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Revision 1.7 by elmex, Mon Aug 14 04:34:40 2006 UTC vs.
Revision 1.21 by root, Mon Jun 21 22:51:58 2010 UTC

1=encoding utf-8
2
1=head1 Skills 3=head1 Skills
2 4
3=head1 Description 5=head1 Description
4 6
5Instead of gaining experience for basically just killing monsters (and 7Instead of gaining experience for basically just killing monsters (and
6disarming traps) you can also gain a variety of experience through the 8disarming traps) you can also gain experience in a variety of other
7use of skills. 9skills, which can either be learned or used through a skill tool or
8 10talisman.
9=head1 Skill Overview
10
11 Skill Experience Associated Stats
12 Stat 1 Stat 2 Stat 3
13 Achemy Mental Int Dex Wis
14 Bargaining NONE n/a n/a n/a
15 Bowyer Mental Int Dex Wis
16 Clawing Physique Str Dex n/a
17 Disarm Traps Agility Dex Int Str
18 Find Traps Mental Int Dex n/a
19 Flame Touch Physique Str Dex Int
20 Hiding Agility Dex Int n/a
21 Inscription Mental Int Dex n/a
22 Jeweler Mental Int Wis Dex
23 Jumping Physique Str Dex n/a
24 Karate Physique Str Dex n/a
25 Literacy Mental Int Wis n/a
26 Lockpicking Agility Dex Int n/a
27 Meditation NONE Int Wis Pow
28 Melee Weapons Physique Str Dex n/a
29 Missile Weapons Physique Str Dex n/a
30 Mountaineer NONE n/a n/a n/a
31 Oratory Personality Cha Int n/a
32 Praying Wisdom Wis Pow n/a
33 Punching Physique Str Dex n/a
34 Sense Curse Wisdom Pow Wis n/a
35 Sense Magic Magic Pow Int n/a
36 Set Traps Mental Int Dex Str
37 Singing Personality Cha Int n/a
38 Smithery Mental Int Str Dex
39 Stealing Agility Dex Int n/a
40 Thaumaturgy Mental Int Wis n/a
41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis
45 11
46=head1 X<skill_description>Skill Descriptions 12=head1 X<skill_description>Skill Descriptions
47 13
48Below is a more detailed description of each skills and how they are used. 14Below is a more detailed description of each skills and how they are used.
49 15
50=head2 alchemy 16=head2 alchemy
51 17
52You can identify potions, containers, and different kinds of ore and 18You can identify potions, containers, and different kinds of ore and
53mineral, mix potions and create other stuff (such as gold, weapons, deadly 19mineral, mix potions and create other stuff (such as gold, weapons, deadly
54monsters killing him/her etc.) from other ingredients using a cauldron 20monsters killing him/her etc.) from other ingredients using a cauldron
55(L<$ARCH/misc/Container/cauldron.base.111.png>). 21L<$ARCH/cauldron.x11>.
56 22
57To identify alchemy stuff you have to stand over it or have it in your inventory and 23To identify alchemy stuff you have to stand over it or have it in your inventory and
58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 24issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
59not get identified if your alchemy level is too low. 25not get identified if your alchemy level is too low.
60 26
91=head2 bowyer 57=head2 bowyer
92 58
93You can identify missile weapons and missiles such as arrows, bolts and 59You can identify missile weapons and missiles such as arrows, bolts and
94bows. One can also create special bows and arrows from other ingredients 60bows. One can also create special bows and arrows from other ingredients
95using the bowyer skill like the L<alchemy skill|skill_description/alchemy> 61using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
96skill and a B<workbench> (L<$ARCH/misc/Container/workbench.base.111.png>) 62skill and a B<workbench> L<$ARCH/workbench.x11>
97(you just have to find out a recipe). 63(you just have to find out a recipe).
98 64
99=head2 clawing 65=head2 clawing
100 66
101You can make a "bare-handed attack". Damage is based on the user's 67You can make a "bare-handed attack". Damage is based on the user's
169You can identify amulets, rings and talismans. One can also improve magic 135You can identify amulets, rings and talismans. One can also improve magic
170rings or enchant non-magic rings to give them stat bonuses, this works 136rings or enchant non-magic rings to give them stat bonuses, this works
171similar to the L<alchemy skill|skill_description/alchemy>, only that 137similar to the L<alchemy skill|skill_description/alchemy>, only that
172you need to put the ingredients in a B<jeweler's workbench>. 138you need to put the ingredients in a B<jeweler's workbench>.
173 139
140For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
141
174=head2 jumping 142=head2 jumping
175 143
176You can "skip" over one, two or three spaces in the selected 144You can "skip" over one, two or three spaces in the selected
177direction. Distance depends on weight carried, L<strength|stat_Str> and 145direction. Distance depends on weight carried, L<strength|stat_Str> and
178L<dexterity|stat_Dex> of the user. This skill may also be used as an 146L<dexterity|stat_Dex> of the user. This skill may also be used as an
190without this skill. B<Note:> You can't gain experience in this skill. Having 158without this skill. B<Note:> You can't gain experience in this skill. Having
191this skill is enough to move faster. 159this skill is enough to move faster.
192 160
193=head2 literacy 161=head2 literacy
194 162
195You can identify books and scrolls that you hold. Since scrolls are 163With this skill you can identify books and scrolls in your inventory,
196currently always identified, this is not the greatest of skills. 164giving you more experience that you cna invest into identifying higher
165level books and scrolls.
166
167Literacy is also required to read books and scrolls, and to learn new
168spells and skills from books and scrolls.
197 169
198=head2 lockpicking 170=head2 lockpicking
199 171
200You may "pick locks" (open doors). You need to have readied some 172You may "pick locks" (open doors). You need to have readied some
201B<lockpicks> to use this skill. 173B<lockpicks> to use this skill.
202 174
203=head2 meditation 175=head2 meditation
204 176
205Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, 177Player can regain mana/hp at an accelerated rate by C<use_skill meditation>,
206the L<praying skill|skill_description/praying>. Player must first strip 178the L<skill_description/praying> skill. Player must first strip
207off encumbering armour however. This skill is only available to the "monk" 179off encumbering armour however. This skill is only available to the "monk"
208character class. 180character class.
209 181
210=head2 one handed weapons 182=head2 one handed weapons
211 183
230While the skill is readied, the possessor will move faster through "hilly" 202While the skill is readied, the possessor will move faster through "hilly"
231terrain (hills, mountains, etc.) 203terrain (hills, mountains, etc.)
232 204
233=head2 oratory 205=head2 oratory
234 206
235You may "recruit" followers. Recruitees must be of lower level, and 207You may "recruit" followers targeting them with your B<oratory>
236unaggressive to start. Use of this skill may anger the audience. Also, 208skill. Recruitees must be unaggressive to start (a good way to pacify
237"special" monsters are immune to recruitment. Success depends on user's 209monsters is the L<singing skill|skill_description/singing>). Use of
238L<charisma|stat_Cha> and level. 210this skill may anger the audience. Also, some monsters are immune to
211recruitment. Success depends on user's level and her L<charisma|stat_Cha>
212vs. the recruitee's L<intelligence|stat_Int> and level.
213
214Kill experience from your followers goes directly to your oratory skill.
215
216Cleaning women and unagggressive low-level monsters (such as the dogs in
217the wizards house in scorn) are good initial targets for this skill.
239 218
240=head2 praying 219=head2 praying
241 220
242You are allowed to cast "cleric" spells. In addition, this skill may be 221The praying skill allows you to cast "cleric" spells. In addition, this
243used to accelerate the accumulation of grace by C<use_skill praying>. 222skill may be used to accelerate the accumulation of grace points by
244This skill may be either learned (e.g. using a L<skill scroll>) or 223praying (see L<How do I pray?|how_tp_pray>. This skill may be either
245acquired through the use of a B<holy symbol>. 224learned (e.g. using a L<skill scroll>) or acquired through the use of a
225B<holy symbol>.
246 226
247One of the best spells to start is the 'holy word' spell and later, 227One of the best spells to start with is the 'holy word' spell and later,
248if you find it, the 'banishment' spell, which is much stronger. 228if you find it, the 'banishment' spell, which is much stronger.
249 229
250=head2 punching 230=head2 punching
251 231
252You can make a "bare-handed attack". Damage is based on the user's 232You can make a "bare-handed attack". Damage is based on the user's
258You can search (more effectively) for traps. This is not a "passive" 238You can search (more effectively) for traps. This is not a "passive"
259skill, it must be applied in order to gain the advantage in discovering 239skill, it must be applied in order to gain the advantage in discovering
260traps, or actively used when in vicinity of a trap. To use it, fire into 240traps, or actively used when in vicinity of a trap. To use it, fire into
261any direction. 241any direction.
262 242
263=head2 disarm 243=head2 disarm traps
264 244
265You can disarm previously discovered traps (for example, with the B<find traps> skill). 245You can disarm previously discovered traps (for example, with the B<find
246traps> skill).
247
248=head2 mining
249
250You know how to use a pickaxe to extract minerals from veins. You can also use
251spells of the mining spell school. For instance the I<detect mineral> spell.
266 252
267=head2 sense curse 253=head2 sense curse
268 254
269You can detect whether items that you hold are B<cursed> by firing in any 255You can detect whether items in your inventory or on the floor are
270direction while this skill is readied. 256B<cursed> by using this skill.
271 257
272=head2 sense magic 258=head2 sense magic
273 259
274You can detect whether items that you hold are B<magic> by firing in any 260You can detect whether items in your inventory or on the floor are
275direction while this skill is readied. 261B<magic> by using this skill.
276 262
277=head2 singing 263=head2 singing
278 264
279You may pacify hostile monsters with this skill. Certain kinds of 265You may pacify hostile monsters with this area attack skill (it is
280monsters are immune. Success depends on user level and L<charisma|stat_Cha>. 266directionless and affects the area around you - the higher the skill,
267the larger the area). Certain kinds of monsters are immune. Success
268depends on user's level and her L<charisma|stat_Cha> vs. the monster's
269L<intelligence|stat_Int> and level.
270
271Singing is a good companion skill for the L<oratory
272skill|skill_description/oratory>: first you pacify creates using singing,
273then you can orate them, convincing them if your cause. It is a useful
274skill when monsters are overwhelming you, too.
281 275
282=head2 smithery 276=head2 smithery
283 277
284You can identify arms and armour that you hold, and, with the help of a 278You can identify arms and armour that you hold, and, with the help of a
285B<forge>, can even create weapons using the alchemy skill. 279B<forge>, can even create weapons using the alchemy skill.
287=head2 stealing 281=head2 stealing
288 282
289You can take items from the inventory of NPCs, monsters and maybe other 283You can take items from the inventory of NPCs, monsters and maybe other
290players. 284players.
291 285
292=head2 thaumathurgy 286=head2 thaumaturgy
293 287
294You can identify rods, wands and horns that you are holding, and, with 288You can identify rods, wands and horns that you are holding, and, with
295the help of a B<thaumaturgists workbench> and the alchemy skill, create 289the help of a B<thaumaturgists workbench> and the alchemy skill, create
296those things. 290those things.
297 291
298=head2 throwing 292=head2 throwing
299 293
300You can throw items at monsters. To do this, fire at a monster with this skill 294You can throw items at monsters. To do this, fire at a monster with this skill
301readied. You can chose what to throw by marking an item, if you do not chose an 295readied. You can chose what to throw by marking an item.
302item, an item from your inventory is randomly picked and thrown unless the item
303is locked.
304
305ERROR: Randomly?
306 296
307=head2 use magic item 297=head2 use magic item
308 298
309You can use magic items like rods/wands/horns. The level of experience 299You can use magic items like rods/wands/horns. The level of experience
310influences how powerful the spells are you can evoke from the 300influences how powerful the spells are you can evoke from the
311rod/wand/horn. 301rod/wand/horn.
312 302
313=head2 woodsman 303=head2 woodsman
314 304
315While the skill is readied, the possessor will move faster through 305While the skill is readied, the possessor will move faster through
316"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) 306"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.).
307
308Woodsmen can also craft various items useful to their skill.
317 309
318=head2 inscription 310=head2 inscription
319 311
320You can inscribe scrolls with a text. This is useful to create messages, 312You can inscribe empty scrolls and books with a text. This is useful to
321especially via the Imperial Post Office (IPO). 313create messages, especially via the Imperial Post Office (IPO).
322 314
323You can also rewrite spell scrolls with a previously known spell. You 315You can also write spell scrolls with a spell known to you. You need
324need L<mana|stat_mana>, time and an old scroll. Backfire effects are 316L<mana|stat_mana>, time and an old scroll for that. Backfire effects are
325possible. Only available as a 'writing pen'. 317possible. Only available as a 'writing pen'.
326 318
327How to rewrite a mail scroll/books etc.: 319How to write into a mail scroll/books etc.:
328 320
329 mark <name of scroll> # or use the menu 321 mark <name of scroll> # or use the menu
330 use_skill inscription <your message goes here> 322 use_skill inscription <your message goes here>
331 323
332How to rewrite a spell scroll: 324How to rewrite a spell scroll:
333 325
334 mark <name of scroll> # or use the menu 326 mark <name of scroll> # or use the menu
335 cast <spell> # prepare the spell you want to write 327 cast <spell> # prepare the spell you want to write
336 use_skill inscription # write the spell on the scroll 328 use_skill inscription # write the spell on the scroll
337 329
338The scroll on which you want to write has to be much lower than your inscription
339level, otherwise you may accidentally read the scroll and cast the spell inside it.
340If you succeed, the scroll will be a scroll of the spell you chose and your level of 330If you succeed, the scroll will be a scroll of the spell you chose and
341inscription as its level. Hence, you don't need to be that level in the spell skill 331your level of inscription as its level. Hence, you don't need to be that
342to write higher level spellscrolls. 332level in the spell skill to write higher level spellscrolls.
343 333
344Caution: Magic spell writing can be risky to one's health. There can be 334Caution: Magic spell writing can be risky to one's health. There can be
345some negative effects if one fails to write a spell scroll. The most 335some negative effects if one fails to write a spell scroll. The most
346benign is that one becomes confused for a short time. Other effects are 336benign is that one becomes confused for a short time. Other effects are
347more severe and can even be dangerous. 337more severe and can even be dangerous.
364skill. Attacking is done by running into the opponent. This is a unique skill 354skill. Attacking is done by running into the opponent. This is a unique skill
365that can only be used by acidborns. 355that can only be used by acidborns.
366 356
367=head2 poison nail 357=head2 poison nail
368 358
369TODO: Add goblins and think about the name goblin.
370
371You can do a "bare-handed attack" and inject poison into the opponent with 359You can do a "bare-handed attack" and inject poison into the opponent with
372this skill readied. Attacking is done by running into the opponent. This is a 360this skill readied. Attacking is done by running into the opponent. This is a
373unique skill that can only be used by goblins. 361unique skill that can only be used by goblins.
374 362
375=head1 About experience and skills 363=head1 About experience and skills
376 364
377=head2 Associated and miscellaneous skills 365=head2 Associated and miscellaneous skills
378 366
379In Crossfire two types of skills exist; The first kind, "associated" 367In Deliantra, two types of skills exist; The first kind, "associated"
380skills, are those skills which are associated with a category of 368skills, are those skills which are associated with a category of
381experience. The other kind of skill, "miscellaneous" skills, are not 369experience. The other kind of skill, "miscellaneous" skills, are not
382related to any experience category. 370related to any experience category.
383 371
384The main difference between these two kinds of skills is in the result 372The main difference between these two kinds of skills is in the result
562 550
563Parts of this document were originally compiled, edited, and written by 551Parts of this document were originally compiled, edited, and written by
564Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information 552Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
565compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. 553compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
566 554
567Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 555Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
568Steenhoven and Marc A. Lehmann. 556Steenhoven and Marc A. Lehmann.
569 557

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