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Revision 1.2 by elmex, Sun Aug 13 11:29:20 2006 UTC vs.
Revision 1.21 by root, Mon Jun 21 22:51:58 2010 UTC

1=encoding utf-8
2
1=head1 Skills 3=head1 Skills
2 4
3=head1 Description 5=head1 Description
4 6
5Instead of gaining experience for basically just killing monsters (and 7Instead of gaining experience for basically just killing monsters (and
6disarming traps) you can also gain a variety of experience through the 8disarming traps) you can also gain experience in a variety of other
7use of skills. 9skills, which can either be learned or used through a skill tool or
10talisman.
8 11
9=head1 Skill Overview
10
11 Skill Experience Associated Stats
12 Stat 1 Stat 2 Stat 3
13 Achemy Mental Int Dex Wis
14 Bargaining NONE n/a n/a n/a
15 Bowyer Mental Int Dex Wis
16 Clawing Physique Str Dex n/a
17 Disarm Traps Agility Dex Int Str
18 Find Traps Mental Int Dex n/a
19 Flame Touch Physique Str Dex Int
20 Hiding Agility Dex Int n/a
21 Inscription Mental Int Dex n/a
22 Jeweler Mental Int Wis Dex
23 Jumping Physique Str Dex n/a
24 Karate Physique Str Dex n/a
25 Literacy Mental Int Wis n/a
26 Lockpicking Agility Dex Int n/a
27 Meditation NONE Int Wis Pow
28 Melee Weapons Physique Str Dex n/a
29 Missile Weapons Physique Str Dex n/a
30 Mountaineer NONE n/a n/a n/a
31 Oratory Personality Cha Int n/a
32 Praying Wisdom Wis Pow n/a
33 Punching Physique Str Dex n/a
34 Sense Curse Wisdom Pow Wis n/a
35 Sense Magic Magic Pow Int n/a
36 Set Traps Mental Int Dex Str
37 Singing Personality Cha Int n/a
38 Smithery Mental Int Str Dex
39 Stealing Agility Dex Int n/a
40 Thaumaturgy Mental Int Wis n/a
41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis
45
46=head1 X<skill_description>Detailed Skill Description 12=head1 X<skill_description>Skill Descriptions
47 13
48Below is a more detailed description of each skills and how they are used. 14Below is a more detailed description of each skills and how they are used.
49 15
50=head2 alchemy 16=head2 alchemy
51 17
52You can identify potions, containers, and different kinds of ore and mineral, 18You can identify potions, containers, and different kinds of ore and
53mix potions and create other stuff (such as gold, weapons, deadly monsters 19mineral, mix potions and create other stuff (such as gold, weapons, deadly
54killing him/her etc.) from other ingredients using a cauldron. 20monsters killing him/her etc.) from other ingredients using a cauldron
21L<$ARCH/cauldron.x11>.
55 22
56To identify alchemy stuff you have to stand over it or have it in your inventory and 23To identify alchemy stuff you have to stand over it or have it in your inventory and
57issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 24issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
58not get identified if your alchemy level is too low. 25not get identified if your alchemy level is too low.
59 26
60A higher alchemy level will also help you to estimate the value of items better. 27A higher alchemy level will also help you to estimate the value of items better.
61 28
62To create something new, for example some dust or potion, you have to get a B<cauldron>. 29To create something new, for example some dust or potion, you have to get a B<cauldron>.
63You find these in shops, guilds and some appartments. Some alchemy shops also let you use 30You find these in shops, guilds and some appartments. Some alchemy shops also let you use
64their cauldron for a fee. All you need now is to know what items creates which other item. 31their cauldron for a fee. All you need now is to know what items creates which other item.
65You learn the ingredients this by finding receipes. It is B<very important> that you B<identify> 32You learn the ingredients this by finding recipes. It is B<very important> that you B<identify>
66all ingredients for a receipe before using them! 33all ingredients for a recipe before using them!
67 34
68For a start you could try to make B<water of the wise>: 35For a start you could try to make B<water of the wise>:
69Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>. 36Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>.
70If everything worked there should be B<water of the wise> in the cauldron now. 37If everything worked there should be B<water of the wise> in the cauldron now.
71Congratulations, your first alchemy was done! 38Congratulations, your first alchemy was done!
79 46
80=head2 bargaining 47=head2 bargaining
81 48
82This skill helps you to bargain in shops when buying and selling. The higher 49This skill helps you to bargain in shops when buying and selling. The higher
83your bargaining level is the better prices you will get. Besides having a high 50your bargaining level is the better prices you will get. Besides having a high
84bargaining skill it helps a lot to have a high B<Cha>risma stat. 51bargaining skill it helps a lot to have a high L<charisma|stat_Cha> stat.
85 52
86When you are in a shop, you can C<use_skill bargaining> to see whether that 53When you are in a shop, you can C<use_skill bargaining> to see whether that
87shop will buy the items you want to sell at a higher price than others and 54shop will buy the items you want to sell at a higher price than others and
88whether the shopkeeper likes you. Elf shopkeepers will like elf players. 55whether the shopkeeper likes you. Elf shopkeepers will like elf players.
89 56
90=head2 bowyer 57=head2 bowyer
91 58
92You can identify missile weapons and missiles such as arrows, bolts and bows. 59You can identify missile weapons and missiles such as arrows, bolts and
93One can also create special bows and arrows from other ingredients using the 60bows. One can also create special bows and arrows from other ingredients
94bowyer skill like the L<skill_help/*/alchemy> skill and a B<workbench> 61using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
62skill and a B<workbench> L<$ARCH/workbench.x11>
95(you just have to find out a receip) 63(you just have to find out a recipe).
96 64
97=head2 clawing 65=head2 clawing
98 66
99You can make a "bare-handed attack". Damage is based on the user's B<Str> 67You can make a "bare-handed attack". Damage is based on the user's
100and level. With time, one can have different claws such as fire claws or 68L<strength|stat_Str> and level. With time, one can have different claws
101electric claws. An elemental residue from the dragon guild is required. 69such as fire claws or electric claws. An elemental residue from the dragon
70guild is required to change this. The dragon guild can be found in scorn.
102 71
103=head2 levitation 72=head2 levitation
104 73
105You can levitate (fly low) at will. Using the skill first makes you 74You can levitate (fly low) at will. Using the skill first makes you
106levitate, and at the second time returns you to the earth. 75levitate, and at the second time returns you to the earth.
76Levitation can be useful to fly over water streams that move you
77if you walk in them, or it prevents you from falling into a pit.
107 78
108=head2 summoning 79=head2 summoning
109 80
110You can cast spells related to the B<summoning> school of wizardry, which 81You can cast spells related to the B<summoning> school of wizardry, which
111mostly summon monsters, bullet walls and similar things. This skill 82mostly summon monsters, bullet walls and similar things. This skill
112may be acquired either through the use of an appropriate B<talisman> or 83may be acquired either through the use of an appropriate B<talisman> or
113learned via a B<skill scroll>. 84learned via a L<skill scroll>.
85
86The most basic spells you might want to get is 'summon pet monster'
87and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got
88the spells and read their description.
114 89
115=head2 pyromancy 90=head2 pyromancy
116 91
117You can cast spells related to the B<pyromancy> (fire) school of 92You can cast spells related to the B<pyromancy> (fire) school of
118wizardry. This skill may be acquired either through the use of an 93wizardry. This skill may be acquired either through the use of an
119appropriate B<talisman> or learned via a B<skill scroll>. 94appropriate B<talisman> or learned via a L<skill scroll>.
95
96The first spell would be 'burning hands' which casts a cone of fire which
97burns your enemies. It becomes stronger with your pyromancy level.
120 98
121=head2 evocation 99=head2 evocation
122 100
123You can cast spells related to the B<evocation> (mostly cold magic) 101You can cast spells related to the B<evocation> (mostly cold magic)
124school of wizardry. This skill may be acquired either through the use of 102school of wizardry. This skill may be acquired either through the use of
125an appropriate B<talisman> or learned via a B<skill scroll>. 103an appropriate B<talisman> or learned via a L<skill scroll>.
104
105The spell you should start with is 'icestorm' which casts a cone
106of ice which freezes your enemies. It becomes stronger with your evocation level.
126 107
127=head2 sorcery 108=head2 sorcery
128 109
129You can cast spells related to the B<sorcery> (identify, town portal and 110You can cast spells related to the B<sorcery> (identify, town portal and
130other meta-spells) school of wizardry. This skill may be acquired either 111other meta-spells) school of wizardry. This skill may be acquired either
131through the use of an appropriate B<talisman> or learned via a B<skill 112through the use of an appropriate B<talisman> or learned via a B<skill
132scroll>. 113scroll>.
133 114
115Sorcery has many utility spells, like 'identify', 'town portal' (making portals
116between two points in the world) and also attack spells like 'spark shower'
117and 'steambolt'.
118
134=head2 flame touch 119=head2 flame touch
135 120
136You can make a "bare-handed attack". Damage is based on the user's 121You can make a "bare-handed attack". Damage is based on the user's
137B<Str> and level. This is the default hand-to-hand fighting skill for the 122L<strength|stat_Str> and level. This is the default hand-to-hand fighting
138fireborn character class. 123skill for the fireborn character class.
139 124
140=head2 hiding 125=head2 hiding
141 126
127This skill lets you hide, that means that you will become invisible.
128To hide you need to find a place with other stuff on it where you can hide.
129
142You enjoy limited form of invisibility. If you attack or move too much 130You enjoy limited form of invisibility. If you attack or move too much
143you become visible. Right now it is possible to hidden while next to 131you become visible.
144hostile monsters. Not a reasonable feature!
145 132
146=head2 jeweler 133=head2 jeweler
147 134
148You can identify amulets, rings and talismans. One can also improve magic 135You can identify amulets, rings and talismans. One can also improve magic
149rings or enchant non-magic rings to give them stat bonuses using the alchemy 136rings or enchant non-magic rings to give them stat bonuses, this works
150skill and a B<jeweler's workbench>. 137similar to the L<alchemy skill|skill_description/alchemy>, only that
138you need to put the ingredients in a B<jeweler's workbench>.
139
140For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
151 141
152=head2 jumping 142=head2 jumping
153 143
154You can "skip" over one, two or three spaces in the selected direction. 144You can "skip" over one, two or three spaces in the selected
155Distance depends on weight carried, B<Str> and B<Dex> of the user. This skill 145direction. Distance depends on weight carried, L<strength|stat_Str> and
156may also be used as an attack. 146L<dexterity|stat_Dex> of the user. This skill may also be used as an
147attack.
157 148
158=head2 karate 149=head2 karate
159 150
160You can make a "bare-handed attack". Damage is based on the user's B<Str> 151You can make a "bare-handed attack". Damage is based on the user's
161and level. This attack is the fastest and (at higher levels) most deadly 152L<strength|stat_Str> and level. This attack is the fastest and (at higher
162of the hand-to-hand attacks available. 153levels) most deadly of the hand-to-hand attacks available.
163 154
164=head2 climbing 155=head2 climbing
165 156
166Having this skill allows you to move faster through hilly areas than players 157Having this skill allows you to move faster through hilly areas than players
167without this skill. 158without this skill. B<Note:> You can't gain experience in this skill. Having
159this skill is enough to move faster.
168 160
169=head2 literacy 161=head2 literacy
170 162
171You can identify books and scrolls that you hold. Since scrolls are 163With this skill you can identify books and scrolls in your inventory,
172currently always identified, this is not the greatest of skills. 164giving you more experience that you cna invest into identifying higher
165level books and scrolls.
166
167Literacy is also required to read books and scrolls, and to learn new
168spells and skills from books and scrolls.
173 169
174=head2 lockpicking 170=head2 lockpicking
175 171
176You may "pick locks" (open doors). You need to have readied some 172You may "pick locks" (open doors). You need to have readied some
177B<lockpicks> to use this skill. 173B<lockpicks> to use this skill.
178 174
179=head2 meditation 175=head2 meditation
180 176
181Player can regain mana/hp at an accelerated rate. Player must first strip 177Player can regain mana/hp at an accelerated rate by C<use_skill meditation>,
178the L<skill_description/praying> skill. Player must first strip
182off encumbering armour however. This skill is only available to the "monk" 179off encumbering armour however. This skill is only available to the "monk"
183character class. 180character class.
184 181
185=head2 one handed weapons 182=head2 one handed weapons
186 183
194Wield and ready the weapon by applying it and use the fire and direction keys. 191Wield and ready the weapon by applying it and use the fire and direction keys.
195 192
196=head2 missile weapons 193=head2 missile weapons
197 194
198The user is capabale of making attacks with ranged weapons (eg bow, crossbow). 195The user is capabale of making attacks with ranged weapons (eg bow, crossbow).
199Fire arrows by applying a bow and using teh fire and direction keys. To fire 196Fire arrows by applying a bow and using the fire and direction keys. To fire
200specific arrows to kill a monster that is weak against a certain arrow, mark 197specific arrows to kill a monster that is weak against a certain arrow, mark
201this arrow and fire. 198this arrow and fire.
202 199
203=head2 mountaineer 200=head2 mountaineer
204 201
205While the skill is readied, the possessor will move faster through "hilly" 202While the skill is readied, the possessor will move faster through "hilly"
206terrain (hills, mountains, etc.) 203terrain (hills, mountains, etc.)
207 204
208=head2 oratory 205=head2 oratory
209 206
210You may "recruit" followers. Recruitees must be of lower level, and 207You may "recruit" followers targeting them with your B<oratory>
211unaggressive to start. Use of this skill may anger the audience. Also, 208skill. Recruitees must be unaggressive to start (a good way to pacify
212"special" monsters are immune to recruitment. Success depends on user's 209monsters is the L<singing skill|skill_description/singing>). Use of
213B<Cha> and level. 210this skill may anger the audience. Also, some monsters are immune to
211recruitment. Success depends on user's level and her L<charisma|stat_Cha>
212vs. the recruitee's L<intelligence|stat_Int> and level.
213
214Kill experience from your followers goes directly to your oratory skill.
215
216Cleaning women and unagggressive low-level monsters (such as the dogs in
217the wizards house in scorn) are good initial targets for this skill.
214 218
215=head2 praying 219=head2 praying
216 220
217You are allowed to cast "cleric" spells. In addition, this skill may be 221The praying skill allows you to cast "cleric" spells. In addition, this
218used to accelerate the accumulation of grace. This skill may be either 222skill may be used to accelerate the accumulation of grace points by
223praying (see L<How do I pray?|how_tp_pray>. This skill may be either
219learned (e.g. using a B<skill scroll>) or acquired through the use of a 224learned (e.g. using a L<skill scroll>) or acquired through the use of a
220B<holy symbol>. 225B<holy symbol>.
221 226
227One of the best spells to start with is the 'holy word' spell and later,
228if you find it, the 'banishment' spell, which is much stronger.
229
222=head2 punching 230=head2 punching
223 231
224You can make a "bare-handed attack". Damage is based on the user's B<Str> 232You can make a "bare-handed attack". Damage is based on the user's
225and level. This is the most feeble of the hand-to-hand attacks. 233L<strength|stat_Str> and level. This is the most feeble of the
234hand-to-hand attacks.
226 235
227=head2 find traps 236=head2 find traps
228 237
229You can search (more effectively) for traps. This is not a "passive" 238You can search (more effectively) for traps. This is not a "passive"
230skill, it must be applied in order to gain the advantage in discovering 239skill, it must be applied in order to gain the advantage in discovering
231traps, or actively used when in vicinity of a trap. To use it, fire into 240traps, or actively used when in vicinity of a trap. To use it, fire into
232any direction. 241any direction.
233 242
234=head2 disarm 243=head2 disarm traps
235 244
236You can disarm previously discovered traps (for example, with the B<find traps> skill). 245You can disarm previously discovered traps (for example, with the B<find
246traps> skill).
247
248=head2 mining
249
250You know how to use a pickaxe to extract minerals from veins. You can also use
251spells of the mining spell school. For instance the I<detect mineral> spell.
237 252
238=head2 sense curse 253=head2 sense curse
239 254
240You can detect whether items that you hold are B<cursed> by firing in any 255You can detect whether items in your inventory or on the floor are
241direction while this skill is readied. 256B<cursed> by using this skill.
242 257
243=head2 sense magic 258=head2 sense magic
244 259
245You can detect whether items that you hold are B<magic> by firing in any 260You can detect whether items in your inventory or on the floor are
246direction while this skill is readied. 261B<magic> by using this skill.
247 262
248=head2 singing 263=head2 singing
249 264
250You may pacify hostile monsters with this skill. Certain kinds of 265You may pacify hostile monsters with this area attack skill (it is
251monsters are immune. Success depends on user level and B<Cha>. 266directionless and affects the area around you - the higher the skill,
267the larger the area). Certain kinds of monsters are immune. Success
268depends on user's level and her L<charisma|stat_Cha> vs. the monster's
269L<intelligence|stat_Int> and level.
270
271Singing is a good companion skill for the L<oratory
272skill|skill_description/oratory>: first you pacify creates using singing,
273then you can orate them, convincing them if your cause. It is a useful
274skill when monsters are overwhelming you, too.
252 275
253=head2 smithery 276=head2 smithery
254 277
255You can identify arms and armour that you hold, and, with the help of a 278You can identify arms and armour that you hold, and, with the help of a
256B<forge>, can even create weapons using the alchemy skill. 279B<forge>, can even create weapons using the alchemy skill.
258=head2 stealing 281=head2 stealing
259 282
260You can take items from the inventory of NPCs, monsters and maybe other 283You can take items from the inventory of NPCs, monsters and maybe other
261players. 284players.
262 285
263=head2 thaumathurgy 286=head2 thaumaturgy
264 287
265You can identify rods, wands and horns that you are holding, and, with 288You can identify rods, wands and horns that you are holding, and, with
266the help of a B<thaumaturgists workbench> and the alchemy skill, create 289the help of a B<thaumaturgists workbench> and the alchemy skill, create
267those things. 290those things.
268 291
269=head2 throwing 292=head2 throwing
270 293
271You can throw items at monsters. To do this, fire at a monster with this skill 294You can throw items at monsters. To do this, fire at a monster with this skill
272readied. You can chose what to throw by marking an item, if you do not chose an 295readied. You can chose what to throw by marking an item.
273item, an item from your inventory is randomly picked and thrown unless the item
274is locked.
275
276ERROR: Randomly?
277 296
278=head2 use magic item 297=head2 use magic item
279 298
280You can use magic items like rods/wands/horns. The level of experience 299You can use magic items like rods/wands/horns. The level of experience
281influences how powerful the spells are you can evoke from the 300influences how powerful the spells are you can evoke from the
282rod/wand/horn. 301rod/wand/horn.
283 302
284=head2 woodsman 303=head2 woodsman
285 304
286While the skill is readied, the possessor will move faster through 305While the skill is readied, the possessor will move faster through
287"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) 306"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.).
307
308Woodsmen can also craft various items useful to their skill.
288 309
289=head2 inscription 310=head2 inscription
290 311
291You can inscribe scrolls with a text. This is useful to create messages, 312You can inscribe empty scrolls and books with a text. This is useful to
292especially via the Imperial Post Office (IPO). 313create messages, especially via the Imperial Post Office (IPO).
293You can also rewrite spell scrolls with a previously known spell. B<Sp>, 314
294time and an old scroll are needed. Backfire effects are possible. Only 315You can also write spell scrolls with a spell known to you. You need
316L<mana|stat_mana>, time and an old scroll for that. Backfire effects are
295available as a 'writing pen'. 317possible. Only available as a 'writing pen'.
296 318
297How to rewrite a mail scroll/books etc.: 319How to write into a mail scroll/books etc.:
298 320
299 mark <name of scroll> # or use the menu 321 mark <name of scroll> # or use the menu
300 use_skill inscription <your message goes here> 322 use_skill inscription <your message goes here>
301 323
302How to rewrite a spell scroll: 324How to rewrite a spell scroll:
303 325
304 mark <name of scroll> # or use the menu 326 mark <name of scroll> # or use the menu
305 cast <spell> # prepare the spell you want to write 327 cast <spell> # prepare the spell you want to write
306 use_skill inscription # write the spell on the scroll 328 use_skill inscription # write the spell on the scroll
307 329
308The scroll on which you want to write has to be much lower than your inscription
309level, otherwise you may accidentally read the scroll and cast the spell inside it.
310If you succeed, the scroll will be a scroll of the spell you chose and your level of 330If you succeed, the scroll will be a scroll of the spell you chose and
311inscription as its level. Hence, you don't need to be that level in the spell skill 331your level of inscription as its level. Hence, you don't need to be that
312to write higher level spellscrolls. 332level in the spell skill to write higher level spellscrolls.
313 333
314Caution: Magic spell writing can be risky to one's health. There can be 334Caution: Magic spell writing can be risky to one's health. There can be
315some negative effects if one fails to write a spell scroll. The most 335some negative effects if one fails to write a spell scroll. The most
316benign is that one becomes confused for a short time. Other effects are 336benign is that one becomes confused for a short time. Other effects are
317more severe and can even be dangerous. 337more severe and can even be dangerous.
334skill. Attacking is done by running into the opponent. This is a unique skill 354skill. Attacking is done by running into the opponent. This is a unique skill
335that can only be used by acidborns. 355that can only be used by acidborns.
336 356
337=head2 poison nail 357=head2 poison nail
338 358
339TODO: Add goblins and think about the name goblin.
340
341You can do a "bare-handed attack" and inject poison into the opponent with 359You can do a "bare-handed attack" and inject poison into the opponent with
342this skill readied. Attacking is done by running into the opponent. This is a 360this skill readied. Attacking is done by running into the opponent. This is a
343unique skill that can only be used by goblins. 361unique skill that can only be used by goblins.
344 362
345=head1 About experience and skills 363=head1 About experience and skills
346 364
347=head2 Associated and miscellaneous skills 365=head2 Associated and miscellaneous skills
348 366
349In Crossfire two types of skills exist; The first kind, "associated" 367In Deliantra, two types of skills exist; The first kind, "associated"
350skills, are those skills which are associated with a category of 368skills, are those skills which are associated with a category of
351experience. The other kind of skill, "miscellaneous" skills, are not 369experience. The other kind of skill, "miscellaneous" skills, are not
352related to any experience category. 370related to any experience category.
353 371
354The main difference between these two kinds of skills is in the result 372The main difference between these two kinds of skills is in the result
477current readied skill and then executes it in the facing direction of the 495current readied skill and then executes it in the facing direction of the
478player. Similar in action to the invoke command. 496player. Similar in action to the invoke command.
479 497
480=back 498=back
481 499
482Three player commands are related to skills use: B<ready_skill>, 500Three player commands are related to skills use: L<ready_skill>,
483B<use_skill>, and B<skills>. Generally, a player will use a skill by first 501L<use_skill>, and L<skills|command/skills>. Generally, a player will use
484readying the right one, with the ready_skill command and then making a 502a skill by first readying the right one, with the ready_skill command and
485ranged "attack" to activate the skill; using most skills is just like 503then making a ranged "attack" to activate the skill; using most skills is
486firing a wand or a bow. In a few cases however, a skill is be used just 504just like firing a wand or a bow. In a few cases however, a skill is be
487by having it readied. For example, the mountaineer skill allows favorable 505used just by having it readied. For example, the mountaineer skill allows
488movement though hilly terrain while it is readied. 506favorable movement though hilly terrain while it is readied.
489 507
490To change to a new skill, a player can use either the B<use_skill> or 508To change to a new skill, a player can use either the B<use_skill> or
491B<ready_skill> commands, but note that the use of several common items can 509B<ready_skill> commands, but note that the use of several common items can
492automatically change the player's current skill too. Examples of this 510automatically change the player's current skill too. Examples of this
493include readying a bow (which will cause the code to make the player's 511include readying a bow (which will cause the code to make the player's
502It is not possible to use more than one skill at a time. 520It is not possible to use more than one skill at a time.
503 521
504=head2 Acquiring skills 522=head2 Acquiring skills
505 523
506Skills may be gained in two ways. In the first, new skills may 524Skills may be gained in two ways. In the first, new skills may
507learned. This is done by reading a B<skill scroll> and the process is very 525learned. This is done by reading a L<skill scroll>
508similar to learning a spell. Just as in attempts to learn incantations, 526and the process is very similar to learning a spell. Just as in attempts
509success in learning skills is dependent on a random test based on the 527to learn incantations, success in learning skills is dependent on a random
510learner's INT. Using your INT stat, look in the learn% column in table 528test based on the learner's INT. Using your INT stat, look in the learn%
511primary stat effects to find your % chance of learning a skill. Once you 529column in table primary stat effects to find your % chance of learning a
512hit 100%, you will always be successfull in learning new skills. 530skill. Once you hit 100%, you will always be successfull in learning new
531skills.
513 532
514The acquisition of a skill tool will also allow the player to use a new 533The acquisition of a skill tool will also allow the player to use a new
515skill. An example of a skill tool is "lockpicks" lockpicks (which allow 534skill. An example of a skill tool is "lockpicks" lockpicks (which allow
516the player to pick door locks). The player merely applies the skill tool 535the player to pick door locks). The player merely applies the skill tool
517in order to gain use of the new skill. If the tool is unapplied, the 536in order to gain use of the new skill. If the tool is unapplied, the
531 550
532Parts of this document were originally compiled, edited, and written by 551Parts of this document were originally compiled, edited, and written by
533Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information 552Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
534compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. 553compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
535 554
536Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 555Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
537Steenhoven and Marc A. Lehmann. 556Steenhoven and Marc A. Lehmann.
538 557

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