1 | =head1 Skills |
1 | =head1 Skills |
2 | |
2 | |
3 | =head1 Description |
3 | =head1 Description |
4 | |
4 | |
5 | Instead of gaining experience for basically just killing monsters (and |
5 | Instead of gaining experience for basically just killing monsters (and |
6 | disarming traps) you can also gain a variety of experience through the |
6 | disarming traps) you can also gain experience in a variety of other |
7 | use of skills. |
7 | skills, which can either be learned or used through a skill tool or |
8 | |
8 | talisman. |
9 | =head1 Skill Overview |
|
|
10 | |
|
|
11 | Skill Experience Associated Stats |
|
|
12 | Stat 1 Stat 2 Stat 3 |
|
|
13 | Achemy Mental Int Dex Wis |
|
|
14 | Bargaining NONE n/a n/a n/a |
|
|
15 | Bowyer Mental Int Dex Wis |
|
|
16 | Clawing Physique Str Dex n/a |
|
|
17 | Disarm Traps Agility Dex Int Str |
|
|
18 | Find Traps Mental Int Dex n/a |
|
|
19 | Flame Touch Physique Str Dex Int |
|
|
20 | Hiding Agility Dex Int n/a |
|
|
21 | Inscription Mental Int Dex n/a |
|
|
22 | Jeweler Mental Int Wis Dex |
|
|
23 | Jumping Physique Str Dex n/a |
|
|
24 | Karate Physique Str Dex n/a |
|
|
25 | Literacy Mental Int Wis n/a |
|
|
26 | Lockpicking Agility Dex Int n/a |
|
|
27 | Meditation NONE Int Wis Pow |
|
|
28 | Melee Weapons Physique Str Dex n/a |
|
|
29 | Missile Weapons Physique Str Dex n/a |
|
|
30 | Mountaineer NONE n/a n/a n/a |
|
|
31 | Oratory Personality Cha Int n/a |
|
|
32 | Praying Wisdom Wis Pow n/a |
|
|
33 | Punching Physique Str Dex n/a |
|
|
34 | Sense Curse Wisdom Pow Wis n/a |
|
|
35 | Sense Magic Magic Pow Int n/a |
|
|
36 | Set Traps Mental Int Dex Str |
|
|
37 | Singing Personality Cha Int n/a |
|
|
38 | Smithery Mental Int Str Dex |
|
|
39 | Stealing Agility Dex Int n/a |
|
|
40 | Thaumaturgy Mental Int Wis n/a |
|
|
41 | Throwing Physique Str Dex n/a |
|
|
42 | Use Magic Item NONE Pow Int n/a |
|
|
43 | Wizardry Magic Pow Int n/a |
|
|
44 | Woodsman Mental Int Dex Wis |
|
|
45 | |
9 | |
46 | =head1 X<skill_description>Skill Descriptions |
10 | =head1 X<skill_description>Skill Descriptions |
47 | |
11 | |
48 | Below is a more detailed description of each skills and how they are used. |
12 | Below is a more detailed description of each skills and how they are used. |
49 | |
13 | |
50 | =head2 alchemy |
14 | =head2 alchemy |
51 | |
15 | |
52 | You can identify potions, containers, and different kinds of ore and |
16 | You can identify potions, containers, and different kinds of ore and |
53 | mineral, mix potions and create other stuff (such as gold, weapons, deadly |
17 | mineral, mix potions and create other stuff (such as gold, weapons, deadly |
54 | monsters killing him/her etc.) from other ingredients using a cauldron |
18 | monsters killing him/her etc.) from other ingredients using a cauldron |
55 | (L<$ARCH/misc/Container/cauldron.base.111.png>). |
19 | L<$ARCH/cauldron.x11>. |
56 | |
20 | |
57 | To identify alchemy stuff you have to stand over it or have it in your inventory and |
21 | To identify alchemy stuff you have to stand over it or have it in your inventory and |
58 | issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might |
22 | issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might |
59 | not get identified if your alchemy level is too low. |
23 | not get identified if your alchemy level is too low. |
60 | |
24 | |
61 | A higher alchemy level will also help you to estimate the value of items better. |
25 | A higher alchemy level will also help you to estimate the value of items better. |
62 | |
26 | |
63 | To create something new, for example some dust or potion, you have to get a B<cauldron>. |
27 | To create something new, for example some dust or potion, you have to get a B<cauldron>. |
64 | You find these in shops, guilds and some appartments. Some alchemy shops also let you use |
28 | You find these in shops, guilds and some appartments. Some alchemy shops also let you use |
65 | their cauldron for a fee. All you need now is to know what items creates which other item. |
29 | their cauldron for a fee. All you need now is to know what items creates which other item. |
66 | You learn the ingredients this by finding receipes. It is B<very important> that you B<identify> |
30 | You learn the ingredients this by finding recipes. It is B<very important> that you B<identify> |
67 | all ingredients for a receipe before using them! |
31 | all ingredients for a recipe before using them! |
68 | |
32 | |
69 | For a start you could try to make B<water of the wise>: |
33 | For a start you could try to make B<water of the wise>: |
70 | Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>. |
34 | Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>. |
71 | If everything worked there should be B<water of the wise> in the cauldron now. |
35 | If everything worked there should be B<water of the wise> in the cauldron now. |
72 | Congratulations, your first alchemy was done! |
36 | Congratulations, your first alchemy was done! |
… | |
… | |
91 | =head2 bowyer |
55 | =head2 bowyer |
92 | |
56 | |
93 | You can identify missile weapons and missiles such as arrows, bolts and |
57 | You can identify missile weapons and missiles such as arrows, bolts and |
94 | bows. One can also create special bows and arrows from other ingredients |
58 | bows. One can also create special bows and arrows from other ingredients |
95 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
59 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
96 | skill and a B<workbench> (L<$ARCH/misc/Container/workbench.base.111.png>) |
60 | skill and a B<workbench> L<$ARCH/workbench.x11> |
97 | (you just have to find out a recipe). |
61 | (you just have to find out a recipe). |
98 | |
62 | |
99 | =head2 clawing |
63 | =head2 clawing |
100 | |
64 | |
101 | You can make a "bare-handed attack". Damage is based on the user's |
65 | You can make a "bare-handed attack". Damage is based on the user's |
… | |
… | |
165 | you become visible. |
129 | you become visible. |
166 | |
130 | |
167 | =head2 jeweler |
131 | =head2 jeweler |
168 | |
132 | |
169 | You can identify amulets, rings and talismans. One can also improve magic |
133 | You can identify amulets, rings and talismans. One can also improve magic |
170 | rings or enchant non-magic rings to give them stat bonuses using the alchemy |
134 | rings or enchant non-magic rings to give them stat bonuses, this works |
171 | skill and a B<jeweler's workbench>. |
135 | similar to the L<alchemy skill|skill_description/alchemy>, only that |
|
|
136 | you need to put the ingredients in a B<jeweler's workbench>. |
|
|
137 | |
|
|
138 | For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>. |
172 | |
139 | |
173 | =head2 jumping |
140 | =head2 jumping |
174 | |
141 | |
175 | You can "skip" over one, two or three spaces in the selected |
142 | You can "skip" over one, two or three spaces in the selected |
176 | direction. Distance depends on weight carried, L<strength|stat_Str> and |
143 | direction. Distance depends on weight carried, L<strength|stat_Str> and |
… | |
… | |
184 | levels) most deadly of the hand-to-hand attacks available. |
151 | levels) most deadly of the hand-to-hand attacks available. |
185 | |
152 | |
186 | =head2 climbing |
153 | =head2 climbing |
187 | |
154 | |
188 | Having this skill allows you to move faster through hilly areas than players |
155 | Having this skill allows you to move faster through hilly areas than players |
189 | without this skill. |
156 | without this skill. B<Note:> You can't gain experience in this skill. Having |
|
|
157 | this skill is enough to move faster. |
190 | |
158 | |
191 | =head2 literacy |
159 | =head2 literacy |
192 | |
160 | |
193 | You can identify books and scrolls that you hold. Since scrolls are |
161 | With this skill you can identify books and scrolls in your inventory, |
194 | currently always identified, this is not the greatest of skills. |
162 | giving you more experience that you cna invest into identifying higher |
|
|
163 | level books and scrolls. |
|
|
164 | |
|
|
165 | Literacy is also required to read books and scrolls, and to learn new |
|
|
166 | spells and skills from books and scrolls. |
195 | |
167 | |
196 | =head2 lockpicking |
168 | =head2 lockpicking |
197 | |
169 | |
198 | You may "pick locks" (open doors). You need to have readied some |
170 | You may "pick locks" (open doors). You need to have readied some |
199 | B<lockpicks> to use this skill. |
171 | B<lockpicks> to use this skill. |
200 | |
172 | |
201 | =head2 meditation |
173 | =head2 meditation |
202 | |
174 | |
203 | Player can regain mana/hp at an accelerated rate. Player must first strip |
175 | Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, |
|
|
176 | the L<skill_description/praying> skill. Player must first strip |
204 | off encumbering armour however. This skill is only available to the "monk" |
177 | off encumbering armour however. This skill is only available to the "monk" |
205 | character class. |
178 | character class. |
206 | |
179 | |
207 | =head2 one handed weapons |
180 | =head2 one handed weapons |
208 | |
181 | |
… | |
… | |
216 | Wield and ready the weapon by applying it and use the fire and direction keys. |
189 | Wield and ready the weapon by applying it and use the fire and direction keys. |
217 | |
190 | |
218 | =head2 missile weapons |
191 | =head2 missile weapons |
219 | |
192 | |
220 | The user is capabale of making attacks with ranged weapons (eg bow, crossbow). |
193 | The user is capabale of making attacks with ranged weapons (eg bow, crossbow). |
221 | Fire arrows by applying a bow and using teh fire and direction keys. To fire |
194 | Fire arrows by applying a bow and using the fire and direction keys. To fire |
222 | specific arrows to kill a monster that is weak against a certain arrow, mark |
195 | specific arrows to kill a monster that is weak against a certain arrow, mark |
223 | this arrow and fire. |
196 | this arrow and fire. |
224 | |
197 | |
225 | =head2 mountaineer |
198 | =head2 mountaineer |
226 | |
199 | |
227 | While the skill is readied, the possessor will move faster through "hilly" |
200 | While the skill is readied, the possessor will move faster through "hilly" |
228 | terrain (hills, mountains, etc.) |
201 | terrain (hills, mountains, etc.) |
229 | |
202 | |
230 | =head2 oratory |
203 | =head2 oratory |
231 | |
204 | |
232 | You may "recruit" followers. Recruitees must be of lower level, and |
205 | You may "recruit" followers targeting them with your B<oratory> |
233 | unaggressive to start. Use of this skill may anger the audience. Also, |
206 | skill. Recruitees must be unaggressive to start (a good way to pacify |
234 | "special" monsters are immune to recruitment. Success depends on user's |
207 | monsters is the L<singing skill|skill_description/singing>). Use of |
235 | L<charisma|stat_Cha> and level. |
208 | this skill may anger the audience. Also, some monsters are immune to |
|
|
209 | recruitment. Success depends on user's level and her L<charisma|stat_Cha> |
|
|
210 | vs. the recruitee's L<intelligence|stat_Int> and level. |
|
|
211 | |
|
|
212 | Kill experience from your followers goes directly to your oratory skill. |
|
|
213 | |
|
|
214 | Cleaning women and unagggressive low-level monsters (such as the dogs in |
|
|
215 | the wizards house in scorn) are good initial targets for this skill. |
236 | |
216 | |
237 | =head2 praying |
217 | =head2 praying |
238 | |
218 | |
239 | You are allowed to cast "cleric" spells. In addition, this skill may be |
219 | The praying skill allows you to cast "cleric" spells. In addition, this |
240 | used to accelerate the accumulation of grace. This skill may be either |
220 | skill may be used to accelerate the accumulation of grace points by |
|
|
221 | praying (see L<How do I pray?|how_tp_pray>. This skill may be either |
241 | learned (e.g. using a L<skill scroll>) or acquired |
222 | learned (e.g. using a L<skill scroll>) or acquired through the use of a |
242 | through the use of a B<holy symbol>. |
223 | B<holy symbol>. |
|
|
224 | |
|
|
225 | One of the best spells to start with is the 'holy word' spell and later, |
|
|
226 | if you find it, the 'banishment' spell, which is much stronger. |
243 | |
227 | |
244 | =head2 punching |
228 | =head2 punching |
245 | |
229 | |
246 | You can make a "bare-handed attack". Damage is based on the user's |
230 | You can make a "bare-handed attack". Damage is based on the user's |
247 | L<strength|stat_Str> and level. This is the most feeble of the |
231 | L<strength|stat_Str> and level. This is the most feeble of the |
… | |
… | |
252 | You can search (more effectively) for traps. This is not a "passive" |
236 | You can search (more effectively) for traps. This is not a "passive" |
253 | skill, it must be applied in order to gain the advantage in discovering |
237 | skill, it must be applied in order to gain the advantage in discovering |
254 | traps, or actively used when in vicinity of a trap. To use it, fire into |
238 | traps, or actively used when in vicinity of a trap. To use it, fire into |
255 | any direction. |
239 | any direction. |
256 | |
240 | |
257 | =head2 disarm |
241 | =head2 disarm traps |
258 | |
242 | |
259 | You can disarm previously discovered traps (for example, with the B<find traps> skill). |
243 | You can disarm previously discovered traps (for example, with the B<find traps> skill). |
|
|
244 | |
|
|
245 | =head2 mining |
|
|
246 | |
|
|
247 | You know how to use a pickaxe to extract minerals from veins. You can also use |
|
|
248 | spells of the mining spell school. For instance the I<detect minerals> spell. |
260 | |
249 | |
261 | =head2 sense curse |
250 | =head2 sense curse |
262 | |
251 | |
263 | You can detect whether items that you hold are B<cursed> by firing in any |
252 | You can detect whether items that you hold are B<cursed> by firing in any |
264 | direction while this skill is readied. |
253 | direction while this skill is readied. |
… | |
… | |
268 | You can detect whether items that you hold are B<magic> by firing in any |
257 | You can detect whether items that you hold are B<magic> by firing in any |
269 | direction while this skill is readied. |
258 | direction while this skill is readied. |
270 | |
259 | |
271 | =head2 singing |
260 | =head2 singing |
272 | |
261 | |
273 | You may pacify hostile monsters with this skill. Certain kinds of |
262 | You may pacify hostile monsters with this area attack skill. Certain |
274 | monsters are immune. Success depends on user level and L<charisma|stat_Cha>. |
263 | kinds of monsters are immune. Success depends on user's level and her |
|
|
264 | L<charisma|stat_Cha> vs. the monster's L<intelligence|stat_Int> and level. |
|
|
265 | |
|
|
266 | Singing is a good companion skill for the L<oratory |
|
|
267 | skill|skill_description/oratory>: first you pacify creates using singing, |
|
|
268 | then you can orate them, convincing them if your cause. It is a useful |
|
|
269 | skill when monsters are overwhelming you, too. |
275 | |
270 | |
276 | =head2 smithery |
271 | =head2 smithery |
277 | |
272 | |
278 | You can identify arms and armour that you hold, and, with the help of a |
273 | You can identify arms and armour that you hold, and, with the help of a |
279 | B<forge>, can even create weapons using the alchemy skill. |
274 | B<forge>, can even create weapons using the alchemy skill. |
… | |
… | |
281 | =head2 stealing |
276 | =head2 stealing |
282 | |
277 | |
283 | You can take items from the inventory of NPCs, monsters and maybe other |
278 | You can take items from the inventory of NPCs, monsters and maybe other |
284 | players. |
279 | players. |
285 | |
280 | |
286 | =head2 thaumathurgy |
281 | =head2 thaumaturgy |
287 | |
282 | |
288 | You can identify rods, wands and horns that you are holding, and, with |
283 | You can identify rods, wands and horns that you are holding, and, with |
289 | the help of a B<thaumaturgists workbench> and the alchemy skill, create |
284 | the help of a B<thaumaturgists workbench> and the alchemy skill, create |
290 | those things. |
285 | those things. |
291 | |
286 | |
… | |
… | |
305 | rod/wand/horn. |
300 | rod/wand/horn. |
306 | |
301 | |
307 | =head2 woodsman |
302 | =head2 woodsman |
308 | |
303 | |
309 | While the skill is readied, the possessor will move faster through |
304 | While the skill is readied, the possessor will move faster through |
310 | "wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) |
305 | "wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.). |
|
|
306 | |
|
|
307 | Woodsmen can also craft various items useful to their skill. |
311 | |
308 | |
312 | =head2 inscription |
309 | =head2 inscription |
313 | |
310 | |
314 | You can inscribe scrolls with a text. This is useful to create messages, |
311 | You can inscribe empty scrolls and books with a text. This is useful to |
315 | especially via the Imperial Post Office (IPO). |
312 | create messages, especially via the Imperial Post Office (IPO). |
316 | |
313 | |
317 | You can also rewrite spell scrolls with a previously known spell. You |
314 | You can also write spell scrolls with a spell known to you. You need |
318 | need L<mana|stat_mana>, time and an old scroll. Backfire effects are |
315 | L<mana|stat_mana>, time and an old scroll for that. Backfire effects are |
319 | possible. Only available as a 'writing pen'. |
316 | possible. Only available as a 'writing pen'. |
320 | |
317 | |
321 | How to rewrite a mail scroll/books etc.: |
318 | How to write into a mail scroll/books etc.: |
322 | |
319 | |
323 | mark <name of scroll> # or use the menu |
320 | mark <name of scroll> # or use the menu |
324 | use_skill inscription <your message goes here> |
321 | use_skill inscription <your message goes here> |
325 | |
322 | |
326 | How to rewrite a spell scroll: |
323 | How to rewrite a spell scroll: |
327 | |
324 | |
328 | mark <name of scroll> # or use the menu |
325 | mark <name of scroll> # or use the menu |
329 | cast <spell> # prepare the spell you want to write |
326 | cast <spell> # prepare the spell you want to write |
330 | use_skill inscription # write the spell on the scroll |
327 | use_skill inscription # write the spell on the scroll |
331 | |
328 | |
332 | The scroll on which you want to write has to be much lower than your inscription |
|
|
333 | level, otherwise you may accidentally read the scroll and cast the spell inside it. |
|
|
334 | If you succeed, the scroll will be a scroll of the spell you chose and your level of |
329 | If you succeed, the scroll will be a scroll of the spell you chose and |
335 | inscription as its level. Hence, you don't need to be that level in the spell skill |
330 | your level of inscription as its level. Hence, you don't need to be that |
336 | to write higher level spellscrolls. |
331 | level in the spell skill to write higher level spellscrolls. |
337 | |
332 | |
338 | Caution: Magic spell writing can be risky to one's health. There can be |
333 | Caution: Magic spell writing can be risky to one's health. There can be |
339 | some negative effects if one fails to write a spell scroll. The most |
334 | some negative effects if one fails to write a spell scroll. The most |
340 | benign is that one becomes confused for a short time. Other effects are |
335 | benign is that one becomes confused for a short time. Other effects are |
341 | more severe and can even be dangerous. |
336 | more severe and can even be dangerous. |
… | |
… | |
368 | |
363 | |
369 | =head1 About experience and skills |
364 | =head1 About experience and skills |
370 | |
365 | |
371 | =head2 Associated and miscellaneous skills |
366 | =head2 Associated and miscellaneous skills |
372 | |
367 | |
373 | In Crossfire two types of skills exist; The first kind, "associated" |
368 | In Deliantra, two types of skills exist; The first kind, "associated" |
374 | skills, are those skills which are associated with a category of |
369 | skills, are those skills which are associated with a category of |
375 | experience. The other kind of skill, "miscellaneous" skills, are not |
370 | experience. The other kind of skill, "miscellaneous" skills, are not |
376 | related to any experience category. |
371 | related to any experience category. |
377 | |
372 | |
378 | The main difference between these two kinds of skills is in the result |
373 | The main difference between these two kinds of skills is in the result |
… | |
… | |
556 | |
551 | |
557 | Parts of this document were originally compiled, edited, and written by |
552 | Parts of this document were originally compiled, edited, and written by |
558 | Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information |
553 | Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information |
559 | compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. |
554 | compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. |
560 | |
555 | |
561 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
556 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
562 | Steenhoven and Marc A. Lehmann. |
557 | Steenhoven and Marc A. Lehmann. |
563 | |
558 | |