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Comparing deliantra/Deliantra-Client/pod/skill_help.pod (file contents):
Revision 1.10 by elmex, Fri Sep 1 09:46:21 2006 UTC vs.
Revision 1.17 by root, Wed Oct 14 23:20:23 2009 UTC

1=head1 Skills 1=head1 Skills
2 2
3=head1 Description 3=head1 Description
4 4
5Instead of gaining experience for basically just killing monsters (and 5Instead of gaining experience for basically just killing monsters (and
6disarming traps) you can also gain a variety of experience through the 6disarming traps) you can also gain experience in a variety of other
7use of skills. 7skills, which can either be learned or used through a skill tool or
8 8talisman.
9=head1 Skill Overview
10
11 Skill Experience Associated Stats
12 Stat 1 Stat 2 Stat 3
13 Achemy Mental Int Dex Wis
14 Bargaining NONE n/a n/a n/a
15 Bowyer Mental Int Dex Wis
16 Clawing Physique Str Dex n/a
17 Disarm Traps Agility Dex Int Str
18 Find Traps Mental Int Dex n/a
19 Flame Touch Physique Str Dex Int
20 Hiding Agility Dex Int n/a
21 Inscription Mental Int Dex n/a
22 Jeweler Mental Int Wis Dex
23 Jumping Physique Str Dex n/a
24 Karate Physique Str Dex n/a
25 Literacy Mental Int Wis n/a
26 Lockpicking Agility Dex Int n/a
27 Meditation NONE Int Wis Pow
28 Melee Weapons Physique Str Dex n/a
29 Missile Weapons Physique Str Dex n/a
30 Mountaineer NONE n/a n/a n/a
31 Oratory Personality Cha Int n/a
32 Praying Wisdom Wis Pow n/a
33 Punching Physique Str Dex n/a
34 Sense Curse Wisdom Pow Wis n/a
35 Sense Magic Magic Pow Int n/a
36 Set Traps Mental Int Dex Str
37 Singing Personality Cha Int n/a
38 Smithery Mental Int Str Dex
39 Stealing Agility Dex Int n/a
40 Thaumaturgy Mental Int Wis n/a
41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis
45 9
46=head1 X<skill_description>Skill Descriptions 10=head1 X<skill_description>Skill Descriptions
47 11
48Below is a more detailed description of each skills and how they are used. 12Below is a more detailed description of each skills and how they are used.
49 13
50=head2 alchemy 14=head2 alchemy
51 15
52You can identify potions, containers, and different kinds of ore and 16You can identify potions, containers, and different kinds of ore and
53mineral, mix potions and create other stuff (such as gold, weapons, deadly 17mineral, mix potions and create other stuff (such as gold, weapons, deadly
54monsters killing him/her etc.) from other ingredients using a cauldron 18monsters killing him/her etc.) from other ingredients using a cauldron
55L<$ARCH/misc/Container/cauldron.base.111.png>. 19L<$ARCH/cauldron.x11>.
56 20
57To identify alchemy stuff you have to stand over it or have it in your inventory and 21To identify alchemy stuff you have to stand over it or have it in your inventory and
58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 22issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
59not get identified if your alchemy level is too low. 23not get identified if your alchemy level is too low.
60 24
91=head2 bowyer 55=head2 bowyer
92 56
93You can identify missile weapons and missiles such as arrows, bolts and 57You can identify missile weapons and missiles such as arrows, bolts and
94bows. One can also create special bows and arrows from other ingredients 58bows. One can also create special bows and arrows from other ingredients
95using the bowyer skill like the L<alchemy skill|skill_description/alchemy> 59using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
96skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png> 60skill and a B<workbench> L<$ARCH/workbench.x11>
97(you just have to find out a recipe). 61(you just have to find out a recipe).
98 62
99=head2 clawing 63=head2 clawing
100 64
101You can make a "bare-handed attack". Damage is based on the user's 65You can make a "bare-handed attack". Damage is based on the user's
192without this skill. B<Note:> You can't gain experience in this skill. Having 156without this skill. B<Note:> You can't gain experience in this skill. Having
193this skill is enough to move faster. 157this skill is enough to move faster.
194 158
195=head2 literacy 159=head2 literacy
196 160
197You can identify books and scrolls that you hold. Since scrolls are 161With this skill you can identify books and scrolls in your inventory,
198currently always identified, this is not the greatest of skills. 162giving you more experience that you cna invest into identifying higher
163level books and scrolls.
164
165Literacy is also required to read books and scrolls, and to learn new
166spells and skills from books and scrolls.
199 167
200=head2 lockpicking 168=head2 lockpicking
201 169
202You may "pick locks" (open doors). You need to have readied some 170You may "pick locks" (open doors). You need to have readied some
203B<lockpicks> to use this skill. 171B<lockpicks> to use this skill.
204 172
205=head2 meditation 173=head2 meditation
206 174
207Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, 175Player can regain mana/hp at an accelerated rate by C<use_skill meditation>,
208the L<praying skill|skill_description/praying>. Player must first strip 176the L<skill_description/praying> skill. Player must first strip
209off encumbering armour however. This skill is only available to the "monk" 177off encumbering armour however. This skill is only available to the "monk"
210character class. 178character class.
211 179
212=head2 one handed weapons 180=head2 one handed weapons
213 181
232While the skill is readied, the possessor will move faster through "hilly" 200While the skill is readied, the possessor will move faster through "hilly"
233terrain (hills, mountains, etc.) 201terrain (hills, mountains, etc.)
234 202
235=head2 oratory 203=head2 oratory
236 204
237You may "recruit" followers. Recruitees must be of lower level, and 205You may "recruit" followers targeting them with your B<oratory>
238unaggressive to start. Use of this skill may anger the audience. Also, 206skill. Recruitees must be unaggressive to start (a good way to pacify
239"special" monsters are immune to recruitment. Success depends on user's 207monsters is the L<singing skill|skill_description/singing>). Use of
240L<charisma|stat_Cha> and level. 208this skill may anger the audience. Also, some monsters are immune to
209recruitment. Success depends on user's level and her L<charisma|stat_Cha>
210vs. the recruitee's L<intelligence|stat_Int> and level.
211
212Kill experience from your followers goes directly to your oratory skill.
213
214Cleaning women and unagggressive low-level monsters (such as the dogs in
215the wizards house in scorn) are good initial targets for this skill.
241 216
242=head2 praying 217=head2 praying
243 218
244You are allowed to cast "cleric" spells. In addition, this skill may be 219The praying skill allows you to cast "cleric" spells. In addition, this
245used to accelerate the accumulation of grace by C<use_skill praying>. 220skill may be used to accelerate the accumulation of grace points by
246This skill may be either learned (e.g. using a L<skill scroll>) or 221praying (see L<How do I pray?|how_tp_pray>. This skill may be either
247acquired through the use of a B<holy symbol>. 222learned (e.g. using a L<skill scroll>) or acquired through the use of a
223B<holy symbol>.
248 224
249One of the best spells to start is the 'holy word' spell and later, 225One of the best spells to start with is the 'holy word' spell and later,
250if you find it, the 'banishment' spell, which is much stronger. 226if you find it, the 'banishment' spell, which is much stronger.
251 227
252=head2 punching 228=head2 punching
253 229
254You can make a "bare-handed attack". Damage is based on the user's 230You can make a "bare-handed attack". Damage is based on the user's
276You can detect whether items that you hold are B<magic> by firing in any 252You can detect whether items that you hold are B<magic> by firing in any
277direction while this skill is readied. 253direction while this skill is readied.
278 254
279=head2 singing 255=head2 singing
280 256
281You may pacify hostile monsters with this skill. Certain kinds of 257You may pacify hostile monsters with this area attack skill. Certain
282monsters are immune. Success depends on user level and L<charisma|stat_Cha>. 258kinds of monsters are immune. Success depends on user's level and her
259L<charisma|stat_Cha> vs. the monster's L<intelligence|stat_Int> and level.
260
261Singing is a good companion skill for the L<oratory
262skill|skill_description/oratory>: first you pacify creates using singing,
263then you can orate them, convincing them if your cause. It is a useful
264skill when monsters are overwhelming you, too.
283 265
284=head2 smithery 266=head2 smithery
285 267
286You can identify arms and armour that you hold, and, with the help of a 268You can identify arms and armour that you hold, and, with the help of a
287B<forge>, can even create weapons using the alchemy skill. 269B<forge>, can even create weapons using the alchemy skill.
313rod/wand/horn. 295rod/wand/horn.
314 296
315=head2 woodsman 297=head2 woodsman
316 298
317While the skill is readied, the possessor will move faster through 299While the skill is readied, the possessor will move faster through
318"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) 300"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.).
301
302Woodsmen can also craft various items useful to their skill.
319 303
320=head2 inscription 304=head2 inscription
321 305
322You can inscribe scrolls with a text. This is useful to create messages, 306You can inscribe empty scrolls and books with a text. This is useful to
323especially via the Imperial Post Office (IPO). 307create messages, especially via the Imperial Post Office (IPO).
324 308
325You can also rewrite spell scrolls with a previously known spell. You 309You can also write spell scrolls with a spell known to you. You need
326need L<mana|stat_mana>, time and an old scroll. Backfire effects are 310L<mana|stat_mana>, time and an old scroll for that. Backfire effects are
327possible. Only available as a 'writing pen'. 311possible. Only available as a 'writing pen'.
328 312
329How to rewrite a mail scroll/books etc.: 313How to write into a mail scroll/books etc.:
330 314
331 mark <name of scroll> # or use the menu 315 mark <name of scroll> # or use the menu
332 use_skill inscription <your message goes here> 316 use_skill inscription <your message goes here>
333 317
334How to rewrite a spell scroll: 318How to rewrite a spell scroll:
335 319
336 mark <name of scroll> # or use the menu 320 mark <name of scroll> # or use the menu
337 cast <spell> # prepare the spell you want to write 321 cast <spell> # prepare the spell you want to write
338 use_skill inscription # write the spell on the scroll 322 use_skill inscription # write the spell on the scroll
339 323
340The scroll on which you want to write has to be much lower than your inscription
341level, otherwise you may accidentally read the scroll and cast the spell inside it.
342If you succeed, the scroll will be a scroll of the spell you chose and your level of 324If you succeed, the scroll will be a scroll of the spell you chose and
343inscription as its level. Hence, you don't need to be that level in the spell skill 325your level of inscription as its level. Hence, you don't need to be that
344to write higher level spellscrolls. 326level in the spell skill to write higher level spellscrolls.
345 327
346Caution: Magic spell writing can be risky to one's health. There can be 328Caution: Magic spell writing can be risky to one's health. There can be
347some negative effects if one fails to write a spell scroll. The most 329some negative effects if one fails to write a spell scroll. The most
348benign is that one becomes confused for a short time. Other effects are 330benign is that one becomes confused for a short time. Other effects are
349more severe and can even be dangerous. 331more severe and can even be dangerous.
376 358
377=head1 About experience and skills 359=head1 About experience and skills
378 360
379=head2 Associated and miscellaneous skills 361=head2 Associated and miscellaneous skills
380 362
381In Crossfire two types of skills exist; The first kind, "associated" 363In Deliantra, two types of skills exist; The first kind, "associated"
382skills, are those skills which are associated with a category of 364skills, are those skills which are associated with a category of
383experience. The other kind of skill, "miscellaneous" skills, are not 365experience. The other kind of skill, "miscellaneous" skills, are not
384related to any experience category. 366related to any experience category.
385 367
386The main difference between these two kinds of skills is in the result 368The main difference between these two kinds of skills is in the result
564 546
565Parts of this document were originally compiled, edited, and written by 547Parts of this document were originally compiled, edited, and written by
566Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information 548Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
567compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. 549compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
568 550
569Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 551Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
570Steenhoven and Marc A. Lehmann. 552Steenhoven and Marc A. Lehmann.
571 553

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