--- deliantra/Deliantra-Client/pod/skill_help.pod 2006/08/13 11:29:20 1.2 +++ deliantra/Deliantra-Client/pod/skill_help.pod 2006/08/13 20:15:44 1.4 @@ -91,19 +91,22 @@ You can identify missile weapons and missiles such as arrows, bolts and bows. One can also create special bows and arrows from other ingredients using the -bowyer skill like the L skill and a B +bowyer skill like the L skill and a B (you just have to find out a receip) =head2 clawing You can make a "bare-handed attack". Damage is based on the user's B and level. With time, one can have different claws such as fire claws or -electric claws. An elemental residue from the dragon guild is required. +electric claws. An elemental residue from the dragon guild is required +to change this. The dragon guild can be found in scorn. =head2 levitation You can levitate (fly low) at will. Using the skill first makes you levitate, and at the second time returns you to the earth. +Levitation can be useful to fly over water streams that move you +if you walk in them, or it prevents you from falling into a pit. =head2 summoning @@ -112,18 +115,28 @@ may be acquired either through the use of an appropriate B or learned via a B. +The most basic spells you might want to get is 'summon pet monster' +and 'charm monsters'. Look in the L if you got +the spells and read their description. + =head2 pyromancy You can cast spells related to the B (fire) school of wizardry. This skill may be acquired either through the use of an appropriate B or learned via a B. +The first spell would be 'burning hands' which casts a cone +of fire which burns your enemies. It becomes stronger with your pyromancy level. + =head2 evocation You can cast spells related to the B (mostly cold magic) school of wizardry. This skill may be acquired either through the use of an appropriate B or learned via a B. +The spell you should start with is 'icestorm' which casts a cone +of ice which freezes your enemies. It becomes stronger with your evocation level. + =head2 sorcery You can cast spells related to the B (identify, town portal and @@ -131,6 +144,10 @@ through the use of an appropriate B or learned via a B. +Sorcery has many utility spells, like 'identify', 'town portal' (making portals +between two points in the world) and also attack spells like 'spark shower' +and 'steambolt'. + =head2 flame touch You can make a "bare-handed attack". Damage is based on the user's @@ -139,9 +156,11 @@ =head2 hiding +This skill lets you hide, that means that you will become invisible. +To hide you need to find a place with other stuff on it where you can hide. + You enjoy limited form of invisibility. If you attack or move too much -you become visible. Right now it is possible to hidden while next to -hostile monsters. Not a reasonable feature! +you become visible. =head2 jeweler