows to kill a monster that is weak against a certain arrow, mark |
214 | this arrow and fire. |
226 | this arrow and fire. |
215 | |
227 | |
216 | =head2 mountaineer |
228 | =head2 mountaineer |
217 | |
229 | |
… | |
… | |
221 | =head2 oratory |
233 | =head2 oratory |
222 | |
234 | |
223 | You may "recruit" followers. Recruitees must be of lower level, and |
235 | You may "recruit" followers. Recruitees must be of lower level, and |
224 | unaggressive to start. Use of this skill may anger the audience. Also, |
236 | unaggressive to start. Use of this skill may anger the audience. Also, |
225 | "special" monsters are immune to recruitment. Success depends on user's |
237 | "special" monsters are immune to recruitment. Success depends on user's |
226 | B<Cha> and level. |
238 | L<charisma|stat_Cha> and level. |
227 | |
239 | |
228 | =head2 praying |
240 | =head2 praying |
229 | |
241 | |
230 | You are allowed to cast "cleric" spells. In addition, this skill may be |
242 | You are allowed to cast "cleric" spells. In addition, this skill may be |
231 | used to accelerate the accumulation of grace. This skill may be either |
243 | used to accelerate the accumulation of grace by C<use_skill praying>. |
232 | learned (e.g. using a B<skill scroll>) or acquired through the use of a |
244 | This skill may be either learned (e.g. using a L<skill scroll>) or |
233 | B<holy symbol>. |
245 | acquired through the use of a B<holy symbol>. |
|
|
246 | |
|
|
247 | One of the best spells to start is the 'holy word' spell and later, |
|
|
248 | if you find it, the 'banishment' spell, which is much stronger. |
234 | |
249 | |
235 | =head2 punching |
250 | =head2 punching |
236 | |
251 | |
237 | You can make a "bare-handed attack". Damage is based on the user's B<Str> |
252 | You can make a "bare-handed attack". Damage is based on the user's |
238 | and level. This is the most feeble of the hand-to-hand attacks. |
253 | L<strength|stat_Str> and level. This is the most feeble of the |
|
|
254 | hand-to-hand attacks. |
239 | |
255 | |
240 | =head2 find traps |
256 | =head2 find traps |
241 | |
257 | |
242 | You can search (more effectively) for traps. This is not a "passive" |
258 | You can search (more effectively) for traps. This is not a "passive" |
243 | skill, it must be applied in order to gain the advantage in discovering |
259 | skill, it must be applied in order to gain the advantage in discovering |
244 | traps, or actively used when in vicinity of a trap. To use it, fire into |
260 | traps, or actively used when in vicinity of a trap. To use it, fire into |
245 | any direction. |
261 | any direction. |
246 | |
262 | |
247 | =head2 disarm |
263 | =head2 disarm traps |
248 | |
264 | |
249 | You can disarm previously discovered traps (for example, with the B<find traps> skill). |
265 | You can disarm previously discovered traps (for example, with the B<find traps> skill). |
250 | |
266 | |
251 | =head2 sense curse |
267 | =head2 sense curse |
252 | |
268 | |
… | |
… | |
259 | direction while this skill is readied. |
275 | direction while this skill is readied. |
260 | |
276 | |
261 | =head2 singing |
277 | =head2 singing |
262 | |
278 | |
263 | You may pacify hostile monsters with this skill. Certain kinds of |
279 | You may pacify hostile monsters with this skill. Certain kinds of |
264 | monsters are immune. Success depends on user level and B<Cha>. |
280 | monsters are immune. Success depends on user level and L<charisma|stat_Cha>. |
265 | |
281 | |
266 | =head2 smithery |
282 | =head2 smithery |
267 | |
283 | |
268 | You can identify arms and armour that you hold, and, with the help of a |
284 | You can identify arms and armour that you hold, and, with the help of a |
269 | B<forge>, can even create weapons using the alchemy skill. |
285 | B<forge>, can even create weapons using the alchemy skill. |
… | |
… | |
271 | =head2 stealing |
287 | =head2 stealing |
272 | |
288 | |
273 | You can take items from the inventory of NPCs, monsters and maybe other |
289 | You can take items from the inventory of NPCs, monsters and maybe other |
274 | players. |
290 | players. |
275 | |
291 | |
276 | =head2 thaumathurgy |
292 | =head2 thaumaturgy |
277 | |
293 | |
278 | You can identify rods, wands and horns that you are holding, and, with |
294 | You can identify rods, wands and horns that you are holding, and, with |
279 | the help of a B<thaumaturgists workbench> and the alchemy skill, create |
295 | the help of a B<thaumaturgists workbench> and the alchemy skill, create |
280 | those things. |
296 | those things. |
281 | |
297 | |
… | |
… | |
301 | |
317 | |
302 | =head2 inscription |
318 | =head2 inscription |
303 | |
319 | |
304 | You can inscribe scrolls with a text. This is useful to create messages, |
320 | You can inscribe scrolls with a text. This is useful to create messages, |
305 | especially via the Imperial Post Office (IPO). |
321 | especially via the Imperial Post Office (IPO). |
|
|
322 | |
306 | You can also rewrite spell scrolls with a previously known spell. B<Sp>, |
323 | You can also rewrite spell scrolls with a previously known spell. You |
307 | time and an old scroll are needed. Backfire effects are possible. Only |
324 | need L<mana|stat_mana>, time and an old scroll. Backfire effects are |
308 | available as a 'writing pen'. |
325 | possible. Only available as a 'writing pen'. |
309 | |
326 | |
310 | How to rewrite a mail scroll/books etc.: |
327 | How to rewrite a mail scroll/books etc.: |
311 | |
328 | |
312 | mark <name of scroll> # or use the menu |
329 | mark <name of scroll> # or use the menu |
313 | use_skill inscription <your message goes here> |
330 | use_skill inscription <your message goes here> |
… | |
… | |
490 | current readied skill and then executes it in the facing direction of the |
507 | current readied skill and then executes it in the facing direction of the |
491 | player. Similar in action to the invoke command. |
508 | player. Similar in action to the invoke command. |
492 | |
509 | |
493 | =back |
510 | =back |
494 | |
511 | |
495 | Three player commands are related to skills use: B<ready_skill>, |
512 | Three player commands are related to skills use: L<ready_skill>, |
496 | B<use_skill>, and B<skills>. Generally, a player will use a skill by first |
513 | L<use_skill>, and L<skills|command/skills>. Generally, a player will use |
497 | readying the right one, with the ready_skill command and then making a |
514 | a skill by first readying the right one, with the ready_skill command and |
498 | ranged "attack" to activate the skill; using most skills is just like |
515 | then making a ranged "attack" to activate the skill; using most skills is |
499 | firing a wand or a bow. In a few cases however, a skill is be used just |
516 | just like firing a wand or a bow. In a few cases however, a skill is be |
500 | by having it readied. For example, the mountaineer skill allows favorable |
517 | used just by having it readied. For example, the mountaineer skill allows |
501 | movement though hilly terrain while it is readied. |
518 | favorable movement though hilly terrain while it is readied. |
502 | |
519 | |
503 | To change to a new skill, a player can use either the B<use_skill> or |
520 | To change to a new skill, a player can use either the B<use_skill> or |
504 | B<ready_skill> commands, but note that the use of several common items can |
521 | B<ready_skill> commands, but note that the use of several common items can |
505 | automatically change the player's current skill too. Examples of this |
522 | automatically change the player's current skill too. Examples of this |
506 | include readying a bow (which will cause the code to make the player's |
523 | include readying a bow (which will cause the code to make the player's |
… | |
… | |
515 | It is not possible to use more than one skill at a time. |
532 | It is not possible to use more than one skill at a time. |
516 | |
533 | |
517 | =head2 Acquiring skills |
534 | =head2 Acquiring skills |
518 | |
535 | |
519 | Skills may be gained in two ways. In the first, new skills may |
536 | Skills may be gained in two ways. In the first, new skills may |
520 | learned. This is done by reading a B<skill scroll> and the process is very |
537 | learned. This is done by reading a L<skill scroll> |
521 | similar to learning a spell. Just as in attempts to learn incantations, |
538 | and the process is very similar to learning a spell. Just as in attempts |
522 | success in learning skills is dependent on a random test based on the |
539 | to learn incantations, success in learning skills is dependent on a random |
523 | learner's INT. Using your INT stat, look in the learn% column in table |
540 | test based on the learner's INT. Using your INT stat, look in the learn% |
524 | primary stat effects to find your % chance of learning a skill. Once you |
541 | column in table primary stat effects to find your % chance of learning a |
525 | hit 100%, you will always be successfull in learning new skills. |
542 | skill. Once you hit 100%, you will always be successfull in learning new |
|
|
543 | skills. |
526 | |
544 | |
527 | The acquisition of a skill tool will also allow the player to use a new |
545 | The acquisition of a skill tool will also allow the player to use a new |
528 | skill. An example of a skill tool is "lockpicks" lockpicks (which allow |
546 | skill. An example of a skill tool is "lockpicks" lockpicks (which allow |
529 | the player to pick door locks). The player merely applies the skill tool |
547 | the player to pick door locks). The player merely applies the skill tool |
530 | in order to gain use of the new skill. If the tool is unapplied, the |
548 | in order to gain use of the new skill. If the tool is unapplied, the |