ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/pod/skill_help.pod
(Generate patch)

Comparing deliantra/Deliantra-Client/pod/skill_help.pod (file contents):
Revision 1.1 by root, Sun Aug 13 01:44:25 2006 UTC vs.
Revision 1.11 by root, Fri May 18 13:49:20 2007 UTC

41 Throwing Physique Str Dex n/a 41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a 42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a 43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis 44 Woodsman Mental Int Dex Wis
45 45
46=head1 X<skill_description>Detailed Skill Description 46=head1 X<skill_description>Skill Descriptions
47 47
48Below is a more detailed description of each skills and how they are used. 48Below is a more detailed description of each skills and how they are used.
49 49
50=head2 alchemy 50=head2 alchemy
51 51
52You can identify potions, containers, and different kinds of ore and mineral, 52You can identify potions, containers, and different kinds of ore and
53mix potions and create other stuff (such as gold, weapons, deadly monsters 53mineral, mix potions and create other stuff (such as gold, weapons, deadly
54killing him/her etc.) from other ingredients using a cauldron. 54monsters killing him/her etc.) from other ingredients using a cauldron
55L<$ARCH/misc/Container/cauldron.base.111.png>.
55 56
56To identify alchemy stuff you have to stand over it or have it in your inventory and 57To identify alchemy stuff you have to stand over it or have it in your inventory and
57issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
58not get identified if your alchemy level is too low. 59not get identified if your alchemy level is too low.
59 60
60A higher alchemy level will also help you to estimate the value of items better. 61A higher alchemy level will also help you to estimate the value of items better.
61 62
62To create something new, for example some dust or potion, you have to get a B<cauldron>. 63To create something new, for example some dust or potion, you have to get a B<cauldron>.
63You find these in shops, guilds and some appartments. Some alchemy shops also let you use 64You find these in shops, guilds and some appartments. Some alchemy shops also let you use
64their cauldron for a fee. All you need now is to know what items creates which other item. 65their cauldron for a fee. All you need now is to know what items creates which other item.
65You learn the ingredients this by finding receipes. It is B<very important> that you B<identify> 66You learn the ingredients this by finding recipes. It is B<very important> that you B<identify>
66all ingredients for a receipe before using them! 67all ingredients for a recipe before using them!
67 68
68For a start you could try to make B<water of the wise>: 69For a start you could try to make B<water of the wise>:
69Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>. 70Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>.
70If everything worked there should be B<water of the wise> in the cauldron now. 71If everything worked there should be B<water of the wise> in the cauldron now.
71Congratulations, your first alchemy was done! 72Congratulations, your first alchemy was done!
79 80
80=head2 bargaining 81=head2 bargaining
81 82
82This skill helps you to bargain in shops when buying and selling. The higher 83This skill helps you to bargain in shops when buying and selling. The higher
83your bargaining level is the better prices you will get. Besides having a high 84your bargaining level is the better prices you will get. Besides having a high
84bargaining skill it helps a lot to have a high B<Cha>risma stat. 85bargaining skill it helps a lot to have a high L<charisma|stat_Cha> stat.
85 86
86When you are in a shop, you can C<use_skill bargaining> to see whether that 87When you are in a shop, you can C<use_skill bargaining> to see whether that
87shop will buy the items you want to sell at a higher price than others and 88shop will buy the items you want to sell at a higher price than others and
88whether the shopkeeper likes you. Elf shopkeepers will like elf players. 89whether the shopkeeper likes you. Elf shopkeepers will like elf players.
89 90
90=head2 bowyer 91=head2 bowyer
91 92
92You can identify missile weapons and missiles such as arrows, bolts and bows. 93You can identify missile weapons and missiles such as arrows, bolts and
93One can also create special bows and arrows from other ingredients using the 94bows. One can also create special bows and arrows from other ingredients
94alchemy skill and a B<workbench>. 95using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
96skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png>
97(you just have to find out a recipe).
95 98
96=head2 clawing 99=head2 clawing
97 100
98You can make a "bare-handed attack". Damage is based on the user's B<Str> 101You can make a "bare-handed attack". Damage is based on the user's
99and level. With time, one can have different claws such as fire claws or 102L<strength|stat_Str> and level. With time, one can have different claws
100electric claws. An elemental residue from the dragon guild is required. 103such as fire claws or electric claws. An elemental residue from the dragon
104guild is required to change this. The dragon guild can be found in scorn.
101 105
102=head2 levitation 106=head2 levitation
103 107
104You can levitate (fly low) at will. Using the skill first makes you 108You can levitate (fly low) at will. Using the skill first makes you
105levitate, and at the second time returns you to the earth. 109levitate, and at the second time returns you to the earth.
110Levitation can be useful to fly over water streams that move you
111if you walk in them, or it prevents you from falling into a pit.
106 112
107=head2 summoning 113=head2 summoning
108 114
109You can cast spells related to the B<summoning> school of wizardry, which 115You can cast spells related to the B<summoning> school of wizardry, which
110mostly summon monsters, bullet walls and similar things. This skill 116mostly summon monsters, bullet walls and similar things. This skill
111may be acquired either through the use of an appropriate B<talisman> or 117may be acquired either through the use of an appropriate B<talisman> or
112learned via a B<skill scroll>. 118learned via a L<skill scroll>.
119
120The most basic spells you might want to get is 'summon pet monster'
121and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got
122the spells and read their description.
113 123
114=head2 pyromancy 124=head2 pyromancy
115 125
116You can cast spells related to the B<pyromancy> (fire) school of 126You can cast spells related to the B<pyromancy> (fire) school of
117wizardry. This skill may be acquired either through the use of an 127wizardry. This skill may be acquired either through the use of an
118appropriate B<talisman> or learned via a B<skill scroll>. 128appropriate B<talisman> or learned via a L<skill scroll>.
129
130The first spell would be 'burning hands' which casts a cone of fire which
131burns your enemies. It becomes stronger with your pyromancy level.
119 132
120=head2 evocation 133=head2 evocation
121 134
122You can cast spells related to the B<evocation> (mostly cold magic) 135You can cast spells related to the B<evocation> (mostly cold magic)
123school of wizardry. This skill may be acquired either through the use of 136school of wizardry. This skill may be acquired either through the use of
124an appropriate B<talisman> or learned via a B<skill scroll>. 137an appropriate B<talisman> or learned via a L<skill scroll>.
138
139The spell you should start with is 'icestorm' which casts a cone
140of ice which freezes your enemies. It becomes stronger with your evocation level.
125 141
126=head2 sorcery 142=head2 sorcery
127 143
128You can cast spells related to the B<sorcery> (identify, town portal and 144You can cast spells related to the B<sorcery> (identify, town portal and
129other meta-spells) school of wizardry. This skill may be acquired either 145other meta-spells) school of wizardry. This skill may be acquired either
130through the use of an appropriate B<talisman> or learned via a B<skill 146through the use of an appropriate B<talisman> or learned via a B<skill
131scroll>. 147scroll>.
132 148
149Sorcery has many utility spells, like 'identify', 'town portal' (making portals
150between two points in the world) and also attack spells like 'spark shower'
151and 'steambolt'.
152
133=head2 flame touch 153=head2 flame touch
134 154
135You can make a "bare-handed attack". Damage is based on the user's 155You can make a "bare-handed attack". Damage is based on the user's
136B<Str> and level. This is the default hand-to-hand fighting skill for the 156L<strength|stat_Str> and level. This is the default hand-to-hand fighting
137fireborn character class. 157skill for the fireborn character class.
138 158
139=head2 hiding 159=head2 hiding
140 160
161This skill lets you hide, that means that you will become invisible.
162To hide you need to find a place with other stuff on it where you can hide.
163
141You enjoy limited form of invisibility. If you attack or move too much 164You enjoy limited form of invisibility. If you attack or move too much
142you become visible. Right now it is possible to hidden while next to 165you become visible.
143hostile monsters. Not a reasonable feature!
144 166
145=head2 jeweler 167=head2 jeweler
146 168
147You can identify amulets, rings and talismans. One can also improve magic 169You can identify amulets, rings and talismans. One can also improve magic
148rings or enchant non-magic rings to give them stat bonuses using the alchemy 170rings or enchant non-magic rings to give them stat bonuses, this works
149skill and a B<jeweler's workbench>. 171similar to the L<alchemy skill|skill_description/alchemy>, only that
172you need to put the ingredients in a B<jeweler's workbench>.
173
174For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
150 175
151=head2 jumping 176=head2 jumping
152 177
153You can "skip" over one, two or three spaces in the selected direction. 178You can "skip" over one, two or three spaces in the selected
154Distance depends on weight carried, B<Str> and B<Dex> of the user. This skill 179direction. Distance depends on weight carried, L<strength|stat_Str> and
155may also be used as an attack. 180L<dexterity|stat_Dex> of the user. This skill may also be used as an
181attack.
156 182
157=head2 karate 183=head2 karate
158 184
159You can make a "bare-handed attack". Damage is based on the user's B<Str> 185You can make a "bare-handed attack". Damage is based on the user's
160and level. This attack is the fastest and (at higher levels) most deadly 186L<strength|stat_Str> and level. This attack is the fastest and (at higher
161of the hand-to-hand attacks available. 187levels) most deadly of the hand-to-hand attacks available.
162 188
163=head2 climbing 189=head2 climbing
164 190
165Having this skill allows you to move faster through hilly areas than players 191Having this skill allows you to move faster through hilly areas than players
166without this skill. 192without this skill. B<Note:> You can't gain experience in this skill. Having
193this skill is enough to move faster.
167 194
168=head2 literacy 195=head2 literacy
169 196
170You can identify books and scrolls that you hold. Since scrolls are 197You can identify books and scrolls that you hold. Since scrolls are
171currently always identified, this is not the greatest of skills. 198currently always identified, this is not the greatest of skills.
172 199
173=head2 lockpicking 200=head2 lockpicking
174 201
175You may "pick locks" (open doors). You need to have readied some 202You may "pick locks" (open doors). You need to have readied some
176B<lockpicks> to use this skill. 203B<lockpicks> to use this skill.
177 204
178=head2 meditation 205=head2 meditation
179 206
180Player can regain mana/hp at an accelerated rate. Player must first strip 207Player can regain mana/hp at an accelerated rate by C<use_skill meditation>,
208the L<praying skill|skill_description/praying>. Player must first strip
181off encumbering armour however. This skill is only available to the "monk" 209off encumbering armour however. This skill is only available to the "monk"
182character class. 210character class.
183 211
184=head2 one handed weapons 212=head2 one handed weapons
185 213
193Wield and ready the weapon by applying it and use the fire and direction keys. 221Wield and ready the weapon by applying it and use the fire and direction keys.
194 222
195=head2 missile weapons 223=head2 missile weapons
196 224
197The user is capabale of making attacks with ranged weapons (eg bow, crossbow). 225The user is capabale of making attacks with ranged weapons (eg bow, crossbow).
198Fire arrows by applying a bow and using teh fire and direction keys. To fire 226Fire arrows by applying a bow and using the fire and direction keys. To fire
199specific arrows to kill a monster that is weak against a certain arrow, mark 227specific arrows to kill a monster that is weak against a certain arrow, mark
200this arrow and fire. 228this arrow and fire.
201 229
202=head2 mountaineer 230=head2 mountaineer
203 231
204While the skill is readied, the possessor will move faster through "hilly" 232While the skill is readied, the possessor will move faster through "hilly"
205terrain (hills, mountains, etc.) 233terrain (hills, mountains, etc.)
206 234
207=head2 oratory 235=head2 oratory
208 236
209You may "recruit" followers. Recruitees must be of lower level, and 237You may "recruit" followers targeting them with your B<oratory>
210unaggressive to start. Use of this skill may anger the audience. Also, 238skill. Recruitees must be unaggressive to start (a good way to pacify
211"special" monsters are immune to recruitment. Success depends on user's 239monsters is the L<singing skill|skill_description/singing>). Use of
212B<Cha> and level. 240this skill may anger the audience. Also, some monsters are immune to
241recruitment. Success depends on user's level and her L<charisma|stat_Cha>
242vs. the recruitee's L<intelligence|stat_Int> and level.
243
244Kill experience from your followers goes directly to your oratory skill.
245
246Cleaning women and unagggressive low-level monsters (such as the dogs in
247the wizards house in scorn) are good initial targets for this skill.
213 248
214=head2 praying 249=head2 praying
215 250
216You are allowed to cast "cleric" spells. In addition, this skill may be 251You are allowed to cast "cleric" spells. In addition, this skill may be
217used to accelerate the accumulation of grace. This skill may be either 252used to accelerate the accumulation of grace by C<use_skill praying>.
218learned (e.g. using a B<skill scroll>) or acquired through the use of a 253This skill may be either learned (e.g. using a L<skill scroll>) or
219B<holy symbol>. 254acquired through the use of a B<holy symbol>.
255
256One of the best spells to start is the 'holy word' spell and later,
257if you find it, the 'banishment' spell, which is much stronger.
220 258
221=head2 punching 259=head2 punching
222 260
223You can make a "bare-handed attack". Damage is based on the user's B<Str> 261You can make a "bare-handed attack". Damage is based on the user's
224and level. This is the most feeble of the hand-to-hand attacks. 262L<strength|stat_Str> and level. This is the most feeble of the
263hand-to-hand attacks.
225 264
226=head2 find traps 265=head2 find traps
227 266
228You can search (more effectively) for traps. This is not a "passive" 267You can search (more effectively) for traps. This is not a "passive"
229skill, it must be applied in order to gain the advantage in discovering 268skill, it must be applied in order to gain the advantage in discovering
230traps, or actively used when in vicinity of a trap. To use it, fire into 269traps, or actively used when in vicinity of a trap. To use it, fire into
231any direction. 270any direction.
232 271
233=head2 disarm 272=head2 disarm traps
234 273
235You can disarm previously discovered traps (for example, with the B<find traps> skill). 274You can disarm previously discovered traps (for example, with the B<find traps> skill).
236 275
237=head2 sense curse 276=head2 sense curse
238 277
244You can detect whether items that you hold are B<magic> by firing in any 283You can detect whether items that you hold are B<magic> by firing in any
245direction while this skill is readied. 284direction while this skill is readied.
246 285
247=head2 singing 286=head2 singing
248 287
249You may pacify hostile monsters with this skill. Certain kinds of 288You may pacify hostile monsters with this area attack skill. Certain
250monsters are immune. Success depends on user level and B<Cha>. 289kinds of monsters are immune. Success depends on user's level and her
290L<charisma|stat_Cha> vs. the monster's L<intelligence|stat_Int> and level.
291
292Singing is a good companion skill for the L<oratory
293skill|skill_description/oratory>: first you pacify creates using singing,
294then you can orate them, convincing them if your cause. It is a useful
295skill when monsters are overwhelming you, too.
251 296
252=head2 smithery 297=head2 smithery
253 298
254You can identify arms and armour that you hold, and, with the help of a 299You can identify arms and armour that you hold, and, with the help of a
255B<forge>, can even create weapons using the alchemy skill. 300B<forge>, can even create weapons using the alchemy skill.
257=head2 stealing 302=head2 stealing
258 303
259You can take items from the inventory of NPCs, monsters and maybe other 304You can take items from the inventory of NPCs, monsters and maybe other
260players. 305players.
261 306
262=head2 thaumathurgy 307=head2 thaumaturgy
263 308
264You can identify rods, wands and horns that you are holding, and, with 309You can identify rods, wands and horns that you are holding, and, with
265the help of a B<thaumaturgists workbench> and the alchemy skill, create 310the help of a B<thaumaturgists workbench> and the alchemy skill, create
266those things. 311those things.
267 312
287 332
288=head2 inscription 333=head2 inscription
289 334
290You can inscribe scrolls with a text. This is useful to create messages, 335You can inscribe scrolls with a text. This is useful to create messages,
291especially via the Imperial Post Office (IPO). 336especially via the Imperial Post Office (IPO).
337
292You can also rewrite spell scrolls with a previously known spell. B<Sp>, 338You can also rewrite spell scrolls with a previously known spell. You
293time and an old scroll are needed. Backfire effects are possible. Only 339need L<mana|stat_mana>, time and an old scroll. Backfire effects are
294available as a 'writing pen'. 340possible. Only available as a 'writing pen'.
295 341
296How to rewrite a mail scroll/books etc.: 342How to rewrite a mail scroll/books etc.:
297 343
298 mark <name of scroll> # or use the menu 344 mark <name of scroll> # or use the menu
299 use_skill inscription <your message goes here> 345 use_skill inscription <your message goes here>
476current readied skill and then executes it in the facing direction of the 522current readied skill and then executes it in the facing direction of the
477player. Similar in action to the invoke command. 523player. Similar in action to the invoke command.
478 524
479=back 525=back
480 526
481Three player commands are related to skills use: B<ready_skill>, 527Three player commands are related to skills use: L<ready_skill>,
482B<use_skill>, and B<skills>. Generally, a player will use a skill by first 528L<use_skill>, and L<skills|command/skills>. Generally, a player will use
483readying the right one, with the ready_skill command and then making a 529a skill by first readying the right one, with the ready_skill command and
484ranged "attack" to activate the skill; using most skills is just like 530then making a ranged "attack" to activate the skill; using most skills is
485firing a wand or a bow. In a few cases however, a skill is be used just 531just like firing a wand or a bow. In a few cases however, a skill is be
486by having it readied. For example, the mountaineer skill allows favorable 532used just by having it readied. For example, the mountaineer skill allows
487movement though hilly terrain while it is readied. 533favorable movement though hilly terrain while it is readied.
488 534
489To change to a new skill, a player can use either the B<use_skill> or 535To change to a new skill, a player can use either the B<use_skill> or
490B<ready_skill> commands, but note that the use of several common items can 536B<ready_skill> commands, but note that the use of several common items can
491automatically change the player's current skill too. Examples of this 537automatically change the player's current skill too. Examples of this
492include readying a bow (which will cause the code to make the player's 538include readying a bow (which will cause the code to make the player's
501It is not possible to use more than one skill at a time. 547It is not possible to use more than one skill at a time.
502 548
503=head2 Acquiring skills 549=head2 Acquiring skills
504 550
505Skills may be gained in two ways. In the first, new skills may 551Skills may be gained in two ways. In the first, new skills may
506learned. This is done by reading a B<skill scroll> and the process is very 552learned. This is done by reading a L<skill scroll>
507similar to learning a spell. Just as in attempts to learn incantations, 553and the process is very similar to learning a spell. Just as in attempts
508success in learning skills is dependent on a random test based on the 554to learn incantations, success in learning skills is dependent on a random
509learner's INT. Using your INT stat, look in the learn% column in table 555test based on the learner's INT. Using your INT stat, look in the learn%
510primary stat effects to find your % chance of learning a skill. Once you 556column in table primary stat effects to find your % chance of learning a
511hit 100%, you will always be successfull in learning new skills. 557skill. Once you hit 100%, you will always be successfull in learning new
558skills.
512 559
513The acquisition of a skill tool will also allow the player to use a new 560The acquisition of a skill tool will also allow the player to use a new
514skill. An example of a skill tool is "lockpicks" lockpicks (which allow 561skill. An example of a skill tool is "lockpicks" lockpicks (which allow
515the player to pick door locks). The player merely applies the skill tool 562the player to pick door locks). The player merely applies the skill tool
516in order to gain use of the new skill. If the tool is unapplied, the 563in order to gain use of the new skill. If the tool is unapplied, the

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines