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Comparing deliantra/Deliantra-Client/pod/skill_help.pod (file contents):
Revision 1.2 by elmex, Sun Aug 13 11:29:20 2006 UTC vs.
Revision 1.5 by root, Mon Aug 14 01:54:09 2006 UTC

47 47
48Below is a more detailed description of each skills and how they are used. 48Below is a more detailed description of each skills and how they are used.
49 49
50=head2 alchemy 50=head2 alchemy
51 51
52You can identify potions, containers, and different kinds of ore and mineral, 52You can identify potions, containers, and different kinds of ore and
53mix potions and create other stuff (such as gold, weapons, deadly monsters 53mineral, mix potions and create other stuff (such as gold, weapons, deadly
54killing him/her etc.) from other ingredients using a cauldron. 54monsters killing him/her etc.) from other ingredients using a cauldron
55(L<$ARCH/misc/Container/cauldron.base.111.png>).
55 56
56To identify alchemy stuff you have to stand over it or have it in your inventory and 57To identify alchemy stuff you have to stand over it or have it in your inventory and
57issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
58not get identified if your alchemy level is too low. 59not get identified if your alchemy level is too low.
59 60
89 90
90=head2 bowyer 91=head2 bowyer
91 92
92You can identify missile weapons and missiles such as arrows, bolts and bows. 93You can identify missile weapons and missiles such as arrows, bolts and bows.
93One can also create special bows and arrows from other ingredients using the 94One can also create special bows and arrows from other ingredients using the
94bowyer skill like the L<skill_help/*/alchemy> skill and a B<workbench> 95bowyer skill like the L<alchemy skill|skill_description/alchemy> skill and a B<workbench>
95(you just have to find out a receip) 96(you just have to find out a receip)
96 97
97=head2 clawing 98=head2 clawing
98 99
99You can make a "bare-handed attack". Damage is based on the user's B<Str> 100You can make a "bare-handed attack". Damage is based on the user's B<Str>
100and level. With time, one can have different claws such as fire claws or 101and level. With time, one can have different claws such as fire claws or
101electric claws. An elemental residue from the dragon guild is required. 102electric claws. An elemental residue from the dragon guild is required
103to change this. The dragon guild can be found in scorn.
102 104
103=head2 levitation 105=head2 levitation
104 106
105You can levitate (fly low) at will. Using the skill first makes you 107You can levitate (fly low) at will. Using the skill first makes you
106levitate, and at the second time returns you to the earth. 108levitate, and at the second time returns you to the earth.
109Levitation can be useful to fly over water streams that move you
110if you walk in them, or it prevents you from falling into a pit.
107 111
108=head2 summoning 112=head2 summoning
109 113
110You can cast spells related to the B<summoning> school of wizardry, which 114You can cast spells related to the B<summoning> school of wizardry, which
111mostly summon monsters, bullet walls and similar things. This skill 115mostly summon monsters, bullet walls and similar things. This skill
112may be acquired either through the use of an appropriate B<talisman> or 116may be acquired either through the use of an appropriate B<talisman> or
113learned via a B<skill scroll>. 117learned via a L<skill scroll>.
118
119The most basic spells you might want to get is 'summon pet monster'
120and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got
121the spells and read their description.
114 122
115=head2 pyromancy 123=head2 pyromancy
116 124
117You can cast spells related to the B<pyromancy> (fire) school of 125You can cast spells related to the B<pyromancy> (fire) school of
118wizardry. This skill may be acquired either through the use of an 126wizardry. This skill may be acquired either through the use of an
119appropriate B<talisman> or learned via a B<skill scroll>. 127appropriate B<talisman> or learned via a L<skill scroll>.
128
129The first spell would be 'burning hands' which casts a cone of fire which
130burns your enemies. It becomes stronger with your pyromancy level.
120 131
121=head2 evocation 132=head2 evocation
122 133
123You can cast spells related to the B<evocation> (mostly cold magic) 134You can cast spells related to the B<evocation> (mostly cold magic)
124school of wizardry. This skill may be acquired either through the use of 135school of wizardry. This skill may be acquired either through the use of
125an appropriate B<talisman> or learned via a B<skill scroll>. 136an appropriate B<talisman> or learned via a L<skill scroll>.
137
138The spell you should start with is 'icestorm' which casts a cone
139of ice which freezes your enemies. It becomes stronger with your evocation level.
126 140
127=head2 sorcery 141=head2 sorcery
128 142
129You can cast spells related to the B<sorcery> (identify, town portal and 143You can cast spells related to the B<sorcery> (identify, town portal and
130other meta-spells) school of wizardry. This skill may be acquired either 144other meta-spells) school of wizardry. This skill may be acquired either
131through the use of an appropriate B<talisman> or learned via a B<skill 145through the use of an appropriate B<talisman> or learned via a B<skill
132scroll>. 146scroll>.
133 147
148Sorcery has many utility spells, like 'identify', 'town portal' (making portals
149between two points in the world) and also attack spells like 'spark shower'
150and 'steambolt'.
151
134=head2 flame touch 152=head2 flame touch
135 153
136You can make a "bare-handed attack". Damage is based on the user's 154You can make a "bare-handed attack". Damage is based on the user's
137B<Str> and level. This is the default hand-to-hand fighting skill for the 155B<Str> and level. This is the default hand-to-hand fighting skill for the
138fireborn character class. 156fireborn character class.
139 157
140=head2 hiding 158=head2 hiding
141 159
160This skill lets you hide, that means that you will become invisible.
161To hide you need to find a place with other stuff on it where you can hide.
162
142You enjoy limited form of invisibility. If you attack or move too much 163You enjoy limited form of invisibility. If you attack or move too much
143you become visible. Right now it is possible to hidden while next to 164you become visible.
144hostile monsters. Not a reasonable feature!
145 165
146=head2 jeweler 166=head2 jeweler
147 167
148You can identify amulets, rings and talismans. One can also improve magic 168You can identify amulets, rings and talismans. One can also improve magic
149rings or enchant non-magic rings to give them stat bonuses using the alchemy 169rings or enchant non-magic rings to give them stat bonuses using the alchemy
214 234
215=head2 praying 235=head2 praying
216 236
217You are allowed to cast "cleric" spells. In addition, this skill may be 237You are allowed to cast "cleric" spells. In addition, this skill may be
218used to accelerate the accumulation of grace. This skill may be either 238used to accelerate the accumulation of grace. This skill may be either
219learned (e.g. using a B<skill scroll>) or acquired through the use of a 239learned (e.g. using a L<skill scroll>) or acquired
220B<holy symbol>. 240through the use of a B<holy symbol>.
221 241
222=head2 punching 242=head2 punching
223 243
224You can make a "bare-handed attack". Damage is based on the user's B<Str> 244You can make a "bare-handed attack". Damage is based on the user's B<Str>
225and level. This is the most feeble of the hand-to-hand attacks. 245and level. This is the most feeble of the hand-to-hand attacks.
502It is not possible to use more than one skill at a time. 522It is not possible to use more than one skill at a time.
503 523
504=head2 Acquiring skills 524=head2 Acquiring skills
505 525
506Skills may be gained in two ways. In the first, new skills may 526Skills may be gained in two ways. In the first, new skills may
507learned. This is done by reading a B<skill scroll> and the process is very 527learned. This is done by reading a L<skill scroll>
508similar to learning a spell. Just as in attempts to learn incantations, 528and the process is very similar to learning a spell. Just as in attempts
509success in learning skills is dependent on a random test based on the 529to learn incantations, success in learning skills is dependent on a random
510learner's INT. Using your INT stat, look in the learn% column in table 530test based on the learner's INT. Using your INT stat, look in the learn%
511primary stat effects to find your % chance of learning a skill. Once you 531column in table primary stat effects to find your % chance of learning a
512hit 100%, you will always be successfull in learning new skills. 532skill. Once you hit 100%, you will always be successfull in learning new
533skills.
513 534
514The acquisition of a skill tool will also allow the player to use a new 535The acquisition of a skill tool will also allow the player to use a new
515skill. An example of a skill tool is "lockpicks" lockpicks (which allow 536skill. An example of a skill tool is "lockpicks" lockpicks (which allow
516the player to pick door locks). The player merely applies the skill tool 537the player to pick door locks). The player merely applies the skill tool
517in order to gain use of the new skill. If the tool is unapplied, the 538in order to gain use of the new skill. If the tool is unapplied, the

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