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Comparing deliantra/Deliantra-Client/pod/skill_help.pod (file contents):
Revision 1.15 by root, Wed Apr 2 14:42:31 2008 UTC vs.
Revision 1.23 by root, Wed Nov 21 14:43:40 2012 UTC

1=begin comment
2
3*** The skill descriptions here are mere copies of the
4*** skill messages in the server archetypes.
5*** Update them in arch/ first, then here.
6
7=end
8
9=encoding utf-8
10
1=head1 Skills 11=head1 Skills
2 12
3=head1 Description 13=head1 Description
4 14
5Instead of gaining experience for basically just killing monsters (and 15Instead of gaining experience for basically just killing monsters (and
53whether the shopkeeper likes you. Elf shopkeepers will like elf players. 63whether the shopkeeper likes you. Elf shopkeepers will like elf players.
54 64
55=head2 bowyer 65=head2 bowyer
56 66
57You can identify missile weapons and missiles such as arrows, bolts and 67You can identify missile weapons and missiles such as arrows, bolts and
58bows. One can also create special bows and arrows from other ingredients 68bows. One can also create special bows and arrows from other ingredients
59using the bowyer skill like the L<alchemy skill|skill_description/alchemy> 69using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
60skill and a B<workbench> L<$ARCH/workbench.x11> 70skill and a B<workbench> L<$ARCH/workbench.x11>
61(you just have to find out a recipe). 71(you just have to find out a recipe).
62 72
63=head2 clawing 73=head2 clawing
75if you walk in them, or it prevents you from falling into a pit. 85if you walk in them, or it prevents you from falling into a pit.
76 86
77=head2 summoning 87=head2 summoning
78 88
79You can cast spells related to the B<summoning> school of wizardry, which 89You can cast spells related to the B<summoning> school of wizardry, which
80mostly summon monsters, bullet walls and similar things. This skill 90mostly summon monsters, bullet walls and similar things. This skill
81may be acquired either through the use of an appropriate B<talisman> or 91may be acquired either through the use of an appropriate B<talisman> or
82learned via a L<skill scroll>. 92learned via a L<skill scroll>.
83 93
84The most basic spells you might want to get is 'summon pet monster' 94The most basic spells you might want to get is 'summon pet monster'
85and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got 95and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got
86the spells and read their description. 96the spells and read their description.
87 97
88=head2 pyromancy 98=head2 pyromancy
89 99
90You can cast spells related to the B<pyromancy> (fire) school of 100You can cast spells related to the B<pyromancy> (fire) school of
91wizardry. This skill may be acquired either through the use of an 101wizardry. This skill may be acquired either through the use of an
92appropriate B<talisman> or learned via a L<skill scroll>. 102appropriate B<talisman> or learned via a L<skill scroll>.
93 103
94The first spell would be 'burning hands' which casts a cone of fire which 104The first spell would be 'burning hands' which casts a cone of fire which
95burns your enemies. It becomes stronger with your pyromancy level. 105burns your enemies. It becomes stronger with your pyromancy level.
96 106
97=head2 evocation 107=head2 evocation
98 108
99You can cast spells related to the B<evocation> (mostly cold magic) 109You can cast spells related to the B<evocation> (mostly cold magic)
100school of wizardry. This skill may be acquired either through the use of 110school of wizardry. This skill may be acquired either through the use of
101an appropriate B<talisman> or learned via a L<skill scroll>. 111an appropriate B<talisman> or learned via a L<skill scroll>.
102 112
103The spell you should start with is 'icestorm' which casts a cone 113The spell you should start with is 'icestorm' which casts a cone
104of ice which freezes your enemies. It becomes stronger with your evocation level. 114of ice which freezes your enemies. It becomes stronger with your evocation level.
105 115
106=head2 sorcery 116=head2 sorcery
107 117
108You can cast spells related to the B<sorcery> (identify, town portal and 118You can cast spells related to the B<sorcery> (identify, town portal and
109other meta-spells) school of wizardry. This skill may be acquired either 119other meta-spells) school of wizardry. This skill may be acquired either
110through the use of an appropriate B<talisman> or learned via a B<skill 120through the use of an appropriate B<talisman> or learned via a B<skill
111scroll>. 121scroll>.
112 122
113Sorcery has many utility spells, like 'identify', 'town portal' (making portals 123Sorcery has many utility spells, like 'identify', 'town portal' (making portals
114between two points in the world) and also attack spells like 'spark shower' 124between two points in the world) and also attack spells like 'spark shower'
138For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>. 148For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
139 149
140=head2 jumping 150=head2 jumping
141 151
142You can "skip" over one, two or three spaces in the selected 152You can "skip" over one, two or three spaces in the selected
143direction. Distance depends on weight carried, L<strength|stat_Str> and 153direction. Distance depends on weight carried, L<strength|stat_Str> and
144L<dexterity|stat_Dex> of the user. This skill may also be used as an 154L<dexterity|stat_Dex> of the user. This skill may also be used as an
145attack. 155attack.
146 156
147=head2 karate 157=head2 karate
148 158
156without this skill. B<Note:> You can't gain experience in this skill. Having 166without this skill. B<Note:> You can't gain experience in this skill. Having
157this skill is enough to move faster. 167this skill is enough to move faster.
158 168
159=head2 literacy 169=head2 literacy
160 170
161You can identify books and scrolls that you hold. Since scrolls are 171With this skill you can identify books and scrolls in your inventory,
162currently always identified, this is not the greatest of skills. 172giving you more experience that you can invest into identifying higher
173level books and scrolls.
174
175Literacy is also required to read books and scrolls, and to learn new
176spells and skills from books and scrolls.
163 177
164=head2 lockpicking 178=head2 lockpicking
165 179
166You may "pick locks" (open doors). You need to have readied some 180You may "pick locks" (open doors). You need to have readied some
167B<lockpicks> to use this skill. 181B<lockpicks> to use this skill.
168 182
169=head2 meditation 183=head2 meditation
170 184
171Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, 185Player can regain mana/hp at an accelerated rate by C<use_skill
172the L<skill_description/praying> skill. Player must first strip 186meditation>. Player must first strip off encumbering armour however. This
173off encumbering armour however. This skill is only available to the "monk" 187skill is only available to the "monk" character class.
174character class.
175 188
176=head2 one handed weapons 189=head2 one handed weapons
177 190
178You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, 191You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>,
179B<mace>, etc). Wield and ready the weapon by applying it and use the fire and 192B<mace>, etc). Wield and ready the weapon by applying it and use the fire and
180direction keys. 193direction keys.
181 194
182=head2 two handed weapons 195=head2 two handed weapons
183 196
184You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc). 197You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc).
185Wield and ready the weapon by applying it and use the fire and direction keys. 198Wield and ready the weapon by applying it and use the fire and direction keys.
186 199
187=head2 missile weapons 200=head2 missile weapons
188 201
189The user is capabale of making attacks with ranged weapons (eg bow, crossbow). 202The user is capable of making attacks with ranged weapons (eg bow, crossbow).
190Fire arrows by applying a bow and using the fire and direction keys. To fire 203Fire arrows by applying a bow and using the fire and direction keys. To fire
191specific arrows to kill a monster that is weak against a certain arrow, mark 204specific arrows to kill a monster that is weak against a certain arrow, mark
192this arrow and fire. 205this arrow and fire.
193 206
194=head2 mountaineer 207=head2 mountaineer
212 225
213=head2 praying 226=head2 praying
214 227
215The praying skill allows you to cast "cleric" spells. In addition, this 228The praying skill allows you to cast "cleric" spells. In addition, this
216skill may be used to accelerate the accumulation of grace points by 229skill may be used to accelerate the accumulation of grace points by
217praying (see L<How do I pray?|how_tp_pray>. This skill may be either 230praying. This skill may be either learned (e.g. using a L<skill scroll>)
218learned (e.g. using a L<skill scroll>) or acquired through the use of a 231or acquired through the use of a B<holy symbol>.
219B<holy symbol>. 232
233Since praying can keep your character busy for a while, it is best to
234C<ready_skill praying>, and then keep firing into any direction. That way,
235you can instantly stop praying when something unexpected shows up.
236
237One of the best praying spells to start with is the 'holy word' spell and
238later, if you find it, the 'banishment' spell, which is much stronger.
220 239
221One of the best spells to start with is the 'holy word' spell and later, 240One of the best spells to start with is the 'holy word' spell and later,
222if you find it, the 'banishment' spell, which is much stronger. 241if you find it, the 'banishment' spell, which is much stronger.
223 242
224=head2 punching 243=head2 punching
234traps, or actively used when in vicinity of a trap. To use it, fire into 253traps, or actively used when in vicinity of a trap. To use it, fire into
235any direction. 254any direction.
236 255
237=head2 disarm traps 256=head2 disarm traps
238 257
239You can disarm previously discovered traps (for example, with the B<find traps> skill). 258You can disarm previously discovered traps (for example, with the B<find
259traps> skill).
260
261=head2 mining
262
263You know how to use a pickaxe to extract minerals from veins. You can also use
264spells of the mining spell school. For instance the I<detect mineral> spell.
240 265
241=head2 sense curse 266=head2 sense curse
242 267
243You can detect whether items that you hold are B<cursed> by firing in any 268You can detect whether items in your inventory or on the floor are
244direction while this skill is readied. 269B<cursed> by using this skill.
245 270
246=head2 sense magic 271=head2 sense magic
247 272
248You can detect whether items that you hold are B<magic> by firing in any 273You can detect whether items in your inventory or on the floor are
249direction while this skill is readied. 274B<magic> by using this skill.
250 275
251=head2 singing 276=head2 singing
252 277
253You may pacify hostile monsters with this area attack skill. Certain 278You may pacify hostile monsters with this area attack skill (it is
254kinds of monsters are immune. Success depends on user's level and her 279directionless and affects the area around you - the higher the skill,
255L<charisma|stat_Cha> vs. the monster's L<intelligence|stat_Int> and level. 280the larger the area). Certain kinds of monsters are immune. Success
281depends on user's level and her L<charisma|stat_Cha> vs. the monster's
282L<intelligence|stat_Int> and level.
256 283
257Singing is a good companion skill for the L<oratory 284Singing is a good companion skill for the L<oratory
258skill|skill_description/oratory>: first you pacify creates using singing, 285skill|skill_description/oratory>: first you pacify creates using singing,
259then you can orate them, convincing them if your cause. It is a useful 286then you can orate them, convincing them if your cause. It is a useful
260skill when monsters are overwhelming you, too. 287skill when monsters are overwhelming you, too.
261 288
262=head2 smithery 289=head2 smithery
263 290
264You can identify arms and armour that you hold, and, with the help of a 291You can identify arms and armour that you hold, and, with the help of a
265B<forge>, can even create weapons using the alchemy skill. 292B<forge>, can even create weapons using this skill.
266 293
267=head2 stealing 294=head2 stealing
268 295
269You can take items from the inventory of NPCs, monsters and maybe other 296You can take items from the inventory of NPCs, monsters and maybe other
270players. 297players.
276those things. 303those things.
277 304
278=head2 throwing 305=head2 throwing
279 306
280You can throw items at monsters. To do this, fire at a monster with this skill 307You can throw items at monsters. To do this, fire at a monster with this skill
281readied. You can chose what to throw by marking an item, if you do not chose an 308readied. You can chose what to throw by marking an item.
282item, an item from your inventory is randomly picked and thrown unless the item
283is locked.
284
285ERROR: Randomly?
286 309
287=head2 use magic item 310=head2 use magic item
288 311
289You can use magic items like rods/wands/horns. The level of experience 312You can use magic items like rods/wands/horns. The level of experience
290influences how powerful the spells are you can evoke from the 313influences how powerful the spells are you can evoke from the
291rod/wand/horn. 314rod/wand/horn.
292 315
293=head2 woodsman 316=head2 woodsman
294 317
295While the skill is readied, the possessor will move faster through 318While the skill is readied, the possessor will move faster through
296"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) 319"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.).
320
321Woodsmen can also craft various items useful to their skill.
297 322
298=head2 inscription 323=head2 inscription
299 324
300You can inscribe scrolls with a text. This is useful to create messages, 325You can inscribe empty scrolls and books with a text. This is useful to
301especially via the Imperial Post Office (IPO). 326create messages, especially via the Imperial Post Office (IPO).
302 327
303You can also rewrite spell scrolls with a previously known spell. You 328You can also write spell scrolls with a spell known to you. You need
304need L<mana|stat_mana>, time and an old scroll. Backfire effects are 329L<mana|stat_mana>, time and an old scroll for that. Backfire effects are
305possible. Only available as a 'writing pen'. 330possible. Only available as a 'writing pen'.
306 331
307How to rewrite a mail scroll/books etc.: 332How to write into a mail scroll/books etc.:
308 333
309 mark <name of scroll> # or use the menu 334 mark <name of scroll> # or use the menu
310 use_skill inscription <your message goes here> 335 use_skill inscription <your message goes here>
311 336
312How to rewrite a spell scroll: 337How to rewrite a spell scroll:
313 338
314 mark <name of scroll> # or use the menu 339 mark <name of scroll> # or use the menu
315 cast <spell> # prepare the spell you want to write 340 cast <spell> # prepare the spell you want to write
316 use_skill inscription # write the spell on the scroll 341 use_skill inscription # write the spell on the scroll
317 342
318The scroll on which you want to write has to be much lower than your inscription
319level, otherwise you may accidentally read the scroll and cast the spell inside it.
320If you succeed, the scroll will be a scroll of the spell you chose and your level of 343If you succeed, the scroll will be a scroll of the spell you chose and
321inscription as its level. Hence, you don't need to be that level in the spell skill 344your level of inscription as its level. Hence, you don't need to be that
322to write higher level spellscrolls. 345level in the spell skill to write higher level spellscrolls.
323 346
324Caution: Magic spell writing can be risky to one's health. There can be 347Caution: Magic spell writing can be risky to one's health. There can be
325some negative effects if one fails to write a spell scroll. The most 348some negative effects if one fails to write a spell scroll. The most
326benign is that one becomes confused for a short time. Other effects are 349benign is that one becomes confused for a short time. Other effects are
327more severe and can even be dangerous. 350more severe and can even be dangerous.
343You can do a "bare-handed attack" and splash the opponent with acid using this 366You can do a "bare-handed attack" and splash the opponent with acid using this
344skill. Attacking is done by running into the opponent. This is a unique skill 367skill. Attacking is done by running into the opponent. This is a unique skill
345that can only be used by acidborns. 368that can only be used by acidborns.
346 369
347=head2 poison nail 370=head2 poison nail
348
349TODO: Add goblins and think about the name goblin.
350 371
351You can do a "bare-handed attack" and inject poison into the opponent with 372You can do a "bare-handed attack" and inject poison into the opponent with
352this skill readied. Attacking is done by running into the opponent. This is a 373this skill readied. Attacking is done by running into the opponent. This is a
353unique skill that can only be used by goblins. 374unique skill that can only be used by goblins.
354 375

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