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Comparing deliantra/Deliantra-Client/pod/skill_help.pod (file contents):
Revision 1.6 by root, Mon Aug 14 04:15:04 2006 UTC vs.
Revision 1.23 by root, Wed Nov 21 14:43:40 2012 UTC

1=begin comment
2
3*** The skill descriptions here are mere copies of the
4*** skill messages in the server archetypes.
5*** Update them in arch/ first, then here.
6
7=end
8
9=encoding utf-8
10
1=head1 Skills 11=head1 Skills
2 12
3=head1 Description 13=head1 Description
4 14
5Instead of gaining experience for basically just killing monsters (and 15Instead of gaining experience for basically just killing monsters (and
6disarming traps) you can also gain a variety of experience through the 16disarming traps) you can also gain experience in a variety of other
7use of skills. 17skills, which can either be learned or used through a skill tool or
8 18talisman.
9=head1 Skill Overview
10
11 Skill Experience Associated Stats
12 Stat 1 Stat 2 Stat 3
13 Achemy Mental Int Dex Wis
14 Bargaining NONE n/a n/a n/a
15 Bowyer Mental Int Dex Wis
16 Clawing Physique Str Dex n/a
17 Disarm Traps Agility Dex Int Str
18 Find Traps Mental Int Dex n/a
19 Flame Touch Physique Str Dex Int
20 Hiding Agility Dex Int n/a
21 Inscription Mental Int Dex n/a
22 Jeweler Mental Int Wis Dex
23 Jumping Physique Str Dex n/a
24 Karate Physique Str Dex n/a
25 Literacy Mental Int Wis n/a
26 Lockpicking Agility Dex Int n/a
27 Meditation NONE Int Wis Pow
28 Melee Weapons Physique Str Dex n/a
29 Missile Weapons Physique Str Dex n/a
30 Mountaineer NONE n/a n/a n/a
31 Oratory Personality Cha Int n/a
32 Praying Wisdom Wis Pow n/a
33 Punching Physique Str Dex n/a
34 Sense Curse Wisdom Pow Wis n/a
35 Sense Magic Magic Pow Int n/a
36 Set Traps Mental Int Dex Str
37 Singing Personality Cha Int n/a
38 Smithery Mental Int Str Dex
39 Stealing Agility Dex Int n/a
40 Thaumaturgy Mental Int Wis n/a
41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis
45 19
46=head1 X<skill_description>Skill Descriptions 20=head1 X<skill_description>Skill Descriptions
47 21
48Below is a more detailed description of each skills and how they are used. 22Below is a more detailed description of each skills and how they are used.
49 23
50=head2 alchemy 24=head2 alchemy
51 25
52You can identify potions, containers, and different kinds of ore and 26You can identify potions, containers, and different kinds of ore and
53mineral, mix potions and create other stuff (such as gold, weapons, deadly 27mineral, mix potions and create other stuff (such as gold, weapons, deadly
54monsters killing him/her etc.) from other ingredients using a cauldron 28monsters killing him/her etc.) from other ingredients using a cauldron
55(L<$ARCH/misc/Container/cauldron.base.111.png>). 29L<$ARCH/cauldron.x11>.
56 30
57To identify alchemy stuff you have to stand over it or have it in your inventory and 31To identify alchemy stuff you have to stand over it or have it in your inventory and
58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 32issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
59not get identified if your alchemy level is too low. 33not get identified if your alchemy level is too low.
60 34
61A higher alchemy level will also help you to estimate the value of items better. 35A higher alchemy level will also help you to estimate the value of items better.
62 36
63To create something new, for example some dust or potion, you have to get a B<cauldron>. 37To create something new, for example some dust or potion, you have to get a B<cauldron>.
64You find these in shops, guilds and some appartments. Some alchemy shops also let you use 38You find these in shops, guilds and some appartments. Some alchemy shops also let you use
65their cauldron for a fee. All you need now is to know what items creates which other item. 39their cauldron for a fee. All you need now is to know what items creates which other item.
66You learn the ingredients this by finding receipes. It is B<very important> that you B<identify> 40You learn the ingredients this by finding recipes. It is B<very important> that you B<identify>
67all ingredients for a receipe before using them! 41all ingredients for a recipe before using them!
68 42
69For a start you could try to make B<water of the wise>: 43For a start you could try to make B<water of the wise>:
70Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>. 44Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>.
71If everything worked there should be B<water of the wise> in the cauldron now. 45If everything worked there should be B<water of the wise> in the cauldron now.
72Congratulations, your first alchemy was done! 46Congratulations, your first alchemy was done!
89whether the shopkeeper likes you. Elf shopkeepers will like elf players. 63whether the shopkeeper likes you. Elf shopkeepers will like elf players.
90 64
91=head2 bowyer 65=head2 bowyer
92 66
93You can identify missile weapons and missiles such as arrows, bolts and 67You can identify missile weapons and missiles such as arrows, bolts and
94bows. One can also create special bows and arrows from other ingredients 68bows. One can also create special bows and arrows from other ingredients
95using the bowyer skill like the L<alchemy skill|skill_description/alchemy> 69using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
96skill and a B<workbench> (L<$ARCH/misc/Container/workbench.base.111.png>) 70skill and a B<workbench> L<$ARCH/workbench.x11>
97(you just have to find out a recipe). 71(you just have to find out a recipe).
98 72
99=head2 clawing 73=head2 clawing
100 74
101You can make a "bare-handed attack". Damage is based on the user's 75You can make a "bare-handed attack". Damage is based on the user's
111if you walk in them, or it prevents you from falling into a pit. 85if you walk in them, or it prevents you from falling into a pit.
112 86
113=head2 summoning 87=head2 summoning
114 88
115You can cast spells related to the B<summoning> school of wizardry, which 89You can cast spells related to the B<summoning> school of wizardry, which
116mostly summon monsters, bullet walls and similar things. This skill 90mostly summon monsters, bullet walls and similar things. This skill
117may be acquired either through the use of an appropriate B<talisman> or 91may be acquired either through the use of an appropriate B<talisman> or
118learned via a L<skill scroll>. 92learned via a L<skill scroll>.
119 93
120The most basic spells you might want to get is 'summon pet monster' 94The most basic spells you might want to get is 'summon pet monster'
121and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got 95and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got
122the spells and read their description. 96the spells and read their description.
123 97
124=head2 pyromancy 98=head2 pyromancy
125 99
126You can cast spells related to the B<pyromancy> (fire) school of 100You can cast spells related to the B<pyromancy> (fire) school of
127wizardry. This skill may be acquired either through the use of an 101wizardry. This skill may be acquired either through the use of an
128appropriate B<talisman> or learned via a L<skill scroll>. 102appropriate B<talisman> or learned via a L<skill scroll>.
129 103
130The first spell would be 'burning hands' which casts a cone of fire which 104The first spell would be 'burning hands' which casts a cone of fire which
131burns your enemies. It becomes stronger with your pyromancy level. 105burns your enemies. It becomes stronger with your pyromancy level.
132 106
133=head2 evocation 107=head2 evocation
134 108
135You can cast spells related to the B<evocation> (mostly cold magic) 109You can cast spells related to the B<evocation> (mostly cold magic)
136school of wizardry. This skill may be acquired either through the use of 110school of wizardry. This skill may be acquired either through the use of
137an appropriate B<talisman> or learned via a L<skill scroll>. 111an appropriate B<talisman> or learned via a L<skill scroll>.
138 112
139The spell you should start with is 'icestorm' which casts a cone 113The spell you should start with is 'icestorm' which casts a cone
140of ice which freezes your enemies. It becomes stronger with your evocation level. 114of ice which freezes your enemies. It becomes stronger with your evocation level.
141 115
142=head2 sorcery 116=head2 sorcery
143 117
144You can cast spells related to the B<sorcery> (identify, town portal and 118You can cast spells related to the B<sorcery> (identify, town portal and
145other meta-spells) school of wizardry. This skill may be acquired either 119other meta-spells) school of wizardry. This skill may be acquired either
146through the use of an appropriate B<talisman> or learned via a B<skill 120through the use of an appropriate B<talisman> or learned via a B<skill
147scroll>. 121scroll>.
148 122
149Sorcery has many utility spells, like 'identify', 'town portal' (making portals 123Sorcery has many utility spells, like 'identify', 'town portal' (making portals
150between two points in the world) and also attack spells like 'spark shower' 124between two points in the world) and also attack spells like 'spark shower'
165you become visible. 139you become visible.
166 140
167=head2 jeweler 141=head2 jeweler
168 142
169You can identify amulets, rings and talismans. One can also improve magic 143You can identify amulets, rings and talismans. One can also improve magic
170rings or enchant non-magic rings to give them stat bonuses using the alchemy 144rings or enchant non-magic rings to give them stat bonuses, this works
171skill and a B<jeweler's workbench>. 145similar to the L<alchemy skill|skill_description/alchemy>, only that
146you need to put the ingredients in a B<jeweler's workbench>.
147
148For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
172 149
173=head2 jumping 150=head2 jumping
174 151
175You can "skip" over one, two or three spaces in the selected 152You can "skip" over one, two or three spaces in the selected
176direction. Distance depends on weight carried, L<strength|stat_Str> and 153direction. Distance depends on weight carried, L<strength|stat_Str> and
177L<dexterity|stat_Dex> of the user. This skill may also be used as an 154L<dexterity|stat_Dex> of the user. This skill may also be used as an
178attack. 155attack.
179 156
180=head2 karate 157=head2 karate
181 158
184levels) most deadly of the hand-to-hand attacks available. 161levels) most deadly of the hand-to-hand attacks available.
185 162
186=head2 climbing 163=head2 climbing
187 164
188Having this skill allows you to move faster through hilly areas than players 165Having this skill allows you to move faster through hilly areas than players
189without this skill. 166without this skill. B<Note:> You can't gain experience in this skill. Having
167this skill is enough to move faster.
190 168
191=head2 literacy 169=head2 literacy
192 170
193You can identify books and scrolls that you hold. Since scrolls are 171With this skill you can identify books and scrolls in your inventory,
194currently always identified, this is not the greatest of skills. 172giving you more experience that you can invest into identifying higher
173level books and scrolls.
174
175Literacy is also required to read books and scrolls, and to learn new
176spells and skills from books and scrolls.
195 177
196=head2 lockpicking 178=head2 lockpicking
197 179
198You may "pick locks" (open doors). You need to have readied some 180You may "pick locks" (open doors). You need to have readied some
199B<lockpicks> to use this skill. 181B<lockpicks> to use this skill.
200 182
201=head2 meditation 183=head2 meditation
202 184
203Player can regain mana/hp at an accelerated rate. Player must first strip 185Player can regain mana/hp at an accelerated rate by C<use_skill
204off encumbering armour however. This skill is only available to the "monk" 186meditation>. Player must first strip off encumbering armour however. This
205character class. 187skill is only available to the "monk" character class.
206 188
207=head2 one handed weapons 189=head2 one handed weapons
208 190
209You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, 191You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>,
210B<mace>, etc). Wield and ready the weapon by applying it and use the fire and 192B<mace>, etc). Wield and ready the weapon by applying it and use the fire and
211direction keys. 193direction keys.
212 194
213=head2 two handed weapons 195=head2 two handed weapons
214 196
215You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc). 197You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc).
216Wield and ready the weapon by applying it and use the fire and direction keys. 198Wield and ready the weapon by applying it and use the fire and direction keys.
217 199
218=head2 missile weapons 200=head2 missile weapons
219 201
220The user is capabale of making attacks with ranged weapons (eg bow, crossbow). 202The user is capable of making attacks with ranged weapons (eg bow, crossbow).
221Fire arrows by applying a bow and using teh fire and direction keys. To fire 203Fire arrows by applying a bow and using the fire and direction keys. To fire
222specific arrows to kill a monster that is weak against a certain arrow, mark 204specific arrows to kill a monster that is weak against a certain arrow, mark
223this arrow and fire. 205this arrow and fire.
224 206
225=head2 mountaineer 207=head2 mountaineer
226 208
227While the skill is readied, the possessor will move faster through "hilly" 209While the skill is readied, the possessor will move faster through "hilly"
228terrain (hills, mountains, etc.) 210terrain (hills, mountains, etc.)
229 211
230=head2 oratory 212=head2 oratory
231 213
232You may "recruit" followers. Recruitees must be of lower level, and 214You may "recruit" followers targeting them with your B<oratory>
233unaggressive to start. Use of this skill may anger the audience. Also, 215skill. Recruitees must be unaggressive to start (a good way to pacify
234"special" monsters are immune to recruitment. Success depends on user's 216monsters is the L<singing skill|skill_description/singing>). Use of
235L<charisma|stat_Cha> and level. 217this skill may anger the audience. Also, some monsters are immune to
218recruitment. Success depends on user's level and her L<charisma|stat_Cha>
219vs. the recruitee's L<intelligence|stat_Int> and level.
220
221Kill experience from your followers goes directly to your oratory skill.
222
223Cleaning women and unagggressive low-level monsters (such as the dogs in
224the wizards house in scorn) are good initial targets for this skill.
236 225
237=head2 praying 226=head2 praying
238 227
239You are allowed to cast "cleric" spells. In addition, this skill may be 228The praying skill allows you to cast "cleric" spells. In addition, this
240used to accelerate the accumulation of grace. This skill may be either 229skill may be used to accelerate the accumulation of grace points by
241learned (e.g. using a L<skill scroll>) or acquired 230praying. This skill may be either learned (e.g. using a L<skill scroll>)
242through the use of a B<holy symbol>. 231or acquired through the use of a B<holy symbol>.
232
233Since praying can keep your character busy for a while, it is best to
234C<ready_skill praying>, and then keep firing into any direction. That way,
235you can instantly stop praying when something unexpected shows up.
236
237One of the best praying spells to start with is the 'holy word' spell and
238later, if you find it, the 'banishment' spell, which is much stronger.
239
240One of the best spells to start with is the 'holy word' spell and later,
241if you find it, the 'banishment' spell, which is much stronger.
243 242
244=head2 punching 243=head2 punching
245 244
246You can make a "bare-handed attack". Damage is based on the user's 245You can make a "bare-handed attack". Damage is based on the user's
247L<strength|stat_Str> and level. This is the most feeble of the 246L<strength|stat_Str> and level. This is the most feeble of the
252You can search (more effectively) for traps. This is not a "passive" 251You can search (more effectively) for traps. This is not a "passive"
253skill, it must be applied in order to gain the advantage in discovering 252skill, it must be applied in order to gain the advantage in discovering
254traps, or actively used when in vicinity of a trap. To use it, fire into 253traps, or actively used when in vicinity of a trap. To use it, fire into
255any direction. 254any direction.
256 255
257=head2 disarm 256=head2 disarm traps
258 257
259You can disarm previously discovered traps (for example, with the B<find traps> skill). 258You can disarm previously discovered traps (for example, with the B<find
259traps> skill).
260
261=head2 mining
262
263You know how to use a pickaxe to extract minerals from veins. You can also use
264spells of the mining spell school. For instance the I<detect mineral> spell.
260 265
261=head2 sense curse 266=head2 sense curse
262 267
263You can detect whether items that you hold are B<cursed> by firing in any 268You can detect whether items in your inventory or on the floor are
264direction while this skill is readied. 269B<cursed> by using this skill.
265 270
266=head2 sense magic 271=head2 sense magic
267 272
268You can detect whether items that you hold are B<magic> by firing in any 273You can detect whether items in your inventory or on the floor are
269direction while this skill is readied. 274B<magic> by using this skill.
270 275
271=head2 singing 276=head2 singing
272 277
273You may pacify hostile monsters with this skill. Certain kinds of 278You may pacify hostile monsters with this area attack skill (it is
274monsters are immune. Success depends on user level and L<charisma|stat_Cha>. 279directionless and affects the area around you - the higher the skill,
280the larger the area). Certain kinds of monsters are immune. Success
281depends on user's level and her L<charisma|stat_Cha> vs. the monster's
282L<intelligence|stat_Int> and level.
283
284Singing is a good companion skill for the L<oratory
285skill|skill_description/oratory>: first you pacify creates using singing,
286then you can orate them, convincing them if your cause. It is a useful
287skill when monsters are overwhelming you, too.
275 288
276=head2 smithery 289=head2 smithery
277 290
278You can identify arms and armour that you hold, and, with the help of a 291You can identify arms and armour that you hold, and, with the help of a
279B<forge>, can even create weapons using the alchemy skill. 292B<forge>, can even create weapons using this skill.
280 293
281=head2 stealing 294=head2 stealing
282 295
283You can take items from the inventory of NPCs, monsters and maybe other 296You can take items from the inventory of NPCs, monsters and maybe other
284players. 297players.
285 298
286=head2 thaumathurgy 299=head2 thaumaturgy
287 300
288You can identify rods, wands and horns that you are holding, and, with 301You can identify rods, wands and horns that you are holding, and, with
289the help of a B<thaumaturgists workbench> and the alchemy skill, create 302the help of a B<thaumaturgists workbench> and the alchemy skill, create
290those things. 303those things.
291 304
292=head2 throwing 305=head2 throwing
293 306
294You can throw items at monsters. To do this, fire at a monster with this skill 307You can throw items at monsters. To do this, fire at a monster with this skill
295readied. You can chose what to throw by marking an item, if you do not chose an 308readied. You can chose what to throw by marking an item.
296item, an item from your inventory is randomly picked and thrown unless the item
297is locked.
298
299ERROR: Randomly?
300 309
301=head2 use magic item 310=head2 use magic item
302 311
303You can use magic items like rods/wands/horns. The level of experience 312You can use magic items like rods/wands/horns. The level of experience
304influences how powerful the spells are you can evoke from the 313influences how powerful the spells are you can evoke from the
305rod/wand/horn. 314rod/wand/horn.
306 315
307=head2 woodsman 316=head2 woodsman
308 317
309While the skill is readied, the possessor will move faster through 318While the skill is readied, the possessor will move faster through
310"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) 319"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.).
320
321Woodsmen can also craft various items useful to their skill.
311 322
312=head2 inscription 323=head2 inscription
313 324
314You can inscribe scrolls with a text. This is useful to create messages, 325You can inscribe empty scrolls and books with a text. This is useful to
315especially via the Imperial Post Office (IPO). 326create messages, especially via the Imperial Post Office (IPO).
316 327
317You can also rewrite spell scrolls with a previously known spell. You 328You can also write spell scrolls with a spell known to you. You need
318need L<mana|stat_mana>, time and an old scroll. Backfire effects are 329L<mana|stat_mana>, time and an old scroll for that. Backfire effects are
319possible. Only available as a 'writing pen'. 330possible. Only available as a 'writing pen'.
320 331
321How to rewrite a mail scroll/books etc.: 332How to write into a mail scroll/books etc.:
322 333
323 mark <name of scroll> # or use the menu 334 mark <name of scroll> # or use the menu
324 use_skill inscription <your message goes here> 335 use_skill inscription <your message goes here>
325 336
326How to rewrite a spell scroll: 337How to rewrite a spell scroll:
327 338
328 mark <name of scroll> # or use the menu 339 mark <name of scroll> # or use the menu
329 cast <spell> # prepare the spell you want to write 340 cast <spell> # prepare the spell you want to write
330 use_skill inscription # write the spell on the scroll 341 use_skill inscription # write the spell on the scroll
331 342
332The scroll on which you want to write has to be much lower than your inscription
333level, otherwise you may accidentally read the scroll and cast the spell inside it.
334If you succeed, the scroll will be a scroll of the spell you chose and your level of 343If you succeed, the scroll will be a scroll of the spell you chose and
335inscription as its level. Hence, you don't need to be that level in the spell skill 344your level of inscription as its level. Hence, you don't need to be that
336to write higher level spellscrolls. 345level in the spell skill to write higher level spellscrolls.
337 346
338Caution: Magic spell writing can be risky to one's health. There can be 347Caution: Magic spell writing can be risky to one's health. There can be
339some negative effects if one fails to write a spell scroll. The most 348some negative effects if one fails to write a spell scroll. The most
340benign is that one becomes confused for a short time. Other effects are 349benign is that one becomes confused for a short time. Other effects are
341more severe and can even be dangerous. 350more severe and can even be dangerous.
358skill. Attacking is done by running into the opponent. This is a unique skill 367skill. Attacking is done by running into the opponent. This is a unique skill
359that can only be used by acidborns. 368that can only be used by acidborns.
360 369
361=head2 poison nail 370=head2 poison nail
362 371
363TODO: Add goblins and think about the name goblin.
364
365You can do a "bare-handed attack" and inject poison into the opponent with 372You can do a "bare-handed attack" and inject poison into the opponent with
366this skill readied. Attacking is done by running into the opponent. This is a 373this skill readied. Attacking is done by running into the opponent. This is a
367unique skill that can only be used by goblins. 374unique skill that can only be used by goblins.
368 375
369=head1 About experience and skills 376=head1 About experience and skills
370 377
371=head2 Associated and miscellaneous skills 378=head2 Associated and miscellaneous skills
372 379
373In Crossfire two types of skills exist; The first kind, "associated" 380In Deliantra, two types of skills exist; The first kind, "associated"
374skills, are those skills which are associated with a category of 381skills, are those skills which are associated with a category of
375experience. The other kind of skill, "miscellaneous" skills, are not 382experience. The other kind of skill, "miscellaneous" skills, are not
376related to any experience category. 383related to any experience category.
377 384
378The main difference between these two kinds of skills is in the result 385The main difference between these two kinds of skills is in the result
556 563
557Parts of this document were originally compiled, edited, and written by 564Parts of this document were originally compiled, edited, and written by
558Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information 565Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
559compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. 566compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
560 567
561Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 568Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
562Steenhoven and Marc A. Lehmann. 569Steenhoven and Marc A. Lehmann.
563 570

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