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Revision 1.6 by root, Mon Aug 14 04:15:04 2006 UTC vs.
Revision 1.18 by elmex, Wed Mar 31 14:31:41 2010 UTC

1=head1 Skills 1=head1 Skills
2 2
3=head1 Description 3=head1 Description
4 4
5Instead of gaining experience for basically just killing monsters (and 5Instead of gaining experience for basically just killing monsters (and
6disarming traps) you can also gain a variety of experience through the 6disarming traps) you can also gain experience in a variety of other
7use of skills. 7skills, which can either be learned or used through a skill tool or
8 8talisman.
9=head1 Skill Overview
10
11 Skill Experience Associated Stats
12 Stat 1 Stat 2 Stat 3
13 Achemy Mental Int Dex Wis
14 Bargaining NONE n/a n/a n/a
15 Bowyer Mental Int Dex Wis
16 Clawing Physique Str Dex n/a
17 Disarm Traps Agility Dex Int Str
18 Find Traps Mental Int Dex n/a
19 Flame Touch Physique Str Dex Int
20 Hiding Agility Dex Int n/a
21 Inscription Mental Int Dex n/a
22 Jeweler Mental Int Wis Dex
23 Jumping Physique Str Dex n/a
24 Karate Physique Str Dex n/a
25 Literacy Mental Int Wis n/a
26 Lockpicking Agility Dex Int n/a
27 Meditation NONE Int Wis Pow
28 Melee Weapons Physique Str Dex n/a
29 Missile Weapons Physique Str Dex n/a
30 Mountaineer NONE n/a n/a n/a
31 Oratory Personality Cha Int n/a
32 Praying Wisdom Wis Pow n/a
33 Punching Physique Str Dex n/a
34 Sense Curse Wisdom Pow Wis n/a
35 Sense Magic Magic Pow Int n/a
36 Set Traps Mental Int Dex Str
37 Singing Personality Cha Int n/a
38 Smithery Mental Int Str Dex
39 Stealing Agility Dex Int n/a
40 Thaumaturgy Mental Int Wis n/a
41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis
45 9
46=head1 X<skill_description>Skill Descriptions 10=head1 X<skill_description>Skill Descriptions
47 11
48Below is a more detailed description of each skills and how they are used. 12Below is a more detailed description of each skills and how they are used.
49 13
50=head2 alchemy 14=head2 alchemy
51 15
52You can identify potions, containers, and different kinds of ore and 16You can identify potions, containers, and different kinds of ore and
53mineral, mix potions and create other stuff (such as gold, weapons, deadly 17mineral, mix potions and create other stuff (such as gold, weapons, deadly
54monsters killing him/her etc.) from other ingredients using a cauldron 18monsters killing him/her etc.) from other ingredients using a cauldron
55(L<$ARCH/misc/Container/cauldron.base.111.png>). 19L<$ARCH/cauldron.x11>.
56 20
57To identify alchemy stuff you have to stand over it or have it in your inventory and 21To identify alchemy stuff you have to stand over it or have it in your inventory and
58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 22issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
59not get identified if your alchemy level is too low. 23not get identified if your alchemy level is too low.
60 24
61A higher alchemy level will also help you to estimate the value of items better. 25A higher alchemy level will also help you to estimate the value of items better.
62 26
63To create something new, for example some dust or potion, you have to get a B<cauldron>. 27To create something new, for example some dust or potion, you have to get a B<cauldron>.
64You find these in shops, guilds and some appartments. Some alchemy shops also let you use 28You find these in shops, guilds and some appartments. Some alchemy shops also let you use
65their cauldron for a fee. All you need now is to know what items creates which other item. 29their cauldron for a fee. All you need now is to know what items creates which other item.
66You learn the ingredients this by finding receipes. It is B<very important> that you B<identify> 30You learn the ingredients this by finding recipes. It is B<very important> that you B<identify>
67all ingredients for a receipe before using them! 31all ingredients for a recipe before using them!
68 32
69For a start you could try to make B<water of the wise>: 33For a start you could try to make B<water of the wise>:
70Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>. 34Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>.
71If everything worked there should be B<water of the wise> in the cauldron now. 35If everything worked there should be B<water of the wise> in the cauldron now.
72Congratulations, your first alchemy was done! 36Congratulations, your first alchemy was done!
91=head2 bowyer 55=head2 bowyer
92 56
93You can identify missile weapons and missiles such as arrows, bolts and 57You can identify missile weapons and missiles such as arrows, bolts and
94bows. One can also create special bows and arrows from other ingredients 58bows. One can also create special bows and arrows from other ingredients
95using the bowyer skill like the L<alchemy skill|skill_description/alchemy> 59using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
96skill and a B<workbench> (L<$ARCH/misc/Container/workbench.base.111.png>) 60skill and a B<workbench> L<$ARCH/workbench.x11>
97(you just have to find out a recipe). 61(you just have to find out a recipe).
98 62
99=head2 clawing 63=head2 clawing
100 64
101You can make a "bare-handed attack". Damage is based on the user's 65You can make a "bare-handed attack". Damage is based on the user's
165you become visible. 129you become visible.
166 130
167=head2 jeweler 131=head2 jeweler
168 132
169You can identify amulets, rings and talismans. One can also improve magic 133You can identify amulets, rings and talismans. One can also improve magic
170rings or enchant non-magic rings to give them stat bonuses using the alchemy 134rings or enchant non-magic rings to give them stat bonuses, this works
171skill and a B<jeweler's workbench>. 135similar to the L<alchemy skill|skill_description/alchemy>, only that
136you need to put the ingredients in a B<jeweler's workbench>.
137
138For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
172 139
173=head2 jumping 140=head2 jumping
174 141
175You can "skip" over one, two or three spaces in the selected 142You can "skip" over one, two or three spaces in the selected
176direction. Distance depends on weight carried, L<strength|stat_Str> and 143direction. Distance depends on weight carried, L<strength|stat_Str> and
184levels) most deadly of the hand-to-hand attacks available. 151levels) most deadly of the hand-to-hand attacks available.
185 152
186=head2 climbing 153=head2 climbing
187 154
188Having this skill allows you to move faster through hilly areas than players 155Having this skill allows you to move faster through hilly areas than players
189without this skill. 156without this skill. B<Note:> You can't gain experience in this skill. Having
157this skill is enough to move faster.
190 158
191=head2 literacy 159=head2 literacy
192 160
193You can identify books and scrolls that you hold. Since scrolls are 161With this skill you can identify books and scrolls in your inventory,
194currently always identified, this is not the greatest of skills. 162giving you more experience that you cna invest into identifying higher
163level books and scrolls.
164
165Literacy is also required to read books and scrolls, and to learn new
166spells and skills from books and scrolls.
195 167
196=head2 lockpicking 168=head2 lockpicking
197 169
198You may "pick locks" (open doors). You need to have readied some 170You may "pick locks" (open doors). You need to have readied some
199B<lockpicks> to use this skill. 171B<lockpicks> to use this skill.
200 172
201=head2 meditation 173=head2 meditation
202 174
203Player can regain mana/hp at an accelerated rate. Player must first strip 175Player can regain mana/hp at an accelerated rate by C<use_skill meditation>,
176the L<skill_description/praying> skill. Player must first strip
204off encumbering armour however. This skill is only available to the "monk" 177off encumbering armour however. This skill is only available to the "monk"
205character class. 178character class.
206 179
207=head2 one handed weapons 180=head2 one handed weapons
208 181
216Wield and ready the weapon by applying it and use the fire and direction keys. 189Wield and ready the weapon by applying it and use the fire and direction keys.
217 190
218=head2 missile weapons 191=head2 missile weapons
219 192
220The user is capabale of making attacks with ranged weapons (eg bow, crossbow). 193The user is capabale of making attacks with ranged weapons (eg bow, crossbow).
221Fire arrows by applying a bow and using teh fire and direction keys. To fire 194Fire arrows by applying a bow and using the fire and direction keys. To fire
222specific arrows to kill a monster that is weak against a certain arrow, mark 195specific arrows to kill a monster that is weak against a certain arrow, mark
223this arrow and fire. 196this arrow and fire.
224 197
225=head2 mountaineer 198=head2 mountaineer
226 199
227While the skill is readied, the possessor will move faster through "hilly" 200While the skill is readied, the possessor will move faster through "hilly"
228terrain (hills, mountains, etc.) 201terrain (hills, mountains, etc.)
229 202
230=head2 oratory 203=head2 oratory
231 204
232You may "recruit" followers. Recruitees must be of lower level, and 205You may "recruit" followers targeting them with your B<oratory>
233unaggressive to start. Use of this skill may anger the audience. Also, 206skill. Recruitees must be unaggressive to start (a good way to pacify
234"special" monsters are immune to recruitment. Success depends on user's 207monsters is the L<singing skill|skill_description/singing>). Use of
235L<charisma|stat_Cha> and level. 208this skill may anger the audience. Also, some monsters are immune to
209recruitment. Success depends on user's level and her L<charisma|stat_Cha>
210vs. the recruitee's L<intelligence|stat_Int> and level.
211
212Kill experience from your followers goes directly to your oratory skill.
213
214Cleaning women and unagggressive low-level monsters (such as the dogs in
215the wizards house in scorn) are good initial targets for this skill.
236 216
237=head2 praying 217=head2 praying
238 218
239You are allowed to cast "cleric" spells. In addition, this skill may be 219The praying skill allows you to cast "cleric" spells. In addition, this
240used to accelerate the accumulation of grace. This skill may be either 220skill may be used to accelerate the accumulation of grace points by
221praying (see L<How do I pray?|how_tp_pray>. This skill may be either
241learned (e.g. using a L<skill scroll>) or acquired 222learned (e.g. using a L<skill scroll>) or acquired through the use of a
242through the use of a B<holy symbol>. 223B<holy symbol>.
224
225One of the best spells to start with is the 'holy word' spell and later,
226if you find it, the 'banishment' spell, which is much stronger.
243 227
244=head2 punching 228=head2 punching
245 229
246You can make a "bare-handed attack". Damage is based on the user's 230You can make a "bare-handed attack". Damage is based on the user's
247L<strength|stat_Str> and level. This is the most feeble of the 231L<strength|stat_Str> and level. This is the most feeble of the
252You can search (more effectively) for traps. This is not a "passive" 236You can search (more effectively) for traps. This is not a "passive"
253skill, it must be applied in order to gain the advantage in discovering 237skill, it must be applied in order to gain the advantage in discovering
254traps, or actively used when in vicinity of a trap. To use it, fire into 238traps, or actively used when in vicinity of a trap. To use it, fire into
255any direction. 239any direction.
256 240
257=head2 disarm 241=head2 disarm traps
258 242
259You can disarm previously discovered traps (for example, with the B<find traps> skill). 243You can disarm previously discovered traps (for example, with the B<find traps> skill).
244
245=head2 mining
246
247You know how to use a pickaxe to extract minerals from veins. You can also use
248spells of the mining spell school. For instance the I<detect minerals> spell.
260 249
261=head2 sense curse 250=head2 sense curse
262 251
263You can detect whether items that you hold are B<cursed> by firing in any 252You can detect whether items that you hold are B<cursed> by firing in any
264direction while this skill is readied. 253direction while this skill is readied.
268You can detect whether items that you hold are B<magic> by firing in any 257You can detect whether items that you hold are B<magic> by firing in any
269direction while this skill is readied. 258direction while this skill is readied.
270 259
271=head2 singing 260=head2 singing
272 261
273You may pacify hostile monsters with this skill. Certain kinds of 262You may pacify hostile monsters with this area attack skill. Certain
274monsters are immune. Success depends on user level and L<charisma|stat_Cha>. 263kinds of monsters are immune. Success depends on user's level and her
264L<charisma|stat_Cha> vs. the monster's L<intelligence|stat_Int> and level.
265
266Singing is a good companion skill for the L<oratory
267skill|skill_description/oratory>: first you pacify creates using singing,
268then you can orate them, convincing them if your cause. It is a useful
269skill when monsters are overwhelming you, too.
275 270
276=head2 smithery 271=head2 smithery
277 272
278You can identify arms and armour that you hold, and, with the help of a 273You can identify arms and armour that you hold, and, with the help of a
279B<forge>, can even create weapons using the alchemy skill. 274B<forge>, can even create weapons using the alchemy skill.
281=head2 stealing 276=head2 stealing
282 277
283You can take items from the inventory of NPCs, monsters and maybe other 278You can take items from the inventory of NPCs, monsters and maybe other
284players. 279players.
285 280
286=head2 thaumathurgy 281=head2 thaumaturgy
287 282
288You can identify rods, wands and horns that you are holding, and, with 283You can identify rods, wands and horns that you are holding, and, with
289the help of a B<thaumaturgists workbench> and the alchemy skill, create 284the help of a B<thaumaturgists workbench> and the alchemy skill, create
290those things. 285those things.
291 286
305rod/wand/horn. 300rod/wand/horn.
306 301
307=head2 woodsman 302=head2 woodsman
308 303
309While the skill is readied, the possessor will move faster through 304While the skill is readied, the possessor will move faster through
310"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) 305"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.).
306
307Woodsmen can also craft various items useful to their skill.
311 308
312=head2 inscription 309=head2 inscription
313 310
314You can inscribe scrolls with a text. This is useful to create messages, 311You can inscribe empty scrolls and books with a text. This is useful to
315especially via the Imperial Post Office (IPO). 312create messages, especially via the Imperial Post Office (IPO).
316 313
317You can also rewrite spell scrolls with a previously known spell. You 314You can also write spell scrolls with a spell known to you. You need
318need L<mana|stat_mana>, time and an old scroll. Backfire effects are 315L<mana|stat_mana>, time and an old scroll for that. Backfire effects are
319possible. Only available as a 'writing pen'. 316possible. Only available as a 'writing pen'.
320 317
321How to rewrite a mail scroll/books etc.: 318How to write into a mail scroll/books etc.:
322 319
323 mark <name of scroll> # or use the menu 320 mark <name of scroll> # or use the menu
324 use_skill inscription <your message goes here> 321 use_skill inscription <your message goes here>
325 322
326How to rewrite a spell scroll: 323How to rewrite a spell scroll:
327 324
328 mark <name of scroll> # or use the menu 325 mark <name of scroll> # or use the menu
329 cast <spell> # prepare the spell you want to write 326 cast <spell> # prepare the spell you want to write
330 use_skill inscription # write the spell on the scroll 327 use_skill inscription # write the spell on the scroll
331 328
332The scroll on which you want to write has to be much lower than your inscription
333level, otherwise you may accidentally read the scroll and cast the spell inside it.
334If you succeed, the scroll will be a scroll of the spell you chose and your level of 329If you succeed, the scroll will be a scroll of the spell you chose and
335inscription as its level. Hence, you don't need to be that level in the spell skill 330your level of inscription as its level. Hence, you don't need to be that
336to write higher level spellscrolls. 331level in the spell skill to write higher level spellscrolls.
337 332
338Caution: Magic spell writing can be risky to one's health. There can be 333Caution: Magic spell writing can be risky to one's health. There can be
339some negative effects if one fails to write a spell scroll. The most 334some negative effects if one fails to write a spell scroll. The most
340benign is that one becomes confused for a short time. Other effects are 335benign is that one becomes confused for a short time. Other effects are
341more severe and can even be dangerous. 336more severe and can even be dangerous.
368 363
369=head1 About experience and skills 364=head1 About experience and skills
370 365
371=head2 Associated and miscellaneous skills 366=head2 Associated and miscellaneous skills
372 367
373In Crossfire two types of skills exist; The first kind, "associated" 368In Deliantra, two types of skills exist; The first kind, "associated"
374skills, are those skills which are associated with a category of 369skills, are those skills which are associated with a category of
375experience. The other kind of skill, "miscellaneous" skills, are not 370experience. The other kind of skill, "miscellaneous" skills, are not
376related to any experience category. 371related to any experience category.
377 372
378The main difference between these two kinds of skills is in the result 373The main difference between these two kinds of skills is in the result
556 551
557Parts of this document were originally compiled, edited, and written by 552Parts of this document were originally compiled, edited, and written by
558Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information 553Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
559compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. 554compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
560 555
561Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 556Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
562Steenhoven and Marc A. Lehmann. 557Steenhoven and Marc A. Lehmann.
563 558

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