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Comparing deliantra/Deliantra-Client/pod/skill_help.pod (file contents):
Revision 1.2 by elmex, Sun Aug 13 11:29:20 2006 UTC vs.
Revision 1.22 by root, Wed Nov 21 11:50:48 2012 UTC

1=begin comment
2
3*** The skill descriptions here are mere copies of the
4*** skill messages in the server archetypes.
5*** Update them in arch/ first, then here.
6
7=end
8
9=encoding utf-8
10
1=head1 Skills 11=head1 Skills
2 12
3=head1 Description 13=head1 Description
4 14
5Instead of gaining experience for basically just killing monsters (and 15Instead of gaining experience for basically just killing monsters (and
6disarming traps) you can also gain a variety of experience through the 16disarming traps) you can also gain experience in a variety of other
7use of skills. 17skills, which can either be learned or used through a skill tool or
18talisman.
8 19
9=head1 Skill Overview
10
11 Skill Experience Associated Stats
12 Stat 1 Stat 2 Stat 3
13 Achemy Mental Int Dex Wis
14 Bargaining NONE n/a n/a n/a
15 Bowyer Mental Int Dex Wis
16 Clawing Physique Str Dex n/a
17 Disarm Traps Agility Dex Int Str
18 Find Traps Mental Int Dex n/a
19 Flame Touch Physique Str Dex Int
20 Hiding Agility Dex Int n/a
21 Inscription Mental Int Dex n/a
22 Jeweler Mental Int Wis Dex
23 Jumping Physique Str Dex n/a
24 Karate Physique Str Dex n/a
25 Literacy Mental Int Wis n/a
26 Lockpicking Agility Dex Int n/a
27 Meditation NONE Int Wis Pow
28 Melee Weapons Physique Str Dex n/a
29 Missile Weapons Physique Str Dex n/a
30 Mountaineer NONE n/a n/a n/a
31 Oratory Personality Cha Int n/a
32 Praying Wisdom Wis Pow n/a
33 Punching Physique Str Dex n/a
34 Sense Curse Wisdom Pow Wis n/a
35 Sense Magic Magic Pow Int n/a
36 Set Traps Mental Int Dex Str
37 Singing Personality Cha Int n/a
38 Smithery Mental Int Str Dex
39 Stealing Agility Dex Int n/a
40 Thaumaturgy Mental Int Wis n/a
41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis
45
46=head1 X<skill_description>Detailed Skill Description 20=head1 X<skill_description>Skill Descriptions
47 21
48Below is a more detailed description of each skills and how they are used. 22Below is a more detailed description of each skills and how they are used.
49 23
50=head2 alchemy 24=head2 alchemy
51 25
52You can identify potions, containers, and different kinds of ore and mineral, 26You can identify potions, containers, and different kinds of ore and
53mix potions and create other stuff (such as gold, weapons, deadly monsters 27mineral, mix potions and create other stuff (such as gold, weapons, deadly
54killing him/her etc.) from other ingredients using a cauldron. 28monsters killing him/her etc.) from other ingredients using a cauldron
29L<$ARCH/cauldron.x11>.
55 30
56To identify alchemy stuff you have to stand over it or have it in your inventory and 31To identify alchemy stuff you have to stand over it or have it in your inventory and
57issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 32issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
58not get identified if your alchemy level is too low. 33not get identified if your alchemy level is too low.
59 34
60A higher alchemy level will also help you to estimate the value of items better. 35A higher alchemy level will also help you to estimate the value of items better.
61 36
62To create something new, for example some dust or potion, you have to get a B<cauldron>. 37To create something new, for example some dust or potion, you have to get a B<cauldron>.
63You find these in shops, guilds and some appartments. Some alchemy shops also let you use 38You find these in shops, guilds and some appartments. Some alchemy shops also let you use
64their cauldron for a fee. All you need now is to know what items creates which other item. 39their cauldron for a fee. All you need now is to know what items creates which other item.
65You learn the ingredients this by finding receipes. It is B<very important> that you B<identify> 40You learn the ingredients this by finding recipes. It is B<very important> that you B<identify>
66all ingredients for a receipe before using them! 41all ingredients for a recipe before using them!
67 42
68For a start you could try to make B<water of the wise>: 43For a start you could try to make B<water of the wise>:
69Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>. 44Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>.
70If everything worked there should be B<water of the wise> in the cauldron now. 45If everything worked there should be B<water of the wise> in the cauldron now.
71Congratulations, your first alchemy was done! 46Congratulations, your first alchemy was done!
79 54
80=head2 bargaining 55=head2 bargaining
81 56
82This skill helps you to bargain in shops when buying and selling. The higher 57This skill helps you to bargain in shops when buying and selling. The higher
83your bargaining level is the better prices you will get. Besides having a high 58your bargaining level is the better prices you will get. Besides having a high
84bargaining skill it helps a lot to have a high B<Cha>risma stat. 59bargaining skill it helps a lot to have a high L<charisma|stat_Cha> stat.
85 60
86When you are in a shop, you can C<use_skill bargaining> to see whether that 61When you are in a shop, you can C<use_skill bargaining> to see whether that
87shop will buy the items you want to sell at a higher price than others and 62shop will buy the items you want to sell at a higher price than others and
88whether the shopkeeper likes you. Elf shopkeepers will like elf players. 63whether the shopkeeper likes you. Elf shopkeepers will like elf players.
89 64
90=head2 bowyer 65=head2 bowyer
91 66
92You can identify missile weapons and missiles such as arrows, bolts and bows. 67You can identify missile weapons and missiles such as arrows, bolts and
93One can also create special bows and arrows from other ingredients using the 68bows. One can also create special bows and arrows from other ingredients
94bowyer skill like the L<skill_help/*/alchemy> skill and a B<workbench> 69using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
70skill and a B<workbench> L<$ARCH/workbench.x11>
95(you just have to find out a receip) 71(you just have to find out a recipe).
96 72
97=head2 clawing 73=head2 clawing
98 74
99You can make a "bare-handed attack". Damage is based on the user's B<Str> 75You can make a "bare-handed attack". Damage is based on the user's
100and level. With time, one can have different claws such as fire claws or 76L<strength|stat_Str> and level. With time, one can have different claws
101electric claws. An elemental residue from the dragon guild is required. 77such as fire claws or electric claws. An elemental residue from the dragon
78guild is required to change this. The dragon guild can be found in scorn.
102 79
103=head2 levitation 80=head2 levitation
104 81
105You can levitate (fly low) at will. Using the skill first makes you 82You can levitate (fly low) at will. Using the skill first makes you
106levitate, and at the second time returns you to the earth. 83levitate, and at the second time returns you to the earth.
84Levitation can be useful to fly over water streams that move you
85if you walk in them, or it prevents you from falling into a pit.
107 86
108=head2 summoning 87=head2 summoning
109 88
110You can cast spells related to the B<summoning> school of wizardry, which 89You can cast spells related to the B<summoning> school of wizardry, which
111mostly summon monsters, bullet walls and similar things. This skill 90mostly summon monsters, bullet walls and similar things. This skill
112may be acquired either through the use of an appropriate B<talisman> or 91may be acquired either through the use of an appropriate B<talisman> or
113learned via a B<skill scroll>. 92learned via a L<skill scroll>.
93
94The most basic spells you might want to get is 'summon pet monster'
95and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got
96the spells and read their description.
114 97
115=head2 pyromancy 98=head2 pyromancy
116 99
117You can cast spells related to the B<pyromancy> (fire) school of 100You can cast spells related to the B<pyromancy> (fire) school of
118wizardry. This skill may be acquired either through the use of an 101wizardry. This skill may be acquired either through the use of an
119appropriate B<talisman> or learned via a B<skill scroll>. 102appropriate B<talisman> or learned via a L<skill scroll>.
103
104The first spell would be 'burning hands' which casts a cone of fire which
105burns your enemies. It becomes stronger with your pyromancy level.
120 106
121=head2 evocation 107=head2 evocation
122 108
123You can cast spells related to the B<evocation> (mostly cold magic) 109You can cast spells related to the B<evocation> (mostly cold magic)
124school of wizardry. This skill may be acquired either through the use of 110school of wizardry. This skill may be acquired either through the use of
125an appropriate B<talisman> or learned via a B<skill scroll>. 111an appropriate B<talisman> or learned via a L<skill scroll>.
112
113The spell you should start with is 'icestorm' which casts a cone
114of ice which freezes your enemies. It becomes stronger with your evocation level.
126 115
127=head2 sorcery 116=head2 sorcery
128 117
129You can cast spells related to the B<sorcery> (identify, town portal and 118You can cast spells related to the B<sorcery> (identify, town portal and
130other meta-spells) school of wizardry. This skill may be acquired either 119other meta-spells) school of wizardry. This skill may be acquired either
131through the use of an appropriate B<talisman> or learned via a B<skill 120through the use of an appropriate B<talisman> or learned via a B<skill
132scroll>. 121scroll>.
133 122
123Sorcery has many utility spells, like 'identify', 'town portal' (making portals
124between two points in the world) and also attack spells like 'spark shower'
125and 'steambolt'.
126
134=head2 flame touch 127=head2 flame touch
135 128
136You can make a "bare-handed attack". Damage is based on the user's 129You can make a "bare-handed attack". Damage is based on the user's
137B<Str> and level. This is the default hand-to-hand fighting skill for the 130L<strength|stat_Str> and level. This is the default hand-to-hand fighting
138fireborn character class. 131skill for the fireborn character class.
139 132
140=head2 hiding 133=head2 hiding
141 134
135This skill lets you hide, that means that you will become invisible.
136To hide you need to find a place with other stuff on it where you can hide.
137
142You enjoy limited form of invisibility. If you attack or move too much 138You enjoy limited form of invisibility. If you attack or move too much
143you become visible. Right now it is possible to hidden while next to 139you become visible.
144hostile monsters. Not a reasonable feature!
145 140
146=head2 jeweler 141=head2 jeweler
147 142
148You can identify amulets, rings and talismans. One can also improve magic 143You can identify amulets, rings and talismans. One can also improve magic
149rings or enchant non-magic rings to give them stat bonuses using the alchemy 144rings or enchant non-magic rings to give them stat bonuses, this works
150skill and a B<jeweler's workbench>. 145similar to the L<alchemy skill|skill_description/alchemy>, only that
146you need to put the ingredients in a B<jeweler's workbench>.
147
148For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
151 149
152=head2 jumping 150=head2 jumping
153 151
154You can "skip" over one, two or three spaces in the selected direction. 152You can "skip" over one, two or three spaces in the selected
155Distance depends on weight carried, B<Str> and B<Dex> of the user. This skill 153direction. Distance depends on weight carried, L<strength|stat_Str> and
156may also be used as an attack. 154L<dexterity|stat_Dex> of the user. This skill may also be used as an
155attack.
157 156
158=head2 karate 157=head2 karate
159 158
160You can make a "bare-handed attack". Damage is based on the user's B<Str> 159You can make a "bare-handed attack". Damage is based on the user's
161and level. This attack is the fastest and (at higher levels) most deadly 160L<strength|stat_Str> and level. This attack is the fastest and (at higher
162of the hand-to-hand attacks available. 161levels) most deadly of the hand-to-hand attacks available.
163 162
164=head2 climbing 163=head2 climbing
165 164
166Having this skill allows you to move faster through hilly areas than players 165Having this skill allows you to move faster through hilly areas than players
167without this skill. 166without this skill. B<Note:> You can't gain experience in this skill. Having
167this skill is enough to move faster.
168 168
169=head2 literacy 169=head2 literacy
170 170
171You can identify books and scrolls that you hold. Since scrolls are 171With this skill you can identify books and scrolls in your inventory,
172currently always identified, this is not the greatest of skills. 172giving you more experience that you can invest into identifying higher
173level books and scrolls.
174
175Literacy is also required to read books and scrolls, and to learn new
176spells and skills from books and scrolls.
173 177
174=head2 lockpicking 178=head2 lockpicking
175 179
176You may "pick locks" (open doors). You need to have readied some 180You may "pick locks" (open doors). You need to have readied some
177B<lockpicks> to use this skill. 181B<lockpicks> to use this skill.
178 182
179=head2 meditation 183=head2 meditation
180 184
181Player can regain mana/hp at an accelerated rate. Player must first strip 185Player can regain mana/hp at an accelerated rate by C<use_skill
182off encumbering armour however. This skill is only available to the "monk" 186meditation>. Player must first strip off encumbering armour however. This
183character class. 187skill is only available to the "monk" character class.
184 188
185=head2 one handed weapons 189=head2 one handed weapons
186 190
187You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, 191You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>,
188B<mace>, etc). Wield and ready the weapon by applying it and use the fire and 192B<mace>, etc). Wield and ready the weapon by applying it and use the fire and
189direction keys. 193direction keys.
190 194
191=head2 two handed weapons 195=head2 two handed weapons
192 196
193You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc). 197You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc).
194Wield and ready the weapon by applying it and use the fire and direction keys. 198Wield and ready the weapon by applying it and use the fire and direction keys.
195 199
196=head2 missile weapons 200=head2 missile weapons
197 201
198The user is capabale of making attacks with ranged weapons (eg bow, crossbow). 202The user is capable of making attacks with ranged weapons (eg bow, crossbow).
199Fire arrows by applying a bow and using teh fire and direction keys. To fire 203Fire arrows by applying a bow and using the fire and direction keys. To fire
200specific arrows to kill a monster that is weak against a certain arrow, mark 204specific arrows to kill a monster that is weak against a certain arrow, mark
201this arrow and fire. 205this arrow and fire.
202 206
203=head2 mountaineer 207=head2 mountaineer
204 208
205While the skill is readied, the possessor will move faster through "hilly" 209While the skill is readied, the possessor will move faster through "hilly"
206terrain (hills, mountains, etc.) 210terrain (hills, mountains, etc.)
207 211
208=head2 oratory 212=head2 oratory
209 213
210You may "recruit" followers. Recruitees must be of lower level, and 214You may "recruit" followers targeting them with your B<oratory>
211unaggressive to start. Use of this skill may anger the audience. Also, 215skill. Recruitees must be unaggressive to start (a good way to pacify
212"special" monsters are immune to recruitment. Success depends on user's 216monsters is the L<singing skill|skill_description/singing>). Use of
213B<Cha> and level. 217this skill may anger the audience. Also, some monsters are immune to
218recruitment. Success depends on user's level and her L<charisma|stat_Cha>
219vs. the recruitee's L<intelligence|stat_Int> and level.
220
221Kill experience from your followers goes directly to your oratory skill.
222
223Cleaning women and unagggressive low-level monsters (such as the dogs in
224the wizards house in scorn) are good initial targets for this skill.
214 225
215=head2 praying 226=head2 praying
216 227
217You are allowed to cast "cleric" spells. In addition, this skill may be 228The praying skill allows you to cast "cleric" spells. In addition, this
218used to accelerate the accumulation of grace. This skill may be either 229skill may be used to accelerate the accumulation of grace points by
230praying (see L<How do I pray?|how_tp_pray>. This skill may be either
219learned (e.g. using a B<skill scroll>) or acquired through the use of a 231learned (e.g. using a L<skill scroll>) or acquired through the use of a
220B<holy symbol>. 232B<holy symbol>.
221 233
234One of the best spells to start with is the 'holy word' spell and later,
235if you find it, the 'banishment' spell, which is much stronger.
236
222=head2 punching 237=head2 punching
223 238
224You can make a "bare-handed attack". Damage is based on the user's B<Str> 239You can make a "bare-handed attack". Damage is based on the user's
225and level. This is the most feeble of the hand-to-hand attacks. 240L<strength|stat_Str> and level. This is the most feeble of the
241hand-to-hand attacks.
226 242
227=head2 find traps 243=head2 find traps
228 244
229You can search (more effectively) for traps. This is not a "passive" 245You can search (more effectively) for traps. This is not a "passive"
230skill, it must be applied in order to gain the advantage in discovering 246skill, it must be applied in order to gain the advantage in discovering
231traps, or actively used when in vicinity of a trap. To use it, fire into 247traps, or actively used when in vicinity of a trap. To use it, fire into
232any direction. 248any direction.
233 249
234=head2 disarm 250=head2 disarm traps
235 251
236You can disarm previously discovered traps (for example, with the B<find traps> skill). 252You can disarm previously discovered traps (for example, with the B<find
253traps> skill).
254
255=head2 mining
256
257You know how to use a pickaxe to extract minerals from veins. You can also use
258spells of the mining spell school. For instance the I<detect mineral> spell.
237 259
238=head2 sense curse 260=head2 sense curse
239 261
240You can detect whether items that you hold are B<cursed> by firing in any 262You can detect whether items in your inventory or on the floor are
241direction while this skill is readied. 263B<cursed> by using this skill.
242 264
243=head2 sense magic 265=head2 sense magic
244 266
245You can detect whether items that you hold are B<magic> by firing in any 267You can detect whether items in your inventory or on the floor are
246direction while this skill is readied. 268B<magic> by using this skill.
247 269
248=head2 singing 270=head2 singing
249 271
250You may pacify hostile monsters with this skill. Certain kinds of 272You may pacify hostile monsters with this area attack skill (it is
251monsters are immune. Success depends on user level and B<Cha>. 273directionless and affects the area around you - the higher the skill,
274the larger the area). Certain kinds of monsters are immune. Success
275depends on user's level and her L<charisma|stat_Cha> vs. the monster's
276L<intelligence|stat_Int> and level.
277
278Singing is a good companion skill for the L<oratory
279skill|skill_description/oratory>: first you pacify creates using singing,
280then you can orate them, convincing them if your cause. It is a useful
281skill when monsters are overwhelming you, too.
252 282
253=head2 smithery 283=head2 smithery
254 284
255You can identify arms and armour that you hold, and, with the help of a 285You can identify arms and armour that you hold, and, with the help of a
256B<forge>, can even create weapons using the alchemy skill. 286B<forge>, can even create weapons using this skill.
257 287
258=head2 stealing 288=head2 stealing
259 289
260You can take items from the inventory of NPCs, monsters and maybe other 290You can take items from the inventory of NPCs, monsters and maybe other
261players. 291players.
262 292
263=head2 thaumathurgy 293=head2 thaumaturgy
264 294
265You can identify rods, wands and horns that you are holding, and, with 295You can identify rods, wands and horns that you are holding, and, with
266the help of a B<thaumaturgists workbench> and the alchemy skill, create 296the help of a B<thaumaturgists workbench> and the alchemy skill, create
267those things. 297those things.
268 298
269=head2 throwing 299=head2 throwing
270 300
271You can throw items at monsters. To do this, fire at a monster with this skill 301You can throw items at monsters. To do this, fire at a monster with this skill
272readied. You can chose what to throw by marking an item, if you do not chose an 302readied. You can chose what to throw by marking an item.
273item, an item from your inventory is randomly picked and thrown unless the item
274is locked.
275
276ERROR: Randomly?
277 303
278=head2 use magic item 304=head2 use magic item
279 305
280You can use magic items like rods/wands/horns. The level of experience 306You can use magic items like rods/wands/horns. The level of experience
281influences how powerful the spells are you can evoke from the 307influences how powerful the spells are you can evoke from the
282rod/wand/horn. 308rod/wand/horn.
283 309
284=head2 woodsman 310=head2 woodsman
285 311
286While the skill is readied, the possessor will move faster through 312While the skill is readied, the possessor will move faster through
287"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) 313"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.).
314
315Woodsmen can also craft various items useful to their skill.
288 316
289=head2 inscription 317=head2 inscription
290 318
291You can inscribe scrolls with a text. This is useful to create messages, 319You can inscribe empty scrolls and books with a text. This is useful to
292especially via the Imperial Post Office (IPO). 320create messages, especially via the Imperial Post Office (IPO).
293You can also rewrite spell scrolls with a previously known spell. B<Sp>, 321
294time and an old scroll are needed. Backfire effects are possible. Only 322You can also write spell scrolls with a spell known to you. You need
323L<mana|stat_mana>, time and an old scroll for that. Backfire effects are
295available as a 'writing pen'. 324possible. Only available as a 'writing pen'.
296 325
297How to rewrite a mail scroll/books etc.: 326How to write into a mail scroll/books etc.:
298 327
299 mark <name of scroll> # or use the menu 328 mark <name of scroll> # or use the menu
300 use_skill inscription <your message goes here> 329 use_skill inscription <your message goes here>
301 330
302How to rewrite a spell scroll: 331How to rewrite a spell scroll:
303 332
304 mark <name of scroll> # or use the menu 333 mark <name of scroll> # or use the menu
305 cast <spell> # prepare the spell you want to write 334 cast <spell> # prepare the spell you want to write
306 use_skill inscription # write the spell on the scroll 335 use_skill inscription # write the spell on the scroll
307 336
308The scroll on which you want to write has to be much lower than your inscription
309level, otherwise you may accidentally read the scroll and cast the spell inside it.
310If you succeed, the scroll will be a scroll of the spell you chose and your level of 337If you succeed, the scroll will be a scroll of the spell you chose and
311inscription as its level. Hence, you don't need to be that level in the spell skill 338your level of inscription as its level. Hence, you don't need to be that
312to write higher level spellscrolls. 339level in the spell skill to write higher level spellscrolls.
313 340
314Caution: Magic spell writing can be risky to one's health. There can be 341Caution: Magic spell writing can be risky to one's health. There can be
315some negative effects if one fails to write a spell scroll. The most 342some negative effects if one fails to write a spell scroll. The most
316benign is that one becomes confused for a short time. Other effects are 343benign is that one becomes confused for a short time. Other effects are
317more severe and can even be dangerous. 344more severe and can even be dangerous.
334skill. Attacking is done by running into the opponent. This is a unique skill 361skill. Attacking is done by running into the opponent. This is a unique skill
335that can only be used by acidborns. 362that can only be used by acidborns.
336 363
337=head2 poison nail 364=head2 poison nail
338 365
339TODO: Add goblins and think about the name goblin.
340
341You can do a "bare-handed attack" and inject poison into the opponent with 366You can do a "bare-handed attack" and inject poison into the opponent with
342this skill readied. Attacking is done by running into the opponent. This is a 367this skill readied. Attacking is done by running into the opponent. This is a
343unique skill that can only be used by goblins. 368unique skill that can only be used by goblins.
344 369
345=head1 About experience and skills 370=head1 About experience and skills
346 371
347=head2 Associated and miscellaneous skills 372=head2 Associated and miscellaneous skills
348 373
349In Crossfire two types of skills exist; The first kind, "associated" 374In Deliantra, two types of skills exist; The first kind, "associated"
350skills, are those skills which are associated with a category of 375skills, are those skills which are associated with a category of
351experience. The other kind of skill, "miscellaneous" skills, are not 376experience. The other kind of skill, "miscellaneous" skills, are not
352related to any experience category. 377related to any experience category.
353 378
354The main difference between these two kinds of skills is in the result 379The main difference between these two kinds of skills is in the result
477current readied skill and then executes it in the facing direction of the 502current readied skill and then executes it in the facing direction of the
478player. Similar in action to the invoke command. 503player. Similar in action to the invoke command.
479 504
480=back 505=back
481 506
482Three player commands are related to skills use: B<ready_skill>, 507Three player commands are related to skills use: L<ready_skill>,
483B<use_skill>, and B<skills>. Generally, a player will use a skill by first 508L<use_skill>, and L<skills|command/skills>. Generally, a player will use
484readying the right one, with the ready_skill command and then making a 509a skill by first readying the right one, with the ready_skill command and
485ranged "attack" to activate the skill; using most skills is just like 510then making a ranged "attack" to activate the skill; using most skills is
486firing a wand or a bow. In a few cases however, a skill is be used just 511just like firing a wand or a bow. In a few cases however, a skill is be
487by having it readied. For example, the mountaineer skill allows favorable 512used just by having it readied. For example, the mountaineer skill allows
488movement though hilly terrain while it is readied. 513favorable movement though hilly terrain while it is readied.
489 514
490To change to a new skill, a player can use either the B<use_skill> or 515To change to a new skill, a player can use either the B<use_skill> or
491B<ready_skill> commands, but note that the use of several common items can 516B<ready_skill> commands, but note that the use of several common items can
492automatically change the player's current skill too. Examples of this 517automatically change the player's current skill too. Examples of this
493include readying a bow (which will cause the code to make the player's 518include readying a bow (which will cause the code to make the player's
502It is not possible to use more than one skill at a time. 527It is not possible to use more than one skill at a time.
503 528
504=head2 Acquiring skills 529=head2 Acquiring skills
505 530
506Skills may be gained in two ways. In the first, new skills may 531Skills may be gained in two ways. In the first, new skills may
507learned. This is done by reading a B<skill scroll> and the process is very 532learned. This is done by reading a L<skill scroll>
508similar to learning a spell. Just as in attempts to learn incantations, 533and the process is very similar to learning a spell. Just as in attempts
509success in learning skills is dependent on a random test based on the 534to learn incantations, success in learning skills is dependent on a random
510learner's INT. Using your INT stat, look in the learn% column in table 535test based on the learner's INT. Using your INT stat, look in the learn%
511primary stat effects to find your % chance of learning a skill. Once you 536column in table primary stat effects to find your % chance of learning a
512hit 100%, you will always be successfull in learning new skills. 537skill. Once you hit 100%, you will always be successfull in learning new
538skills.
513 539
514The acquisition of a skill tool will also allow the player to use a new 540The acquisition of a skill tool will also allow the player to use a new
515skill. An example of a skill tool is "lockpicks" lockpicks (which allow 541skill. An example of a skill tool is "lockpicks" lockpicks (which allow
516the player to pick door locks). The player merely applies the skill tool 542the player to pick door locks). The player merely applies the skill tool
517in order to gain use of the new skill. If the tool is unapplied, the 543in order to gain use of the new skill. If the tool is unapplied, the
531 557
532Parts of this document were originally compiled, edited, and written by 558Parts of this document were originally compiled, edited, and written by
533Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information 559Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
534compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. 560compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
535 561
536Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 562Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
537Steenhoven and Marc A. Lehmann. 563Steenhoven and Marc A. Lehmann.
538 564

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