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Revision 1.9 by root, Fri Aug 18 01:01:01 2006 UTC vs.
Revision 1.23 by root, Wed Nov 21 14:43:40 2012 UTC

1=begin comment
2
3*** The skill descriptions here are mere copies of the
4*** skill messages in the server archetypes.
5*** Update them in arch/ first, then here.
6
7=end
8
9=encoding utf-8
10
1=head1 Skills 11=head1 Skills
2 12
3=head1 Description 13=head1 Description
4 14
5Instead of gaining experience for basically just killing monsters (and 15Instead of gaining experience for basically just killing monsters (and
6disarming traps) you can also gain a variety of experience through the 16disarming traps) you can also gain experience in a variety of other
7use of skills. 17skills, which can either be learned or used through a skill tool or
8 18talisman.
9=head1 Skill Overview
10
11 Skill Experience Associated Stats
12 Stat 1 Stat 2 Stat 3
13 Achemy Mental Int Dex Wis
14 Bargaining NONE n/a n/a n/a
15 Bowyer Mental Int Dex Wis
16 Clawing Physique Str Dex n/a
17 Disarm Traps Agility Dex Int Str
18 Find Traps Mental Int Dex n/a
19 Flame Touch Physique Str Dex Int
20 Hiding Agility Dex Int n/a
21 Inscription Mental Int Dex n/a
22 Jeweler Mental Int Wis Dex
23 Jumping Physique Str Dex n/a
24 Karate Physique Str Dex n/a
25 Literacy Mental Int Wis n/a
26 Lockpicking Agility Dex Int n/a
27 Meditation NONE Int Wis Pow
28 Melee Weapons Physique Str Dex n/a
29 Missile Weapons Physique Str Dex n/a
30 Mountaineer NONE n/a n/a n/a
31 Oratory Personality Cha Int n/a
32 Praying Wisdom Wis Pow n/a
33 Punching Physique Str Dex n/a
34 Sense Curse Wisdom Pow Wis n/a
35 Sense Magic Magic Pow Int n/a
36 Set Traps Mental Int Dex Str
37 Singing Personality Cha Int n/a
38 Smithery Mental Int Str Dex
39 Stealing Agility Dex Int n/a
40 Thaumaturgy Mental Int Wis n/a
41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis
45 19
46=head1 X<skill_description>Skill Descriptions 20=head1 X<skill_description>Skill Descriptions
47 21
48Below is a more detailed description of each skills and how they are used. 22Below is a more detailed description of each skills and how they are used.
49 23
50=head2 alchemy 24=head2 alchemy
51 25
52You can identify potions, containers, and different kinds of ore and 26You can identify potions, containers, and different kinds of ore and
53mineral, mix potions and create other stuff (such as gold, weapons, deadly 27mineral, mix potions and create other stuff (such as gold, weapons, deadly
54monsters killing him/her etc.) from other ingredients using a cauldron 28monsters killing him/her etc.) from other ingredients using a cauldron
55L<$ARCH/misc/Container/cauldron.base.111.png>. 29L<$ARCH/cauldron.x11>.
56 30
57To identify alchemy stuff you have to stand over it or have it in your inventory and 31To identify alchemy stuff you have to stand over it or have it in your inventory and
58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 32issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
59not get identified if your alchemy level is too low. 33not get identified if your alchemy level is too low.
60 34
89whether the shopkeeper likes you. Elf shopkeepers will like elf players. 63whether the shopkeeper likes you. Elf shopkeepers will like elf players.
90 64
91=head2 bowyer 65=head2 bowyer
92 66
93You can identify missile weapons and missiles such as arrows, bolts and 67You can identify missile weapons and missiles such as arrows, bolts and
94bows. One can also create special bows and arrows from other ingredients 68bows. One can also create special bows and arrows from other ingredients
95using the bowyer skill like the L<alchemy skill|skill_description/alchemy> 69using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
96skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png> 70skill and a B<workbench> L<$ARCH/workbench.x11>
97(you just have to find out a recipe). 71(you just have to find out a recipe).
98 72
99=head2 clawing 73=head2 clawing
100 74
101You can make a "bare-handed attack". Damage is based on the user's 75You can make a "bare-handed attack". Damage is based on the user's
111if you walk in them, or it prevents you from falling into a pit. 85if you walk in them, or it prevents you from falling into a pit.
112 86
113=head2 summoning 87=head2 summoning
114 88
115You can cast spells related to the B<summoning> school of wizardry, which 89You can cast spells related to the B<summoning> school of wizardry, which
116mostly summon monsters, bullet walls and similar things. This skill 90mostly summon monsters, bullet walls and similar things. This skill
117may be acquired either through the use of an appropriate B<talisman> or 91may be acquired either through the use of an appropriate B<talisman> or
118learned via a L<skill scroll>. 92learned via a L<skill scroll>.
119 93
120The most basic spells you might want to get is 'summon pet monster' 94The most basic spells you might want to get is 'summon pet monster'
121and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got 95and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got
122the spells and read their description. 96the spells and read their description.
123 97
124=head2 pyromancy 98=head2 pyromancy
125 99
126You can cast spells related to the B<pyromancy> (fire) school of 100You can cast spells related to the B<pyromancy> (fire) school of
127wizardry. This skill may be acquired either through the use of an 101wizardry. This skill may be acquired either through the use of an
128appropriate B<talisman> or learned via a L<skill scroll>. 102appropriate B<talisman> or learned via a L<skill scroll>.
129 103
130The first spell would be 'burning hands' which casts a cone of fire which 104The first spell would be 'burning hands' which casts a cone of fire which
131burns your enemies. It becomes stronger with your pyromancy level. 105burns your enemies. It becomes stronger with your pyromancy level.
132 106
133=head2 evocation 107=head2 evocation
134 108
135You can cast spells related to the B<evocation> (mostly cold magic) 109You can cast spells related to the B<evocation> (mostly cold magic)
136school of wizardry. This skill may be acquired either through the use of 110school of wizardry. This skill may be acquired either through the use of
137an appropriate B<talisman> or learned via a L<skill scroll>. 111an appropriate B<talisman> or learned via a L<skill scroll>.
138 112
139The spell you should start with is 'icestorm' which casts a cone 113The spell you should start with is 'icestorm' which casts a cone
140of ice which freezes your enemies. It becomes stronger with your evocation level. 114of ice which freezes your enemies. It becomes stronger with your evocation level.
141 115
142=head2 sorcery 116=head2 sorcery
143 117
144You can cast spells related to the B<sorcery> (identify, town portal and 118You can cast spells related to the B<sorcery> (identify, town portal and
145other meta-spells) school of wizardry. This skill may be acquired either 119other meta-spells) school of wizardry. This skill may be acquired either
146through the use of an appropriate B<talisman> or learned via a B<skill 120through the use of an appropriate B<talisman> or learned via a B<skill
147scroll>. 121scroll>.
148 122
149Sorcery has many utility spells, like 'identify', 'town portal' (making portals 123Sorcery has many utility spells, like 'identify', 'town portal' (making portals
150between two points in the world) and also attack spells like 'spark shower' 124between two points in the world) and also attack spells like 'spark shower'
169You can identify amulets, rings and talismans. One can also improve magic 143You can identify amulets, rings and talismans. One can also improve magic
170rings or enchant non-magic rings to give them stat bonuses, this works 144rings or enchant non-magic rings to give them stat bonuses, this works
171similar to the L<alchemy skill|skill_description/alchemy>, only that 145similar to the L<alchemy skill|skill_description/alchemy>, only that
172you need to put the ingredients in a B<jeweler's workbench>. 146you need to put the ingredients in a B<jeweler's workbench>.
173 147
148For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
149
174=head2 jumping 150=head2 jumping
175 151
176You can "skip" over one, two or three spaces in the selected 152You can "skip" over one, two or three spaces in the selected
177direction. Distance depends on weight carried, L<strength|stat_Str> and 153direction. Distance depends on weight carried, L<strength|stat_Str> and
178L<dexterity|stat_Dex> of the user. This skill may also be used as an 154L<dexterity|stat_Dex> of the user. This skill may also be used as an
179attack. 155attack.
180 156
181=head2 karate 157=head2 karate
182 158
190without this skill. B<Note:> You can't gain experience in this skill. Having 166without this skill. B<Note:> You can't gain experience in this skill. Having
191this skill is enough to move faster. 167this skill is enough to move faster.
192 168
193=head2 literacy 169=head2 literacy
194 170
195You can identify books and scrolls that you hold. Since scrolls are 171With this skill you can identify books and scrolls in your inventory,
196currently always identified, this is not the greatest of skills. 172giving you more experience that you can invest into identifying higher
173level books and scrolls.
174
175Literacy is also required to read books and scrolls, and to learn new
176spells and skills from books and scrolls.
197 177
198=head2 lockpicking 178=head2 lockpicking
199 179
200You may "pick locks" (open doors). You need to have readied some 180You may "pick locks" (open doors). You need to have readied some
201B<lockpicks> to use this skill. 181B<lockpicks> to use this skill.
202 182
203=head2 meditation 183=head2 meditation
204 184
205Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, 185Player can regain mana/hp at an accelerated rate by C<use_skill
206the L<praying skill|skill_description/praying>. Player must first strip 186meditation>. Player must first strip off encumbering armour however. This
207off encumbering armour however. This skill is only available to the "monk" 187skill is only available to the "monk" character class.
208character class.
209 188
210=head2 one handed weapons 189=head2 one handed weapons
211 190
212You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, 191You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>,
213B<mace>, etc). Wield and ready the weapon by applying it and use the fire and 192B<mace>, etc). Wield and ready the weapon by applying it and use the fire and
214direction keys. 193direction keys.
215 194
216=head2 two handed weapons 195=head2 two handed weapons
217 196
218You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc). 197You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc).
219Wield and ready the weapon by applying it and use the fire and direction keys. 198Wield and ready the weapon by applying it and use the fire and direction keys.
220 199
221=head2 missile weapons 200=head2 missile weapons
222 201
223The user is capabale of making attacks with ranged weapons (eg bow, crossbow). 202The user is capable of making attacks with ranged weapons (eg bow, crossbow).
224Fire arrows by applying a bow and using the fire and direction keys. To fire 203Fire arrows by applying a bow and using the fire and direction keys. To fire
225specific arrows to kill a monster that is weak against a certain arrow, mark 204specific arrows to kill a monster that is weak against a certain arrow, mark
226this arrow and fire. 205this arrow and fire.
227 206
228=head2 mountaineer 207=head2 mountaineer
230While the skill is readied, the possessor will move faster through "hilly" 209While the skill is readied, the possessor will move faster through "hilly"
231terrain (hills, mountains, etc.) 210terrain (hills, mountains, etc.)
232 211
233=head2 oratory 212=head2 oratory
234 213
235You may "recruit" followers. Recruitees must be of lower level, and 214You may "recruit" followers targeting them with your B<oratory>
236unaggressive to start. Use of this skill may anger the audience. Also, 215skill. Recruitees must be unaggressive to start (a good way to pacify
237"special" monsters are immune to recruitment. Success depends on user's 216monsters is the L<singing skill|skill_description/singing>). Use of
238L<charisma|stat_Cha> and level. 217this skill may anger the audience. Also, some monsters are immune to
218recruitment. Success depends on user's level and her L<charisma|stat_Cha>
219vs. the recruitee's L<intelligence|stat_Int> and level.
220
221Kill experience from your followers goes directly to your oratory skill.
222
223Cleaning women and unagggressive low-level monsters (such as the dogs in
224the wizards house in scorn) are good initial targets for this skill.
239 225
240=head2 praying 226=head2 praying
241 227
242You are allowed to cast "cleric" spells. In addition, this skill may be 228The praying skill allows you to cast "cleric" spells. In addition, this
243used to accelerate the accumulation of grace by C<use_skill praying>. 229skill may be used to accelerate the accumulation of grace points by
244This skill may be either learned (e.g. using a L<skill scroll>) or 230praying. This skill may be either learned (e.g. using a L<skill scroll>)
245acquired through the use of a B<holy symbol>. 231or acquired through the use of a B<holy symbol>.
246 232
233Since praying can keep your character busy for a while, it is best to
234C<ready_skill praying>, and then keep firing into any direction. That way,
235you can instantly stop praying when something unexpected shows up.
236
237One of the best praying spells to start with is the 'holy word' spell and
238later, if you find it, the 'banishment' spell, which is much stronger.
239
247One of the best spells to start is the 'holy word' spell and later, 240One of the best spells to start with is the 'holy word' spell and later,
248if you find it, the 'banishment' spell, which is much stronger. 241if you find it, the 'banishment' spell, which is much stronger.
249 242
250=head2 punching 243=head2 punching
251 244
252You can make a "bare-handed attack". Damage is based on the user's 245You can make a "bare-handed attack". Damage is based on the user's
260traps, or actively used when in vicinity of a trap. To use it, fire into 253traps, or actively used when in vicinity of a trap. To use it, fire into
261any direction. 254any direction.
262 255
263=head2 disarm traps 256=head2 disarm traps
264 257
265You can disarm previously discovered traps (for example, with the B<find traps> skill). 258You can disarm previously discovered traps (for example, with the B<find
259traps> skill).
260
261=head2 mining
262
263You know how to use a pickaxe to extract minerals from veins. You can also use
264spells of the mining spell school. For instance the I<detect mineral> spell.
266 265
267=head2 sense curse 266=head2 sense curse
268 267
269You can detect whether items that you hold are B<cursed> by firing in any 268You can detect whether items in your inventory or on the floor are
270direction while this skill is readied. 269B<cursed> by using this skill.
271 270
272=head2 sense magic 271=head2 sense magic
273 272
274You can detect whether items that you hold are B<magic> by firing in any 273You can detect whether items in your inventory or on the floor are
275direction while this skill is readied. 274B<magic> by using this skill.
276 275
277=head2 singing 276=head2 singing
278 277
279You may pacify hostile monsters with this skill. Certain kinds of 278You may pacify hostile monsters with this area attack skill (it is
280monsters are immune. Success depends on user level and L<charisma|stat_Cha>. 279directionless and affects the area around you - the higher the skill,
280the larger the area). Certain kinds of monsters are immune. Success
281depends on user's level and her L<charisma|stat_Cha> vs. the monster's
282L<intelligence|stat_Int> and level.
283
284Singing is a good companion skill for the L<oratory
285skill|skill_description/oratory>: first you pacify creates using singing,
286then you can orate them, convincing them if your cause. It is a useful
287skill when monsters are overwhelming you, too.
281 288
282=head2 smithery 289=head2 smithery
283 290
284You can identify arms and armour that you hold, and, with the help of a 291You can identify arms and armour that you hold, and, with the help of a
285B<forge>, can even create weapons using the alchemy skill. 292B<forge>, can even create weapons using this skill.
286 293
287=head2 stealing 294=head2 stealing
288 295
289You can take items from the inventory of NPCs, monsters and maybe other 296You can take items from the inventory of NPCs, monsters and maybe other
290players. 297players.
296those things. 303those things.
297 304
298=head2 throwing 305=head2 throwing
299 306
300You can throw items at monsters. To do this, fire at a monster with this skill 307You can throw items at monsters. To do this, fire at a monster with this skill
301readied. You can chose what to throw by marking an item, if you do not chose an 308readied. You can chose what to throw by marking an item.
302item, an item from your inventory is randomly picked and thrown unless the item
303is locked.
304
305ERROR: Randomly?
306 309
307=head2 use magic item 310=head2 use magic item
308 311
309You can use magic items like rods/wands/horns. The level of experience 312You can use magic items like rods/wands/horns. The level of experience
310influences how powerful the spells are you can evoke from the 313influences how powerful the spells are you can evoke from the
311rod/wand/horn. 314rod/wand/horn.
312 315
313=head2 woodsman 316=head2 woodsman
314 317
315While the skill is readied, the possessor will move faster through 318While the skill is readied, the possessor will move faster through
316"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) 319"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.).
320
321Woodsmen can also craft various items useful to their skill.
317 322
318=head2 inscription 323=head2 inscription
319 324
320You can inscribe scrolls with a text. This is useful to create messages, 325You can inscribe empty scrolls and books with a text. This is useful to
321especially via the Imperial Post Office (IPO). 326create messages, especially via the Imperial Post Office (IPO).
322 327
323You can also rewrite spell scrolls with a previously known spell. You 328You can also write spell scrolls with a spell known to you. You need
324need L<mana|stat_mana>, time and an old scroll. Backfire effects are 329L<mana|stat_mana>, time and an old scroll for that. Backfire effects are
325possible. Only available as a 'writing pen'. 330possible. Only available as a 'writing pen'.
326 331
327How to rewrite a mail scroll/books etc.: 332How to write into a mail scroll/books etc.:
328 333
329 mark <name of scroll> # or use the menu 334 mark <name of scroll> # or use the menu
330 use_skill inscription <your message goes here> 335 use_skill inscription <your message goes here>
331 336
332How to rewrite a spell scroll: 337How to rewrite a spell scroll:
333 338
334 mark <name of scroll> # or use the menu 339 mark <name of scroll> # or use the menu
335 cast <spell> # prepare the spell you want to write 340 cast <spell> # prepare the spell you want to write
336 use_skill inscription # write the spell on the scroll 341 use_skill inscription # write the spell on the scroll
337 342
338The scroll on which you want to write has to be much lower than your inscription
339level, otherwise you may accidentally read the scroll and cast the spell inside it.
340If you succeed, the scroll will be a scroll of the spell you chose and your level of 343If you succeed, the scroll will be a scroll of the spell you chose and
341inscription as its level. Hence, you don't need to be that level in the spell skill 344your level of inscription as its level. Hence, you don't need to be that
342to write higher level spellscrolls. 345level in the spell skill to write higher level spellscrolls.
343 346
344Caution: Magic spell writing can be risky to one's health. There can be 347Caution: Magic spell writing can be risky to one's health. There can be
345some negative effects if one fails to write a spell scroll. The most 348some negative effects if one fails to write a spell scroll. The most
346benign is that one becomes confused for a short time. Other effects are 349benign is that one becomes confused for a short time. Other effects are
347more severe and can even be dangerous. 350more severe and can even be dangerous.
364skill. Attacking is done by running into the opponent. This is a unique skill 367skill. Attacking is done by running into the opponent. This is a unique skill
365that can only be used by acidborns. 368that can only be used by acidborns.
366 369
367=head2 poison nail 370=head2 poison nail
368 371
369TODO: Add goblins and think about the name goblin.
370
371You can do a "bare-handed attack" and inject poison into the opponent with 372You can do a "bare-handed attack" and inject poison into the opponent with
372this skill readied. Attacking is done by running into the opponent. This is a 373this skill readied. Attacking is done by running into the opponent. This is a
373unique skill that can only be used by goblins. 374unique skill that can only be used by goblins.
374 375
375=head1 About experience and skills 376=head1 About experience and skills
376 377
377=head2 Associated and miscellaneous skills 378=head2 Associated and miscellaneous skills
378 379
379In Crossfire two types of skills exist; The first kind, "associated" 380In Deliantra, two types of skills exist; The first kind, "associated"
380skills, are those skills which are associated with a category of 381skills, are those skills which are associated with a category of
381experience. The other kind of skill, "miscellaneous" skills, are not 382experience. The other kind of skill, "miscellaneous" skills, are not
382related to any experience category. 383related to any experience category.
383 384
384The main difference between these two kinds of skills is in the result 385The main difference between these two kinds of skills is in the result
562 563
563Parts of this document were originally compiled, edited, and written by 564Parts of this document were originally compiled, edited, and written by
564Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information 565Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
565compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. 566compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
566 567
567Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 568Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
568Steenhoven and Marc A. Lehmann. 569Steenhoven and Marc A. Lehmann.
569 570

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