ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/pod/skill_help.pod
(Generate patch)

Comparing deliantra/Deliantra-Client/pod/skill_help.pod (file contents):
Revision 1.10 by elmex, Fri Sep 1 09:46:21 2006 UTC vs.
Revision 1.21 by root, Mon Jun 21 22:51:58 2010 UTC

1=encoding utf-8
2
1=head1 Skills 3=head1 Skills
2 4
3=head1 Description 5=head1 Description
4 6
5Instead of gaining experience for basically just killing monsters (and 7Instead of gaining experience for basically just killing monsters (and
6disarming traps) you can also gain a variety of experience through the 8disarming traps) you can also gain experience in a variety of other
7use of skills. 9skills, which can either be learned or used through a skill tool or
8 10talisman.
9=head1 Skill Overview
10
11 Skill Experience Associated Stats
12 Stat 1 Stat 2 Stat 3
13 Achemy Mental Int Dex Wis
14 Bargaining NONE n/a n/a n/a
15 Bowyer Mental Int Dex Wis
16 Clawing Physique Str Dex n/a
17 Disarm Traps Agility Dex Int Str
18 Find Traps Mental Int Dex n/a
19 Flame Touch Physique Str Dex Int
20 Hiding Agility Dex Int n/a
21 Inscription Mental Int Dex n/a
22 Jeweler Mental Int Wis Dex
23 Jumping Physique Str Dex n/a
24 Karate Physique Str Dex n/a
25 Literacy Mental Int Wis n/a
26 Lockpicking Agility Dex Int n/a
27 Meditation NONE Int Wis Pow
28 Melee Weapons Physique Str Dex n/a
29 Missile Weapons Physique Str Dex n/a
30 Mountaineer NONE n/a n/a n/a
31 Oratory Personality Cha Int n/a
32 Praying Wisdom Wis Pow n/a
33 Punching Physique Str Dex n/a
34 Sense Curse Wisdom Pow Wis n/a
35 Sense Magic Magic Pow Int n/a
36 Set Traps Mental Int Dex Str
37 Singing Personality Cha Int n/a
38 Smithery Mental Int Str Dex
39 Stealing Agility Dex Int n/a
40 Thaumaturgy Mental Int Wis n/a
41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis
45 11
46=head1 X<skill_description>Skill Descriptions 12=head1 X<skill_description>Skill Descriptions
47 13
48Below is a more detailed description of each skills and how they are used. 14Below is a more detailed description of each skills and how they are used.
49 15
50=head2 alchemy 16=head2 alchemy
51 17
52You can identify potions, containers, and different kinds of ore and 18You can identify potions, containers, and different kinds of ore and
53mineral, mix potions and create other stuff (such as gold, weapons, deadly 19mineral, mix potions and create other stuff (such as gold, weapons, deadly
54monsters killing him/her etc.) from other ingredients using a cauldron 20monsters killing him/her etc.) from other ingredients using a cauldron
55L<$ARCH/misc/Container/cauldron.base.111.png>. 21L<$ARCH/cauldron.x11>.
56 22
57To identify alchemy stuff you have to stand over it or have it in your inventory and 23To identify alchemy stuff you have to stand over it or have it in your inventory and
58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 24issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
59not get identified if your alchemy level is too low. 25not get identified if your alchemy level is too low.
60 26
91=head2 bowyer 57=head2 bowyer
92 58
93You can identify missile weapons and missiles such as arrows, bolts and 59You can identify missile weapons and missiles such as arrows, bolts and
94bows. One can also create special bows and arrows from other ingredients 60bows. One can also create special bows and arrows from other ingredients
95using the bowyer skill like the L<alchemy skill|skill_description/alchemy> 61using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
96skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png> 62skill and a B<workbench> L<$ARCH/workbench.x11>
97(you just have to find out a recipe). 63(you just have to find out a recipe).
98 64
99=head2 clawing 65=head2 clawing
100 66
101You can make a "bare-handed attack". Damage is based on the user's 67You can make a "bare-handed attack". Damage is based on the user's
192without this skill. B<Note:> You can't gain experience in this skill. Having 158without this skill. B<Note:> You can't gain experience in this skill. Having
193this skill is enough to move faster. 159this skill is enough to move faster.
194 160
195=head2 literacy 161=head2 literacy
196 162
197You can identify books and scrolls that you hold. Since scrolls are 163With this skill you can identify books and scrolls in your inventory,
198currently always identified, this is not the greatest of skills. 164giving you more experience that you cna invest into identifying higher
165level books and scrolls.
166
167Literacy is also required to read books and scrolls, and to learn new
168spells and skills from books and scrolls.
199 169
200=head2 lockpicking 170=head2 lockpicking
201 171
202You may "pick locks" (open doors). You need to have readied some 172You may "pick locks" (open doors). You need to have readied some
203B<lockpicks> to use this skill. 173B<lockpicks> to use this skill.
204 174
205=head2 meditation 175=head2 meditation
206 176
207Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, 177Player can regain mana/hp at an accelerated rate by C<use_skill meditation>,
208the L<praying skill|skill_description/praying>. Player must first strip 178the L<skill_description/praying> skill. Player must first strip
209off encumbering armour however. This skill is only available to the "monk" 179off encumbering armour however. This skill is only available to the "monk"
210character class. 180character class.
211 181
212=head2 one handed weapons 182=head2 one handed weapons
213 183
232While the skill is readied, the possessor will move faster through "hilly" 202While the skill is readied, the possessor will move faster through "hilly"
233terrain (hills, mountains, etc.) 203terrain (hills, mountains, etc.)
234 204
235=head2 oratory 205=head2 oratory
236 206
237You may "recruit" followers. Recruitees must be of lower level, and 207You may "recruit" followers targeting them with your B<oratory>
238unaggressive to start. Use of this skill may anger the audience. Also, 208skill. Recruitees must be unaggressive to start (a good way to pacify
239"special" monsters are immune to recruitment. Success depends on user's 209monsters is the L<singing skill|skill_description/singing>). Use of
240L<charisma|stat_Cha> and level. 210this skill may anger the audience. Also, some monsters are immune to
211recruitment. Success depends on user's level and her L<charisma|stat_Cha>
212vs. the recruitee's L<intelligence|stat_Int> and level.
213
214Kill experience from your followers goes directly to your oratory skill.
215
216Cleaning women and unagggressive low-level monsters (such as the dogs in
217the wizards house in scorn) are good initial targets for this skill.
241 218
242=head2 praying 219=head2 praying
243 220
244You are allowed to cast "cleric" spells. In addition, this skill may be 221The praying skill allows you to cast "cleric" spells. In addition, this
245used to accelerate the accumulation of grace by C<use_skill praying>. 222skill may be used to accelerate the accumulation of grace points by
246This skill may be either learned (e.g. using a L<skill scroll>) or 223praying (see L<How do I pray?|how_tp_pray>. This skill may be either
247acquired through the use of a B<holy symbol>. 224learned (e.g. using a L<skill scroll>) or acquired through the use of a
225B<holy symbol>.
248 226
249One of the best spells to start is the 'holy word' spell and later, 227One of the best spells to start with is the 'holy word' spell and later,
250if you find it, the 'banishment' spell, which is much stronger. 228if you find it, the 'banishment' spell, which is much stronger.
251 229
252=head2 punching 230=head2 punching
253 231
254You can make a "bare-handed attack". Damage is based on the user's 232You can make a "bare-handed attack". Damage is based on the user's
262traps, or actively used when in vicinity of a trap. To use it, fire into 240traps, or actively used when in vicinity of a trap. To use it, fire into
263any direction. 241any direction.
264 242
265=head2 disarm traps 243=head2 disarm traps
266 244
267You can disarm previously discovered traps (for example, with the B<find traps> skill). 245You can disarm previously discovered traps (for example, with the B<find
246traps> skill).
247
248=head2 mining
249
250You know how to use a pickaxe to extract minerals from veins. You can also use
251spells of the mining spell school. For instance the I<detect mineral> spell.
268 252
269=head2 sense curse 253=head2 sense curse
270 254
271You can detect whether items that you hold are B<cursed> by firing in any 255You can detect whether items in your inventory or on the floor are
272direction while this skill is readied. 256B<cursed> by using this skill.
273 257
274=head2 sense magic 258=head2 sense magic
275 259
276You can detect whether items that you hold are B<magic> by firing in any 260You can detect whether items in your inventory or on the floor are
277direction while this skill is readied. 261B<magic> by using this skill.
278 262
279=head2 singing 263=head2 singing
280 264
281You may pacify hostile monsters with this skill. Certain kinds of 265You may pacify hostile monsters with this area attack skill (it is
282monsters are immune. Success depends on user level and L<charisma|stat_Cha>. 266directionless and affects the area around you - the higher the skill,
267the larger the area). Certain kinds of monsters are immune. Success
268depends on user's level and her L<charisma|stat_Cha> vs. the monster's
269L<intelligence|stat_Int> and level.
270
271Singing is a good companion skill for the L<oratory
272skill|skill_description/oratory>: first you pacify creates using singing,
273then you can orate them, convincing them if your cause. It is a useful
274skill when monsters are overwhelming you, too.
283 275
284=head2 smithery 276=head2 smithery
285 277
286You can identify arms and armour that you hold, and, with the help of a 278You can identify arms and armour that you hold, and, with the help of a
287B<forge>, can even create weapons using the alchemy skill. 279B<forge>, can even create weapons using the alchemy skill.
298those things. 290those things.
299 291
300=head2 throwing 292=head2 throwing
301 293
302You can throw items at monsters. To do this, fire at a monster with this skill 294You can throw items at monsters. To do this, fire at a monster with this skill
303readied. You can chose what to throw by marking an item, if you do not chose an 295readied. You can chose what to throw by marking an item.
304item, an item from your inventory is randomly picked and thrown unless the item
305is locked.
306
307ERROR: Randomly?
308 296
309=head2 use magic item 297=head2 use magic item
310 298
311You can use magic items like rods/wands/horns. The level of experience 299You can use magic items like rods/wands/horns. The level of experience
312influences how powerful the spells are you can evoke from the 300influences how powerful the spells are you can evoke from the
313rod/wand/horn. 301rod/wand/horn.
314 302
315=head2 woodsman 303=head2 woodsman
316 304
317While the skill is readied, the possessor will move faster through 305While the skill is readied, the possessor will move faster through
318"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) 306"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.).
307
308Woodsmen can also craft various items useful to their skill.
319 309
320=head2 inscription 310=head2 inscription
321 311
322You can inscribe scrolls with a text. This is useful to create messages, 312You can inscribe empty scrolls and books with a text. This is useful to
323especially via the Imperial Post Office (IPO). 313create messages, especially via the Imperial Post Office (IPO).
324 314
325You can also rewrite spell scrolls with a previously known spell. You 315You can also write spell scrolls with a spell known to you. You need
326need L<mana|stat_mana>, time and an old scroll. Backfire effects are 316L<mana|stat_mana>, time and an old scroll for that. Backfire effects are
327possible. Only available as a 'writing pen'. 317possible. Only available as a 'writing pen'.
328 318
329How to rewrite a mail scroll/books etc.: 319How to write into a mail scroll/books etc.:
330 320
331 mark <name of scroll> # or use the menu 321 mark <name of scroll> # or use the menu
332 use_skill inscription <your message goes here> 322 use_skill inscription <your message goes here>
333 323
334How to rewrite a spell scroll: 324How to rewrite a spell scroll:
335 325
336 mark <name of scroll> # or use the menu 326 mark <name of scroll> # or use the menu
337 cast <spell> # prepare the spell you want to write 327 cast <spell> # prepare the spell you want to write
338 use_skill inscription # write the spell on the scroll 328 use_skill inscription # write the spell on the scroll
339 329
340The scroll on which you want to write has to be much lower than your inscription
341level, otherwise you may accidentally read the scroll and cast the spell inside it.
342If you succeed, the scroll will be a scroll of the spell you chose and your level of 330If you succeed, the scroll will be a scroll of the spell you chose and
343inscription as its level. Hence, you don't need to be that level in the spell skill 331your level of inscription as its level. Hence, you don't need to be that
344to write higher level spellscrolls. 332level in the spell skill to write higher level spellscrolls.
345 333
346Caution: Magic spell writing can be risky to one's health. There can be 334Caution: Magic spell writing can be risky to one's health. There can be
347some negative effects if one fails to write a spell scroll. The most 335some negative effects if one fails to write a spell scroll. The most
348benign is that one becomes confused for a short time. Other effects are 336benign is that one becomes confused for a short time. Other effects are
349more severe and can even be dangerous. 337more severe and can even be dangerous.
366skill. Attacking is done by running into the opponent. This is a unique skill 354skill. Attacking is done by running into the opponent. This is a unique skill
367that can only be used by acidborns. 355that can only be used by acidborns.
368 356
369=head2 poison nail 357=head2 poison nail
370 358
371TODO: Add goblins and think about the name goblin.
372
373You can do a "bare-handed attack" and inject poison into the opponent with 359You can do a "bare-handed attack" and inject poison into the opponent with
374this skill readied. Attacking is done by running into the opponent. This is a 360this skill readied. Attacking is done by running into the opponent. This is a
375unique skill that can only be used by goblins. 361unique skill that can only be used by goblins.
376 362
377=head1 About experience and skills 363=head1 About experience and skills
378 364
379=head2 Associated and miscellaneous skills 365=head2 Associated and miscellaneous skills
380 366
381In Crossfire two types of skills exist; The first kind, "associated" 367In Deliantra, two types of skills exist; The first kind, "associated"
382skills, are those skills which are associated with a category of 368skills, are those skills which are associated with a category of
383experience. The other kind of skill, "miscellaneous" skills, are not 369experience. The other kind of skill, "miscellaneous" skills, are not
384related to any experience category. 370related to any experience category.
385 371
386The main difference between these two kinds of skills is in the result 372The main difference between these two kinds of skills is in the result
564 550
565Parts of this document were originally compiled, edited, and written by 551Parts of this document were originally compiled, edited, and written by
566Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information 552Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
567compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. 553compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
568 554
569Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 555Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
570Steenhoven and Marc A. Lehmann. 556Steenhoven and Marc A. Lehmann.
571 557

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines