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Comparing deliantra/Deliantra-Client/pod/skill_help.pod (file contents):
Revision 1.4 by elmex, Sun Aug 13 20:15:44 2006 UTC vs.
Revision 1.10 by elmex, Fri Sep 1 09:46:21 2006 UTC

41 Throwing Physique Str Dex n/a 41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a 42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a 43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis 44 Woodsman Mental Int Dex Wis
45 45
46=head1 X<skill_description>Detailed Skill Description 46=head1 X<skill_description>Skill Descriptions
47 47
48Below is a more detailed description of each skills and how they are used. 48Below is a more detailed description of each skills and how they are used.
49 49
50=head2 alchemy 50=head2 alchemy
51 51
52You can identify potions, containers, and different kinds of ore and mineral, 52You can identify potions, containers, and different kinds of ore and
53mix potions and create other stuff (such as gold, weapons, deadly monsters 53mineral, mix potions and create other stuff (such as gold, weapons, deadly
54killing him/her etc.) from other ingredients using a cauldron. 54monsters killing him/her etc.) from other ingredients using a cauldron
55L<$ARCH/misc/Container/cauldron.base.111.png>.
55 56
56To identify alchemy stuff you have to stand over it or have it in your inventory and 57To identify alchemy stuff you have to stand over it or have it in your inventory and
57issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
58not get identified if your alchemy level is too low. 59not get identified if your alchemy level is too low.
59 60
60A higher alchemy level will also help you to estimate the value of items better. 61A higher alchemy level will also help you to estimate the value of items better.
61 62
62To create something new, for example some dust or potion, you have to get a B<cauldron>. 63To create something new, for example some dust or potion, you have to get a B<cauldron>.
63You find these in shops, guilds and some appartments. Some alchemy shops also let you use 64You find these in shops, guilds and some appartments. Some alchemy shops also let you use
64their cauldron for a fee. All you need now is to know what items creates which other item. 65their cauldron for a fee. All you need now is to know what items creates which other item.
65You learn the ingredients this by finding receipes. It is B<very important> that you B<identify> 66You learn the ingredients this by finding recipes. It is B<very important> that you B<identify>
66all ingredients for a receipe before using them! 67all ingredients for a recipe before using them!
67 68
68For a start you could try to make B<water of the wise>: 69For a start you could try to make B<water of the wise>:
69Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>. 70Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>.
70If everything worked there should be B<water of the wise> in the cauldron now. 71If everything worked there should be B<water of the wise> in the cauldron now.
71Congratulations, your first alchemy was done! 72Congratulations, your first alchemy was done!
79 80
80=head2 bargaining 81=head2 bargaining
81 82
82This skill helps you to bargain in shops when buying and selling. The higher 83This skill helps you to bargain in shops when buying and selling. The higher
83your bargaining level is the better prices you will get. Besides having a high 84your bargaining level is the better prices you will get. Besides having a high
84bargaining skill it helps a lot to have a high B<Cha>risma stat. 85bargaining skill it helps a lot to have a high L<charisma|stat_Cha> stat.
85 86
86When you are in a shop, you can C<use_skill bargaining> to see whether that 87When you are in a shop, you can C<use_skill bargaining> to see whether that
87shop will buy the items you want to sell at a higher price than others and 88shop will buy the items you want to sell at a higher price than others and
88whether the shopkeeper likes you. Elf shopkeepers will like elf players. 89whether the shopkeeper likes you. Elf shopkeepers will like elf players.
89 90
90=head2 bowyer 91=head2 bowyer
91 92
92You can identify missile weapons and missiles such as arrows, bolts and bows. 93You can identify missile weapons and missiles such as arrows, bolts and
93One can also create special bows and arrows from other ingredients using the 94bows. One can also create special bows and arrows from other ingredients
94bowyer skill like the L<alchemy skill|skill_description/alchemy> skill and a B<workbench> 95using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
96skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png>
95(you just have to find out a receip) 97(you just have to find out a recipe).
96 98
97=head2 clawing 99=head2 clawing
98 100
99You can make a "bare-handed attack". Damage is based on the user's B<Str> 101You can make a "bare-handed attack". Damage is based on the user's
100and level. With time, one can have different claws such as fire claws or 102L<strength|stat_Str> and level. With time, one can have different claws
101electric claws. An elemental residue from the dragon guild is required 103such as fire claws or electric claws. An elemental residue from the dragon
102to change this. The dragon guild can be found in scorn. 104guild is required to change this. The dragon guild can be found in scorn.
103 105
104=head2 levitation 106=head2 levitation
105 107
106You can levitate (fly low) at will. Using the skill first makes you 108You can levitate (fly low) at will. Using the skill first makes you
107levitate, and at the second time returns you to the earth. 109levitate, and at the second time returns you to the earth.
111=head2 summoning 113=head2 summoning
112 114
113You can cast spells related to the B<summoning> school of wizardry, which 115You can cast spells related to the B<summoning> school of wizardry, which
114mostly summon monsters, bullet walls and similar things. This skill 116mostly summon monsters, bullet walls and similar things. This skill
115may be acquired either through the use of an appropriate B<talisman> or 117may be acquired either through the use of an appropriate B<talisman> or
116learned via a B<skill scroll>. 118learned via a L<skill scroll>.
117 119
118The most basic spells you might want to get is 'summon pet monster' 120The most basic spells you might want to get is 'summon pet monster'
119and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got 121and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got
120the spells and read their description. 122the spells and read their description.
121 123
122=head2 pyromancy 124=head2 pyromancy
123 125
124You can cast spells related to the B<pyromancy> (fire) school of 126You can cast spells related to the B<pyromancy> (fire) school of
125wizardry. This skill may be acquired either through the use of an 127wizardry. This skill may be acquired either through the use of an
126appropriate B<talisman> or learned via a B<skill scroll>. 128appropriate B<talisman> or learned via a L<skill scroll>.
127 129
128The first spell would be 'burning hands' which casts a cone 130The first spell would be 'burning hands' which casts a cone of fire which
129of fire which burns your enemies. It becomes stronger with your pyromancy level. 131burns your enemies. It becomes stronger with your pyromancy level.
130 132
131=head2 evocation 133=head2 evocation
132 134
133You can cast spells related to the B<evocation> (mostly cold magic) 135You can cast spells related to the B<evocation> (mostly cold magic)
134school of wizardry. This skill may be acquired either through the use of 136school of wizardry. This skill may be acquired either through the use of
135an appropriate B<talisman> or learned via a B<skill scroll>. 137an appropriate B<talisman> or learned via a L<skill scroll>.
136 138
137The spell you should start with is 'icestorm' which casts a cone 139The spell you should start with is 'icestorm' which casts a cone
138of ice which freezes your enemies. It becomes stronger with your evocation level. 140of ice which freezes your enemies. It becomes stronger with your evocation level.
139 141
140=head2 sorcery 142=head2 sorcery
149and 'steambolt'. 151and 'steambolt'.
150 152
151=head2 flame touch 153=head2 flame touch
152 154
153You can make a "bare-handed attack". Damage is based on the user's 155You can make a "bare-handed attack". Damage is based on the user's
154B<Str> and level. This is the default hand-to-hand fighting skill for the 156L<strength|stat_Str> and level. This is the default hand-to-hand fighting
155fireborn character class. 157skill for the fireborn character class.
156 158
157=head2 hiding 159=head2 hiding
158 160
159This skill lets you hide, that means that you will become invisible. 161This skill lets you hide, that means that you will become invisible.
160To hide you need to find a place with other stuff on it where you can hide. 162To hide you need to find a place with other stuff on it where you can hide.
163you become visible. 165you become visible.
164 166
165=head2 jeweler 167=head2 jeweler
166 168
167You can identify amulets, rings and talismans. One can also improve magic 169You can identify amulets, rings and talismans. One can also improve magic
168rings or enchant non-magic rings to give them stat bonuses using the alchemy 170rings or enchant non-magic rings to give them stat bonuses, this works
169skill and a B<jeweler's workbench>. 171similar to the L<alchemy skill|skill_description/alchemy>, only that
172you need to put the ingredients in a B<jeweler's workbench>.
173
174For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
170 175
171=head2 jumping 176=head2 jumping
172 177
173You can "skip" over one, two or three spaces in the selected direction. 178You can "skip" over one, two or three spaces in the selected
174Distance depends on weight carried, B<Str> and B<Dex> of the user. This skill 179direction. Distance depends on weight carried, L<strength|stat_Str> and
175may also be used as an attack. 180L<dexterity|stat_Dex> of the user. This skill may also be used as an
181attack.
176 182
177=head2 karate 183=head2 karate
178 184
179You can make a "bare-handed attack". Damage is based on the user's B<Str> 185You can make a "bare-handed attack". Damage is based on the user's
180and level. This attack is the fastest and (at higher levels) most deadly 186L<strength|stat_Str> and level. This attack is the fastest and (at higher
181of the hand-to-hand attacks available. 187levels) most deadly of the hand-to-hand attacks available.
182 188
183=head2 climbing 189=head2 climbing
184 190
185Having this skill allows you to move faster through hilly areas than players 191Having this skill allows you to move faster through hilly areas than players
186without this skill. 192without this skill. B<Note:> You can't gain experience in this skill. Having
193this skill is enough to move faster.
187 194
188=head2 literacy 195=head2 literacy
189 196
190You can identify books and scrolls that you hold. Since scrolls are 197You can identify books and scrolls that you hold. Since scrolls are
191currently always identified, this is not the greatest of skills. 198currently always identified, this is not the greatest of skills.
192 199
193=head2 lockpicking 200=head2 lockpicking
194 201
195You may "pick locks" (open doors). You need to have readied some 202You may "pick locks" (open doors). You need to have readied some
196B<lockpicks> to use this skill. 203B<lockpicks> to use this skill.
197 204
198=head2 meditation 205=head2 meditation
199 206
200Player can regain mana/hp at an accelerated rate. Player must first strip 207Player can regain mana/hp at an accelerated rate by C<use_skill meditation>,
208the L<praying skill|skill_description/praying>. Player must first strip
201off encumbering armour however. This skill is only available to the "monk" 209off encumbering armour however. This skill is only available to the "monk"
202character class. 210character class.
203 211
204=head2 one handed weapons 212=head2 one handed weapons
205 213
213Wield and ready the weapon by applying it and use the fire and direction keys. 221Wield and ready the weapon by applying it and use the fire and direction keys.
214 222
215=head2 missile weapons 223=head2 missile weapons
216 224
217The user is capabale of making attacks with ranged weapons (eg bow, crossbow). 225The user is capabale of making attacks with ranged weapons (eg bow, crossbow).
218Fire arrows by applying a bow and using teh fire and direction keys. To fire 226Fire arrows by applying a bow and using the fire and direction keys. To fire
219specific arrows to kill a monster that is weak against a certain arrow, mark 227specific arrows to kill a monster that is weak against a certain arrow, mark
220this arrow and fire. 228this arrow and fire.
221 229
222=head2 mountaineer 230=head2 mountaineer
223 231
227=head2 oratory 235=head2 oratory
228 236
229You may "recruit" followers. Recruitees must be of lower level, and 237You may "recruit" followers. Recruitees must be of lower level, and
230unaggressive to start. Use of this skill may anger the audience. Also, 238unaggressive to start. Use of this skill may anger the audience. Also,
231"special" monsters are immune to recruitment. Success depends on user's 239"special" monsters are immune to recruitment. Success depends on user's
232B<Cha> and level. 240L<charisma|stat_Cha> and level.
233 241
234=head2 praying 242=head2 praying
235 243
236You are allowed to cast "cleric" spells. In addition, this skill may be 244You are allowed to cast "cleric" spells. In addition, this skill may be
237used to accelerate the accumulation of grace. This skill may be either 245used to accelerate the accumulation of grace by C<use_skill praying>.
238learned (e.g. using a B<skill scroll>) or acquired through the use of a 246This skill may be either learned (e.g. using a L<skill scroll>) or
239B<holy symbol>. 247acquired through the use of a B<holy symbol>.
248
249One of the best spells to start is the 'holy word' spell and later,
250if you find it, the 'banishment' spell, which is much stronger.
240 251
241=head2 punching 252=head2 punching
242 253
243You can make a "bare-handed attack". Damage is based on the user's B<Str> 254You can make a "bare-handed attack". Damage is based on the user's
244and level. This is the most feeble of the hand-to-hand attacks. 255L<strength|stat_Str> and level. This is the most feeble of the
256hand-to-hand attacks.
245 257
246=head2 find traps 258=head2 find traps
247 259
248You can search (more effectively) for traps. This is not a "passive" 260You can search (more effectively) for traps. This is not a "passive"
249skill, it must be applied in order to gain the advantage in discovering 261skill, it must be applied in order to gain the advantage in discovering
250traps, or actively used when in vicinity of a trap. To use it, fire into 262traps, or actively used when in vicinity of a trap. To use it, fire into
251any direction. 263any direction.
252 264
253=head2 disarm 265=head2 disarm traps
254 266
255You can disarm previously discovered traps (for example, with the B<find traps> skill). 267You can disarm previously discovered traps (for example, with the B<find traps> skill).
256 268
257=head2 sense curse 269=head2 sense curse
258 270
265direction while this skill is readied. 277direction while this skill is readied.
266 278
267=head2 singing 279=head2 singing
268 280
269You may pacify hostile monsters with this skill. Certain kinds of 281You may pacify hostile monsters with this skill. Certain kinds of
270monsters are immune. Success depends on user level and B<Cha>. 282monsters are immune. Success depends on user level and L<charisma|stat_Cha>.
271 283
272=head2 smithery 284=head2 smithery
273 285
274You can identify arms and armour that you hold, and, with the help of a 286You can identify arms and armour that you hold, and, with the help of a
275B<forge>, can even create weapons using the alchemy skill. 287B<forge>, can even create weapons using the alchemy skill.
277=head2 stealing 289=head2 stealing
278 290
279You can take items from the inventory of NPCs, monsters and maybe other 291You can take items from the inventory of NPCs, monsters and maybe other
280players. 292players.
281 293
282=head2 thaumathurgy 294=head2 thaumaturgy
283 295
284You can identify rods, wands and horns that you are holding, and, with 296You can identify rods, wands and horns that you are holding, and, with
285the help of a B<thaumaturgists workbench> and the alchemy skill, create 297the help of a B<thaumaturgists workbench> and the alchemy skill, create
286those things. 298those things.
287 299
307 319
308=head2 inscription 320=head2 inscription
309 321
310You can inscribe scrolls with a text. This is useful to create messages, 322You can inscribe scrolls with a text. This is useful to create messages,
311especially via the Imperial Post Office (IPO). 323especially via the Imperial Post Office (IPO).
324
312You can also rewrite spell scrolls with a previously known spell. B<Sp>, 325You can also rewrite spell scrolls with a previously known spell. You
313time and an old scroll are needed. Backfire effects are possible. Only 326need L<mana|stat_mana>, time and an old scroll. Backfire effects are
314available as a 'writing pen'. 327possible. Only available as a 'writing pen'.
315 328
316How to rewrite a mail scroll/books etc.: 329How to rewrite a mail scroll/books etc.:
317 330
318 mark <name of scroll> # or use the menu 331 mark <name of scroll> # or use the menu
319 use_skill inscription <your message goes here> 332 use_skill inscription <your message goes here>
496current readied skill and then executes it in the facing direction of the 509current readied skill and then executes it in the facing direction of the
497player. Similar in action to the invoke command. 510player. Similar in action to the invoke command.
498 511
499=back 512=back
500 513
501Three player commands are related to skills use: B<ready_skill>, 514Three player commands are related to skills use: L<ready_skill>,
502B<use_skill>, and B<skills>. Generally, a player will use a skill by first 515L<use_skill>, and L<skills|command/skills>. Generally, a player will use
503readying the right one, with the ready_skill command and then making a 516a skill by first readying the right one, with the ready_skill command and
504ranged "attack" to activate the skill; using most skills is just like 517then making a ranged "attack" to activate the skill; using most skills is
505firing a wand or a bow. In a few cases however, a skill is be used just 518just like firing a wand or a bow. In a few cases however, a skill is be
506by having it readied. For example, the mountaineer skill allows favorable 519used just by having it readied. For example, the mountaineer skill allows
507movement though hilly terrain while it is readied. 520favorable movement though hilly terrain while it is readied.
508 521
509To change to a new skill, a player can use either the B<use_skill> or 522To change to a new skill, a player can use either the B<use_skill> or
510B<ready_skill> commands, but note that the use of several common items can 523B<ready_skill> commands, but note that the use of several common items can
511automatically change the player's current skill too. Examples of this 524automatically change the player's current skill too. Examples of this
512include readying a bow (which will cause the code to make the player's 525include readying a bow (which will cause the code to make the player's
521It is not possible to use more than one skill at a time. 534It is not possible to use more than one skill at a time.
522 535
523=head2 Acquiring skills 536=head2 Acquiring skills
524 537
525Skills may be gained in two ways. In the first, new skills may 538Skills may be gained in two ways. In the first, new skills may
526learned. This is done by reading a B<skill scroll> and the process is very 539learned. This is done by reading a L<skill scroll>
527similar to learning a spell. Just as in attempts to learn incantations, 540and the process is very similar to learning a spell. Just as in attempts
528success in learning skills is dependent on a random test based on the 541to learn incantations, success in learning skills is dependent on a random
529learner's INT. Using your INT stat, look in the learn% column in table 542test based on the learner's INT. Using your INT stat, look in the learn%
530primary stat effects to find your % chance of learning a skill. Once you 543column in table primary stat effects to find your % chance of learning a
531hit 100%, you will always be successfull in learning new skills. 544skill. Once you hit 100%, you will always be successfull in learning new
545skills.
532 546
533The acquisition of a skill tool will also allow the player to use a new 547The acquisition of a skill tool will also allow the player to use a new
534skill. An example of a skill tool is "lockpicks" lockpicks (which allow 548skill. An example of a skill tool is "lockpicks" lockpicks (which allow
535the player to pick door locks). The player merely applies the skill tool 549the player to pick door locks). The player merely applies the skill tool
536in order to gain use of the new skill. If the tool is unapplied, the 550in order to gain use of the new skill. If the tool is unapplied, the

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