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Comparing deliantra/Deliantra-Client/pod/skill_help.pod (file contents):
Revision 1.5 by root, Mon Aug 14 01:54:09 2006 UTC vs.
Revision 1.23 by root, Wed Nov 21 14:43:40 2012 UTC

1=begin comment
2
3*** The skill descriptions here are mere copies of the
4*** skill messages in the server archetypes.
5*** Update them in arch/ first, then here.
6
7=end
8
9=encoding utf-8
10
1=head1 Skills 11=head1 Skills
2 12
3=head1 Description 13=head1 Description
4 14
5Instead of gaining experience for basically just killing monsters (and 15Instead of gaining experience for basically just killing monsters (and
6disarming traps) you can also gain a variety of experience through the 16disarming traps) you can also gain experience in a variety of other
7use of skills. 17skills, which can either be learned or used through a skill tool or
18talisman.
8 19
9=head1 Skill Overview
10
11 Skill Experience Associated Stats
12 Stat 1 Stat 2 Stat 3
13 Achemy Mental Int Dex Wis
14 Bargaining NONE n/a n/a n/a
15 Bowyer Mental Int Dex Wis
16 Clawing Physique Str Dex n/a
17 Disarm Traps Agility Dex Int Str
18 Find Traps Mental Int Dex n/a
19 Flame Touch Physique Str Dex Int
20 Hiding Agility Dex Int n/a
21 Inscription Mental Int Dex n/a
22 Jeweler Mental Int Wis Dex
23 Jumping Physique Str Dex n/a
24 Karate Physique Str Dex n/a
25 Literacy Mental Int Wis n/a
26 Lockpicking Agility Dex Int n/a
27 Meditation NONE Int Wis Pow
28 Melee Weapons Physique Str Dex n/a
29 Missile Weapons Physique Str Dex n/a
30 Mountaineer NONE n/a n/a n/a
31 Oratory Personality Cha Int n/a
32 Praying Wisdom Wis Pow n/a
33 Punching Physique Str Dex n/a
34 Sense Curse Wisdom Pow Wis n/a
35 Sense Magic Magic Pow Int n/a
36 Set Traps Mental Int Dex Str
37 Singing Personality Cha Int n/a
38 Smithery Mental Int Str Dex
39 Stealing Agility Dex Int n/a
40 Thaumaturgy Mental Int Wis n/a
41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis
45
46=head1 X<skill_description>Detailed Skill Description 20=head1 X<skill_description>Skill Descriptions
47 21
48Below is a more detailed description of each skills and how they are used. 22Below is a more detailed description of each skills and how they are used.
49 23
50=head2 alchemy 24=head2 alchemy
51 25
52You can identify potions, containers, and different kinds of ore and 26You can identify potions, containers, and different kinds of ore and
53mineral, mix potions and create other stuff (such as gold, weapons, deadly 27mineral, mix potions and create other stuff (such as gold, weapons, deadly
54monsters killing him/her etc.) from other ingredients using a cauldron 28monsters killing him/her etc.) from other ingredients using a cauldron
55(L<$ARCH/misc/Container/cauldron.base.111.png>). 29L<$ARCH/cauldron.x11>.
56 30
57To identify alchemy stuff you have to stand over it or have it in your inventory and 31To identify alchemy stuff you have to stand over it or have it in your inventory and
58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 32issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
59not get identified if your alchemy level is too low. 33not get identified if your alchemy level is too low.
60 34
61A higher alchemy level will also help you to estimate the value of items better. 35A higher alchemy level will also help you to estimate the value of items better.
62 36
63To create something new, for example some dust or potion, you have to get a B<cauldron>. 37To create something new, for example some dust or potion, you have to get a B<cauldron>.
64You find these in shops, guilds and some appartments. Some alchemy shops also let you use 38You find these in shops, guilds and some appartments. Some alchemy shops also let you use
65their cauldron for a fee. All you need now is to know what items creates which other item. 39their cauldron for a fee. All you need now is to know what items creates which other item.
66You learn the ingredients this by finding receipes. It is B<very important> that you B<identify> 40You learn the ingredients this by finding recipes. It is B<very important> that you B<identify>
67all ingredients for a receipe before using them! 41all ingredients for a recipe before using them!
68 42
69For a start you could try to make B<water of the wise>: 43For a start you could try to make B<water of the wise>:
70Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>. 44Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>.
71If everything worked there should be B<water of the wise> in the cauldron now. 45If everything worked there should be B<water of the wise> in the cauldron now.
72Congratulations, your first alchemy was done! 46Congratulations, your first alchemy was done!
80 54
81=head2 bargaining 55=head2 bargaining
82 56
83This skill helps you to bargain in shops when buying and selling. The higher 57This skill helps you to bargain in shops when buying and selling. The higher
84your bargaining level is the better prices you will get. Besides having a high 58your bargaining level is the better prices you will get. Besides having a high
85bargaining skill it helps a lot to have a high B<Cha>risma stat. 59bargaining skill it helps a lot to have a high L<charisma|stat_Cha> stat.
86 60
87When you are in a shop, you can C<use_skill bargaining> to see whether that 61When you are in a shop, you can C<use_skill bargaining> to see whether that
88shop will buy the items you want to sell at a higher price than others and 62shop will buy the items you want to sell at a higher price than others and
89whether the shopkeeper likes you. Elf shopkeepers will like elf players. 63whether the shopkeeper likes you. Elf shopkeepers will like elf players.
90 64
91=head2 bowyer 65=head2 bowyer
92 66
93You can identify missile weapons and missiles such as arrows, bolts and bows. 67You can identify missile weapons and missiles such as arrows, bolts and
94One can also create special bows and arrows from other ingredients using the 68bows. One can also create special bows and arrows from other ingredients
95bowyer skill like the L<alchemy skill|skill_description/alchemy> skill and a B<workbench> 69using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
70skill and a B<workbench> L<$ARCH/workbench.x11>
96(you just have to find out a receip) 71(you just have to find out a recipe).
97 72
98=head2 clawing 73=head2 clawing
99 74
100You can make a "bare-handed attack". Damage is based on the user's B<Str> 75You can make a "bare-handed attack". Damage is based on the user's
101and level. With time, one can have different claws such as fire claws or 76L<strength|stat_Str> and level. With time, one can have different claws
102electric claws. An elemental residue from the dragon guild is required 77such as fire claws or electric claws. An elemental residue from the dragon
103to change this. The dragon guild can be found in scorn. 78guild is required to change this. The dragon guild can be found in scorn.
104 79
105=head2 levitation 80=head2 levitation
106 81
107You can levitate (fly low) at will. Using the skill first makes you 82You can levitate (fly low) at will. Using the skill first makes you
108levitate, and at the second time returns you to the earth. 83levitate, and at the second time returns you to the earth.
110if you walk in them, or it prevents you from falling into a pit. 85if you walk in them, or it prevents you from falling into a pit.
111 86
112=head2 summoning 87=head2 summoning
113 88
114You can cast spells related to the B<summoning> school of wizardry, which 89You can cast spells related to the B<summoning> school of wizardry, which
115mostly summon monsters, bullet walls and similar things. This skill 90mostly summon monsters, bullet walls and similar things. This skill
116may be acquired either through the use of an appropriate B<talisman> or 91may be acquired either through the use of an appropriate B<talisman> or
117learned via a L<skill scroll>. 92learned via a L<skill scroll>.
118 93
119The most basic spells you might want to get is 'summon pet monster' 94The most basic spells you might want to get is 'summon pet monster'
120and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got 95and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got
121the spells and read their description. 96the spells and read their description.
122 97
123=head2 pyromancy 98=head2 pyromancy
124 99
125You can cast spells related to the B<pyromancy> (fire) school of 100You can cast spells related to the B<pyromancy> (fire) school of
126wizardry. This skill may be acquired either through the use of an 101wizardry. This skill may be acquired either through the use of an
127appropriate B<talisman> or learned via a L<skill scroll>. 102appropriate B<talisman> or learned via a L<skill scroll>.
128 103
129The first spell would be 'burning hands' which casts a cone of fire which 104The first spell would be 'burning hands' which casts a cone of fire which
130burns your enemies. It becomes stronger with your pyromancy level. 105burns your enemies. It becomes stronger with your pyromancy level.
131 106
132=head2 evocation 107=head2 evocation
133 108
134You can cast spells related to the B<evocation> (mostly cold magic) 109You can cast spells related to the B<evocation> (mostly cold magic)
135school of wizardry. This skill may be acquired either through the use of 110school of wizardry. This skill may be acquired either through the use of
136an appropriate B<talisman> or learned via a L<skill scroll>. 111an appropriate B<talisman> or learned via a L<skill scroll>.
137 112
138The spell you should start with is 'icestorm' which casts a cone 113The spell you should start with is 'icestorm' which casts a cone
139of ice which freezes your enemies. It becomes stronger with your evocation level. 114of ice which freezes your enemies. It becomes stronger with your evocation level.
140 115
141=head2 sorcery 116=head2 sorcery
142 117
143You can cast spells related to the B<sorcery> (identify, town portal and 118You can cast spells related to the B<sorcery> (identify, town portal and
144other meta-spells) school of wizardry. This skill may be acquired either 119other meta-spells) school of wizardry. This skill may be acquired either
145through the use of an appropriate B<talisman> or learned via a B<skill 120through the use of an appropriate B<talisman> or learned via a B<skill
146scroll>. 121scroll>.
147 122
148Sorcery has many utility spells, like 'identify', 'town portal' (making portals 123Sorcery has many utility spells, like 'identify', 'town portal' (making portals
149between two points in the world) and also attack spells like 'spark shower' 124between two points in the world) and also attack spells like 'spark shower'
150and 'steambolt'. 125and 'steambolt'.
151 126
152=head2 flame touch 127=head2 flame touch
153 128
154You can make a "bare-handed attack". Damage is based on the user's 129You can make a "bare-handed attack". Damage is based on the user's
155B<Str> and level. This is the default hand-to-hand fighting skill for the 130L<strength|stat_Str> and level. This is the default hand-to-hand fighting
156fireborn character class. 131skill for the fireborn character class.
157 132
158=head2 hiding 133=head2 hiding
159 134
160This skill lets you hide, that means that you will become invisible. 135This skill lets you hide, that means that you will become invisible.
161To hide you need to find a place with other stuff on it where you can hide. 136To hide you need to find a place with other stuff on it where you can hide.
164you become visible. 139you become visible.
165 140
166=head2 jeweler 141=head2 jeweler
167 142
168You can identify amulets, rings and talismans. One can also improve magic 143You can identify amulets, rings and talismans. One can also improve magic
169rings or enchant non-magic rings to give them stat bonuses using the alchemy 144rings or enchant non-magic rings to give them stat bonuses, this works
170skill and a B<jeweler's workbench>. 145similar to the L<alchemy skill|skill_description/alchemy>, only that
146you need to put the ingredients in a B<jeweler's workbench>.
147
148For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
171 149
172=head2 jumping 150=head2 jumping
173 151
174You can "skip" over one, two or three spaces in the selected direction. 152You can "skip" over one, two or three spaces in the selected
175Distance depends on weight carried, B<Str> and B<Dex> of the user. This skill 153direction. Distance depends on weight carried, L<strength|stat_Str> and
176may also be used as an attack. 154L<dexterity|stat_Dex> of the user. This skill may also be used as an
155attack.
177 156
178=head2 karate 157=head2 karate
179 158
180You can make a "bare-handed attack". Damage is based on the user's B<Str> 159You can make a "bare-handed attack". Damage is based on the user's
181and level. This attack is the fastest and (at higher levels) most deadly 160L<strength|stat_Str> and level. This attack is the fastest and (at higher
182of the hand-to-hand attacks available. 161levels) most deadly of the hand-to-hand attacks available.
183 162
184=head2 climbing 163=head2 climbing
185 164
186Having this skill allows you to move faster through hilly areas than players 165Having this skill allows you to move faster through hilly areas than players
187without this skill. 166without this skill. B<Note:> You can't gain experience in this skill. Having
167this skill is enough to move faster.
188 168
189=head2 literacy 169=head2 literacy
190 170
191You can identify books and scrolls that you hold. Since scrolls are 171With this skill you can identify books and scrolls in your inventory,
192currently always identified, this is not the greatest of skills. 172giving you more experience that you can invest into identifying higher
173level books and scrolls.
174
175Literacy is also required to read books and scrolls, and to learn new
176spells and skills from books and scrolls.
193 177
194=head2 lockpicking 178=head2 lockpicking
195 179
196You may "pick locks" (open doors). You need to have readied some 180You may "pick locks" (open doors). You need to have readied some
197B<lockpicks> to use this skill. 181B<lockpicks> to use this skill.
198 182
199=head2 meditation 183=head2 meditation
200 184
201Player can regain mana/hp at an accelerated rate. Player must first strip 185Player can regain mana/hp at an accelerated rate by C<use_skill
202off encumbering armour however. This skill is only available to the "monk" 186meditation>. Player must first strip off encumbering armour however. This
203character class. 187skill is only available to the "monk" character class.
204 188
205=head2 one handed weapons 189=head2 one handed weapons
206 190
207You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, 191You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>,
208B<mace>, etc). Wield and ready the weapon by applying it and use the fire and 192B<mace>, etc). Wield and ready the weapon by applying it and use the fire and
209direction keys. 193direction keys.
210 194
211=head2 two handed weapons 195=head2 two handed weapons
212 196
213You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc). 197You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc).
214Wield and ready the weapon by applying it and use the fire and direction keys. 198Wield and ready the weapon by applying it and use the fire and direction keys.
215 199
216=head2 missile weapons 200=head2 missile weapons
217 201
218The user is capabale of making attacks with ranged weapons (eg bow, crossbow). 202The user is capable of making attacks with ranged weapons (eg bow, crossbow).
219Fire arrows by applying a bow and using teh fire and direction keys. To fire 203Fire arrows by applying a bow and using the fire and direction keys. To fire
220specific arrows to kill a monster that is weak against a certain arrow, mark 204specific arrows to kill a monster that is weak against a certain arrow, mark
221this arrow and fire. 205this arrow and fire.
222 206
223=head2 mountaineer 207=head2 mountaineer
224 208
225While the skill is readied, the possessor will move faster through "hilly" 209While the skill is readied, the possessor will move faster through "hilly"
226terrain (hills, mountains, etc.) 210terrain (hills, mountains, etc.)
227 211
228=head2 oratory 212=head2 oratory
229 213
230You may "recruit" followers. Recruitees must be of lower level, and 214You may "recruit" followers targeting them with your B<oratory>
231unaggressive to start. Use of this skill may anger the audience. Also, 215skill. Recruitees must be unaggressive to start (a good way to pacify
232"special" monsters are immune to recruitment. Success depends on user's 216monsters is the L<singing skill|skill_description/singing>). Use of
233B<Cha> and level. 217this skill may anger the audience. Also, some monsters are immune to
218recruitment. Success depends on user's level and her L<charisma|stat_Cha>
219vs. the recruitee's L<intelligence|stat_Int> and level.
220
221Kill experience from your followers goes directly to your oratory skill.
222
223Cleaning women and unagggressive low-level monsters (such as the dogs in
224the wizards house in scorn) are good initial targets for this skill.
234 225
235=head2 praying 226=head2 praying
236 227
237You are allowed to cast "cleric" spells. In addition, this skill may be 228The praying skill allows you to cast "cleric" spells. In addition, this
238used to accelerate the accumulation of grace. This skill may be either 229skill may be used to accelerate the accumulation of grace points by
239learned (e.g. using a L<skill scroll>) or acquired 230praying. This skill may be either learned (e.g. using a L<skill scroll>)
240through the use of a B<holy symbol>. 231or acquired through the use of a B<holy symbol>.
232
233Since praying can keep your character busy for a while, it is best to
234C<ready_skill praying>, and then keep firing into any direction. That way,
235you can instantly stop praying when something unexpected shows up.
236
237One of the best praying spells to start with is the 'holy word' spell and
238later, if you find it, the 'banishment' spell, which is much stronger.
239
240One of the best spells to start with is the 'holy word' spell and later,
241if you find it, the 'banishment' spell, which is much stronger.
241 242
242=head2 punching 243=head2 punching
243 244
244You can make a "bare-handed attack". Damage is based on the user's B<Str> 245You can make a "bare-handed attack". Damage is based on the user's
245and level. This is the most feeble of the hand-to-hand attacks. 246L<strength|stat_Str> and level. This is the most feeble of the
247hand-to-hand attacks.
246 248
247=head2 find traps 249=head2 find traps
248 250
249You can search (more effectively) for traps. This is not a "passive" 251You can search (more effectively) for traps. This is not a "passive"
250skill, it must be applied in order to gain the advantage in discovering 252skill, it must be applied in order to gain the advantage in discovering
251traps, or actively used when in vicinity of a trap. To use it, fire into 253traps, or actively used when in vicinity of a trap. To use it, fire into
252any direction. 254any direction.
253 255
254=head2 disarm 256=head2 disarm traps
255 257
256You can disarm previously discovered traps (for example, with the B<find traps> skill). 258You can disarm previously discovered traps (for example, with the B<find
259traps> skill).
260
261=head2 mining
262
263You know how to use a pickaxe to extract minerals from veins. You can also use
264spells of the mining spell school. For instance the I<detect mineral> spell.
257 265
258=head2 sense curse 266=head2 sense curse
259 267
260You can detect whether items that you hold are B<cursed> by firing in any 268You can detect whether items in your inventory or on the floor are
261direction while this skill is readied. 269B<cursed> by using this skill.
262 270
263=head2 sense magic 271=head2 sense magic
264 272
265You can detect whether items that you hold are B<magic> by firing in any 273You can detect whether items in your inventory or on the floor are
266direction while this skill is readied. 274B<magic> by using this skill.
267 275
268=head2 singing 276=head2 singing
269 277
270You may pacify hostile monsters with this skill. Certain kinds of 278You may pacify hostile monsters with this area attack skill (it is
271monsters are immune. Success depends on user level and B<Cha>. 279directionless and affects the area around you - the higher the skill,
280the larger the area). Certain kinds of monsters are immune. Success
281depends on user's level and her L<charisma|stat_Cha> vs. the monster's
282L<intelligence|stat_Int> and level.
283
284Singing is a good companion skill for the L<oratory
285skill|skill_description/oratory>: first you pacify creates using singing,
286then you can orate them, convincing them if your cause. It is a useful
287skill when monsters are overwhelming you, too.
272 288
273=head2 smithery 289=head2 smithery
274 290
275You can identify arms and armour that you hold, and, with the help of a 291You can identify arms and armour that you hold, and, with the help of a
276B<forge>, can even create weapons using the alchemy skill. 292B<forge>, can even create weapons using this skill.
277 293
278=head2 stealing 294=head2 stealing
279 295
280You can take items from the inventory of NPCs, monsters and maybe other 296You can take items from the inventory of NPCs, monsters and maybe other
281players. 297players.
282 298
283=head2 thaumathurgy 299=head2 thaumaturgy
284 300
285You can identify rods, wands and horns that you are holding, and, with 301You can identify rods, wands and horns that you are holding, and, with
286the help of a B<thaumaturgists workbench> and the alchemy skill, create 302the help of a B<thaumaturgists workbench> and the alchemy skill, create
287those things. 303those things.
288 304
289=head2 throwing 305=head2 throwing
290 306
291You can throw items at monsters. To do this, fire at a monster with this skill 307You can throw items at monsters. To do this, fire at a monster with this skill
292readied. You can chose what to throw by marking an item, if you do not chose an 308readied. You can chose what to throw by marking an item.
293item, an item from your inventory is randomly picked and thrown unless the item
294is locked.
295
296ERROR: Randomly?
297 309
298=head2 use magic item 310=head2 use magic item
299 311
300You can use magic items like rods/wands/horns. The level of experience 312You can use magic items like rods/wands/horns. The level of experience
301influences how powerful the spells are you can evoke from the 313influences how powerful the spells are you can evoke from the
302rod/wand/horn. 314rod/wand/horn.
303 315
304=head2 woodsman 316=head2 woodsman
305 317
306While the skill is readied, the possessor will move faster through 318While the skill is readied, the possessor will move faster through
307"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) 319"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.).
320
321Woodsmen can also craft various items useful to their skill.
308 322
309=head2 inscription 323=head2 inscription
310 324
311You can inscribe scrolls with a text. This is useful to create messages, 325You can inscribe empty scrolls and books with a text. This is useful to
312especially via the Imperial Post Office (IPO). 326create messages, especially via the Imperial Post Office (IPO).
313You can also rewrite spell scrolls with a previously known spell. B<Sp>, 327
314time and an old scroll are needed. Backfire effects are possible. Only 328You can also write spell scrolls with a spell known to you. You need
329L<mana|stat_mana>, time and an old scroll for that. Backfire effects are
315available as a 'writing pen'. 330possible. Only available as a 'writing pen'.
316 331
317How to rewrite a mail scroll/books etc.: 332How to write into a mail scroll/books etc.:
318 333
319 mark <name of scroll> # or use the menu 334 mark <name of scroll> # or use the menu
320 use_skill inscription <your message goes here> 335 use_skill inscription <your message goes here>
321 336
322How to rewrite a spell scroll: 337How to rewrite a spell scroll:
323 338
324 mark <name of scroll> # or use the menu 339 mark <name of scroll> # or use the menu
325 cast <spell> # prepare the spell you want to write 340 cast <spell> # prepare the spell you want to write
326 use_skill inscription # write the spell on the scroll 341 use_skill inscription # write the spell on the scroll
327 342
328The scroll on which you want to write has to be much lower than your inscription
329level, otherwise you may accidentally read the scroll and cast the spell inside it.
330If you succeed, the scroll will be a scroll of the spell you chose and your level of 343If you succeed, the scroll will be a scroll of the spell you chose and
331inscription as its level. Hence, you don't need to be that level in the spell skill 344your level of inscription as its level. Hence, you don't need to be that
332to write higher level spellscrolls. 345level in the spell skill to write higher level spellscrolls.
333 346
334Caution: Magic spell writing can be risky to one's health. There can be 347Caution: Magic spell writing can be risky to one's health. There can be
335some negative effects if one fails to write a spell scroll. The most 348some negative effects if one fails to write a spell scroll. The most
336benign is that one becomes confused for a short time. Other effects are 349benign is that one becomes confused for a short time. Other effects are
337more severe and can even be dangerous. 350more severe and can even be dangerous.
354skill. Attacking is done by running into the opponent. This is a unique skill 367skill. Attacking is done by running into the opponent. This is a unique skill
355that can only be used by acidborns. 368that can only be used by acidborns.
356 369
357=head2 poison nail 370=head2 poison nail
358 371
359TODO: Add goblins and think about the name goblin.
360
361You can do a "bare-handed attack" and inject poison into the opponent with 372You can do a "bare-handed attack" and inject poison into the opponent with
362this skill readied. Attacking is done by running into the opponent. This is a 373this skill readied. Attacking is done by running into the opponent. This is a
363unique skill that can only be used by goblins. 374unique skill that can only be used by goblins.
364 375
365=head1 About experience and skills 376=head1 About experience and skills
366 377
367=head2 Associated and miscellaneous skills 378=head2 Associated and miscellaneous skills
368 379
369In Crossfire two types of skills exist; The first kind, "associated" 380In Deliantra, two types of skills exist; The first kind, "associated"
370skills, are those skills which are associated with a category of 381skills, are those skills which are associated with a category of
371experience. The other kind of skill, "miscellaneous" skills, are not 382experience. The other kind of skill, "miscellaneous" skills, are not
372related to any experience category. 383related to any experience category.
373 384
374The main difference between these two kinds of skills is in the result 385The main difference between these two kinds of skills is in the result
497current readied skill and then executes it in the facing direction of the 508current readied skill and then executes it in the facing direction of the
498player. Similar in action to the invoke command. 509player. Similar in action to the invoke command.
499 510
500=back 511=back
501 512
502Three player commands are related to skills use: B<ready_skill>, 513Three player commands are related to skills use: L<ready_skill>,
503B<use_skill>, and B<skills>. Generally, a player will use a skill by first 514L<use_skill>, and L<skills|command/skills>. Generally, a player will use
504readying the right one, with the ready_skill command and then making a 515a skill by first readying the right one, with the ready_skill command and
505ranged "attack" to activate the skill; using most skills is just like 516then making a ranged "attack" to activate the skill; using most skills is
506firing a wand or a bow. In a few cases however, a skill is be used just 517just like firing a wand or a bow. In a few cases however, a skill is be
507by having it readied. For example, the mountaineer skill allows favorable 518used just by having it readied. For example, the mountaineer skill allows
508movement though hilly terrain while it is readied. 519favorable movement though hilly terrain while it is readied.
509 520
510To change to a new skill, a player can use either the B<use_skill> or 521To change to a new skill, a player can use either the B<use_skill> or
511B<ready_skill> commands, but note that the use of several common items can 522B<ready_skill> commands, but note that the use of several common items can
512automatically change the player's current skill too. Examples of this 523automatically change the player's current skill too. Examples of this
513include readying a bow (which will cause the code to make the player's 524include readying a bow (which will cause the code to make the player's
552 563
553Parts of this document were originally compiled, edited, and written by 564Parts of this document were originally compiled, edited, and written by
554Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information 565Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
555compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. 566compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
556 567
557Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 568Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
558Steenhoven and Marc A. Lehmann. 569Steenhoven and Marc A. Lehmann.
559 570

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