ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/pod/skill_help.pod
(Generate patch)

Comparing deliantra/Deliantra-Client/pod/skill_help.pod (file contents):
Revision 1.10 by elmex, Fri Sep 1 09:46:21 2006 UTC vs.
Revision 1.22 by root, Wed Nov 21 11:50:48 2012 UTC

1=begin comment
2
3*** The skill descriptions here are mere copies of the
4*** skill messages in the server archetypes.
5*** Update them in arch/ first, then here.
6
7=end
8
9=encoding utf-8
10
1=head1 Skills 11=head1 Skills
2 12
3=head1 Description 13=head1 Description
4 14
5Instead of gaining experience for basically just killing monsters (and 15Instead of gaining experience for basically just killing monsters (and
6disarming traps) you can also gain a variety of experience through the 16disarming traps) you can also gain experience in a variety of other
7use of skills. 17skills, which can either be learned or used through a skill tool or
8 18talisman.
9=head1 Skill Overview
10
11 Skill Experience Associated Stats
12 Stat 1 Stat 2 Stat 3
13 Achemy Mental Int Dex Wis
14 Bargaining NONE n/a n/a n/a
15 Bowyer Mental Int Dex Wis
16 Clawing Physique Str Dex n/a
17 Disarm Traps Agility Dex Int Str
18 Find Traps Mental Int Dex n/a
19 Flame Touch Physique Str Dex Int
20 Hiding Agility Dex Int n/a
21 Inscription Mental Int Dex n/a
22 Jeweler Mental Int Wis Dex
23 Jumping Physique Str Dex n/a
24 Karate Physique Str Dex n/a
25 Literacy Mental Int Wis n/a
26 Lockpicking Agility Dex Int n/a
27 Meditation NONE Int Wis Pow
28 Melee Weapons Physique Str Dex n/a
29 Missile Weapons Physique Str Dex n/a
30 Mountaineer NONE n/a n/a n/a
31 Oratory Personality Cha Int n/a
32 Praying Wisdom Wis Pow n/a
33 Punching Physique Str Dex n/a
34 Sense Curse Wisdom Pow Wis n/a
35 Sense Magic Magic Pow Int n/a
36 Set Traps Mental Int Dex Str
37 Singing Personality Cha Int n/a
38 Smithery Mental Int Str Dex
39 Stealing Agility Dex Int n/a
40 Thaumaturgy Mental Int Wis n/a
41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis
45 19
46=head1 X<skill_description>Skill Descriptions 20=head1 X<skill_description>Skill Descriptions
47 21
48Below is a more detailed description of each skills and how they are used. 22Below is a more detailed description of each skills and how they are used.
49 23
50=head2 alchemy 24=head2 alchemy
51 25
52You can identify potions, containers, and different kinds of ore and 26You can identify potions, containers, and different kinds of ore and
53mineral, mix potions and create other stuff (such as gold, weapons, deadly 27mineral, mix potions and create other stuff (such as gold, weapons, deadly
54monsters killing him/her etc.) from other ingredients using a cauldron 28monsters killing him/her etc.) from other ingredients using a cauldron
55L<$ARCH/misc/Container/cauldron.base.111.png>. 29L<$ARCH/cauldron.x11>.
56 30
57To identify alchemy stuff you have to stand over it or have it in your inventory and 31To identify alchemy stuff you have to stand over it or have it in your inventory and
58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 32issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
59not get identified if your alchemy level is too low. 33not get identified if your alchemy level is too low.
60 34
89whether the shopkeeper likes you. Elf shopkeepers will like elf players. 63whether the shopkeeper likes you. Elf shopkeepers will like elf players.
90 64
91=head2 bowyer 65=head2 bowyer
92 66
93You can identify missile weapons and missiles such as arrows, bolts and 67You can identify missile weapons and missiles such as arrows, bolts and
94bows. One can also create special bows and arrows from other ingredients 68bows. One can also create special bows and arrows from other ingredients
95using the bowyer skill like the L<alchemy skill|skill_description/alchemy> 69using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
96skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png> 70skill and a B<workbench> L<$ARCH/workbench.x11>
97(you just have to find out a recipe). 71(you just have to find out a recipe).
98 72
99=head2 clawing 73=head2 clawing
100 74
101You can make a "bare-handed attack". Damage is based on the user's 75You can make a "bare-handed attack". Damage is based on the user's
111if you walk in them, or it prevents you from falling into a pit. 85if you walk in them, or it prevents you from falling into a pit.
112 86
113=head2 summoning 87=head2 summoning
114 88
115You can cast spells related to the B<summoning> school of wizardry, which 89You can cast spells related to the B<summoning> school of wizardry, which
116mostly summon monsters, bullet walls and similar things. This skill 90mostly summon monsters, bullet walls and similar things. This skill
117may be acquired either through the use of an appropriate B<talisman> or 91may be acquired either through the use of an appropriate B<talisman> or
118learned via a L<skill scroll>. 92learned via a L<skill scroll>.
119 93
120The most basic spells you might want to get is 'summon pet monster' 94The most basic spells you might want to get is 'summon pet monster'
121and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got 95and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got
122the spells and read their description. 96the spells and read their description.
123 97
124=head2 pyromancy 98=head2 pyromancy
125 99
126You can cast spells related to the B<pyromancy> (fire) school of 100You can cast spells related to the B<pyromancy> (fire) school of
127wizardry. This skill may be acquired either through the use of an 101wizardry. This skill may be acquired either through the use of an
128appropriate B<talisman> or learned via a L<skill scroll>. 102appropriate B<talisman> or learned via a L<skill scroll>.
129 103
130The first spell would be 'burning hands' which casts a cone of fire which 104The first spell would be 'burning hands' which casts a cone of fire which
131burns your enemies. It becomes stronger with your pyromancy level. 105burns your enemies. It becomes stronger with your pyromancy level.
132 106
133=head2 evocation 107=head2 evocation
134 108
135You can cast spells related to the B<evocation> (mostly cold magic) 109You can cast spells related to the B<evocation> (mostly cold magic)
136school of wizardry. This skill may be acquired either through the use of 110school of wizardry. This skill may be acquired either through the use of
137an appropriate B<talisman> or learned via a L<skill scroll>. 111an appropriate B<talisman> or learned via a L<skill scroll>.
138 112
139The spell you should start with is 'icestorm' which casts a cone 113The spell you should start with is 'icestorm' which casts a cone
140of ice which freezes your enemies. It becomes stronger with your evocation level. 114of ice which freezes your enemies. It becomes stronger with your evocation level.
141 115
142=head2 sorcery 116=head2 sorcery
143 117
144You can cast spells related to the B<sorcery> (identify, town portal and 118You can cast spells related to the B<sorcery> (identify, town portal and
145other meta-spells) school of wizardry. This skill may be acquired either 119other meta-spells) school of wizardry. This skill may be acquired either
146through the use of an appropriate B<talisman> or learned via a B<skill 120through the use of an appropriate B<talisman> or learned via a B<skill
147scroll>. 121scroll>.
148 122
149Sorcery has many utility spells, like 'identify', 'town portal' (making portals 123Sorcery has many utility spells, like 'identify', 'town portal' (making portals
150between two points in the world) and also attack spells like 'spark shower' 124between two points in the world) and also attack spells like 'spark shower'
174For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>. 148For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
175 149
176=head2 jumping 150=head2 jumping
177 151
178You can "skip" over one, two or three spaces in the selected 152You can "skip" over one, two or three spaces in the selected
179direction. Distance depends on weight carried, L<strength|stat_Str> and 153direction. Distance depends on weight carried, L<strength|stat_Str> and
180L<dexterity|stat_Dex> of the user. This skill may also be used as an 154L<dexterity|stat_Dex> of the user. This skill may also be used as an
181attack. 155attack.
182 156
183=head2 karate 157=head2 karate
184 158
192without this skill. B<Note:> You can't gain experience in this skill. Having 166without this skill. B<Note:> You can't gain experience in this skill. Having
193this skill is enough to move faster. 167this skill is enough to move faster.
194 168
195=head2 literacy 169=head2 literacy
196 170
197You can identify books and scrolls that you hold. Since scrolls are 171With this skill you can identify books and scrolls in your inventory,
198currently always identified, this is not the greatest of skills. 172giving you more experience that you can invest into identifying higher
173level books and scrolls.
174
175Literacy is also required to read books and scrolls, and to learn new
176spells and skills from books and scrolls.
199 177
200=head2 lockpicking 178=head2 lockpicking
201 179
202You may "pick locks" (open doors). You need to have readied some 180You may "pick locks" (open doors). You need to have readied some
203B<lockpicks> to use this skill. 181B<lockpicks> to use this skill.
204 182
205=head2 meditation 183=head2 meditation
206 184
207Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, 185Player can regain mana/hp at an accelerated rate by C<use_skill
208the L<praying skill|skill_description/praying>. Player must first strip 186meditation>. Player must first strip off encumbering armour however. This
209off encumbering armour however. This skill is only available to the "monk" 187skill is only available to the "monk" character class.
210character class.
211 188
212=head2 one handed weapons 189=head2 one handed weapons
213 190
214You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, 191You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>,
215B<mace>, etc). Wield and ready the weapon by applying it and use the fire and 192B<mace>, etc). Wield and ready the weapon by applying it and use the fire and
216direction keys. 193direction keys.
217 194
218=head2 two handed weapons 195=head2 two handed weapons
219 196
220You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc). 197You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc).
221Wield and ready the weapon by applying it and use the fire and direction keys. 198Wield and ready the weapon by applying it and use the fire and direction keys.
222 199
223=head2 missile weapons 200=head2 missile weapons
224 201
225The user is capabale of making attacks with ranged weapons (eg bow, crossbow). 202The user is capable of making attacks with ranged weapons (eg bow, crossbow).
226Fire arrows by applying a bow and using the fire and direction keys. To fire 203Fire arrows by applying a bow and using the fire and direction keys. To fire
227specific arrows to kill a monster that is weak against a certain arrow, mark 204specific arrows to kill a monster that is weak against a certain arrow, mark
228this arrow and fire. 205this arrow and fire.
229 206
230=head2 mountaineer 207=head2 mountaineer
232While the skill is readied, the possessor will move faster through "hilly" 209While the skill is readied, the possessor will move faster through "hilly"
233terrain (hills, mountains, etc.) 210terrain (hills, mountains, etc.)
234 211
235=head2 oratory 212=head2 oratory
236 213
237You may "recruit" followers. Recruitees must be of lower level, and 214You may "recruit" followers targeting them with your B<oratory>
238unaggressive to start. Use of this skill may anger the audience. Also, 215skill. Recruitees must be unaggressive to start (a good way to pacify
239"special" monsters are immune to recruitment. Success depends on user's 216monsters is the L<singing skill|skill_description/singing>). Use of
240L<charisma|stat_Cha> and level. 217this skill may anger the audience. Also, some monsters are immune to
218recruitment. Success depends on user's level and her L<charisma|stat_Cha>
219vs. the recruitee's L<intelligence|stat_Int> and level.
220
221Kill experience from your followers goes directly to your oratory skill.
222
223Cleaning women and unagggressive low-level monsters (such as the dogs in
224the wizards house in scorn) are good initial targets for this skill.
241 225
242=head2 praying 226=head2 praying
243 227
244You are allowed to cast "cleric" spells. In addition, this skill may be 228The praying skill allows you to cast "cleric" spells. In addition, this
245used to accelerate the accumulation of grace by C<use_skill praying>. 229skill may be used to accelerate the accumulation of grace points by
246This skill may be either learned (e.g. using a L<skill scroll>) or 230praying (see L<How do I pray?|how_tp_pray>. This skill may be either
247acquired through the use of a B<holy symbol>. 231learned (e.g. using a L<skill scroll>) or acquired through the use of a
232B<holy symbol>.
248 233
249One of the best spells to start is the 'holy word' spell and later, 234One of the best spells to start with is the 'holy word' spell and later,
250if you find it, the 'banishment' spell, which is much stronger. 235if you find it, the 'banishment' spell, which is much stronger.
251 236
252=head2 punching 237=head2 punching
253 238
254You can make a "bare-handed attack". Damage is based on the user's 239You can make a "bare-handed attack". Damage is based on the user's
262traps, or actively used when in vicinity of a trap. To use it, fire into 247traps, or actively used when in vicinity of a trap. To use it, fire into
263any direction. 248any direction.
264 249
265=head2 disarm traps 250=head2 disarm traps
266 251
267You can disarm previously discovered traps (for example, with the B<find traps> skill). 252You can disarm previously discovered traps (for example, with the B<find
253traps> skill).
254
255=head2 mining
256
257You know how to use a pickaxe to extract minerals from veins. You can also use
258spells of the mining spell school. For instance the I<detect mineral> spell.
268 259
269=head2 sense curse 260=head2 sense curse
270 261
271You can detect whether items that you hold are B<cursed> by firing in any 262You can detect whether items in your inventory or on the floor are
272direction while this skill is readied. 263B<cursed> by using this skill.
273 264
274=head2 sense magic 265=head2 sense magic
275 266
276You can detect whether items that you hold are B<magic> by firing in any 267You can detect whether items in your inventory or on the floor are
277direction while this skill is readied. 268B<magic> by using this skill.
278 269
279=head2 singing 270=head2 singing
280 271
281You may pacify hostile monsters with this skill. Certain kinds of 272You may pacify hostile monsters with this area attack skill (it is
282monsters are immune. Success depends on user level and L<charisma|stat_Cha>. 273directionless and affects the area around you - the higher the skill,
274the larger the area). Certain kinds of monsters are immune. Success
275depends on user's level and her L<charisma|stat_Cha> vs. the monster's
276L<intelligence|stat_Int> and level.
277
278Singing is a good companion skill for the L<oratory
279skill|skill_description/oratory>: first you pacify creates using singing,
280then you can orate them, convincing them if your cause. It is a useful
281skill when monsters are overwhelming you, too.
283 282
284=head2 smithery 283=head2 smithery
285 284
286You can identify arms and armour that you hold, and, with the help of a 285You can identify arms and armour that you hold, and, with the help of a
287B<forge>, can even create weapons using the alchemy skill. 286B<forge>, can even create weapons using this skill.
288 287
289=head2 stealing 288=head2 stealing
290 289
291You can take items from the inventory of NPCs, monsters and maybe other 290You can take items from the inventory of NPCs, monsters and maybe other
292players. 291players.
298those things. 297those things.
299 298
300=head2 throwing 299=head2 throwing
301 300
302You can throw items at monsters. To do this, fire at a monster with this skill 301You can throw items at monsters. To do this, fire at a monster with this skill
303readied. You can chose what to throw by marking an item, if you do not chose an 302readied. You can chose what to throw by marking an item.
304item, an item from your inventory is randomly picked and thrown unless the item
305is locked.
306
307ERROR: Randomly?
308 303
309=head2 use magic item 304=head2 use magic item
310 305
311You can use magic items like rods/wands/horns. The level of experience 306You can use magic items like rods/wands/horns. The level of experience
312influences how powerful the spells are you can evoke from the 307influences how powerful the spells are you can evoke from the
313rod/wand/horn. 308rod/wand/horn.
314 309
315=head2 woodsman 310=head2 woodsman
316 311
317While the skill is readied, the possessor will move faster through 312While the skill is readied, the possessor will move faster through
318"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) 313"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.).
314
315Woodsmen can also craft various items useful to their skill.
319 316
320=head2 inscription 317=head2 inscription
321 318
322You can inscribe scrolls with a text. This is useful to create messages, 319You can inscribe empty scrolls and books with a text. This is useful to
323especially via the Imperial Post Office (IPO). 320create messages, especially via the Imperial Post Office (IPO).
324 321
325You can also rewrite spell scrolls with a previously known spell. You 322You can also write spell scrolls with a spell known to you. You need
326need L<mana|stat_mana>, time and an old scroll. Backfire effects are 323L<mana|stat_mana>, time and an old scroll for that. Backfire effects are
327possible. Only available as a 'writing pen'. 324possible. Only available as a 'writing pen'.
328 325
329How to rewrite a mail scroll/books etc.: 326How to write into a mail scroll/books etc.:
330 327
331 mark <name of scroll> # or use the menu 328 mark <name of scroll> # or use the menu
332 use_skill inscription <your message goes here> 329 use_skill inscription <your message goes here>
333 330
334How to rewrite a spell scroll: 331How to rewrite a spell scroll:
335 332
336 mark <name of scroll> # or use the menu 333 mark <name of scroll> # or use the menu
337 cast <spell> # prepare the spell you want to write 334 cast <spell> # prepare the spell you want to write
338 use_skill inscription # write the spell on the scroll 335 use_skill inscription # write the spell on the scroll
339 336
340The scroll on which you want to write has to be much lower than your inscription
341level, otherwise you may accidentally read the scroll and cast the spell inside it.
342If you succeed, the scroll will be a scroll of the spell you chose and your level of 337If you succeed, the scroll will be a scroll of the spell you chose and
343inscription as its level. Hence, you don't need to be that level in the spell skill 338your level of inscription as its level. Hence, you don't need to be that
344to write higher level spellscrolls. 339level in the spell skill to write higher level spellscrolls.
345 340
346Caution: Magic spell writing can be risky to one's health. There can be 341Caution: Magic spell writing can be risky to one's health. There can be
347some negative effects if one fails to write a spell scroll. The most 342some negative effects if one fails to write a spell scroll. The most
348benign is that one becomes confused for a short time. Other effects are 343benign is that one becomes confused for a short time. Other effects are
349more severe and can even be dangerous. 344more severe and can even be dangerous.
366skill. Attacking is done by running into the opponent. This is a unique skill 361skill. Attacking is done by running into the opponent. This is a unique skill
367that can only be used by acidborns. 362that can only be used by acidborns.
368 363
369=head2 poison nail 364=head2 poison nail
370 365
371TODO: Add goblins and think about the name goblin.
372
373You can do a "bare-handed attack" and inject poison into the opponent with 366You can do a "bare-handed attack" and inject poison into the opponent with
374this skill readied. Attacking is done by running into the opponent. This is a 367this skill readied. Attacking is done by running into the opponent. This is a
375unique skill that can only be used by goblins. 368unique skill that can only be used by goblins.
376 369
377=head1 About experience and skills 370=head1 About experience and skills
378 371
379=head2 Associated and miscellaneous skills 372=head2 Associated and miscellaneous skills
380 373
381In Crossfire two types of skills exist; The first kind, "associated" 374In Deliantra, two types of skills exist; The first kind, "associated"
382skills, are those skills which are associated with a category of 375skills, are those skills which are associated with a category of
383experience. The other kind of skill, "miscellaneous" skills, are not 376experience. The other kind of skill, "miscellaneous" skills, are not
384related to any experience category. 377related to any experience category.
385 378
386The main difference between these two kinds of skills is in the result 379The main difference between these two kinds of skills is in the result
564 557
565Parts of this document were originally compiled, edited, and written by 558Parts of this document were originally compiled, edited, and written by
566Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information 559Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
567compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. 560compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
568 561
569Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 562Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
570Steenhoven and Marc A. Lehmann. 563Steenhoven and Marc A. Lehmann.
571 564

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines