|
|
1 | =begin comment |
|
|
2 | |
|
|
3 | *** The skill descriptions here are mere copies of the |
|
|
4 | *** skill messages in the server archetypes. |
|
|
5 | *** Update them in arch/ first, then here. |
|
|
6 | |
|
|
7 | =end |
|
|
8 | |
|
|
9 | =encoding utf-8 |
|
|
10 | |
1 | =head1 Skills |
11 | =head1 Skills |
2 | |
12 | |
3 | =head1 Description |
13 | =head1 Description |
4 | |
14 | |
5 | Instead of gaining experience for basically just killing monsters (and |
15 | Instead of gaining experience for basically just killing monsters (and |
… | |
… | |
53 | whether the shopkeeper likes you. Elf shopkeepers will like elf players. |
63 | whether the shopkeeper likes you. Elf shopkeepers will like elf players. |
54 | |
64 | |
55 | =head2 bowyer |
65 | =head2 bowyer |
56 | |
66 | |
57 | You can identify missile weapons and missiles such as arrows, bolts and |
67 | You can identify missile weapons and missiles such as arrows, bolts and |
58 | bows. One can also create special bows and arrows from other ingredients |
68 | bows. One can also create special bows and arrows from other ingredients |
59 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
69 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
60 | skill and a B<workbench> L<$ARCH/workbench.x11> |
70 | skill and a B<workbench> L<$ARCH/workbench.x11> |
61 | (you just have to find out a recipe). |
71 | (you just have to find out a recipe). |
62 | |
72 | |
63 | =head2 clawing |
73 | =head2 clawing |
… | |
… | |
75 | if you walk in them, or it prevents you from falling into a pit. |
85 | if you walk in them, or it prevents you from falling into a pit. |
76 | |
86 | |
77 | =head2 summoning |
87 | =head2 summoning |
78 | |
88 | |
79 | You can cast spells related to the B<summoning> school of wizardry, which |
89 | You can cast spells related to the B<summoning> school of wizardry, which |
80 | mostly summon monsters, bullet walls and similar things. This skill |
90 | mostly summon monsters, bullet walls and similar things. This skill |
81 | may be acquired either through the use of an appropriate B<talisman> or |
91 | may be acquired either through the use of an appropriate B<talisman> or |
82 | learned via a L<skill scroll>. |
92 | learned via a L<skill scroll>. |
83 | |
93 | |
84 | The most basic spells you might want to get is 'summon pet monster' |
94 | The most basic spells you might want to get is 'summon pet monster' |
85 | and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got |
95 | and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got |
86 | the spells and read their description. |
96 | the spells and read their description. |
87 | |
97 | |
88 | =head2 pyromancy |
98 | =head2 pyromancy |
89 | |
99 | |
90 | You can cast spells related to the B<pyromancy> (fire) school of |
100 | You can cast spells related to the B<pyromancy> (fire) school of |
91 | wizardry. This skill may be acquired either through the use of an |
101 | wizardry. This skill may be acquired either through the use of an |
92 | appropriate B<talisman> or learned via a L<skill scroll>. |
102 | appropriate B<talisman> or learned via a L<skill scroll>. |
93 | |
103 | |
94 | The first spell would be 'burning hands' which casts a cone of fire which |
104 | The first spell would be 'burning hands' which casts a cone of fire which |
95 | burns your enemies. It becomes stronger with your pyromancy level. |
105 | burns your enemies. It becomes stronger with your pyromancy level. |
96 | |
106 | |
97 | =head2 evocation |
107 | =head2 evocation |
98 | |
108 | |
99 | You can cast spells related to the B<evocation> (mostly cold magic) |
109 | You can cast spells related to the B<evocation> (mostly cold magic) |
100 | school of wizardry. This skill may be acquired either through the use of |
110 | school of wizardry. This skill may be acquired either through the use of |
101 | an appropriate B<talisman> or learned via a L<skill scroll>. |
111 | an appropriate B<talisman> or learned via a L<skill scroll>. |
102 | |
112 | |
103 | The spell you should start with is 'icestorm' which casts a cone |
113 | The spell you should start with is 'icestorm' which casts a cone |
104 | of ice which freezes your enemies. It becomes stronger with your evocation level. |
114 | of ice which freezes your enemies. It becomes stronger with your evocation level. |
105 | |
115 | |
106 | =head2 sorcery |
116 | =head2 sorcery |
107 | |
117 | |
108 | You can cast spells related to the B<sorcery> (identify, town portal and |
118 | You can cast spells related to the B<sorcery> (identify, town portal and |
109 | other meta-spells) school of wizardry. This skill may be acquired either |
119 | other meta-spells) school of wizardry. This skill may be acquired either |
110 | through the use of an appropriate B<talisman> or learned via a B<skill |
120 | through the use of an appropriate B<talisman> or learned via a B<skill |
111 | scroll>. |
121 | scroll>. |
112 | |
122 | |
113 | Sorcery has many utility spells, like 'identify', 'town portal' (making portals |
123 | Sorcery has many utility spells, like 'identify', 'town portal' (making portals |
114 | between two points in the world) and also attack spells like 'spark shower' |
124 | between two points in the world) and also attack spells like 'spark shower' |
… | |
… | |
138 | For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>. |
148 | For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>. |
139 | |
149 | |
140 | =head2 jumping |
150 | =head2 jumping |
141 | |
151 | |
142 | You can "skip" over one, two or three spaces in the selected |
152 | You can "skip" over one, two or three spaces in the selected |
143 | direction. Distance depends on weight carried, L<strength|stat_Str> and |
153 | direction. Distance depends on weight carried, L<strength|stat_Str> and |
144 | L<dexterity|stat_Dex> of the user. This skill may also be used as an |
154 | L<dexterity|stat_Dex> of the user. This skill may also be used as an |
145 | attack. |
155 | attack. |
146 | |
156 | |
147 | =head2 karate |
157 | =head2 karate |
148 | |
158 | |
… | |
… | |
157 | this skill is enough to move faster. |
167 | this skill is enough to move faster. |
158 | |
168 | |
159 | =head2 literacy |
169 | =head2 literacy |
160 | |
170 | |
161 | With this skill you can identify books and scrolls in your inventory, |
171 | With this skill you can identify books and scrolls in your inventory, |
162 | giving you more experience that you cna invest into identifying higher |
172 | giving you more experience that you can invest into identifying higher |
163 | level books and scrolls. |
173 | level books and scrolls. |
164 | |
174 | |
165 | Literacy is also required to read books and scrolls, and to learn new |
175 | Literacy is also required to read books and scrolls, and to learn new |
166 | spells and skills from books and scrolls. |
176 | spells and skills from books and scrolls. |
167 | |
177 | |
… | |
… | |
170 | You may "pick locks" (open doors). You need to have readied some |
180 | You may "pick locks" (open doors). You need to have readied some |
171 | B<lockpicks> to use this skill. |
181 | B<lockpicks> to use this skill. |
172 | |
182 | |
173 | =head2 meditation |
183 | =head2 meditation |
174 | |
184 | |
175 | Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, |
185 | Player can regain mana/hp at an accelerated rate by C<use_skill |
176 | the L<skill_description/praying> skill. Player must first strip |
186 | meditation>. Player must first strip off encumbering armour however. This |
177 | off encumbering armour however. This skill is only available to the "monk" |
187 | skill is only available to the "monk" character class. |
178 | character class. |
|
|
179 | |
188 | |
180 | =head2 one handed weapons |
189 | =head2 one handed weapons |
181 | |
190 | |
182 | You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, |
191 | You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, |
183 | B<mace>, etc). Wield and ready the weapon by applying it and use the fire and |
192 | B<mace>, etc). Wield and ready the weapon by applying it and use the fire and |
184 | direction keys. |
193 | direction keys. |
185 | |
194 | |
186 | =head2 two handed weapons |
195 | =head2 two handed weapons |
187 | |
196 | |
188 | You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc). |
197 | You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc). |
189 | Wield and ready the weapon by applying it and use the fire and direction keys. |
198 | Wield and ready the weapon by applying it and use the fire and direction keys. |
190 | |
199 | |
191 | =head2 missile weapons |
200 | =head2 missile weapons |
192 | |
201 | |
193 | The user is capabale of making attacks with ranged weapons (eg bow, crossbow). |
202 | The user is capable of making attacks with ranged weapons (eg bow, crossbow). |
194 | Fire arrows by applying a bow and using the fire and direction keys. To fire |
203 | Fire arrows by applying a bow and using the fire and direction keys. To fire |
195 | specific arrows to kill a monster that is weak against a certain arrow, mark |
204 | specific arrows to kill a monster that is weak against a certain arrow, mark |
196 | this arrow and fire. |
205 | this arrow and fire. |
197 | |
206 | |
198 | =head2 mountaineer |
207 | =head2 mountaineer |
… | |
… | |
216 | |
225 | |
217 | =head2 praying |
226 | =head2 praying |
218 | |
227 | |
219 | The praying skill allows you to cast "cleric" spells. In addition, this |
228 | The praying skill allows you to cast "cleric" spells. In addition, this |
220 | skill may be used to accelerate the accumulation of grace points by |
229 | skill may be used to accelerate the accumulation of grace points by |
221 | praying (see L<How do I pray?|how_tp_pray>. This skill may be either |
230 | praying. This skill may be either learned (e.g. using a L<skill scroll>) |
222 | learned (e.g. using a L<skill scroll>) or acquired through the use of a |
231 | or acquired through the use of a B<holy symbol>. |
223 | B<holy symbol>. |
232 | |
|
|
233 | Since praying can keep your character busy for a while, it is best to |
|
|
234 | C<ready_skill praying>, and then keep firing into any direction. That way, |
|
|
235 | you can instantly stop praying when something unexpected shows up. |
|
|
236 | |
|
|
237 | One of the best praying spells to start with is the 'holy word' spell and |
|
|
238 | later, if you find it, the 'banishment' spell, which is much stronger. |
224 | |
239 | |
225 | One of the best spells to start with is the 'holy word' spell and later, |
240 | One of the best spells to start with is the 'holy word' spell and later, |
226 | if you find it, the 'banishment' spell, which is much stronger. |
241 | if you find it, the 'banishment' spell, which is much stronger. |
227 | |
242 | |
228 | =head2 punching |
243 | =head2 punching |
… | |
… | |
272 | skill when monsters are overwhelming you, too. |
287 | skill when monsters are overwhelming you, too. |
273 | |
288 | |
274 | =head2 smithery |
289 | =head2 smithery |
275 | |
290 | |
276 | You can identify arms and armour that you hold, and, with the help of a |
291 | You can identify arms and armour that you hold, and, with the help of a |
277 | B<forge>, can even create weapons using the alchemy skill. |
292 | B<forge>, can even create weapons using this skill. |
278 | |
293 | |
279 | =head2 stealing |
294 | =head2 stealing |
280 | |
295 | |
281 | You can take items from the inventory of NPCs, monsters and maybe other |
296 | You can take items from the inventory of NPCs, monsters and maybe other |
282 | players. |
297 | players. |