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41 | Throwing Physique Str Dex n/a |
41 | Throwing Physique Str Dex n/a |
42 | Use Magic Item NONE Pow Int n/a |
42 | Use Magic Item NONE Pow Int n/a |
43 | Wizardry Magic Pow Int n/a |
43 | Wizardry Magic Pow Int n/a |
44 | Woodsman Mental Int Dex Wis |
44 | Woodsman Mental Int Dex Wis |
45 | |
45 | |
46 | =head1 X<skill_description>Detailed Skill Description |
46 | =head1 X<skill_description>Skill Descriptions |
47 | |
47 | |
48 | Below is a more detailed description of each skills and how they are used. |
48 | Below is a more detailed description of each skills and how they are used. |
49 | |
49 | |
50 | =head2 alchemy |
50 | =head2 alchemy |
51 | |
51 | |
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80 | |
80 | |
81 | =head2 bargaining |
81 | =head2 bargaining |
82 | |
82 | |
83 | This skill helps you to bargain in shops when buying and selling. The higher |
83 | This skill helps you to bargain in shops when buying and selling. The higher |
84 | your bargaining level is the better prices you will get. Besides having a high |
84 | your bargaining level is the better prices you will get. Besides having a high |
85 | bargaining skill it helps a lot to have a high B<Cha>risma stat. |
85 | bargaining skill it helps a lot to have a high L<charisma|stat_Cha> stat. |
86 | |
86 | |
87 | When you are in a shop, you can C<use_skill bargaining> to see whether that |
87 | When you are in a shop, you can C<use_skill bargaining> to see whether that |
88 | shop will buy the items you want to sell at a higher price than others and |
88 | shop will buy the items you want to sell at a higher price than others and |
89 | whether the shopkeeper likes you. Elf shopkeepers will like elf players. |
89 | whether the shopkeeper likes you. Elf shopkeepers will like elf players. |
90 | |
90 | |
91 | =head2 bowyer |
91 | =head2 bowyer |
92 | |
92 | |
93 | You can identify missile weapons and missiles such as arrows, bolts and bows. |
93 | You can identify missile weapons and missiles such as arrows, bolts and |
94 | One can also create special bows and arrows from other ingredients using the |
94 | bows. One can also create special bows and arrows from other ingredients |
95 | bowyer skill like the L<alchemy skill|skill_description/alchemy> skill and a B<workbench> |
95 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
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96 | skill and a B<workbench> (L<$ARCH/misc/Container/workbench.base.111.png>) |
96 | (you just have to find out a receip) |
97 | (you just have to find out a recipe). |
97 | |
98 | |
98 | =head2 clawing |
99 | =head2 clawing |
99 | |
100 | |
100 | You can make a "bare-handed attack". Damage is based on the user's B<Str> |
101 | You can make a "bare-handed attack". Damage is based on the user's |
101 | and level. With time, one can have different claws such as fire claws or |
102 | L<strength|stat_Str> and level. With time, one can have different claws |
102 | electric claws. An elemental residue from the dragon guild is required |
103 | such as fire claws or electric claws. An elemental residue from the dragon |
103 | to change this. The dragon guild can be found in scorn. |
104 | guild is required to change this. The dragon guild can be found in scorn. |
104 | |
105 | |
105 | =head2 levitation |
106 | =head2 levitation |
106 | |
107 | |
107 | You can levitate (fly low) at will. Using the skill first makes you |
108 | You can levitate (fly low) at will. Using the skill first makes you |
108 | levitate, and at the second time returns you to the earth. |
109 | levitate, and at the second time returns you to the earth. |
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150 | and 'steambolt'. |
151 | and 'steambolt'. |
151 | |
152 | |
152 | =head2 flame touch |
153 | =head2 flame touch |
153 | |
154 | |
154 | You can make a "bare-handed attack". Damage is based on the user's |
155 | You can make a "bare-handed attack". Damage is based on the user's |
155 | B<Str> and level. This is the default hand-to-hand fighting skill for the |
156 | L<strength|stat_Str> and level. This is the default hand-to-hand fighting |
156 | fireborn character class. |
157 | skill for the fireborn character class. |
157 | |
158 | |
158 | =head2 hiding |
159 | =head2 hiding |
159 | |
160 | |
160 | This skill lets you hide, that means that you will become invisible. |
161 | This skill lets you hide, that means that you will become invisible. |
161 | To hide you need to find a place with other stuff on it where you can hide. |
162 | To hide you need to find a place with other stuff on it where you can hide. |
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169 | rings or enchant non-magic rings to give them stat bonuses using the alchemy |
170 | rings or enchant non-magic rings to give them stat bonuses using the alchemy |
170 | skill and a B<jeweler's workbench>. |
171 | skill and a B<jeweler's workbench>. |
171 | |
172 | |
172 | =head2 jumping |
173 | =head2 jumping |
173 | |
174 | |
174 | You can "skip" over one, two or three spaces in the selected direction. |
175 | You can "skip" over one, two or three spaces in the selected |
175 | Distance depends on weight carried, B<Str> and B<Dex> of the user. This skill |
176 | direction. Distance depends on weight carried, L<strength|stat_Str> and |
176 | may also be used as an attack. |
177 | L<dexterity|stat_Dex> of the user. This skill may also be used as an |
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178 | attack. |
177 | |
179 | |
178 | =head2 karate |
180 | =head2 karate |
179 | |
181 | |
180 | You can make a "bare-handed attack". Damage is based on the user's B<Str> |
182 | You can make a "bare-handed attack". Damage is based on the user's |
181 | and level. This attack is the fastest and (at higher levels) most deadly |
183 | L<strength|stat_Str> and level. This attack is the fastest and (at higher |
182 | of the hand-to-hand attacks available. |
184 | levels) most deadly of the hand-to-hand attacks available. |
183 | |
185 | |
184 | =head2 climbing |
186 | =head2 climbing |
185 | |
187 | |
186 | Having this skill allows you to move faster through hilly areas than players |
188 | Having this skill allows you to move faster through hilly areas than players |
187 | without this skill. |
189 | without this skill. |
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228 | =head2 oratory |
230 | =head2 oratory |
229 | |
231 | |
230 | You may "recruit" followers. Recruitees must be of lower level, and |
232 | You may "recruit" followers. Recruitees must be of lower level, and |
231 | unaggressive to start. Use of this skill may anger the audience. Also, |
233 | unaggressive to start. Use of this skill may anger the audience. Also, |
232 | "special" monsters are immune to recruitment. Success depends on user's |
234 | "special" monsters are immune to recruitment. Success depends on user's |
233 | B<Cha> and level. |
235 | L<charisma|stat_Cha> and level. |
234 | |
236 | |
235 | =head2 praying |
237 | =head2 praying |
236 | |
238 | |
237 | You are allowed to cast "cleric" spells. In addition, this skill may be |
239 | You are allowed to cast "cleric" spells. In addition, this skill may be |
238 | used to accelerate the accumulation of grace. This skill may be either |
240 | used to accelerate the accumulation of grace. This skill may be either |
239 | learned (e.g. using a L<skill scroll>) or acquired |
241 | learned (e.g. using a L<skill scroll>) or acquired |
240 | through the use of a B<holy symbol>. |
242 | through the use of a B<holy symbol>. |
241 | |
243 | |
242 | =head2 punching |
244 | =head2 punching |
243 | |
245 | |
244 | You can make a "bare-handed attack". Damage is based on the user's B<Str> |
246 | You can make a "bare-handed attack". Damage is based on the user's |
245 | and level. This is the most feeble of the hand-to-hand attacks. |
247 | L<strength|stat_Str> and level. This is the most feeble of the |
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248 | hand-to-hand attacks. |
246 | |
249 | |
247 | =head2 find traps |
250 | =head2 find traps |
248 | |
251 | |
249 | You can search (more effectively) for traps. This is not a "passive" |
252 | You can search (more effectively) for traps. This is not a "passive" |
250 | skill, it must be applied in order to gain the advantage in discovering |
253 | skill, it must be applied in order to gain the advantage in discovering |
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266 | direction while this skill is readied. |
269 | direction while this skill is readied. |
267 | |
270 | |
268 | =head2 singing |
271 | =head2 singing |
269 | |
272 | |
270 | You may pacify hostile monsters with this skill. Certain kinds of |
273 | You may pacify hostile monsters with this skill. Certain kinds of |
271 | monsters are immune. Success depends on user level and B<Cha>. |
274 | monsters are immune. Success depends on user level and L<charisma|stat_Cha>. |
272 | |
275 | |
273 | =head2 smithery |
276 | =head2 smithery |
274 | |
277 | |
275 | You can identify arms and armour that you hold, and, with the help of a |
278 | You can identify arms and armour that you hold, and, with the help of a |
276 | B<forge>, can even create weapons using the alchemy skill. |
279 | B<forge>, can even create weapons using the alchemy skill. |
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308 | |
311 | |
309 | =head2 inscription |
312 | =head2 inscription |
310 | |
313 | |
311 | You can inscribe scrolls with a text. This is useful to create messages, |
314 | You can inscribe scrolls with a text. This is useful to create messages, |
312 | especially via the Imperial Post Office (IPO). |
315 | especially via the Imperial Post Office (IPO). |
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316 | |
313 | You can also rewrite spell scrolls with a previously known spell. B<Sp>, |
317 | You can also rewrite spell scrolls with a previously known spell. You |
314 | time and an old scroll are needed. Backfire effects are possible. Only |
318 | need L<mana|stat_mana>, time and an old scroll. Backfire effects are |
315 | available as a 'writing pen'. |
319 | possible. Only available as a 'writing pen'. |
316 | |
320 | |
317 | How to rewrite a mail scroll/books etc.: |
321 | How to rewrite a mail scroll/books etc.: |
318 | |
322 | |
319 | mark <name of scroll> # or use the menu |
323 | mark <name of scroll> # or use the menu |
320 | use_skill inscription <your message goes here> |
324 | use_skill inscription <your message goes here> |
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497 | current readied skill and then executes it in the facing direction of the |
501 | current readied skill and then executes it in the facing direction of the |
498 | player. Similar in action to the invoke command. |
502 | player. Similar in action to the invoke command. |
499 | |
503 | |
500 | =back |
504 | =back |
501 | |
505 | |
502 | Three player commands are related to skills use: B<ready_skill>, |
506 | Three player commands are related to skills use: L<ready_skill>, |
503 | B<use_skill>, and B<skills>. Generally, a player will use a skill by first |
507 | L<use_skill>, and L<skills|command/skills>. Generally, a player will use |
504 | readying the right one, with the ready_skill command and then making a |
508 | a skill by first readying the right one, with the ready_skill command and |
505 | ranged "attack" to activate the skill; using most skills is just like |
509 | then making a ranged "attack" to activate the skill; using most skills is |
506 | firing a wand or a bow. In a few cases however, a skill is be used just |
510 | just like firing a wand or a bow. In a few cases however, a skill is be |
507 | by having it readied. For example, the mountaineer skill allows favorable |
511 | used just by having it readied. For example, the mountaineer skill allows |
508 | movement though hilly terrain while it is readied. |
512 | favorable movement though hilly terrain while it is readied. |
509 | |
513 | |
510 | To change to a new skill, a player can use either the B<use_skill> or |
514 | To change to a new skill, a player can use either the B<use_skill> or |
511 | B<ready_skill> commands, but note that the use of several common items can |
515 | B<ready_skill> commands, but note that the use of several common items can |
512 | automatically change the player's current skill too. Examples of this |
516 | automatically change the player's current skill too. Examples of this |
513 | include readying a bow (which will cause the code to make the player's |
517 | include readying a bow (which will cause the code to make the player's |