--- deliantra/Deliantra-Client/pod/skill_help.pod 2007/05/18 13:49:20 1.11 +++ deliantra/Deliantra-Client/pod/skill_help.pod 2012/11/21 11:50:48 1.22 @@ -1,47 +1,21 @@ +=begin comment + +*** The skill descriptions here are mere copies of the +*** skill messages in the server archetypes. +*** Update them in arch/ first, then here. + +=end + +=encoding utf-8 + =head1 Skills =head1 Description Instead of gaining experience for basically just killing monsters (and -disarming traps) you can also gain a variety of experience through the -use of skills. - -=head1 Skill Overview - - Skill Experience Associated Stats - Stat 1 Stat 2 Stat 3 - Achemy Mental Int Dex Wis - Bargaining NONE n/a n/a n/a - Bowyer Mental Int Dex Wis - Clawing Physique Str Dex n/a - Disarm Traps Agility Dex Int Str - Find Traps Mental Int Dex n/a - Flame Touch Physique Str Dex Int - Hiding Agility Dex Int n/a - Inscription Mental Int Dex n/a - Jeweler Mental Int Wis Dex - Jumping Physique Str Dex n/a - Karate Physique Str Dex n/a - Literacy Mental Int Wis n/a - Lockpicking Agility Dex Int n/a - Meditation NONE Int Wis Pow - Melee Weapons Physique Str Dex n/a - Missile Weapons Physique Str Dex n/a - Mountaineer NONE n/a n/a n/a - Oratory Personality Cha Int n/a - Praying Wisdom Wis Pow n/a - Punching Physique Str Dex n/a - Sense Curse Wisdom Pow Wis n/a - Sense Magic Magic Pow Int n/a - Set Traps Mental Int Dex Str - Singing Personality Cha Int n/a - Smithery Mental Int Str Dex - Stealing Agility Dex Int n/a - Thaumaturgy Mental Int Wis n/a - Throwing Physique Str Dex n/a - Use Magic Item NONE Pow Int n/a - Wizardry Magic Pow Int n/a - Woodsman Mental Int Dex Wis +disarming traps) you can also gain experience in a variety of other +skills, which can either be learned or used through a skill tool or +talisman. =head1 XSkill Descriptions @@ -52,7 +26,7 @@ You can identify potions, containers, and different kinds of ore and mineral, mix potions and create other stuff (such as gold, weapons, deadly monsters killing him/her etc.) from other ingredients using a cauldron -L<$ARCH/misc/Container/cauldron.base.111.png>. +L<$ARCH/cauldron.x11>. To identify alchemy stuff you have to stand over it or have it in your inventory and issue the command C. The alchemy items will be identified. Some might @@ -91,9 +65,9 @@ =head2 bowyer You can identify missile weapons and missiles such as arrows, bolts and -bows. One can also create special bows and arrows from other ingredients +bows. One can also create special bows and arrows from other ingredients using the bowyer skill like the L -skill and a B L<$ARCH/misc/Container/workbench.base.111.png> +skill and a B L<$ARCH/workbench.x11> (you just have to find out a recipe). =head2 clawing @@ -113,7 +87,7 @@ =head2 summoning You can cast spells related to the B school of wizardry, which -mostly summon monsters, bullet walls and similar things. This skill +mostly summon monsters, bullet walls and similar things. This skill may be acquired either through the use of an appropriate B or learned via a L. @@ -124,7 +98,7 @@ =head2 pyromancy You can cast spells related to the B (fire) school of -wizardry. This skill may be acquired either through the use of an +wizardry. This skill may be acquired either through the use of an appropriate B or learned via a L. The first spell would be 'burning hands' which casts a cone of fire which @@ -133,7 +107,7 @@ =head2 evocation You can cast spells related to the B (mostly cold magic) -school of wizardry. This skill may be acquired either through the use of +school of wizardry. This skill may be acquired either through the use of an appropriate B or learned via a L. The spell you should start with is 'icestorm' which casts a cone @@ -142,7 +116,7 @@ =head2 sorcery You can cast spells related to the B (identify, town portal and -other meta-spells) school of wizardry. This skill may be acquired either +other meta-spells) school of wizardry. This skill may be acquired either through the use of an appropriate B or learned via a B. @@ -176,7 +150,7 @@ =head2 jumping You can "skip" over one, two or three spaces in the selected -direction. Distance depends on weight carried, L and +direction. Distance depends on weight carried, L and L of the user. This skill may also be used as an attack. @@ -194,8 +168,12 @@ =head2 literacy -You can identify books and scrolls that you hold. Since scrolls are -currently always identified, this is not the greatest of skills. +With this skill you can identify books and scrolls in your inventory, +giving you more experience that you can invest into identifying higher +level books and scrolls. + +Literacy is also required to read books and scrolls, and to learn new +spells and skills from books and scrolls. =head2 lockpicking @@ -204,14 +182,13 @@ =head2 meditation -Player can regain mana/hp at an accelerated rate by C, -the L. Player must first strip -off encumbering armour however. This skill is only available to the "monk" -character class. +Player can regain mana/hp at an accelerated rate by C. Player must first strip off encumbering armour however. This +skill is only available to the "monk" character class. =head2 one handed weapons -You can use one-handed hand-held weapons (e.g. B, B, +You can use one-handed hand-held weapons (e.g. B, B, B, etc). Wield and ready the weapon by applying it and use the fire and direction keys. @@ -222,7 +199,7 @@ =head2 missile weapons -The user is capabale of making attacks with ranged weapons (eg bow, crossbow). +The user is capable of making attacks with ranged weapons (eg bow, crossbow). Fire arrows by applying a bow and using the fire and direction keys. To fire specific arrows to kill a monster that is weak against a certain arrow, mark this arrow and fire. @@ -248,12 +225,13 @@ =head2 praying -You are allowed to cast "cleric" spells. In addition, this skill may be -used to accelerate the accumulation of grace by C. -This skill may be either learned (e.g. using a L) or -acquired through the use of a B. +The praying skill allows you to cast "cleric" spells. In addition, this +skill may be used to accelerate the accumulation of grace points by +praying (see L. This skill may be either +learned (e.g. using a L) or acquired through the use of a +B. -One of the best spells to start is the 'holy word' spell and later, +One of the best spells to start with is the 'holy word' spell and later, if you find it, the 'banishment' spell, which is much stronger. =head2 punching @@ -271,23 +249,31 @@ =head2 disarm traps -You can disarm previously discovered traps (for example, with the B skill). +You can disarm previously discovered traps (for example, with the B skill). + +=head2 mining + +You know how to use a pickaxe to extract minerals from veins. You can also use +spells of the mining spell school. For instance the I spell. =head2 sense curse -You can detect whether items that you hold are B by firing in any -direction while this skill is readied. +You can detect whether items in your inventory or on the floor are +B by using this skill. =head2 sense magic -You can detect whether items that you hold are B by firing in any -direction while this skill is readied. +You can detect whether items in your inventory or on the floor are +B by using this skill. =head2 singing -You may pacify hostile monsters with this area attack skill. Certain -kinds of monsters are immune. Success depends on user's level and her -L vs. the monster's L and level. +You may pacify hostile monsters with this area attack skill (it is +directionless and affects the area around you - the higher the skill, +the larger the area). Certain kinds of monsters are immune. Success +depends on user's level and her L vs. the monster's +L and level. Singing is a good companion skill for the L: first you pacify creates using singing, @@ -297,7 +283,7 @@ =head2 smithery You can identify arms and armour that you hold, and, with the help of a -B, can even create weapons using the alchemy skill. +B, can even create weapons using this skill. =head2 stealing @@ -313,11 +299,7 @@ =head2 throwing You can throw items at monsters. To do this, fire at a monster with this skill -readied. You can chose what to throw by marking an item, if you do not chose an -item, an item from your inventory is randomly picked and thrown unless the item -is locked. - -ERROR: Randomly? +readied. You can chose what to throw by marking an item. =head2 use magic item @@ -328,18 +310,20 @@ =head2 woodsman While the skill is readied, the possessor will move faster through -"wooded" terrain (B, B, B, B, etc.) +"wooded" terrain (B, B, B, B, etc.). + +Woodsmen can also craft various items useful to their skill. =head2 inscription -You can inscribe scrolls with a text. This is useful to create messages, -especially via the Imperial Post Office (IPO). +You can inscribe empty scrolls and books with a text. This is useful to +create messages, especially via the Imperial Post Office (IPO). -You can also rewrite spell scrolls with a previously known spell. You -need L, time and an old scroll. Backfire effects are +You can also write spell scrolls with a spell known to you. You need +L, time and an old scroll for that. Backfire effects are possible. Only available as a 'writing pen'. -How to rewrite a mail scroll/books etc.: +How to write into a mail scroll/books etc.: mark # or use the menu use_skill inscription @@ -350,11 +334,9 @@ cast # prepare the spell you want to write use_skill inscription # write the spell on the scroll -The scroll on which you want to write has to be much lower than your inscription -level, otherwise you may accidentally read the scroll and cast the spell inside it. -If you succeed, the scroll will be a scroll of the spell you chose and your level of -inscription as its level. Hence, you don't need to be that level in the spell skill -to write higher level spellscrolls. +If you succeed, the scroll will be a scroll of the spell you chose and +your level of inscription as its level. Hence, you don't need to be that +level in the spell skill to write higher level spellscrolls. Caution: Magic spell writing can be risky to one's health. There can be some negative effects if one fails to write a spell scroll. The most @@ -381,8 +363,6 @@ =head2 poison nail -TODO: Add goblins and think about the name goblin. - You can do a "bare-handed attack" and inject poison into the opponent with this skill readied. Attacking is done by running into the opponent. This is a unique skill that can only be used by goblins. @@ -391,7 +371,7 @@ =head2 Associated and miscellaneous skills -In Crossfire two types of skills exist; The first kind, "associated" +In Deliantra, two types of skills exist; The first kind, "associated" skills, are those skills which are associated with a category of experience. The other kind of skill, "miscellaneous" skills, are not related to any experience category. @@ -579,6 +559,6 @@ Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. -Adapted for use by I, enhanced and corrected by Pippijn van +Adapted for use by I, enhanced and corrected by Pippijn van Steenhoven and Marc A. Lehmann.