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Revision 1.6 by root, Mon Aug 14 04:15:04 2006 UTC vs.
Revision 1.21 by root, Mon Jun 21 22:51:58 2010 UTC

1=encoding utf-8
2
1=head1 Skills 3=head1 Skills
2 4
3=head1 Description 5=head1 Description
4 6
5Instead of gaining experience for basically just killing monsters (and 7Instead of gaining experience for basically just killing monsters (and
6disarming traps) you can also gain a variety of experience through the 8disarming traps) you can also gain experience in a variety of other
7use of skills. 9skills, which can either be learned or used through a skill tool or
8 10talisman.
9=head1 Skill Overview
10
11 Skill Experience Associated Stats
12 Stat 1 Stat 2 Stat 3
13 Achemy Mental Int Dex Wis
14 Bargaining NONE n/a n/a n/a
15 Bowyer Mental Int Dex Wis
16 Clawing Physique Str Dex n/a
17 Disarm Traps Agility Dex Int Str
18 Find Traps Mental Int Dex n/a
19 Flame Touch Physique Str Dex Int
20 Hiding Agility Dex Int n/a
21 Inscription Mental Int Dex n/a
22 Jeweler Mental Int Wis Dex
23 Jumping Physique Str Dex n/a
24 Karate Physique Str Dex n/a
25 Literacy Mental Int Wis n/a
26 Lockpicking Agility Dex Int n/a
27 Meditation NONE Int Wis Pow
28 Melee Weapons Physique Str Dex n/a
29 Missile Weapons Physique Str Dex n/a
30 Mountaineer NONE n/a n/a n/a
31 Oratory Personality Cha Int n/a
32 Praying Wisdom Wis Pow n/a
33 Punching Physique Str Dex n/a
34 Sense Curse Wisdom Pow Wis n/a
35 Sense Magic Magic Pow Int n/a
36 Set Traps Mental Int Dex Str
37 Singing Personality Cha Int n/a
38 Smithery Mental Int Str Dex
39 Stealing Agility Dex Int n/a
40 Thaumaturgy Mental Int Wis n/a
41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis
45 11
46=head1 X<skill_description>Skill Descriptions 12=head1 X<skill_description>Skill Descriptions
47 13
48Below is a more detailed description of each skills and how they are used. 14Below is a more detailed description of each skills and how they are used.
49 15
50=head2 alchemy 16=head2 alchemy
51 17
52You can identify potions, containers, and different kinds of ore and 18You can identify potions, containers, and different kinds of ore and
53mineral, mix potions and create other stuff (such as gold, weapons, deadly 19mineral, mix potions and create other stuff (such as gold, weapons, deadly
54monsters killing him/her etc.) from other ingredients using a cauldron 20monsters killing him/her etc.) from other ingredients using a cauldron
55(L<$ARCH/misc/Container/cauldron.base.111.png>). 21L<$ARCH/cauldron.x11>.
56 22
57To identify alchemy stuff you have to stand over it or have it in your inventory and 23To identify alchemy stuff you have to stand over it or have it in your inventory and
58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 24issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
59not get identified if your alchemy level is too low. 25not get identified if your alchemy level is too low.
60 26
61A higher alchemy level will also help you to estimate the value of items better. 27A higher alchemy level will also help you to estimate the value of items better.
62 28
63To create something new, for example some dust or potion, you have to get a B<cauldron>. 29To create something new, for example some dust or potion, you have to get a B<cauldron>.
64You find these in shops, guilds and some appartments. Some alchemy shops also let you use 30You find these in shops, guilds and some appartments. Some alchemy shops also let you use
65their cauldron for a fee. All you need now is to know what items creates which other item. 31their cauldron for a fee. All you need now is to know what items creates which other item.
66You learn the ingredients this by finding receipes. It is B<very important> that you B<identify> 32You learn the ingredients this by finding recipes. It is B<very important> that you B<identify>
67all ingredients for a receipe before using them! 33all ingredients for a recipe before using them!
68 34
69For a start you could try to make B<water of the wise>: 35For a start you could try to make B<water of the wise>:
70Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>. 36Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>.
71If everything worked there should be B<water of the wise> in the cauldron now. 37If everything worked there should be B<water of the wise> in the cauldron now.
72Congratulations, your first alchemy was done! 38Congratulations, your first alchemy was done!
91=head2 bowyer 57=head2 bowyer
92 58
93You can identify missile weapons and missiles such as arrows, bolts and 59You can identify missile weapons and missiles such as arrows, bolts and
94bows. One can also create special bows and arrows from other ingredients 60bows. One can also create special bows and arrows from other ingredients
95using the bowyer skill like the L<alchemy skill|skill_description/alchemy> 61using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
96skill and a B<workbench> (L<$ARCH/misc/Container/workbench.base.111.png>) 62skill and a B<workbench> L<$ARCH/workbench.x11>
97(you just have to find out a recipe). 63(you just have to find out a recipe).
98 64
99=head2 clawing 65=head2 clawing
100 66
101You can make a "bare-handed attack". Damage is based on the user's 67You can make a "bare-handed attack". Damage is based on the user's
165you become visible. 131you become visible.
166 132
167=head2 jeweler 133=head2 jeweler
168 134
169You can identify amulets, rings and talismans. One can also improve magic 135You can identify amulets, rings and talismans. One can also improve magic
170rings or enchant non-magic rings to give them stat bonuses using the alchemy 136rings or enchant non-magic rings to give them stat bonuses, this works
171skill and a B<jeweler's workbench>. 137similar to the L<alchemy skill|skill_description/alchemy>, only that
138you need to put the ingredients in a B<jeweler's workbench>.
139
140For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
172 141
173=head2 jumping 142=head2 jumping
174 143
175You can "skip" over one, two or three spaces in the selected 144You can "skip" over one, two or three spaces in the selected
176direction. Distance depends on weight carried, L<strength|stat_Str> and 145direction. Distance depends on weight carried, L<strength|stat_Str> and
184levels) most deadly of the hand-to-hand attacks available. 153levels) most deadly of the hand-to-hand attacks available.
185 154
186=head2 climbing 155=head2 climbing
187 156
188Having this skill allows you to move faster through hilly areas than players 157Having this skill allows you to move faster through hilly areas than players
189without this skill. 158without this skill. B<Note:> You can't gain experience in this skill. Having
159this skill is enough to move faster.
190 160
191=head2 literacy 161=head2 literacy
192 162
193You can identify books and scrolls that you hold. Since scrolls are 163With this skill you can identify books and scrolls in your inventory,
194currently always identified, this is not the greatest of skills. 164giving you more experience that you cna invest into identifying higher
165level books and scrolls.
166
167Literacy is also required to read books and scrolls, and to learn new
168spells and skills from books and scrolls.
195 169
196=head2 lockpicking 170=head2 lockpicking
197 171
198You may "pick locks" (open doors). You need to have readied some 172You may "pick locks" (open doors). You need to have readied some
199B<lockpicks> to use this skill. 173B<lockpicks> to use this skill.
200 174
201=head2 meditation 175=head2 meditation
202 176
203Player can regain mana/hp at an accelerated rate. Player must first strip 177Player can regain mana/hp at an accelerated rate by C<use_skill meditation>,
178the L<skill_description/praying> skill. Player must first strip
204off encumbering armour however. This skill is only available to the "monk" 179off encumbering armour however. This skill is only available to the "monk"
205character class. 180character class.
206 181
207=head2 one handed weapons 182=head2 one handed weapons
208 183
216Wield and ready the weapon by applying it and use the fire and direction keys. 191Wield and ready the weapon by applying it and use the fire and direction keys.
217 192
218=head2 missile weapons 193=head2 missile weapons
219 194
220The user is capabale of making attacks with ranged weapons (eg bow, crossbow). 195The user is capabale of making attacks with ranged weapons (eg bow, crossbow).
221Fire arrows by applying a bow and using teh fire and direction keys. To fire 196Fire arrows by applying a bow and using the fire and direction keys. To fire
222specific arrows to kill a monster that is weak against a certain arrow, mark 197specific arrows to kill a monster that is weak against a certain arrow, mark
223this arrow and fire. 198this arrow and fire.
224 199
225=head2 mountaineer 200=head2 mountaineer
226 201
227While the skill is readied, the possessor will move faster through "hilly" 202While the skill is readied, the possessor will move faster through "hilly"
228terrain (hills, mountains, etc.) 203terrain (hills, mountains, etc.)
229 204
230=head2 oratory 205=head2 oratory
231 206
232You may "recruit" followers. Recruitees must be of lower level, and 207You may "recruit" followers targeting them with your B<oratory>
233unaggressive to start. Use of this skill may anger the audience. Also, 208skill. Recruitees must be unaggressive to start (a good way to pacify
234"special" monsters are immune to recruitment. Success depends on user's 209monsters is the L<singing skill|skill_description/singing>). Use of
235L<charisma|stat_Cha> and level. 210this skill may anger the audience. Also, some monsters are immune to
211recruitment. Success depends on user's level and her L<charisma|stat_Cha>
212vs. the recruitee's L<intelligence|stat_Int> and level.
213
214Kill experience from your followers goes directly to your oratory skill.
215
216Cleaning women and unagggressive low-level monsters (such as the dogs in
217the wizards house in scorn) are good initial targets for this skill.
236 218
237=head2 praying 219=head2 praying
238 220
239You are allowed to cast "cleric" spells. In addition, this skill may be 221The praying skill allows you to cast "cleric" spells. In addition, this
240used to accelerate the accumulation of grace. This skill may be either 222skill may be used to accelerate the accumulation of grace points by
223praying (see L<How do I pray?|how_tp_pray>. This skill may be either
241learned (e.g. using a L<skill scroll>) or acquired 224learned (e.g. using a L<skill scroll>) or acquired through the use of a
242through the use of a B<holy symbol>. 225B<holy symbol>.
226
227One of the best spells to start with is the 'holy word' spell and later,
228if you find it, the 'banishment' spell, which is much stronger.
243 229
244=head2 punching 230=head2 punching
245 231
246You can make a "bare-handed attack". Damage is based on the user's 232You can make a "bare-handed attack". Damage is based on the user's
247L<strength|stat_Str> and level. This is the most feeble of the 233L<strength|stat_Str> and level. This is the most feeble of the
252You can search (more effectively) for traps. This is not a "passive" 238You can search (more effectively) for traps. This is not a "passive"
253skill, it must be applied in order to gain the advantage in discovering 239skill, it must be applied in order to gain the advantage in discovering
254traps, or actively used when in vicinity of a trap. To use it, fire into 240traps, or actively used when in vicinity of a trap. To use it, fire into
255any direction. 241any direction.
256 242
257=head2 disarm 243=head2 disarm traps
258 244
259You can disarm previously discovered traps (for example, with the B<find traps> skill). 245You can disarm previously discovered traps (for example, with the B<find
246traps> skill).
247
248=head2 mining
249
250You know how to use a pickaxe to extract minerals from veins. You can also use
251spells of the mining spell school. For instance the I<detect mineral> spell.
260 252
261=head2 sense curse 253=head2 sense curse
262 254
263You can detect whether items that you hold are B<cursed> by firing in any 255You can detect whether items in your inventory or on the floor are
264direction while this skill is readied. 256B<cursed> by using this skill.
265 257
266=head2 sense magic 258=head2 sense magic
267 259
268You can detect whether items that you hold are B<magic> by firing in any 260You can detect whether items in your inventory or on the floor are
269direction while this skill is readied. 261B<magic> by using this skill.
270 262
271=head2 singing 263=head2 singing
272 264
273You may pacify hostile monsters with this skill. Certain kinds of 265You may pacify hostile monsters with this area attack skill (it is
274monsters are immune. Success depends on user level and L<charisma|stat_Cha>. 266directionless and affects the area around you - the higher the skill,
267the larger the area). Certain kinds of monsters are immune. Success
268depends on user's level and her L<charisma|stat_Cha> vs. the monster's
269L<intelligence|stat_Int> and level.
270
271Singing is a good companion skill for the L<oratory
272skill|skill_description/oratory>: first you pacify creates using singing,
273then you can orate them, convincing them if your cause. It is a useful
274skill when monsters are overwhelming you, too.
275 275
276=head2 smithery 276=head2 smithery
277 277
278You can identify arms and armour that you hold, and, with the help of a 278You can identify arms and armour that you hold, and, with the help of a
279B<forge>, can even create weapons using the alchemy skill. 279B<forge>, can even create weapons using the alchemy skill.
281=head2 stealing 281=head2 stealing
282 282
283You can take items from the inventory of NPCs, monsters and maybe other 283You can take items from the inventory of NPCs, monsters and maybe other
284players. 284players.
285 285
286=head2 thaumathurgy 286=head2 thaumaturgy
287 287
288You can identify rods, wands and horns that you are holding, and, with 288You can identify rods, wands and horns that you are holding, and, with
289the help of a B<thaumaturgists workbench> and the alchemy skill, create 289the help of a B<thaumaturgists workbench> and the alchemy skill, create
290those things. 290those things.
291 291
292=head2 throwing 292=head2 throwing
293 293
294You can throw items at monsters. To do this, fire at a monster with this skill 294You can throw items at monsters. To do this, fire at a monster with this skill
295readied. You can chose what to throw by marking an item, if you do not chose an 295readied. You can chose what to throw by marking an item.
296item, an item from your inventory is randomly picked and thrown unless the item
297is locked.
298
299ERROR: Randomly?
300 296
301=head2 use magic item 297=head2 use magic item
302 298
303You can use magic items like rods/wands/horns. The level of experience 299You can use magic items like rods/wands/horns. The level of experience
304influences how powerful the spells are you can evoke from the 300influences how powerful the spells are you can evoke from the
305rod/wand/horn. 301rod/wand/horn.
306 302
307=head2 woodsman 303=head2 woodsman
308 304
309While the skill is readied, the possessor will move faster through 305While the skill is readied, the possessor will move faster through
310"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) 306"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.).
307
308Woodsmen can also craft various items useful to their skill.
311 309
312=head2 inscription 310=head2 inscription
313 311
314You can inscribe scrolls with a text. This is useful to create messages, 312You can inscribe empty scrolls and books with a text. This is useful to
315especially via the Imperial Post Office (IPO). 313create messages, especially via the Imperial Post Office (IPO).
316 314
317You can also rewrite spell scrolls with a previously known spell. You 315You can also write spell scrolls with a spell known to you. You need
318need L<mana|stat_mana>, time and an old scroll. Backfire effects are 316L<mana|stat_mana>, time and an old scroll for that. Backfire effects are
319possible. Only available as a 'writing pen'. 317possible. Only available as a 'writing pen'.
320 318
321How to rewrite a mail scroll/books etc.: 319How to write into a mail scroll/books etc.:
322 320
323 mark <name of scroll> # or use the menu 321 mark <name of scroll> # or use the menu
324 use_skill inscription <your message goes here> 322 use_skill inscription <your message goes here>
325 323
326How to rewrite a spell scroll: 324How to rewrite a spell scroll:
327 325
328 mark <name of scroll> # or use the menu 326 mark <name of scroll> # or use the menu
329 cast <spell> # prepare the spell you want to write 327 cast <spell> # prepare the spell you want to write
330 use_skill inscription # write the spell on the scroll 328 use_skill inscription # write the spell on the scroll
331 329
332The scroll on which you want to write has to be much lower than your inscription
333level, otherwise you may accidentally read the scroll and cast the spell inside it.
334If you succeed, the scroll will be a scroll of the spell you chose and your level of 330If you succeed, the scroll will be a scroll of the spell you chose and
335inscription as its level. Hence, you don't need to be that level in the spell skill 331your level of inscription as its level. Hence, you don't need to be that
336to write higher level spellscrolls. 332level in the spell skill to write higher level spellscrolls.
337 333
338Caution: Magic spell writing can be risky to one's health. There can be 334Caution: Magic spell writing can be risky to one's health. There can be
339some negative effects if one fails to write a spell scroll. The most 335some negative effects if one fails to write a spell scroll. The most
340benign is that one becomes confused for a short time. Other effects are 336benign is that one becomes confused for a short time. Other effects are
341more severe and can even be dangerous. 337more severe and can even be dangerous.
358skill. Attacking is done by running into the opponent. This is a unique skill 354skill. Attacking is done by running into the opponent. This is a unique skill
359that can only be used by acidborns. 355that can only be used by acidborns.
360 356
361=head2 poison nail 357=head2 poison nail
362 358
363TODO: Add goblins and think about the name goblin.
364
365You can do a "bare-handed attack" and inject poison into the opponent with 359You can do a "bare-handed attack" and inject poison into the opponent with
366this skill readied. Attacking is done by running into the opponent. This is a 360this skill readied. Attacking is done by running into the opponent. This is a
367unique skill that can only be used by goblins. 361unique skill that can only be used by goblins.
368 362
369=head1 About experience and skills 363=head1 About experience and skills
370 364
371=head2 Associated and miscellaneous skills 365=head2 Associated and miscellaneous skills
372 366
373In Crossfire two types of skills exist; The first kind, "associated" 367In Deliantra, two types of skills exist; The first kind, "associated"
374skills, are those skills which are associated with a category of 368skills, are those skills which are associated with a category of
375experience. The other kind of skill, "miscellaneous" skills, are not 369experience. The other kind of skill, "miscellaneous" skills, are not
376related to any experience category. 370related to any experience category.
377 371
378The main difference between these two kinds of skills is in the result 372The main difference between these two kinds of skills is in the result
556 550
557Parts of this document were originally compiled, edited, and written by 551Parts of this document were originally compiled, edited, and written by
558Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information 552Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
559compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. 553compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
560 554
561Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 555Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
562Steenhoven and Marc A. Lehmann. 556Steenhoven and Marc A. Lehmann.
563 557

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