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Comparing deliantra/Deliantra-Client/pod/skill_help.pod (file contents):
Revision 1.10 by elmex, Fri Sep 1 09:46:21 2006 UTC vs.
Revision 1.20 by root, Sun Apr 4 04:51:10 2010 UTC

1=head1 Skills 1=head1 Skills
2 2
3=head1 Description 3=head1 Description
4 4
5Instead of gaining experience for basically just killing monsters (and 5Instead of gaining experience for basically just killing monsters (and
6disarming traps) you can also gain a variety of experience through the 6disarming traps) you can also gain experience in a variety of other
7use of skills. 7skills, which can either be learned or used through a skill tool or
8 8talisman.
9=head1 Skill Overview
10
11 Skill Experience Associated Stats
12 Stat 1 Stat 2 Stat 3
13 Achemy Mental Int Dex Wis
14 Bargaining NONE n/a n/a n/a
15 Bowyer Mental Int Dex Wis
16 Clawing Physique Str Dex n/a
17 Disarm Traps Agility Dex Int Str
18 Find Traps Mental Int Dex n/a
19 Flame Touch Physique Str Dex Int
20 Hiding Agility Dex Int n/a
21 Inscription Mental Int Dex n/a
22 Jeweler Mental Int Wis Dex
23 Jumping Physique Str Dex n/a
24 Karate Physique Str Dex n/a
25 Literacy Mental Int Wis n/a
26 Lockpicking Agility Dex Int n/a
27 Meditation NONE Int Wis Pow
28 Melee Weapons Physique Str Dex n/a
29 Missile Weapons Physique Str Dex n/a
30 Mountaineer NONE n/a n/a n/a
31 Oratory Personality Cha Int n/a
32 Praying Wisdom Wis Pow n/a
33 Punching Physique Str Dex n/a
34 Sense Curse Wisdom Pow Wis n/a
35 Sense Magic Magic Pow Int n/a
36 Set Traps Mental Int Dex Str
37 Singing Personality Cha Int n/a
38 Smithery Mental Int Str Dex
39 Stealing Agility Dex Int n/a
40 Thaumaturgy Mental Int Wis n/a
41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis
45 9
46=head1 X<skill_description>Skill Descriptions 10=head1 X<skill_description>Skill Descriptions
47 11
48Below is a more detailed description of each skills and how they are used. 12Below is a more detailed description of each skills and how they are used.
49 13
50=head2 alchemy 14=head2 alchemy
51 15
52You can identify potions, containers, and different kinds of ore and 16You can identify potions, containers, and different kinds of ore and
53mineral, mix potions and create other stuff (such as gold, weapons, deadly 17mineral, mix potions and create other stuff (such as gold, weapons, deadly
54monsters killing him/her etc.) from other ingredients using a cauldron 18monsters killing him/her etc.) from other ingredients using a cauldron
55L<$ARCH/misc/Container/cauldron.base.111.png>. 19L<$ARCH/cauldron.x11>.
56 20
57To identify alchemy stuff you have to stand over it or have it in your inventory and 21To identify alchemy stuff you have to stand over it or have it in your inventory and
58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 22issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
59not get identified if your alchemy level is too low. 23not get identified if your alchemy level is too low.
60 24
91=head2 bowyer 55=head2 bowyer
92 56
93You can identify missile weapons and missiles such as arrows, bolts and 57You can identify missile weapons and missiles such as arrows, bolts and
94bows. One can also create special bows and arrows from other ingredients 58bows. One can also create special bows and arrows from other ingredients
95using the bowyer skill like the L<alchemy skill|skill_description/alchemy> 59using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
96skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png> 60skill and a B<workbench> L<$ARCH/workbench.x11>
97(you just have to find out a recipe). 61(you just have to find out a recipe).
98 62
99=head2 clawing 63=head2 clawing
100 64
101You can make a "bare-handed attack". Damage is based on the user's 65You can make a "bare-handed attack". Damage is based on the user's
192without this skill. B<Note:> You can't gain experience in this skill. Having 156without this skill. B<Note:> You can't gain experience in this skill. Having
193this skill is enough to move faster. 157this skill is enough to move faster.
194 158
195=head2 literacy 159=head2 literacy
196 160
197You can identify books and scrolls that you hold. Since scrolls are 161With this skill you can identify books and scrolls in your inventory,
198currently always identified, this is not the greatest of skills. 162giving you more experience that you cna invest into identifying higher
163level books and scrolls.
164
165Literacy is also required to read books and scrolls, and to learn new
166spells and skills from books and scrolls.
199 167
200=head2 lockpicking 168=head2 lockpicking
201 169
202You may "pick locks" (open doors). You need to have readied some 170You may "pick locks" (open doors). You need to have readied some
203B<lockpicks> to use this skill. 171B<lockpicks> to use this skill.
204 172
205=head2 meditation 173=head2 meditation
206 174
207Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, 175Player can regain mana/hp at an accelerated rate by C<use_skill meditation>,
208the L<praying skill|skill_description/praying>. Player must first strip 176the L<skill_description/praying> skill. Player must first strip
209off encumbering armour however. This skill is only available to the "monk" 177off encumbering armour however. This skill is only available to the "monk"
210character class. 178character class.
211 179
212=head2 one handed weapons 180=head2 one handed weapons
213 181
232While the skill is readied, the possessor will move faster through "hilly" 200While the skill is readied, the possessor will move faster through "hilly"
233terrain (hills, mountains, etc.) 201terrain (hills, mountains, etc.)
234 202
235=head2 oratory 203=head2 oratory
236 204
237You may "recruit" followers. Recruitees must be of lower level, and 205You may "recruit" followers targeting them with your B<oratory>
238unaggressive to start. Use of this skill may anger the audience. Also, 206skill. Recruitees must be unaggressive to start (a good way to pacify
239"special" monsters are immune to recruitment. Success depends on user's 207monsters is the L<singing skill|skill_description/singing>). Use of
240L<charisma|stat_Cha> and level. 208this skill may anger the audience. Also, some monsters are immune to
209recruitment. Success depends on user's level and her L<charisma|stat_Cha>
210vs. the recruitee's L<intelligence|stat_Int> and level.
211
212Kill experience from your followers goes directly to your oratory skill.
213
214Cleaning women and unagggressive low-level monsters (such as the dogs in
215the wizards house in scorn) are good initial targets for this skill.
241 216
242=head2 praying 217=head2 praying
243 218
244You are allowed to cast "cleric" spells. In addition, this skill may be 219The praying skill allows you to cast "cleric" spells. In addition, this
245used to accelerate the accumulation of grace by C<use_skill praying>. 220skill may be used to accelerate the accumulation of grace points by
246This skill may be either learned (e.g. using a L<skill scroll>) or 221praying (see L<How do I pray?|how_tp_pray>. This skill may be either
247acquired through the use of a B<holy symbol>. 222learned (e.g. using a L<skill scroll>) or acquired through the use of a
223B<holy symbol>.
248 224
249One of the best spells to start is the 'holy word' spell and later, 225One of the best spells to start with is the 'holy word' spell and later,
250if you find it, the 'banishment' spell, which is much stronger. 226if you find it, the 'banishment' spell, which is much stronger.
251 227
252=head2 punching 228=head2 punching
253 229
254You can make a "bare-handed attack". Damage is based on the user's 230You can make a "bare-handed attack". Damage is based on the user's
262traps, or actively used when in vicinity of a trap. To use it, fire into 238traps, or actively used when in vicinity of a trap. To use it, fire into
263any direction. 239any direction.
264 240
265=head2 disarm traps 241=head2 disarm traps
266 242
267You can disarm previously discovered traps (for example, with the B<find traps> skill). 243You can disarm previously discovered traps (for example, with the B<find
244traps> skill).
245
246=head2 mining
247
248You know how to use a pickaxe to extract minerals from veins. You can also use
249spells of the mining spell school. For instance the I<detect mineral> spell.
268 250
269=head2 sense curse 251=head2 sense curse
270 252
271You can detect whether items that you hold are B<cursed> by firing in any 253You can detect whether items in your inventory or on the floor are
272direction while this skill is readied. 254B<cursed> by using this skill.
273 255
274=head2 sense magic 256=head2 sense magic
275 257
276You can detect whether items that you hold are B<magic> by firing in any 258You can detect whether items in your inventory or on the floor are
277direction while this skill is readied. 259B<magic> by using this skill.
278 260
279=head2 singing 261=head2 singing
280 262
281You may pacify hostile monsters with this skill. Certain kinds of 263You may pacify hostile monsters with this area attack skill (it is
282monsters are immune. Success depends on user level and L<charisma|stat_Cha>. 264directionless and affects the area around you - the higher the skill,
265the larger the area). Certain kinds of monsters are immune. Success
266depends on user's level and her L<charisma|stat_Cha> vs. the monster's
267L<intelligence|stat_Int> and level.
268
269Singing is a good companion skill for the L<oratory
270skill|skill_description/oratory>: first you pacify creates using singing,
271then you can orate them, convincing them if your cause. It is a useful
272skill when monsters are overwhelming you, too.
283 273
284=head2 smithery 274=head2 smithery
285 275
286You can identify arms and armour that you hold, and, with the help of a 276You can identify arms and armour that you hold, and, with the help of a
287B<forge>, can even create weapons using the alchemy skill. 277B<forge>, can even create weapons using the alchemy skill.
298those things. 288those things.
299 289
300=head2 throwing 290=head2 throwing
301 291
302You can throw items at monsters. To do this, fire at a monster with this skill 292You can throw items at monsters. To do this, fire at a monster with this skill
303readied. You can chose what to throw by marking an item, if you do not chose an 293readied. You can chose what to throw by marking an item.
304item, an item from your inventory is randomly picked and thrown unless the item
305is locked.
306
307ERROR: Randomly?
308 294
309=head2 use magic item 295=head2 use magic item
310 296
311You can use magic items like rods/wands/horns. The level of experience 297You can use magic items like rods/wands/horns. The level of experience
312influences how powerful the spells are you can evoke from the 298influences how powerful the spells are you can evoke from the
313rod/wand/horn. 299rod/wand/horn.
314 300
315=head2 woodsman 301=head2 woodsman
316 302
317While the skill is readied, the possessor will move faster through 303While the skill is readied, the possessor will move faster through
318"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) 304"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.).
305
306Woodsmen can also craft various items useful to their skill.
319 307
320=head2 inscription 308=head2 inscription
321 309
322You can inscribe scrolls with a text. This is useful to create messages, 310You can inscribe empty scrolls and books with a text. This is useful to
323especially via the Imperial Post Office (IPO). 311create messages, especially via the Imperial Post Office (IPO).
324 312
325You can also rewrite spell scrolls with a previously known spell. You 313You can also write spell scrolls with a spell known to you. You need
326need L<mana|stat_mana>, time and an old scroll. Backfire effects are 314L<mana|stat_mana>, time and an old scroll for that. Backfire effects are
327possible. Only available as a 'writing pen'. 315possible. Only available as a 'writing pen'.
328 316
329How to rewrite a mail scroll/books etc.: 317How to write into a mail scroll/books etc.:
330 318
331 mark <name of scroll> # or use the menu 319 mark <name of scroll> # or use the menu
332 use_skill inscription <your message goes here> 320 use_skill inscription <your message goes here>
333 321
334How to rewrite a spell scroll: 322How to rewrite a spell scroll:
335 323
336 mark <name of scroll> # or use the menu 324 mark <name of scroll> # or use the menu
337 cast <spell> # prepare the spell you want to write 325 cast <spell> # prepare the spell you want to write
338 use_skill inscription # write the spell on the scroll 326 use_skill inscription # write the spell on the scroll
339 327
340The scroll on which you want to write has to be much lower than your inscription
341level, otherwise you may accidentally read the scroll and cast the spell inside it.
342If you succeed, the scroll will be a scroll of the spell you chose and your level of 328If you succeed, the scroll will be a scroll of the spell you chose and
343inscription as its level. Hence, you don't need to be that level in the spell skill 329your level of inscription as its level. Hence, you don't need to be that
344to write higher level spellscrolls. 330level in the spell skill to write higher level spellscrolls.
345 331
346Caution: Magic spell writing can be risky to one's health. There can be 332Caution: Magic spell writing can be risky to one's health. There can be
347some negative effects if one fails to write a spell scroll. The most 333some negative effects if one fails to write a spell scroll. The most
348benign is that one becomes confused for a short time. Other effects are 334benign is that one becomes confused for a short time. Other effects are
349more severe and can even be dangerous. 335more severe and can even be dangerous.
366skill. Attacking is done by running into the opponent. This is a unique skill 352skill. Attacking is done by running into the opponent. This is a unique skill
367that can only be used by acidborns. 353that can only be used by acidborns.
368 354
369=head2 poison nail 355=head2 poison nail
370 356
371TODO: Add goblins and think about the name goblin.
372
373You can do a "bare-handed attack" and inject poison into the opponent with 357You can do a "bare-handed attack" and inject poison into the opponent with
374this skill readied. Attacking is done by running into the opponent. This is a 358this skill readied. Attacking is done by running into the opponent. This is a
375unique skill that can only be used by goblins. 359unique skill that can only be used by goblins.
376 360
377=head1 About experience and skills 361=head1 About experience and skills
378 362
379=head2 Associated and miscellaneous skills 363=head2 Associated and miscellaneous skills
380 364
381In Crossfire two types of skills exist; The first kind, "associated" 365In Deliantra, two types of skills exist; The first kind, "associated"
382skills, are those skills which are associated with a category of 366skills, are those skills which are associated with a category of
383experience. The other kind of skill, "miscellaneous" skills, are not 367experience. The other kind of skill, "miscellaneous" skills, are not
384related to any experience category. 368related to any experience category.
385 369
386The main difference between these two kinds of skills is in the result 370The main difference between these two kinds of skills is in the result
564 548
565Parts of this document were originally compiled, edited, and written by 549Parts of this document were originally compiled, edited, and written by
566Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information 550Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
567compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. 551compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
568 552
569Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 553Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
570Steenhoven and Marc A. Lehmann. 554Steenhoven and Marc A. Lehmann.
571 555

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