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/cvs/deliantra/Deliantra-Client/pod/skill_help.pod
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Comparing deliantra/Deliantra-Client/pod/skill_help.pod (file contents):
Revision 1.2 by elmex, Sun Aug 13 11:29:20 2006 UTC vs.
Revision 1.4 by elmex, Sun Aug 13 20:15:44 2006 UTC

89 89
90=head2 bowyer 90=head2 bowyer
91 91
92You can identify missile weapons and missiles such as arrows, bolts and bows. 92You can identify missile weapons and missiles such as arrows, bolts and bows.
93One can also create special bows and arrows from other ingredients using the 93One can also create special bows and arrows from other ingredients using the
94bowyer skill like the L<skill_help/*/alchemy> skill and a B<workbench> 94bowyer skill like the L<alchemy skill|skill_description/alchemy> skill and a B<workbench>
95(you just have to find out a receip) 95(you just have to find out a receip)
96 96
97=head2 clawing 97=head2 clawing
98 98
99You can make a "bare-handed attack". Damage is based on the user's B<Str> 99You can make a "bare-handed attack". Damage is based on the user's B<Str>
100and level. With time, one can have different claws such as fire claws or 100and level. With time, one can have different claws such as fire claws or
101electric claws. An elemental residue from the dragon guild is required. 101electric claws. An elemental residue from the dragon guild is required
102to change this. The dragon guild can be found in scorn.
102 103
103=head2 levitation 104=head2 levitation
104 105
105You can levitate (fly low) at will. Using the skill first makes you 106You can levitate (fly low) at will. Using the skill first makes you
106levitate, and at the second time returns you to the earth. 107levitate, and at the second time returns you to the earth.
108Levitation can be useful to fly over water streams that move you
109if you walk in them, or it prevents you from falling into a pit.
107 110
108=head2 summoning 111=head2 summoning
109 112
110You can cast spells related to the B<summoning> school of wizardry, which 113You can cast spells related to the B<summoning> school of wizardry, which
111mostly summon monsters, bullet walls and similar things. This skill 114mostly summon monsters, bullet walls and similar things. This skill
112may be acquired either through the use of an appropriate B<talisman> or 115may be acquired either through the use of an appropriate B<talisman> or
113learned via a B<skill scroll>. 116learned via a B<skill scroll>.
114 117
118The most basic spells you might want to get is 'summon pet monster'
119and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got
120the spells and read their description.
121
115=head2 pyromancy 122=head2 pyromancy
116 123
117You can cast spells related to the B<pyromancy> (fire) school of 124You can cast spells related to the B<pyromancy> (fire) school of
118wizardry. This skill may be acquired either through the use of an 125wizardry. This skill may be acquired either through the use of an
119appropriate B<talisman> or learned via a B<skill scroll>. 126appropriate B<talisman> or learned via a B<skill scroll>.
120 127
128The first spell would be 'burning hands' which casts a cone
129of fire which burns your enemies. It becomes stronger with your pyromancy level.
130
121=head2 evocation 131=head2 evocation
122 132
123You can cast spells related to the B<evocation> (mostly cold magic) 133You can cast spells related to the B<evocation> (mostly cold magic)
124school of wizardry. This skill may be acquired either through the use of 134school of wizardry. This skill may be acquired either through the use of
125an appropriate B<talisman> or learned via a B<skill scroll>. 135an appropriate B<talisman> or learned via a B<skill scroll>.
136
137The spell you should start with is 'icestorm' which casts a cone
138of ice which freezes your enemies. It becomes stronger with your evocation level.
126 139
127=head2 sorcery 140=head2 sorcery
128 141
129You can cast spells related to the B<sorcery> (identify, town portal and 142You can cast spells related to the B<sorcery> (identify, town portal and
130other meta-spells) school of wizardry. This skill may be acquired either 143other meta-spells) school of wizardry. This skill may be acquired either
131through the use of an appropriate B<talisman> or learned via a B<skill 144through the use of an appropriate B<talisman> or learned via a B<skill
132scroll>. 145scroll>.
133 146
147Sorcery has many utility spells, like 'identify', 'town portal' (making portals
148between two points in the world) and also attack spells like 'spark shower'
149and 'steambolt'.
150
134=head2 flame touch 151=head2 flame touch
135 152
136You can make a "bare-handed attack". Damage is based on the user's 153You can make a "bare-handed attack". Damage is based on the user's
137B<Str> and level. This is the default hand-to-hand fighting skill for the 154B<Str> and level. This is the default hand-to-hand fighting skill for the
138fireborn character class. 155fireborn character class.
139 156
140=head2 hiding 157=head2 hiding
141 158
159This skill lets you hide, that means that you will become invisible.
160To hide you need to find a place with other stuff on it where you can hide.
161
142You enjoy limited form of invisibility. If you attack or move too much 162You enjoy limited form of invisibility. If you attack or move too much
143you become visible. Right now it is possible to hidden while next to 163you become visible.
144hostile monsters. Not a reasonable feature!
145 164
146=head2 jeweler 165=head2 jeweler
147 166
148You can identify amulets, rings and talismans. One can also improve magic 167You can identify amulets, rings and talismans. One can also improve magic
149rings or enchant non-magic rings to give them stat bonuses using the alchemy 168rings or enchant non-magic rings to give them stat bonuses using the alchemy

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