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Comparing deliantra/Deliantra-Client/pod/skill_help.pod (file contents):
Revision 1.6 by root, Mon Aug 14 04:15:04 2006 UTC vs.
Revision 1.11 by root, Fri May 18 13:49:20 2007 UTC

50=head2 alchemy 50=head2 alchemy
51 51
52You can identify potions, containers, and different kinds of ore and 52You can identify potions, containers, and different kinds of ore and
53mineral, mix potions and create other stuff (such as gold, weapons, deadly 53mineral, mix potions and create other stuff (such as gold, weapons, deadly
54monsters killing him/her etc.) from other ingredients using a cauldron 54monsters killing him/her etc.) from other ingredients using a cauldron
55(L<$ARCH/misc/Container/cauldron.base.111.png>). 55L<$ARCH/misc/Container/cauldron.base.111.png>.
56 56
57To identify alchemy stuff you have to stand over it or have it in your inventory and 57To identify alchemy stuff you have to stand over it or have it in your inventory and
58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
59not get identified if your alchemy level is too low. 59not get identified if your alchemy level is too low.
60 60
61A higher alchemy level will also help you to estimate the value of items better. 61A higher alchemy level will also help you to estimate the value of items better.
62 62
63To create something new, for example some dust or potion, you have to get a B<cauldron>. 63To create something new, for example some dust or potion, you have to get a B<cauldron>.
64You find these in shops, guilds and some appartments. Some alchemy shops also let you use 64You find these in shops, guilds and some appartments. Some alchemy shops also let you use
65their cauldron for a fee. All you need now is to know what items creates which other item. 65their cauldron for a fee. All you need now is to know what items creates which other item.
66You learn the ingredients this by finding receipes. It is B<very important> that you B<identify> 66You learn the ingredients this by finding recipes. It is B<very important> that you B<identify>
67all ingredients for a receipe before using them! 67all ingredients for a recipe before using them!
68 68
69For a start you could try to make B<water of the wise>: 69For a start you could try to make B<water of the wise>:
70Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>. 70Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>.
71If everything worked there should be B<water of the wise> in the cauldron now. 71If everything worked there should be B<water of the wise> in the cauldron now.
72Congratulations, your first alchemy was done! 72Congratulations, your first alchemy was done!
91=head2 bowyer 91=head2 bowyer
92 92
93You can identify missile weapons and missiles such as arrows, bolts and 93You can identify missile weapons and missiles such as arrows, bolts and
94bows. One can also create special bows and arrows from other ingredients 94bows. One can also create special bows and arrows from other ingredients
95using the bowyer skill like the L<alchemy skill|skill_description/alchemy> 95using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
96skill and a B<workbench> (L<$ARCH/misc/Container/workbench.base.111.png>) 96skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png>
97(you just have to find out a recipe). 97(you just have to find out a recipe).
98 98
99=head2 clawing 99=head2 clawing
100 100
101You can make a "bare-handed attack". Damage is based on the user's 101You can make a "bare-handed attack". Damage is based on the user's
165you become visible. 165you become visible.
166 166
167=head2 jeweler 167=head2 jeweler
168 168
169You can identify amulets, rings and talismans. One can also improve magic 169You can identify amulets, rings and talismans. One can also improve magic
170rings or enchant non-magic rings to give them stat bonuses using the alchemy 170rings or enchant non-magic rings to give them stat bonuses, this works
171skill and a B<jeweler's workbench>. 171similar to the L<alchemy skill|skill_description/alchemy>, only that
172you need to put the ingredients in a B<jeweler's workbench>.
173
174For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
172 175
173=head2 jumping 176=head2 jumping
174 177
175You can "skip" over one, two or three spaces in the selected 178You can "skip" over one, two or three spaces in the selected
176direction. Distance depends on weight carried, L<strength|stat_Str> and 179direction. Distance depends on weight carried, L<strength|stat_Str> and
184levels) most deadly of the hand-to-hand attacks available. 187levels) most deadly of the hand-to-hand attacks available.
185 188
186=head2 climbing 189=head2 climbing
187 190
188Having this skill allows you to move faster through hilly areas than players 191Having this skill allows you to move faster through hilly areas than players
189without this skill. 192without this skill. B<Note:> You can't gain experience in this skill. Having
193this skill is enough to move faster.
190 194
191=head2 literacy 195=head2 literacy
192 196
193You can identify books and scrolls that you hold. Since scrolls are 197You can identify books and scrolls that you hold. Since scrolls are
194currently always identified, this is not the greatest of skills. 198currently always identified, this is not the greatest of skills.
195 199
196=head2 lockpicking 200=head2 lockpicking
197 201
198You may "pick locks" (open doors). You need to have readied some 202You may "pick locks" (open doors). You need to have readied some
199B<lockpicks> to use this skill. 203B<lockpicks> to use this skill.
200 204
201=head2 meditation 205=head2 meditation
202 206
203Player can regain mana/hp at an accelerated rate. Player must first strip 207Player can regain mana/hp at an accelerated rate by C<use_skill meditation>,
208the L<praying skill|skill_description/praying>. Player must first strip
204off encumbering armour however. This skill is only available to the "monk" 209off encumbering armour however. This skill is only available to the "monk"
205character class. 210character class.
206 211
207=head2 one handed weapons 212=head2 one handed weapons
208 213
216Wield and ready the weapon by applying it and use the fire and direction keys. 221Wield and ready the weapon by applying it and use the fire and direction keys.
217 222
218=head2 missile weapons 223=head2 missile weapons
219 224
220The user is capabale of making attacks with ranged weapons (eg bow, crossbow). 225The user is capabale of making attacks with ranged weapons (eg bow, crossbow).
221Fire arrows by applying a bow and using teh fire and direction keys. To fire 226Fire arrows by applying a bow and using the fire and direction keys. To fire
222specific arrows to kill a monster that is weak against a certain arrow, mark 227specific arrows to kill a monster that is weak against a certain arrow, mark
223this arrow and fire. 228this arrow and fire.
224 229
225=head2 mountaineer 230=head2 mountaineer
226 231
227While the skill is readied, the possessor will move faster through "hilly" 232While the skill is readied, the possessor will move faster through "hilly"
228terrain (hills, mountains, etc.) 233terrain (hills, mountains, etc.)
229 234
230=head2 oratory 235=head2 oratory
231 236
232You may "recruit" followers. Recruitees must be of lower level, and 237You may "recruit" followers targeting them with your B<oratory>
233unaggressive to start. Use of this skill may anger the audience. Also, 238skill. Recruitees must be unaggressive to start (a good way to pacify
234"special" monsters are immune to recruitment. Success depends on user's 239monsters is the L<singing skill|skill_description/singing>). Use of
235L<charisma|stat_Cha> and level. 240this skill may anger the audience. Also, some monsters are immune to
241recruitment. Success depends on user's level and her L<charisma|stat_Cha>
242vs. the recruitee's L<intelligence|stat_Int> and level.
243
244Kill experience from your followers goes directly to your oratory skill.
245
246Cleaning women and unagggressive low-level monsters (such as the dogs in
247the wizards house in scorn) are good initial targets for this skill.
236 248
237=head2 praying 249=head2 praying
238 250
239You are allowed to cast "cleric" spells. In addition, this skill may be 251You are allowed to cast "cleric" spells. In addition, this skill may be
240used to accelerate the accumulation of grace. This skill may be either 252used to accelerate the accumulation of grace by C<use_skill praying>.
241learned (e.g. using a L<skill scroll>) or acquired 253This skill may be either learned (e.g. using a L<skill scroll>) or
242through the use of a B<holy symbol>. 254acquired through the use of a B<holy symbol>.
255
256One of the best spells to start is the 'holy word' spell and later,
257if you find it, the 'banishment' spell, which is much stronger.
243 258
244=head2 punching 259=head2 punching
245 260
246You can make a "bare-handed attack". Damage is based on the user's 261You can make a "bare-handed attack". Damage is based on the user's
247L<strength|stat_Str> and level. This is the most feeble of the 262L<strength|stat_Str> and level. This is the most feeble of the
252You can search (more effectively) for traps. This is not a "passive" 267You can search (more effectively) for traps. This is not a "passive"
253skill, it must be applied in order to gain the advantage in discovering 268skill, it must be applied in order to gain the advantage in discovering
254traps, or actively used when in vicinity of a trap. To use it, fire into 269traps, or actively used when in vicinity of a trap. To use it, fire into
255any direction. 270any direction.
256 271
257=head2 disarm 272=head2 disarm traps
258 273
259You can disarm previously discovered traps (for example, with the B<find traps> skill). 274You can disarm previously discovered traps (for example, with the B<find traps> skill).
260 275
261=head2 sense curse 276=head2 sense curse
262 277
268You can detect whether items that you hold are B<magic> by firing in any 283You can detect whether items that you hold are B<magic> by firing in any
269direction while this skill is readied. 284direction while this skill is readied.
270 285
271=head2 singing 286=head2 singing
272 287
273You may pacify hostile monsters with this skill. Certain kinds of 288You may pacify hostile monsters with this area attack skill. Certain
274monsters are immune. Success depends on user level and L<charisma|stat_Cha>. 289kinds of monsters are immune. Success depends on user's level and her
290L<charisma|stat_Cha> vs. the monster's L<intelligence|stat_Int> and level.
291
292Singing is a good companion skill for the L<oratory
293skill|skill_description/oratory>: first you pacify creates using singing,
294then you can orate them, convincing them if your cause. It is a useful
295skill when monsters are overwhelming you, too.
275 296
276=head2 smithery 297=head2 smithery
277 298
278You can identify arms and armour that you hold, and, with the help of a 299You can identify arms and armour that you hold, and, with the help of a
279B<forge>, can even create weapons using the alchemy skill. 300B<forge>, can even create weapons using the alchemy skill.
281=head2 stealing 302=head2 stealing
282 303
283You can take items from the inventory of NPCs, monsters and maybe other 304You can take items from the inventory of NPCs, monsters and maybe other
284players. 305players.
285 306
286=head2 thaumathurgy 307=head2 thaumaturgy
287 308
288You can identify rods, wands and horns that you are holding, and, with 309You can identify rods, wands and horns that you are holding, and, with
289the help of a B<thaumaturgists workbench> and the alchemy skill, create 310the help of a B<thaumaturgists workbench> and the alchemy skill, create
290those things. 311those things.
291 312

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