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Comparing deliantra/Deliantra-Client/pod/skill_help.pod (file contents):
Revision 1.5 by root, Mon Aug 14 01:54:09 2006 UTC vs.
Revision 1.6 by root, Mon Aug 14 04:15:04 2006 UTC

41 Throwing Physique Str Dex n/a 41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a 42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a 43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis 44 Woodsman Mental Int Dex Wis
45 45
46=head1 X<skill_description>Detailed Skill Description 46=head1 X<skill_description>Skill Descriptions
47 47
48Below is a more detailed description of each skills and how they are used. 48Below is a more detailed description of each skills and how they are used.
49 49
50=head2 alchemy 50=head2 alchemy
51 51
80 80
81=head2 bargaining 81=head2 bargaining
82 82
83This skill helps you to bargain in shops when buying and selling. The higher 83This skill helps you to bargain in shops when buying and selling. The higher
84your bargaining level is the better prices you will get. Besides having a high 84your bargaining level is the better prices you will get. Besides having a high
85bargaining skill it helps a lot to have a high B<Cha>risma stat. 85bargaining skill it helps a lot to have a high L<charisma|stat_Cha> stat.
86 86
87When you are in a shop, you can C<use_skill bargaining> to see whether that 87When you are in a shop, you can C<use_skill bargaining> to see whether that
88shop will buy the items you want to sell at a higher price than others and 88shop will buy the items you want to sell at a higher price than others and
89whether the shopkeeper likes you. Elf shopkeepers will like elf players. 89whether the shopkeeper likes you. Elf shopkeepers will like elf players.
90 90
91=head2 bowyer 91=head2 bowyer
92 92
93You can identify missile weapons and missiles such as arrows, bolts and bows. 93You can identify missile weapons and missiles such as arrows, bolts and
94One can also create special bows and arrows from other ingredients using the 94bows. One can also create special bows and arrows from other ingredients
95bowyer skill like the L<alchemy skill|skill_description/alchemy> skill and a B<workbench> 95using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
96skill and a B<workbench> (L<$ARCH/misc/Container/workbench.base.111.png>)
96(you just have to find out a receip) 97(you just have to find out a recipe).
97 98
98=head2 clawing 99=head2 clawing
99 100
100You can make a "bare-handed attack". Damage is based on the user's B<Str> 101You can make a "bare-handed attack". Damage is based on the user's
101and level. With time, one can have different claws such as fire claws or 102L<strength|stat_Str> and level. With time, one can have different claws
102electric claws. An elemental residue from the dragon guild is required 103such as fire claws or electric claws. An elemental residue from the dragon
103to change this. The dragon guild can be found in scorn. 104guild is required to change this. The dragon guild can be found in scorn.
104 105
105=head2 levitation 106=head2 levitation
106 107
107You can levitate (fly low) at will. Using the skill first makes you 108You can levitate (fly low) at will. Using the skill first makes you
108levitate, and at the second time returns you to the earth. 109levitate, and at the second time returns you to the earth.
150and 'steambolt'. 151and 'steambolt'.
151 152
152=head2 flame touch 153=head2 flame touch
153 154
154You can make a "bare-handed attack". Damage is based on the user's 155You can make a "bare-handed attack". Damage is based on the user's
155B<Str> and level. This is the default hand-to-hand fighting skill for the 156L<strength|stat_Str> and level. This is the default hand-to-hand fighting
156fireborn character class. 157skill for the fireborn character class.
157 158
158=head2 hiding 159=head2 hiding
159 160
160This skill lets you hide, that means that you will become invisible. 161This skill lets you hide, that means that you will become invisible.
161To hide you need to find a place with other stuff on it where you can hide. 162To hide you need to find a place with other stuff on it where you can hide.
169rings or enchant non-magic rings to give them stat bonuses using the alchemy 170rings or enchant non-magic rings to give them stat bonuses using the alchemy
170skill and a B<jeweler's workbench>. 171skill and a B<jeweler's workbench>.
171 172
172=head2 jumping 173=head2 jumping
173 174
174You can "skip" over one, two or three spaces in the selected direction. 175You can "skip" over one, two or three spaces in the selected
175Distance depends on weight carried, B<Str> and B<Dex> of the user. This skill 176direction. Distance depends on weight carried, L<strength|stat_Str> and
176may also be used as an attack. 177L<dexterity|stat_Dex> of the user. This skill may also be used as an
178attack.
177 179
178=head2 karate 180=head2 karate
179 181
180You can make a "bare-handed attack". Damage is based on the user's B<Str> 182You can make a "bare-handed attack". Damage is based on the user's
181and level. This attack is the fastest and (at higher levels) most deadly 183L<strength|stat_Str> and level. This attack is the fastest and (at higher
182of the hand-to-hand attacks available. 184levels) most deadly of the hand-to-hand attacks available.
183 185
184=head2 climbing 186=head2 climbing
185 187
186Having this skill allows you to move faster through hilly areas than players 188Having this skill allows you to move faster through hilly areas than players
187without this skill. 189without this skill.
228=head2 oratory 230=head2 oratory
229 231
230You may "recruit" followers. Recruitees must be of lower level, and 232You may "recruit" followers. Recruitees must be of lower level, and
231unaggressive to start. Use of this skill may anger the audience. Also, 233unaggressive to start. Use of this skill may anger the audience. Also,
232"special" monsters are immune to recruitment. Success depends on user's 234"special" monsters are immune to recruitment. Success depends on user's
233B<Cha> and level. 235L<charisma|stat_Cha> and level.
234 236
235=head2 praying 237=head2 praying
236 238
237You are allowed to cast "cleric" spells. In addition, this skill may be 239You are allowed to cast "cleric" spells. In addition, this skill may be
238used to accelerate the accumulation of grace. This skill may be either 240used to accelerate the accumulation of grace. This skill may be either
239learned (e.g. using a L<skill scroll>) or acquired 241learned (e.g. using a L<skill scroll>) or acquired
240through the use of a B<holy symbol>. 242through the use of a B<holy symbol>.
241 243
242=head2 punching 244=head2 punching
243 245
244You can make a "bare-handed attack". Damage is based on the user's B<Str> 246You can make a "bare-handed attack". Damage is based on the user's
245and level. This is the most feeble of the hand-to-hand attacks. 247L<strength|stat_Str> and level. This is the most feeble of the
248hand-to-hand attacks.
246 249
247=head2 find traps 250=head2 find traps
248 251
249You can search (more effectively) for traps. This is not a "passive" 252You can search (more effectively) for traps. This is not a "passive"
250skill, it must be applied in order to gain the advantage in discovering 253skill, it must be applied in order to gain the advantage in discovering
266direction while this skill is readied. 269direction while this skill is readied.
267 270
268=head2 singing 271=head2 singing
269 272
270You may pacify hostile monsters with this skill. Certain kinds of 273You may pacify hostile monsters with this skill. Certain kinds of
271monsters are immune. Success depends on user level and B<Cha>. 274monsters are immune. Success depends on user level and L<charisma|stat_Cha>.
272 275
273=head2 smithery 276=head2 smithery
274 277
275You can identify arms and armour that you hold, and, with the help of a 278You can identify arms and armour that you hold, and, with the help of a
276B<forge>, can even create weapons using the alchemy skill. 279B<forge>, can even create weapons using the alchemy skill.
308 311
309=head2 inscription 312=head2 inscription
310 313
311You can inscribe scrolls with a text. This is useful to create messages, 314You can inscribe scrolls with a text. This is useful to create messages,
312especially via the Imperial Post Office (IPO). 315especially via the Imperial Post Office (IPO).
316
313You can also rewrite spell scrolls with a previously known spell. B<Sp>, 317You can also rewrite spell scrolls with a previously known spell. You
314time and an old scroll are needed. Backfire effects are possible. Only 318need L<mana|stat_mana>, time and an old scroll. Backfire effects are
315available as a 'writing pen'. 319possible. Only available as a 'writing pen'.
316 320
317How to rewrite a mail scroll/books etc.: 321How to rewrite a mail scroll/books etc.:
318 322
319 mark <name of scroll> # or use the menu 323 mark <name of scroll> # or use the menu
320 use_skill inscription <your message goes here> 324 use_skill inscription <your message goes here>
497current readied skill and then executes it in the facing direction of the 501current readied skill and then executes it in the facing direction of the
498player. Similar in action to the invoke command. 502player. Similar in action to the invoke command.
499 503
500=back 504=back
501 505
502Three player commands are related to skills use: B<ready_skill>, 506Three player commands are related to skills use: L<ready_skill>,
503B<use_skill>, and B<skills>. Generally, a player will use a skill by first 507L<use_skill>, and L<skills|command/skills>. Generally, a player will use
504readying the right one, with the ready_skill command and then making a 508a skill by first readying the right one, with the ready_skill command and
505ranged "attack" to activate the skill; using most skills is just like 509then making a ranged "attack" to activate the skill; using most skills is
506firing a wand or a bow. In a few cases however, a skill is be used just 510just like firing a wand or a bow. In a few cases however, a skill is be
507by having it readied. For example, the mountaineer skill allows favorable 511used just by having it readied. For example, the mountaineer skill allows
508movement though hilly terrain while it is readied. 512favorable movement though hilly terrain while it is readied.
509 513
510To change to a new skill, a player can use either the B<use_skill> or 514To change to a new skill, a player can use either the B<use_skill> or
511B<ready_skill> commands, but note that the use of several common items can 515B<ready_skill> commands, but note that the use of several common items can
512automatically change the player's current skill too. Examples of this 516automatically change the player's current skill too. Examples of this
513include readying a bow (which will cause the code to make the player's 517include readying a bow (which will cause the code to make the player's

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