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Comparing deliantra/Deliantra-Client/pod/skill_help.pod (file contents):
Revision 1.3 by elmex, Sun Aug 13 19:27:54 2006 UTC vs.
Revision 1.5 by root, Mon Aug 14 01:54:09 2006 UTC

47 47
48Below is a more detailed description of each skills and how they are used. 48Below is a more detailed description of each skills and how they are used.
49 49
50=head2 alchemy 50=head2 alchemy
51 51
52You can identify potions, containers, and different kinds of ore and mineral, 52You can identify potions, containers, and different kinds of ore and
53mix potions and create other stuff (such as gold, weapons, deadly monsters 53mineral, mix potions and create other stuff (such as gold, weapons, deadly
54killing him/her etc.) from other ingredients using a cauldron. 54monsters killing him/her etc.) from other ingredients using a cauldron
55(L<$ARCH/misc/Container/cauldron.base.111.png>).
55 56
56To identify alchemy stuff you have to stand over it or have it in your inventory and 57To identify alchemy stuff you have to stand over it or have it in your inventory and
57issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
58not get identified if your alchemy level is too low. 59not get identified if your alchemy level is too low.
59 60
89 90
90=head2 bowyer 91=head2 bowyer
91 92
92You can identify missile weapons and missiles such as arrows, bolts and bows. 93You can identify missile weapons and missiles such as arrows, bolts and bows.
93One can also create special bows and arrows from other ingredients using the 94One can also create special bows and arrows from other ingredients using the
94bowyer skill like the L<skill_help/*/alchemy> skill and a B<workbench> 95bowyer skill like the L<alchemy skill|skill_description/alchemy> skill and a B<workbench>
95(you just have to find out a receip) 96(you just have to find out a receip)
96 97
97=head2 clawing 98=head2 clawing
98 99
99You can make a "bare-handed attack". Damage is based on the user's B<Str> 100You can make a "bare-handed attack". Damage is based on the user's B<Str>
111=head2 summoning 112=head2 summoning
112 113
113You can cast spells related to the B<summoning> school of wizardry, which 114You can cast spells related to the B<summoning> school of wizardry, which
114mostly summon monsters, bullet walls and similar things. This skill 115mostly summon monsters, bullet walls and similar things. This skill
115may be acquired either through the use of an appropriate B<talisman> or 116may be acquired either through the use of an appropriate B<talisman> or
116learned via a B<skill scroll>. 117learned via a L<skill scroll>.
117 118
118The most basic spells you might want to get is 'summon pet monster' 119The most basic spells you might want to get is 'summon pet monster'
119and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got 120and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got
120the spells and read their description. 121the spells and read their description.
121 122
122=head2 pyromancy 123=head2 pyromancy
123 124
124You can cast spells related to the B<pyromancy> (fire) school of 125You can cast spells related to the B<pyromancy> (fire) school of
125wizardry. This skill may be acquired either through the use of an 126wizardry. This skill may be acquired either through the use of an
126appropriate B<talisman> or learned via a B<skill scroll>. 127appropriate B<talisman> or learned via a L<skill scroll>.
127 128
128The first spell would be 'burning hands' which casts a cone 129The first spell would be 'burning hands' which casts a cone of fire which
129of fire which burns your enemies. It becomes stronger with your pyromancy level. 130burns your enemies. It becomes stronger with your pyromancy level.
130 131
131=head2 evocation 132=head2 evocation
132 133
133You can cast spells related to the B<evocation> (mostly cold magic) 134You can cast spells related to the B<evocation> (mostly cold magic)
134school of wizardry. This skill may be acquired either through the use of 135school of wizardry. This skill may be acquired either through the use of
135an appropriate B<talisman> or learned via a B<skill scroll>. 136an appropriate B<talisman> or learned via a L<skill scroll>.
136 137
137The spell you should start with is 'icestorm' which casts a cone 138The spell you should start with is 'icestorm' which casts a cone
138of ice which freezes your enemies. It becomes stronger with your evocation level. 139of ice which freezes your enemies. It becomes stronger with your evocation level.
139 140
140=head2 sorcery 141=head2 sorcery
142You can cast spells related to the B<sorcery> (identify, town portal and 143You can cast spells related to the B<sorcery> (identify, town portal and
143other meta-spells) school of wizardry. This skill may be acquired either 144other meta-spells) school of wizardry. This skill may be acquired either
144through the use of an appropriate B<talisman> or learned via a B<skill 145through the use of an appropriate B<talisman> or learned via a B<skill
145scroll>. 146scroll>.
146 147
148Sorcery has many utility spells, like 'identify', 'town portal' (making portals
149between two points in the world) and also attack spells like 'spark shower'
150and 'steambolt'.
151
147=head2 flame touch 152=head2 flame touch
148 153
149You can make a "bare-handed attack". Damage is based on the user's 154You can make a "bare-handed attack". Damage is based on the user's
150B<Str> and level. This is the default hand-to-hand fighting skill for the 155B<Str> and level. This is the default hand-to-hand fighting skill for the
151fireborn character class. 156fireborn character class.
152 157
153=head2 hiding 158=head2 hiding
154 159
160This skill lets you hide, that means that you will become invisible.
161To hide you need to find a place with other stuff on it where you can hide.
162
155You enjoy limited form of invisibility. If you attack or move too much 163You enjoy limited form of invisibility. If you attack or move too much
156you become visible. Right now it is possible to hidden while next to 164you become visible.
157hostile monsters. Not a reasonable feature!
158 165
159=head2 jeweler 166=head2 jeweler
160 167
161You can identify amulets, rings and talismans. One can also improve magic 168You can identify amulets, rings and talismans. One can also improve magic
162rings or enchant non-magic rings to give them stat bonuses using the alchemy 169rings or enchant non-magic rings to give them stat bonuses using the alchemy
227 234
228=head2 praying 235=head2 praying
229 236
230You are allowed to cast "cleric" spells. In addition, this skill may be 237You are allowed to cast "cleric" spells. In addition, this skill may be
231used to accelerate the accumulation of grace. This skill may be either 238used to accelerate the accumulation of grace. This skill may be either
232learned (e.g. using a B<skill scroll>) or acquired through the use of a 239learned (e.g. using a L<skill scroll>) or acquired
233B<holy symbol>. 240through the use of a B<holy symbol>.
234 241
235=head2 punching 242=head2 punching
236 243
237You can make a "bare-handed attack". Damage is based on the user's B<Str> 244You can make a "bare-handed attack". Damage is based on the user's B<Str>
238and level. This is the most feeble of the hand-to-hand attacks. 245and level. This is the most feeble of the hand-to-hand attacks.
515It is not possible to use more than one skill at a time. 522It is not possible to use more than one skill at a time.
516 523
517=head2 Acquiring skills 524=head2 Acquiring skills
518 525
519Skills may be gained in two ways. In the first, new skills may 526Skills may be gained in two ways. In the first, new skills may
520learned. This is done by reading a B<skill scroll> and the process is very 527learned. This is done by reading a L<skill scroll>
521similar to learning a spell. Just as in attempts to learn incantations, 528and the process is very similar to learning a spell. Just as in attempts
522success in learning skills is dependent on a random test based on the 529to learn incantations, success in learning skills is dependent on a random
523learner's INT. Using your INT stat, look in the learn% column in table 530test based on the learner's INT. Using your INT stat, look in the learn%
524primary stat effects to find your % chance of learning a skill. Once you 531column in table primary stat effects to find your % chance of learning a
525hit 100%, you will always be successfull in learning new skills. 532skill. Once you hit 100%, you will always be successfull in learning new
533skills.
526 534
527The acquisition of a skill tool will also allow the player to use a new 535The acquisition of a skill tool will also allow the player to use a new
528skill. An example of a skill tool is "lockpicks" lockpicks (which allow 536skill. An example of a skill tool is "lockpicks" lockpicks (which allow
529the player to pick door locks). The player merely applies the skill tool 537the player to pick door locks). The player merely applies the skill tool
530in order to gain use of the new skill. If the tool is unapplied, the 538in order to gain use of the new skill. If the tool is unapplied, the

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