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Comparing deliantra/Deliantra-Client/pod/skill_help.pod (file contents):
Revision 1.8 by root, Mon Aug 14 18:46:08 2006 UTC vs.
Revision 1.19 by elmex, Wed Mar 31 16:13:59 2010 UTC

1=head1 Skills 1=head1 Skills
2 2
3=head1 Description 3=head1 Description
4 4
5Instead of gaining experience for basically just killing monsters (and 5Instead of gaining experience for basically just killing monsters (and
6disarming traps) you can also gain a variety of experience through the 6disarming traps) you can also gain experience in a variety of other
7use of skills. 7skills, which can either be learned or used through a skill tool or
8 8talisman.
9=head1 Skill Overview
10
11 Skill Experience Associated Stats
12 Stat 1 Stat 2 Stat 3
13 Achemy Mental Int Dex Wis
14 Bargaining NONE n/a n/a n/a
15 Bowyer Mental Int Dex Wis
16 Clawing Physique Str Dex n/a
17 Disarm Traps Agility Dex Int Str
18 Find Traps Mental Int Dex n/a
19 Flame Touch Physique Str Dex Int
20 Hiding Agility Dex Int n/a
21 Inscription Mental Int Dex n/a
22 Jeweler Mental Int Wis Dex
23 Jumping Physique Str Dex n/a
24 Karate Physique Str Dex n/a
25 Literacy Mental Int Wis n/a
26 Lockpicking Agility Dex Int n/a
27 Meditation NONE Int Wis Pow
28 Melee Weapons Physique Str Dex n/a
29 Missile Weapons Physique Str Dex n/a
30 Mountaineer NONE n/a n/a n/a
31 Oratory Personality Cha Int n/a
32 Praying Wisdom Wis Pow n/a
33 Punching Physique Str Dex n/a
34 Sense Curse Wisdom Pow Wis n/a
35 Sense Magic Magic Pow Int n/a
36 Set Traps Mental Int Dex Str
37 Singing Personality Cha Int n/a
38 Smithery Mental Int Str Dex
39 Stealing Agility Dex Int n/a
40 Thaumaturgy Mental Int Wis n/a
41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis
45 9
46=head1 X<skill_description>Skill Descriptions 10=head1 X<skill_description>Skill Descriptions
47 11
48Below is a more detailed description of each skills and how they are used. 12Below is a more detailed description of each skills and how they are used.
49 13
50=head2 alchemy 14=head2 alchemy
51 15
52You can identify potions, containers, and different kinds of ore and 16You can identify potions, containers, and different kinds of ore and
53mineral, mix potions and create other stuff (such as gold, weapons, deadly 17mineral, mix potions and create other stuff (such as gold, weapons, deadly
54monsters killing him/her etc.) from other ingredients using a cauldron 18monsters killing him/her etc.) from other ingredients using a cauldron
55L<$ARCH/misc/Container/cauldron.base.111.png>. 19L<$ARCH/cauldron.x11>.
56 20
57To identify alchemy stuff you have to stand over it or have it in your inventory and 21To identify alchemy stuff you have to stand over it or have it in your inventory and
58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 22issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
59not get identified if your alchemy level is too low. 23not get identified if your alchemy level is too low.
60 24
91=head2 bowyer 55=head2 bowyer
92 56
93You can identify missile weapons and missiles such as arrows, bolts and 57You can identify missile weapons and missiles such as arrows, bolts and
94bows. One can also create special bows and arrows from other ingredients 58bows. One can also create special bows and arrows from other ingredients
95using the bowyer skill like the L<alchemy skill|skill_description/alchemy> 59using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
96skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png> 60skill and a B<workbench> L<$ARCH/workbench.x11>
97(you just have to find out a recipe). 61(you just have to find out a recipe).
98 62
99=head2 clawing 63=head2 clawing
100 64
101You can make a "bare-handed attack". Damage is based on the user's 65You can make a "bare-handed attack". Damage is based on the user's
169You can identify amulets, rings and talismans. One can also improve magic 133You can identify amulets, rings and talismans. One can also improve magic
170rings or enchant non-magic rings to give them stat bonuses, this works 134rings or enchant non-magic rings to give them stat bonuses, this works
171similar to the L<alchemy skill|skill_description/alchemy>, only that 135similar to the L<alchemy skill|skill_description/alchemy>, only that
172you need to put the ingredients in a B<jeweler's workbench>. 136you need to put the ingredients in a B<jeweler's workbench>.
173 137
138For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
139
174=head2 jumping 140=head2 jumping
175 141
176You can "skip" over one, two or three spaces in the selected 142You can "skip" over one, two or three spaces in the selected
177direction. Distance depends on weight carried, L<strength|stat_Str> and 143direction. Distance depends on weight carried, L<strength|stat_Str> and
178L<dexterity|stat_Dex> of the user. This skill may also be used as an 144L<dexterity|stat_Dex> of the user. This skill may also be used as an
190without this skill. B<Note:> You can't gain experience in this skill. Having 156without this skill. B<Note:> You can't gain experience in this skill. Having
191this skill is enough to move faster. 157this skill is enough to move faster.
192 158
193=head2 literacy 159=head2 literacy
194 160
195You can identify books and scrolls that you hold. Since scrolls are 161With this skill you can identify books and scrolls in your inventory,
196currently always identified, this is not the greatest of skills. 162giving you more experience that you cna invest into identifying higher
163level books and scrolls.
164
165Literacy is also required to read books and scrolls, and to learn new
166spells and skills from books and scrolls.
197 167
198=head2 lockpicking 168=head2 lockpicking
199 169
200You may "pick locks" (open doors). You need to have readied some 170You may "pick locks" (open doors). You need to have readied some
201B<lockpicks> to use this skill. 171B<lockpicks> to use this skill.
202 172
203=head2 meditation 173=head2 meditation
204 174
205Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, 175Player can regain mana/hp at an accelerated rate by C<use_skill meditation>,
206the L<praying skill|skill_description/praying>. Player must first strip 176the L<skill_description/praying> skill. Player must first strip
207off encumbering armour however. This skill is only available to the "monk" 177off encumbering armour however. This skill is only available to the "monk"
208character class. 178character class.
209 179
210=head2 one handed weapons 180=head2 one handed weapons
211 181
230While the skill is readied, the possessor will move faster through "hilly" 200While the skill is readied, the possessor will move faster through "hilly"
231terrain (hills, mountains, etc.) 201terrain (hills, mountains, etc.)
232 202
233=head2 oratory 203=head2 oratory
234 204
235You may "recruit" followers. Recruitees must be of lower level, and 205You may "recruit" followers targeting them with your B<oratory>
236unaggressive to start. Use of this skill may anger the audience. Also, 206skill. Recruitees must be unaggressive to start (a good way to pacify
237"special" monsters are immune to recruitment. Success depends on user's 207monsters is the L<singing skill|skill_description/singing>). Use of
238L<charisma|stat_Cha> and level. 208this skill may anger the audience. Also, some monsters are immune to
209recruitment. Success depends on user's level and her L<charisma|stat_Cha>
210vs. the recruitee's L<intelligence|stat_Int> and level.
211
212Kill experience from your followers goes directly to your oratory skill.
213
214Cleaning women and unagggressive low-level monsters (such as the dogs in
215the wizards house in scorn) are good initial targets for this skill.
239 216
240=head2 praying 217=head2 praying
241 218
242You are allowed to cast "cleric" spells. In addition, this skill may be 219The praying skill allows you to cast "cleric" spells. In addition, this
243used to accelerate the accumulation of grace by C<use_skill praying>. 220skill may be used to accelerate the accumulation of grace points by
244This skill may be either learned (e.g. using a L<skill scroll>) or 221praying (see L<How do I pray?|how_tp_pray>. This skill may be either
245acquired through the use of a B<holy symbol>. 222learned (e.g. using a L<skill scroll>) or acquired through the use of a
223B<holy symbol>.
246 224
247One of the best spells to start is the 'holy word' spell and later, 225One of the best spells to start with is the 'holy word' spell and later,
248if you find it, the 'banishment' spell, which is much stronger. 226if you find it, the 'banishment' spell, which is much stronger.
249 227
250=head2 punching 228=head2 punching
251 229
252You can make a "bare-handed attack". Damage is based on the user's 230You can make a "bare-handed attack". Damage is based on the user's
258You can search (more effectively) for traps. This is not a "passive" 236You can search (more effectively) for traps. This is not a "passive"
259skill, it must be applied in order to gain the advantage in discovering 237skill, it must be applied in order to gain the advantage in discovering
260traps, or actively used when in vicinity of a trap. To use it, fire into 238traps, or actively used when in vicinity of a trap. To use it, fire into
261any direction. 239any direction.
262 240
263=head2 disarm 241=head2 disarm traps
264 242
265You can disarm previously discovered traps (for example, with the B<find traps> skill). 243You can disarm previously discovered traps (for example, with the B<find traps> skill).
244
245=head2 mining
246
247You know how to use a pickaxe to extract minerals from veins. You can also use
248spells of the mining spell school. For instance the I<detect mineral> spell.
266 249
267=head2 sense curse 250=head2 sense curse
268 251
269You can detect whether items that you hold are B<cursed> by firing in any 252You can detect whether items that you hold are B<cursed> by firing in any
270direction while this skill is readied. 253direction while this skill is readied.
274You can detect whether items that you hold are B<magic> by firing in any 257You can detect whether items that you hold are B<magic> by firing in any
275direction while this skill is readied. 258direction while this skill is readied.
276 259
277=head2 singing 260=head2 singing
278 261
279You may pacify hostile monsters with this skill. Certain kinds of 262You may pacify hostile monsters with this area attack skill. Certain
280monsters are immune. Success depends on user level and L<charisma|stat_Cha>. 263kinds of monsters are immune. Success depends on user's level and her
264L<charisma|stat_Cha> vs. the monster's L<intelligence|stat_Int> and level.
265
266Singing is a good companion skill for the L<oratory
267skill|skill_description/oratory>: first you pacify creates using singing,
268then you can orate them, convincing them if your cause. It is a useful
269skill when monsters are overwhelming you, too.
281 270
282=head2 smithery 271=head2 smithery
283 272
284You can identify arms and armour that you hold, and, with the help of a 273You can identify arms and armour that you hold, and, with the help of a
285B<forge>, can even create weapons using the alchemy skill. 274B<forge>, can even create weapons using the alchemy skill.
287=head2 stealing 276=head2 stealing
288 277
289You can take items from the inventory of NPCs, monsters and maybe other 278You can take items from the inventory of NPCs, monsters and maybe other
290players. 279players.
291 280
292=head2 thaumathurgy 281=head2 thaumaturgy
293 282
294You can identify rods, wands and horns that you are holding, and, with 283You can identify rods, wands and horns that you are holding, and, with
295the help of a B<thaumaturgists workbench> and the alchemy skill, create 284the help of a B<thaumaturgists workbench> and the alchemy skill, create
296those things. 285those things.
297 286
311rod/wand/horn. 300rod/wand/horn.
312 301
313=head2 woodsman 302=head2 woodsman
314 303
315While the skill is readied, the possessor will move faster through 304While the skill is readied, the possessor will move faster through
316"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) 305"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.).
306
307Woodsmen can also craft various items useful to their skill.
317 308
318=head2 inscription 309=head2 inscription
319 310
320You can inscribe scrolls with a text. This is useful to create messages, 311You can inscribe empty scrolls and books with a text. This is useful to
321especially via the Imperial Post Office (IPO). 312create messages, especially via the Imperial Post Office (IPO).
322 313
323You can also rewrite spell scrolls with a previously known spell. You 314You can also write spell scrolls with a spell known to you. You need
324need L<mana|stat_mana>, time and an old scroll. Backfire effects are 315L<mana|stat_mana>, time and an old scroll for that. Backfire effects are
325possible. Only available as a 'writing pen'. 316possible. Only available as a 'writing pen'.
326 317
327How to rewrite a mail scroll/books etc.: 318How to write into a mail scroll/books etc.:
328 319
329 mark <name of scroll> # or use the menu 320 mark <name of scroll> # or use the menu
330 use_skill inscription <your message goes here> 321 use_skill inscription <your message goes here>
331 322
332How to rewrite a spell scroll: 323How to rewrite a spell scroll:
333 324
334 mark <name of scroll> # or use the menu 325 mark <name of scroll> # or use the menu
335 cast <spell> # prepare the spell you want to write 326 cast <spell> # prepare the spell you want to write
336 use_skill inscription # write the spell on the scroll 327 use_skill inscription # write the spell on the scroll
337 328
338The scroll on which you want to write has to be much lower than your inscription
339level, otherwise you may accidentally read the scroll and cast the spell inside it.
340If you succeed, the scroll will be a scroll of the spell you chose and your level of 329If you succeed, the scroll will be a scroll of the spell you chose and
341inscription as its level. Hence, you don't need to be that level in the spell skill 330your level of inscription as its level. Hence, you don't need to be that
342to write higher level spellscrolls. 331level in the spell skill to write higher level spellscrolls.
343 332
344Caution: Magic spell writing can be risky to one's health. There can be 333Caution: Magic spell writing can be risky to one's health. There can be
345some negative effects if one fails to write a spell scroll. The most 334some negative effects if one fails to write a spell scroll. The most
346benign is that one becomes confused for a short time. Other effects are 335benign is that one becomes confused for a short time. Other effects are
347more severe and can even be dangerous. 336more severe and can even be dangerous.
374 363
375=head1 About experience and skills 364=head1 About experience and skills
376 365
377=head2 Associated and miscellaneous skills 366=head2 Associated and miscellaneous skills
378 367
379In Crossfire two types of skills exist; The first kind, "associated" 368In Deliantra, two types of skills exist; The first kind, "associated"
380skills, are those skills which are associated with a category of 369skills, are those skills which are associated with a category of
381experience. The other kind of skill, "miscellaneous" skills, are not 370experience. The other kind of skill, "miscellaneous" skills, are not
382related to any experience category. 371related to any experience category.
383 372
384The main difference between these two kinds of skills is in the result 373The main difference between these two kinds of skills is in the result
562 551
563Parts of this document were originally compiled, edited, and written by 552Parts of this document were originally compiled, edited, and written by
564Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information 553Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
565compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. 554compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
566 555
567Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 556Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
568Steenhoven and Marc A. Lehmann. 557Steenhoven and Marc A. Lehmann.
569 558

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