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Revision 1.4 by elmex, Sun Aug 13 20:15:44 2006 UTC vs.
Revision 1.21 by root, Mon Jun 21 22:51:58 2010 UTC

1=encoding utf-8
2
1=head1 Skills 3=head1 Skills
2 4
3=head1 Description 5=head1 Description
4 6
5Instead of gaining experience for basically just killing monsters (and 7Instead of gaining experience for basically just killing monsters (and
6disarming traps) you can also gain a variety of experience through the 8disarming traps) you can also gain experience in a variety of other
7use of skills. 9skills, which can either be learned or used through a skill tool or
10talisman.
8 11
9=head1 Skill Overview
10
11 Skill Experience Associated Stats
12 Stat 1 Stat 2 Stat 3
13 Achemy Mental Int Dex Wis
14 Bargaining NONE n/a n/a n/a
15 Bowyer Mental Int Dex Wis
16 Clawing Physique Str Dex n/a
17 Disarm Traps Agility Dex Int Str
18 Find Traps Mental Int Dex n/a
19 Flame Touch Physique Str Dex Int
20 Hiding Agility Dex Int n/a
21 Inscription Mental Int Dex n/a
22 Jeweler Mental Int Wis Dex
23 Jumping Physique Str Dex n/a
24 Karate Physique Str Dex n/a
25 Literacy Mental Int Wis n/a
26 Lockpicking Agility Dex Int n/a
27 Meditation NONE Int Wis Pow
28 Melee Weapons Physique Str Dex n/a
29 Missile Weapons Physique Str Dex n/a
30 Mountaineer NONE n/a n/a n/a
31 Oratory Personality Cha Int n/a
32 Praying Wisdom Wis Pow n/a
33 Punching Physique Str Dex n/a
34 Sense Curse Wisdom Pow Wis n/a
35 Sense Magic Magic Pow Int n/a
36 Set Traps Mental Int Dex Str
37 Singing Personality Cha Int n/a
38 Smithery Mental Int Str Dex
39 Stealing Agility Dex Int n/a
40 Thaumaturgy Mental Int Wis n/a
41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis
45
46=head1 X<skill_description>Detailed Skill Description 12=head1 X<skill_description>Skill Descriptions
47 13
48Below is a more detailed description of each skills and how they are used. 14Below is a more detailed description of each skills and how they are used.
49 15
50=head2 alchemy 16=head2 alchemy
51 17
52You can identify potions, containers, and different kinds of ore and mineral, 18You can identify potions, containers, and different kinds of ore and
53mix potions and create other stuff (such as gold, weapons, deadly monsters 19mineral, mix potions and create other stuff (such as gold, weapons, deadly
54killing him/her etc.) from other ingredients using a cauldron. 20monsters killing him/her etc.) from other ingredients using a cauldron
21L<$ARCH/cauldron.x11>.
55 22
56To identify alchemy stuff you have to stand over it or have it in your inventory and 23To identify alchemy stuff you have to stand over it or have it in your inventory and
57issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 24issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
58not get identified if your alchemy level is too low. 25not get identified if your alchemy level is too low.
59 26
60A higher alchemy level will also help you to estimate the value of items better. 27A higher alchemy level will also help you to estimate the value of items better.
61 28
62To create something new, for example some dust or potion, you have to get a B<cauldron>. 29To create something new, for example some dust or potion, you have to get a B<cauldron>.
63You find these in shops, guilds and some appartments. Some alchemy shops also let you use 30You find these in shops, guilds and some appartments. Some alchemy shops also let you use
64their cauldron for a fee. All you need now is to know what items creates which other item. 31their cauldron for a fee. All you need now is to know what items creates which other item.
65You learn the ingredients this by finding receipes. It is B<very important> that you B<identify> 32You learn the ingredients this by finding recipes. It is B<very important> that you B<identify>
66all ingredients for a receipe before using them! 33all ingredients for a recipe before using them!
67 34
68For a start you could try to make B<water of the wise>: 35For a start you could try to make B<water of the wise>:
69Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>. 36Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>.
70If everything worked there should be B<water of the wise> in the cauldron now. 37If everything worked there should be B<water of the wise> in the cauldron now.
71Congratulations, your first alchemy was done! 38Congratulations, your first alchemy was done!
79 46
80=head2 bargaining 47=head2 bargaining
81 48
82This skill helps you to bargain in shops when buying and selling. The higher 49This skill helps you to bargain in shops when buying and selling. The higher
83your bargaining level is the better prices you will get. Besides having a high 50your bargaining level is the better prices you will get. Besides having a high
84bargaining skill it helps a lot to have a high B<Cha>risma stat. 51bargaining skill it helps a lot to have a high L<charisma|stat_Cha> stat.
85 52
86When you are in a shop, you can C<use_skill bargaining> to see whether that 53When you are in a shop, you can C<use_skill bargaining> to see whether that
87shop will buy the items you want to sell at a higher price than others and 54shop will buy the items you want to sell at a higher price than others and
88whether the shopkeeper likes you. Elf shopkeepers will like elf players. 55whether the shopkeeper likes you. Elf shopkeepers will like elf players.
89 56
90=head2 bowyer 57=head2 bowyer
91 58
92You can identify missile weapons and missiles such as arrows, bolts and bows. 59You can identify missile weapons and missiles such as arrows, bolts and
93One can also create special bows and arrows from other ingredients using the 60bows. One can also create special bows and arrows from other ingredients
94bowyer skill like the L<alchemy skill|skill_description/alchemy> skill and a B<workbench> 61using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
62skill and a B<workbench> L<$ARCH/workbench.x11>
95(you just have to find out a receip) 63(you just have to find out a recipe).
96 64
97=head2 clawing 65=head2 clawing
98 66
99You can make a "bare-handed attack". Damage is based on the user's B<Str> 67You can make a "bare-handed attack". Damage is based on the user's
100and level. With time, one can have different claws such as fire claws or 68L<strength|stat_Str> and level. With time, one can have different claws
101electric claws. An elemental residue from the dragon guild is required 69such as fire claws or electric claws. An elemental residue from the dragon
102to change this. The dragon guild can be found in scorn. 70guild is required to change this. The dragon guild can be found in scorn.
103 71
104=head2 levitation 72=head2 levitation
105 73
106You can levitate (fly low) at will. Using the skill first makes you 74You can levitate (fly low) at will. Using the skill first makes you
107levitate, and at the second time returns you to the earth. 75levitate, and at the second time returns you to the earth.
111=head2 summoning 79=head2 summoning
112 80
113You can cast spells related to the B<summoning> school of wizardry, which 81You can cast spells related to the B<summoning> school of wizardry, which
114mostly summon monsters, bullet walls and similar things. This skill 82mostly summon monsters, bullet walls and similar things. This skill
115may be acquired either through the use of an appropriate B<talisman> or 83may be acquired either through the use of an appropriate B<talisman> or
116learned via a B<skill scroll>. 84learned via a L<skill scroll>.
117 85
118The most basic spells you might want to get is 'summon pet monster' 86The most basic spells you might want to get is 'summon pet monster'
119and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got 87and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got
120the spells and read their description. 88the spells and read their description.
121 89
122=head2 pyromancy 90=head2 pyromancy
123 91
124You can cast spells related to the B<pyromancy> (fire) school of 92You can cast spells related to the B<pyromancy> (fire) school of
125wizardry. This skill may be acquired either through the use of an 93wizardry. This skill may be acquired either through the use of an
126appropriate B<talisman> or learned via a B<skill scroll>. 94appropriate B<talisman> or learned via a L<skill scroll>.
127 95
128The first spell would be 'burning hands' which casts a cone 96The first spell would be 'burning hands' which casts a cone of fire which
129of fire which burns your enemies. It becomes stronger with your pyromancy level. 97burns your enemies. It becomes stronger with your pyromancy level.
130 98
131=head2 evocation 99=head2 evocation
132 100
133You can cast spells related to the B<evocation> (mostly cold magic) 101You can cast spells related to the B<evocation> (mostly cold magic)
134school of wizardry. This skill may be acquired either through the use of 102school of wizardry. This skill may be acquired either through the use of
135an appropriate B<talisman> or learned via a B<skill scroll>. 103an appropriate B<talisman> or learned via a L<skill scroll>.
136 104
137The spell you should start with is 'icestorm' which casts a cone 105The spell you should start with is 'icestorm' which casts a cone
138of ice which freezes your enemies. It becomes stronger with your evocation level. 106of ice which freezes your enemies. It becomes stronger with your evocation level.
139 107
140=head2 sorcery 108=head2 sorcery
149and 'steambolt'. 117and 'steambolt'.
150 118
151=head2 flame touch 119=head2 flame touch
152 120
153You can make a "bare-handed attack". Damage is based on the user's 121You can make a "bare-handed attack". Damage is based on the user's
154B<Str> and level. This is the default hand-to-hand fighting skill for the 122L<strength|stat_Str> and level. This is the default hand-to-hand fighting
155fireborn character class. 123skill for the fireborn character class.
156 124
157=head2 hiding 125=head2 hiding
158 126
159This skill lets you hide, that means that you will become invisible. 127This skill lets you hide, that means that you will become invisible.
160To hide you need to find a place with other stuff on it where you can hide. 128To hide you need to find a place with other stuff on it where you can hide.
163you become visible. 131you become visible.
164 132
165=head2 jeweler 133=head2 jeweler
166 134
167You can identify amulets, rings and talismans. One can also improve magic 135You can identify amulets, rings and talismans. One can also improve magic
168rings or enchant non-magic rings to give them stat bonuses using the alchemy 136rings or enchant non-magic rings to give them stat bonuses, this works
169skill and a B<jeweler's workbench>. 137similar to the L<alchemy skill|skill_description/alchemy>, only that
138you need to put the ingredients in a B<jeweler's workbench>.
139
140For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
170 141
171=head2 jumping 142=head2 jumping
172 143
173You can "skip" over one, two or three spaces in the selected direction. 144You can "skip" over one, two or three spaces in the selected
174Distance depends on weight carried, B<Str> and B<Dex> of the user. This skill 145direction. Distance depends on weight carried, L<strength|stat_Str> and
175may also be used as an attack. 146L<dexterity|stat_Dex> of the user. This skill may also be used as an
147attack.
176 148
177=head2 karate 149=head2 karate
178 150
179You can make a "bare-handed attack". Damage is based on the user's B<Str> 151You can make a "bare-handed attack". Damage is based on the user's
180and level. This attack is the fastest and (at higher levels) most deadly 152L<strength|stat_Str> and level. This attack is the fastest and (at higher
181of the hand-to-hand attacks available. 153levels) most deadly of the hand-to-hand attacks available.
182 154
183=head2 climbing 155=head2 climbing
184 156
185Having this skill allows you to move faster through hilly areas than players 157Having this skill allows you to move faster through hilly areas than players
186without this skill. 158without this skill. B<Note:> You can't gain experience in this skill. Having
159this skill is enough to move faster.
187 160
188=head2 literacy 161=head2 literacy
189 162
190You can identify books and scrolls that you hold. Since scrolls are 163With this skill you can identify books and scrolls in your inventory,
191currently always identified, this is not the greatest of skills. 164giving you more experience that you cna invest into identifying higher
165level books and scrolls.
166
167Literacy is also required to read books and scrolls, and to learn new
168spells and skills from books and scrolls.
192 169
193=head2 lockpicking 170=head2 lockpicking
194 171
195You may "pick locks" (open doors). You need to have readied some 172You may "pick locks" (open doors). You need to have readied some
196B<lockpicks> to use this skill. 173B<lockpicks> to use this skill.
197 174
198=head2 meditation 175=head2 meditation
199 176
200Player can regain mana/hp at an accelerated rate. Player must first strip 177Player can regain mana/hp at an accelerated rate by C<use_skill meditation>,
178the L<skill_description/praying> skill. Player must first strip
201off encumbering armour however. This skill is only available to the "monk" 179off encumbering armour however. This skill is only available to the "monk"
202character class. 180character class.
203 181
204=head2 one handed weapons 182=head2 one handed weapons
205 183
213Wield and ready the weapon by applying it and use the fire and direction keys. 191Wield and ready the weapon by applying it and use the fire and direction keys.
214 192
215=head2 missile weapons 193=head2 missile weapons
216 194
217The user is capabale of making attacks with ranged weapons (eg bow, crossbow). 195The user is capabale of making attacks with ranged weapons (eg bow, crossbow).
218Fire arrows by applying a bow and using teh fire and direction keys. To fire 196Fire arrows by applying a bow and using the fire and direction keys. To fire
219specific arrows to kill a monster that is weak against a certain arrow, mark 197specific arrows to kill a monster that is weak against a certain arrow, mark
220this arrow and fire. 198this arrow and fire.
221 199
222=head2 mountaineer 200=head2 mountaineer
223 201
224While the skill is readied, the possessor will move faster through "hilly" 202While the skill is readied, the possessor will move faster through "hilly"
225terrain (hills, mountains, etc.) 203terrain (hills, mountains, etc.)
226 204
227=head2 oratory 205=head2 oratory
228 206
229You may "recruit" followers. Recruitees must be of lower level, and 207You may "recruit" followers targeting them with your B<oratory>
230unaggressive to start. Use of this skill may anger the audience. Also, 208skill. Recruitees must be unaggressive to start (a good way to pacify
231"special" monsters are immune to recruitment. Success depends on user's 209monsters is the L<singing skill|skill_description/singing>). Use of
232B<Cha> and level. 210this skill may anger the audience. Also, some monsters are immune to
211recruitment. Success depends on user's level and her L<charisma|stat_Cha>
212vs. the recruitee's L<intelligence|stat_Int> and level.
213
214Kill experience from your followers goes directly to your oratory skill.
215
216Cleaning women and unagggressive low-level monsters (such as the dogs in
217the wizards house in scorn) are good initial targets for this skill.
233 218
234=head2 praying 219=head2 praying
235 220
236You are allowed to cast "cleric" spells. In addition, this skill may be 221The praying skill allows you to cast "cleric" spells. In addition, this
237used to accelerate the accumulation of grace. This skill may be either 222skill may be used to accelerate the accumulation of grace points by
223praying (see L<How do I pray?|how_tp_pray>. This skill may be either
238learned (e.g. using a B<skill scroll>) or acquired through the use of a 224learned (e.g. using a L<skill scroll>) or acquired through the use of a
239B<holy symbol>. 225B<holy symbol>.
240 226
227One of the best spells to start with is the 'holy word' spell and later,
228if you find it, the 'banishment' spell, which is much stronger.
229
241=head2 punching 230=head2 punching
242 231
243You can make a "bare-handed attack". Damage is based on the user's B<Str> 232You can make a "bare-handed attack". Damage is based on the user's
244and level. This is the most feeble of the hand-to-hand attacks. 233L<strength|stat_Str> and level. This is the most feeble of the
234hand-to-hand attacks.
245 235
246=head2 find traps 236=head2 find traps
247 237
248You can search (more effectively) for traps. This is not a "passive" 238You can search (more effectively) for traps. This is not a "passive"
249skill, it must be applied in order to gain the advantage in discovering 239skill, it must be applied in order to gain the advantage in discovering
250traps, or actively used when in vicinity of a trap. To use it, fire into 240traps, or actively used when in vicinity of a trap. To use it, fire into
251any direction. 241any direction.
252 242
253=head2 disarm 243=head2 disarm traps
254 244
255You can disarm previously discovered traps (for example, with the B<find traps> skill). 245You can disarm previously discovered traps (for example, with the B<find
246traps> skill).
247
248=head2 mining
249
250You know how to use a pickaxe to extract minerals from veins. You can also use
251spells of the mining spell school. For instance the I<detect mineral> spell.
256 252
257=head2 sense curse 253=head2 sense curse
258 254
259You can detect whether items that you hold are B<cursed> by firing in any 255You can detect whether items in your inventory or on the floor are
260direction while this skill is readied. 256B<cursed> by using this skill.
261 257
262=head2 sense magic 258=head2 sense magic
263 259
264You can detect whether items that you hold are B<magic> by firing in any 260You can detect whether items in your inventory or on the floor are
265direction while this skill is readied. 261B<magic> by using this skill.
266 262
267=head2 singing 263=head2 singing
268 264
269You may pacify hostile monsters with this skill. Certain kinds of 265You may pacify hostile monsters with this area attack skill (it is
270monsters are immune. Success depends on user level and B<Cha>. 266directionless and affects the area around you - the higher the skill,
267the larger the area). Certain kinds of monsters are immune. Success
268depends on user's level and her L<charisma|stat_Cha> vs. the monster's
269L<intelligence|stat_Int> and level.
270
271Singing is a good companion skill for the L<oratory
272skill|skill_description/oratory>: first you pacify creates using singing,
273then you can orate them, convincing them if your cause. It is a useful
274skill when monsters are overwhelming you, too.
271 275
272=head2 smithery 276=head2 smithery
273 277
274You can identify arms and armour that you hold, and, with the help of a 278You can identify arms and armour that you hold, and, with the help of a
275B<forge>, can even create weapons using the alchemy skill. 279B<forge>, can even create weapons using the alchemy skill.
277=head2 stealing 281=head2 stealing
278 282
279You can take items from the inventory of NPCs, monsters and maybe other 283You can take items from the inventory of NPCs, monsters and maybe other
280players. 284players.
281 285
282=head2 thaumathurgy 286=head2 thaumaturgy
283 287
284You can identify rods, wands and horns that you are holding, and, with 288You can identify rods, wands and horns that you are holding, and, with
285the help of a B<thaumaturgists workbench> and the alchemy skill, create 289the help of a B<thaumaturgists workbench> and the alchemy skill, create
286those things. 290those things.
287 291
288=head2 throwing 292=head2 throwing
289 293
290You can throw items at monsters. To do this, fire at a monster with this skill 294You can throw items at monsters. To do this, fire at a monster with this skill
291readied. You can chose what to throw by marking an item, if you do not chose an 295readied. You can chose what to throw by marking an item.
292item, an item from your inventory is randomly picked and thrown unless the item
293is locked.
294
295ERROR: Randomly?
296 296
297=head2 use magic item 297=head2 use magic item
298 298
299You can use magic items like rods/wands/horns. The level of experience 299You can use magic items like rods/wands/horns. The level of experience
300influences how powerful the spells are you can evoke from the 300influences how powerful the spells are you can evoke from the
301rod/wand/horn. 301rod/wand/horn.
302 302
303=head2 woodsman 303=head2 woodsman
304 304
305While the skill is readied, the possessor will move faster through 305While the skill is readied, the possessor will move faster through
306"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) 306"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.).
307
308Woodsmen can also craft various items useful to their skill.
307 309
308=head2 inscription 310=head2 inscription
309 311
310You can inscribe scrolls with a text. This is useful to create messages, 312You can inscribe empty scrolls and books with a text. This is useful to
311especially via the Imperial Post Office (IPO). 313create messages, especially via the Imperial Post Office (IPO).
312You can also rewrite spell scrolls with a previously known spell. B<Sp>, 314
313time and an old scroll are needed. Backfire effects are possible. Only 315You can also write spell scrolls with a spell known to you. You need
316L<mana|stat_mana>, time and an old scroll for that. Backfire effects are
314available as a 'writing pen'. 317possible. Only available as a 'writing pen'.
315 318
316How to rewrite a mail scroll/books etc.: 319How to write into a mail scroll/books etc.:
317 320
318 mark <name of scroll> # or use the menu 321 mark <name of scroll> # or use the menu
319 use_skill inscription <your message goes here> 322 use_skill inscription <your message goes here>
320 323
321How to rewrite a spell scroll: 324How to rewrite a spell scroll:
322 325
323 mark <name of scroll> # or use the menu 326 mark <name of scroll> # or use the menu
324 cast <spell> # prepare the spell you want to write 327 cast <spell> # prepare the spell you want to write
325 use_skill inscription # write the spell on the scroll 328 use_skill inscription # write the spell on the scroll
326 329
327The scroll on which you want to write has to be much lower than your inscription
328level, otherwise you may accidentally read the scroll and cast the spell inside it.
329If you succeed, the scroll will be a scroll of the spell you chose and your level of 330If you succeed, the scroll will be a scroll of the spell you chose and
330inscription as its level. Hence, you don't need to be that level in the spell skill 331your level of inscription as its level. Hence, you don't need to be that
331to write higher level spellscrolls. 332level in the spell skill to write higher level spellscrolls.
332 333
333Caution: Magic spell writing can be risky to one's health. There can be 334Caution: Magic spell writing can be risky to one's health. There can be
334some negative effects if one fails to write a spell scroll. The most 335some negative effects if one fails to write a spell scroll. The most
335benign is that one becomes confused for a short time. Other effects are 336benign is that one becomes confused for a short time. Other effects are
336more severe and can even be dangerous. 337more severe and can even be dangerous.
353skill. Attacking is done by running into the opponent. This is a unique skill 354skill. Attacking is done by running into the opponent. This is a unique skill
354that can only be used by acidborns. 355that can only be used by acidborns.
355 356
356=head2 poison nail 357=head2 poison nail
357 358
358TODO: Add goblins and think about the name goblin.
359
360You can do a "bare-handed attack" and inject poison into the opponent with 359You can do a "bare-handed attack" and inject poison into the opponent with
361this skill readied. Attacking is done by running into the opponent. This is a 360this skill readied. Attacking is done by running into the opponent. This is a
362unique skill that can only be used by goblins. 361unique skill that can only be used by goblins.
363 362
364=head1 About experience and skills 363=head1 About experience and skills
365 364
366=head2 Associated and miscellaneous skills 365=head2 Associated and miscellaneous skills
367 366
368In Crossfire two types of skills exist; The first kind, "associated" 367In Deliantra, two types of skills exist; The first kind, "associated"
369skills, are those skills which are associated with a category of 368skills, are those skills which are associated with a category of
370experience. The other kind of skill, "miscellaneous" skills, are not 369experience. The other kind of skill, "miscellaneous" skills, are not
371related to any experience category. 370related to any experience category.
372 371
373The main difference between these two kinds of skills is in the result 372The main difference between these two kinds of skills is in the result
496current readied skill and then executes it in the facing direction of the 495current readied skill and then executes it in the facing direction of the
497player. Similar in action to the invoke command. 496player. Similar in action to the invoke command.
498 497
499=back 498=back
500 499
501Three player commands are related to skills use: B<ready_skill>, 500Three player commands are related to skills use: L<ready_skill>,
502B<use_skill>, and B<skills>. Generally, a player will use a skill by first 501L<use_skill>, and L<skills|command/skills>. Generally, a player will use
503readying the right one, with the ready_skill command and then making a 502a skill by first readying the right one, with the ready_skill command and
504ranged "attack" to activate the skill; using most skills is just like 503then making a ranged "attack" to activate the skill; using most skills is
505firing a wand or a bow. In a few cases however, a skill is be used just 504just like firing a wand or a bow. In a few cases however, a skill is be
506by having it readied. For example, the mountaineer skill allows favorable 505used just by having it readied. For example, the mountaineer skill allows
507movement though hilly terrain while it is readied. 506favorable movement though hilly terrain while it is readied.
508 507
509To change to a new skill, a player can use either the B<use_skill> or 508To change to a new skill, a player can use either the B<use_skill> or
510B<ready_skill> commands, but note that the use of several common items can 509B<ready_skill> commands, but note that the use of several common items can
511automatically change the player's current skill too. Examples of this 510automatically change the player's current skill too. Examples of this
512include readying a bow (which will cause the code to make the player's 511include readying a bow (which will cause the code to make the player's
521It is not possible to use more than one skill at a time. 520It is not possible to use more than one skill at a time.
522 521
523=head2 Acquiring skills 522=head2 Acquiring skills
524 523
525Skills may be gained in two ways. In the first, new skills may 524Skills may be gained in two ways. In the first, new skills may
526learned. This is done by reading a B<skill scroll> and the process is very 525learned. This is done by reading a L<skill scroll>
527similar to learning a spell. Just as in attempts to learn incantations, 526and the process is very similar to learning a spell. Just as in attempts
528success in learning skills is dependent on a random test based on the 527to learn incantations, success in learning skills is dependent on a random
529learner's INT. Using your INT stat, look in the learn% column in table 528test based on the learner's INT. Using your INT stat, look in the learn%
530primary stat effects to find your % chance of learning a skill. Once you 529column in table primary stat effects to find your % chance of learning a
531hit 100%, you will always be successfull in learning new skills. 530skill. Once you hit 100%, you will always be successfull in learning new
531skills.
532 532
533The acquisition of a skill tool will also allow the player to use a new 533The acquisition of a skill tool will also allow the player to use a new
534skill. An example of a skill tool is "lockpicks" lockpicks (which allow 534skill. An example of a skill tool is "lockpicks" lockpicks (which allow
535the player to pick door locks). The player merely applies the skill tool 535the player to pick door locks). The player merely applies the skill tool
536in order to gain use of the new skill. If the tool is unapplied, the 536in order to gain use of the new skill. If the tool is unapplied, the
550 550
551Parts of this document were originally compiled, edited, and written by 551Parts of this document were originally compiled, edited, and written by
552Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information 552Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
553compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. 553compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
554 554
555Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 555Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
556Steenhoven and Marc A. Lehmann. 556Steenhoven and Marc A. Lehmann.
557 557

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