--- deliantra/Deliantra-Client/pod/skill_help.pod 2010/06/21 22:51:58 1.21 +++ deliantra/Deliantra-Client/pod/skill_help.pod 2012/11/21 14:43:40 1.23 @@ -1,3 +1,11 @@ +=begin comment + +*** The skill descriptions here are mere copies of the +*** skill messages in the server archetypes. +*** Update them in arch/ first, then here. + +=end + =encoding utf-8 =head1 Skills @@ -57,7 +65,7 @@ =head2 bowyer You can identify missile weapons and missiles such as arrows, bolts and -bows. One can also create special bows and arrows from other ingredients +bows. One can also create special bows and arrows from other ingredients using the bowyer skill like the L skill and a B L<$ARCH/workbench.x11> (you just have to find out a recipe). @@ -79,7 +87,7 @@ =head2 summoning You can cast spells related to the B school of wizardry, which -mostly summon monsters, bullet walls and similar things. This skill +mostly summon monsters, bullet walls and similar things. This skill may be acquired either through the use of an appropriate B or learned via a L. @@ -90,7 +98,7 @@ =head2 pyromancy You can cast spells related to the B (fire) school of -wizardry. This skill may be acquired either through the use of an +wizardry. This skill may be acquired either through the use of an appropriate B or learned via a L. The first spell would be 'burning hands' which casts a cone of fire which @@ -99,7 +107,7 @@ =head2 evocation You can cast spells related to the B (mostly cold magic) -school of wizardry. This skill may be acquired either through the use of +school of wizardry. This skill may be acquired either through the use of an appropriate B or learned via a L. The spell you should start with is 'icestorm' which casts a cone @@ -108,7 +116,7 @@ =head2 sorcery You can cast spells related to the B (identify, town portal and -other meta-spells) school of wizardry. This skill may be acquired either +other meta-spells) school of wizardry. This skill may be acquired either through the use of an appropriate B or learned via a B. @@ -142,7 +150,7 @@ =head2 jumping You can "skip" over one, two or three spaces in the selected -direction. Distance depends on weight carried, L and +direction. Distance depends on weight carried, L and L of the user. This skill may also be used as an attack. @@ -161,7 +169,7 @@ =head2 literacy With this skill you can identify books and scrolls in your inventory, -giving you more experience that you cna invest into identifying higher +giving you more experience that you can invest into identifying higher level books and scrolls. Literacy is also required to read books and scrolls, and to learn new @@ -174,14 +182,13 @@ =head2 meditation -Player can regain mana/hp at an accelerated rate by C, -the L skill. Player must first strip -off encumbering armour however. This skill is only available to the "monk" -character class. +Player can regain mana/hp at an accelerated rate by C. Player must first strip off encumbering armour however. This +skill is only available to the "monk" character class. =head2 one handed weapons -You can use one-handed hand-held weapons (e.g. B, B, +You can use one-handed hand-held weapons (e.g. B, B, B, etc). Wield and ready the weapon by applying it and use the fire and direction keys. @@ -192,7 +199,7 @@ =head2 missile weapons -The user is capabale of making attacks with ranged weapons (eg bow, crossbow). +The user is capable of making attacks with ranged weapons (eg bow, crossbow). Fire arrows by applying a bow and using the fire and direction keys. To fire specific arrows to kill a monster that is weak against a certain arrow, mark this arrow and fire. @@ -220,9 +227,15 @@ The praying skill allows you to cast "cleric" spells. In addition, this skill may be used to accelerate the accumulation of grace points by -praying (see L. This skill may be either -learned (e.g. using a L) or acquired through the use of a -B. +praying. This skill may be either learned (e.g. using a L) +or acquired through the use of a B. + +Since praying can keep your character busy for a while, it is best to +C, and then keep firing into any direction. That way, +you can instantly stop praying when something unexpected shows up. + +One of the best praying spells to start with is the 'holy word' spell and +later, if you find it, the 'banishment' spell, which is much stronger. One of the best spells to start with is the 'holy word' spell and later, if you find it, the 'banishment' spell, which is much stronger. @@ -276,7 +289,7 @@ =head2 smithery You can identify arms and armour that you hold, and, with the help of a -B, can even create weapons using the alchemy skill. +B, can even create weapons using this skill. =head2 stealing