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89 | |
89 | |
90 | =head2 bowyer |
90 | =head2 bowyer |
91 | |
91 | |
92 | You can identify missile weapons and missiles such as arrows, bolts and bows. |
92 | You can identify missile weapons and missiles such as arrows, bolts and bows. |
93 | One can also create special bows and arrows from other ingredients using the |
93 | One can also create special bows and arrows from other ingredients using the |
94 | alchemy skill and a B<workbench>. |
94 | bowyer skill like the L<skill_help/*/alchemy> skill and a B<workbench> |
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95 | (you just have to find out a receip) |
95 | |
96 | |
96 | =head2 clawing |
97 | =head2 clawing |
97 | |
98 | |
98 | You can make a "bare-handed attack". Damage is based on the user's B<Str> |
99 | You can make a "bare-handed attack". Damage is based on the user's B<Str> |
99 | and level. With time, one can have different claws such as fire claws or |
100 | and level. With time, one can have different claws such as fire claws or |