--- deliantra/Deliantra-Client/pod/skill_help.pod 2006/08/13 19:27:54 1.3 +++ deliantra/Deliantra-Client/pod/skill_help.pod 2006/08/14 01:54:09 1.5 @@ -49,9 +49,10 @@ =head2 alchemy -You can identify potions, containers, and different kinds of ore and mineral, -mix potions and create other stuff (such as gold, weapons, deadly monsters -killing him/her etc.) from other ingredients using a cauldron. +You can identify potions, containers, and different kinds of ore and +mineral, mix potions and create other stuff (such as gold, weapons, deadly +monsters killing him/her etc.) from other ingredients using a cauldron +(L<$ARCH/misc/Container/cauldron.base.111.png>). To identify alchemy stuff you have to stand over it or have it in your inventory and issue the command C. The alchemy items will be identified. Some might @@ -91,7 +92,7 @@ You can identify missile weapons and missiles such as arrows, bolts and bows. One can also create special bows and arrows from other ingredients using the -bowyer skill like the L skill and a B +bowyer skill like the L skill and a B (you just have to find out a receip) =head2 clawing @@ -113,7 +114,7 @@ You can cast spells related to the B school of wizardry, which mostly summon monsters, bullet walls and similar things. This skill may be acquired either through the use of an appropriate B or -learned via a B. +learned via a L. The most basic spells you might want to get is 'summon pet monster' and 'charm monsters'. Look in the L if you got @@ -123,16 +124,16 @@ You can cast spells related to the B (fire) school of wizardry. This skill may be acquired either through the use of an -appropriate B or learned via a B. +appropriate B or learned via a L. -The first spell would be 'burning hands' which casts a cone -of fire which burns your enemies. It becomes stronger with your pyromancy level. +The first spell would be 'burning hands' which casts a cone of fire which +burns your enemies. It becomes stronger with your pyromancy level. =head2 evocation You can cast spells related to the B (mostly cold magic) school of wizardry. This skill may be acquired either through the use of -an appropriate B or learned via a B. +an appropriate B or learned via a L. The spell you should start with is 'icestorm' which casts a cone of ice which freezes your enemies. It becomes stronger with your evocation level. @@ -144,6 +145,10 @@ through the use of an appropriate B or learned via a B. +Sorcery has many utility spells, like 'identify', 'town portal' (making portals +between two points in the world) and also attack spells like 'spark shower' +and 'steambolt'. + =head2 flame touch You can make a "bare-handed attack". Damage is based on the user's @@ -152,9 +157,11 @@ =head2 hiding +This skill lets you hide, that means that you will become invisible. +To hide you need to find a place with other stuff on it where you can hide. + You enjoy limited form of invisibility. If you attack or move too much -you become visible. Right now it is possible to hidden while next to -hostile monsters. Not a reasonable feature! +you become visible. =head2 jeweler @@ -229,8 +236,8 @@ You are allowed to cast "cleric" spells. In addition, this skill may be used to accelerate the accumulation of grace. This skill may be either -learned (e.g. using a B) or acquired through the use of a -B. +learned (e.g. using a L) or acquired +through the use of a B. =head2 punching @@ -517,12 +524,13 @@ =head2 Acquiring skills Skills may be gained in two ways. In the first, new skills may -learned. This is done by reading a B and the process is very -similar to learning a spell. Just as in attempts to learn incantations, -success in learning skills is dependent on a random test based on the -learner's INT. Using your INT stat, look in the learn% column in table -primary stat effects to find your % chance of learning a skill. Once you -hit 100%, you will always be successfull in learning new skills. +learned. This is done by reading a L +and the process is very similar to learning a spell. Just as in attempts +to learn incantations, success in learning skills is dependent on a random +test based on the learner's INT. Using your INT stat, look in the learn% +column in table primary stat effects to find your % chance of learning a +skill. Once you hit 100%, you will always be successfull in learning new +skills. The acquisition of a skill tool will also allow the player to use a new skill. An example of a skill tool is "lockpicks" lockpicks (which allow