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Comparing deliantra/Deliantra-Client/pod/skill_help.pod (file contents):
Revision 1.19 by elmex, Wed Mar 31 16:13:59 2010 UTC vs.
Revision 1.23 by root, Wed Nov 21 14:43:40 2012 UTC

1=begin comment
2
3*** The skill descriptions here are mere copies of the
4*** skill messages in the server archetypes.
5*** Update them in arch/ first, then here.
6
7=end
8
9=encoding utf-8
10
1=head1 Skills 11=head1 Skills
2 12
3=head1 Description 13=head1 Description
4 14
5Instead of gaining experience for basically just killing monsters (and 15Instead of gaining experience for basically just killing monsters (and
53whether the shopkeeper likes you. Elf shopkeepers will like elf players. 63whether the shopkeeper likes you. Elf shopkeepers will like elf players.
54 64
55=head2 bowyer 65=head2 bowyer
56 66
57You can identify missile weapons and missiles such as arrows, bolts and 67You can identify missile weapons and missiles such as arrows, bolts and
58bows. One can also create special bows and arrows from other ingredients 68bows. One can also create special bows and arrows from other ingredients
59using the bowyer skill like the L<alchemy skill|skill_description/alchemy> 69using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
60skill and a B<workbench> L<$ARCH/workbench.x11> 70skill and a B<workbench> L<$ARCH/workbench.x11>
61(you just have to find out a recipe). 71(you just have to find out a recipe).
62 72
63=head2 clawing 73=head2 clawing
75if you walk in them, or it prevents you from falling into a pit. 85if you walk in them, or it prevents you from falling into a pit.
76 86
77=head2 summoning 87=head2 summoning
78 88
79You can cast spells related to the B<summoning> school of wizardry, which 89You can cast spells related to the B<summoning> school of wizardry, which
80mostly summon monsters, bullet walls and similar things. This skill 90mostly summon monsters, bullet walls and similar things. This skill
81may be acquired either through the use of an appropriate B<talisman> or 91may be acquired either through the use of an appropriate B<talisman> or
82learned via a L<skill scroll>. 92learned via a L<skill scroll>.
83 93
84The most basic spells you might want to get is 'summon pet monster' 94The most basic spells you might want to get is 'summon pet monster'
85and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got 95and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got
86the spells and read their description. 96the spells and read their description.
87 97
88=head2 pyromancy 98=head2 pyromancy
89 99
90You can cast spells related to the B<pyromancy> (fire) school of 100You can cast spells related to the B<pyromancy> (fire) school of
91wizardry. This skill may be acquired either through the use of an 101wizardry. This skill may be acquired either through the use of an
92appropriate B<talisman> or learned via a L<skill scroll>. 102appropriate B<talisman> or learned via a L<skill scroll>.
93 103
94The first spell would be 'burning hands' which casts a cone of fire which 104The first spell would be 'burning hands' which casts a cone of fire which
95burns your enemies. It becomes stronger with your pyromancy level. 105burns your enemies. It becomes stronger with your pyromancy level.
96 106
97=head2 evocation 107=head2 evocation
98 108
99You can cast spells related to the B<evocation> (mostly cold magic) 109You can cast spells related to the B<evocation> (mostly cold magic)
100school of wizardry. This skill may be acquired either through the use of 110school of wizardry. This skill may be acquired either through the use of
101an appropriate B<talisman> or learned via a L<skill scroll>. 111an appropriate B<talisman> or learned via a L<skill scroll>.
102 112
103The spell you should start with is 'icestorm' which casts a cone 113The spell you should start with is 'icestorm' which casts a cone
104of ice which freezes your enemies. It becomes stronger with your evocation level. 114of ice which freezes your enemies. It becomes stronger with your evocation level.
105 115
106=head2 sorcery 116=head2 sorcery
107 117
108You can cast spells related to the B<sorcery> (identify, town portal and 118You can cast spells related to the B<sorcery> (identify, town portal and
109other meta-spells) school of wizardry. This skill may be acquired either 119other meta-spells) school of wizardry. This skill may be acquired either
110through the use of an appropriate B<talisman> or learned via a B<skill 120through the use of an appropriate B<talisman> or learned via a B<skill
111scroll>. 121scroll>.
112 122
113Sorcery has many utility spells, like 'identify', 'town portal' (making portals 123Sorcery has many utility spells, like 'identify', 'town portal' (making portals
114between two points in the world) and also attack spells like 'spark shower' 124between two points in the world) and also attack spells like 'spark shower'
138For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>. 148For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
139 149
140=head2 jumping 150=head2 jumping
141 151
142You can "skip" over one, two or three spaces in the selected 152You can "skip" over one, two or three spaces in the selected
143direction. Distance depends on weight carried, L<strength|stat_Str> and 153direction. Distance depends on weight carried, L<strength|stat_Str> and
144L<dexterity|stat_Dex> of the user. This skill may also be used as an 154L<dexterity|stat_Dex> of the user. This skill may also be used as an
145attack. 155attack.
146 156
147=head2 karate 157=head2 karate
148 158
157this skill is enough to move faster. 167this skill is enough to move faster.
158 168
159=head2 literacy 169=head2 literacy
160 170
161With this skill you can identify books and scrolls in your inventory, 171With this skill you can identify books and scrolls in your inventory,
162giving you more experience that you cna invest into identifying higher 172giving you more experience that you can invest into identifying higher
163level books and scrolls. 173level books and scrolls.
164 174
165Literacy is also required to read books and scrolls, and to learn new 175Literacy is also required to read books and scrolls, and to learn new
166spells and skills from books and scrolls. 176spells and skills from books and scrolls.
167 177
170You may "pick locks" (open doors). You need to have readied some 180You may "pick locks" (open doors). You need to have readied some
171B<lockpicks> to use this skill. 181B<lockpicks> to use this skill.
172 182
173=head2 meditation 183=head2 meditation
174 184
175Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, 185Player can regain mana/hp at an accelerated rate by C<use_skill
176the L<skill_description/praying> skill. Player must first strip 186meditation>. Player must first strip off encumbering armour however. This
177off encumbering armour however. This skill is only available to the "monk" 187skill is only available to the "monk" character class.
178character class.
179 188
180=head2 one handed weapons 189=head2 one handed weapons
181 190
182You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, 191You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>,
183B<mace>, etc). Wield and ready the weapon by applying it and use the fire and 192B<mace>, etc). Wield and ready the weapon by applying it and use the fire and
184direction keys. 193direction keys.
185 194
186=head2 two handed weapons 195=head2 two handed weapons
187 196
188You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc). 197You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc).
189Wield and ready the weapon by applying it and use the fire and direction keys. 198Wield and ready the weapon by applying it and use the fire and direction keys.
190 199
191=head2 missile weapons 200=head2 missile weapons
192 201
193The user is capabale of making attacks with ranged weapons (eg bow, crossbow). 202The user is capable of making attacks with ranged weapons (eg bow, crossbow).
194Fire arrows by applying a bow and using the fire and direction keys. To fire 203Fire arrows by applying a bow and using the fire and direction keys. To fire
195specific arrows to kill a monster that is weak against a certain arrow, mark 204specific arrows to kill a monster that is weak against a certain arrow, mark
196this arrow and fire. 205this arrow and fire.
197 206
198=head2 mountaineer 207=head2 mountaineer
216 225
217=head2 praying 226=head2 praying
218 227
219The praying skill allows you to cast "cleric" spells. In addition, this 228The praying skill allows you to cast "cleric" spells. In addition, this
220skill may be used to accelerate the accumulation of grace points by 229skill may be used to accelerate the accumulation of grace points by
221praying (see L<How do I pray?|how_tp_pray>. This skill may be either 230praying. This skill may be either learned (e.g. using a L<skill scroll>)
222learned (e.g. using a L<skill scroll>) or acquired through the use of a 231or acquired through the use of a B<holy symbol>.
223B<holy symbol>. 232
233Since praying can keep your character busy for a while, it is best to
234C<ready_skill praying>, and then keep firing into any direction. That way,
235you can instantly stop praying when something unexpected shows up.
236
237One of the best praying spells to start with is the 'holy word' spell and
238later, if you find it, the 'banishment' spell, which is much stronger.
224 239
225One of the best spells to start with is the 'holy word' spell and later, 240One of the best spells to start with is the 'holy word' spell and later,
226if you find it, the 'banishment' spell, which is much stronger. 241if you find it, the 'banishment' spell, which is much stronger.
227 242
228=head2 punching 243=head2 punching
238traps, or actively used when in vicinity of a trap. To use it, fire into 253traps, or actively used when in vicinity of a trap. To use it, fire into
239any direction. 254any direction.
240 255
241=head2 disarm traps 256=head2 disarm traps
242 257
243You can disarm previously discovered traps (for example, with the B<find traps> skill). 258You can disarm previously discovered traps (for example, with the B<find
259traps> skill).
244 260
245=head2 mining 261=head2 mining
246 262
247You know how to use a pickaxe to extract minerals from veins. You can also use 263You know how to use a pickaxe to extract minerals from veins. You can also use
248spells of the mining spell school. For instance the I<detect mineral> spell. 264spells of the mining spell school. For instance the I<detect mineral> spell.
249 265
250=head2 sense curse 266=head2 sense curse
251 267
252You can detect whether items that you hold are B<cursed> by firing in any 268You can detect whether items in your inventory or on the floor are
253direction while this skill is readied. 269B<cursed> by using this skill.
254 270
255=head2 sense magic 271=head2 sense magic
256 272
257You can detect whether items that you hold are B<magic> by firing in any 273You can detect whether items in your inventory or on the floor are
258direction while this skill is readied. 274B<magic> by using this skill.
259 275
260=head2 singing 276=head2 singing
261 277
262You may pacify hostile monsters with this area attack skill. Certain 278You may pacify hostile monsters with this area attack skill (it is
263kinds of monsters are immune. Success depends on user's level and her 279directionless and affects the area around you - the higher the skill,
264L<charisma|stat_Cha> vs. the monster's L<intelligence|stat_Int> and level. 280the larger the area). Certain kinds of monsters are immune. Success
281depends on user's level and her L<charisma|stat_Cha> vs. the monster's
282L<intelligence|stat_Int> and level.
265 283
266Singing is a good companion skill for the L<oratory 284Singing is a good companion skill for the L<oratory
267skill|skill_description/oratory>: first you pacify creates using singing, 285skill|skill_description/oratory>: first you pacify creates using singing,
268then you can orate them, convincing them if your cause. It is a useful 286then you can orate them, convincing them if your cause. It is a useful
269skill when monsters are overwhelming you, too. 287skill when monsters are overwhelming you, too.
270 288
271=head2 smithery 289=head2 smithery
272 290
273You can identify arms and armour that you hold, and, with the help of a 291You can identify arms and armour that you hold, and, with the help of a
274B<forge>, can even create weapons using the alchemy skill. 292B<forge>, can even create weapons using this skill.
275 293
276=head2 stealing 294=head2 stealing
277 295
278You can take items from the inventory of NPCs, monsters and maybe other 296You can take items from the inventory of NPCs, monsters and maybe other
279players. 297players.
285those things. 303those things.
286 304
287=head2 throwing 305=head2 throwing
288 306
289You can throw items at monsters. To do this, fire at a monster with this skill 307You can throw items at monsters. To do this, fire at a monster with this skill
290readied. You can chose what to throw by marking an item, if you do not chose an 308readied. You can chose what to throw by marking an item.
291item, an item from your inventory is randomly picked and thrown unless the item
292is locked.
293
294ERROR: Randomly?
295 309
296=head2 use magic item 310=head2 use magic item
297 311
298You can use magic items like rods/wands/horns. The level of experience 312You can use magic items like rods/wands/horns. The level of experience
299influences how powerful the spells are you can evoke from the 313influences how powerful the spells are you can evoke from the
352You can do a "bare-handed attack" and splash the opponent with acid using this 366You can do a "bare-handed attack" and splash the opponent with acid using this
353skill. Attacking is done by running into the opponent. This is a unique skill 367skill. Attacking is done by running into the opponent. This is a unique skill
354that can only be used by acidborns. 368that can only be used by acidborns.
355 369
356=head2 poison nail 370=head2 poison nail
357
358TODO: Add goblins and think about the name goblin.
359 371
360You can do a "bare-handed attack" and inject poison into the opponent with 372You can do a "bare-handed attack" and inject poison into the opponent with
361this skill readied. Attacking is done by running into the opponent. This is a 373this skill readied. Attacking is done by running into the opponent. This is a
362unique skill that can only be used by goblins. 374unique skill that can only be used by goblins.
363 375

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