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Comparing deliantra/Deliantra-Client/pod/skill_help.pod (file contents):
Revision 1.1 by root, Sun Aug 13 01:44:25 2006 UTC vs.
Revision 1.6 by root, Mon Aug 14 04:15:04 2006 UTC

41 Throwing Physique Str Dex n/a 41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a 42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a 43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis 44 Woodsman Mental Int Dex Wis
45 45
46=head1 X<skill_description>Detailed Skill Description 46=head1 X<skill_description>Skill Descriptions
47 47
48Below is a more detailed description of each skills and how they are used. 48Below is a more detailed description of each skills and how they are used.
49 49
50=head2 alchemy 50=head2 alchemy
51 51
52You can identify potions, containers, and different kinds of ore and mineral, 52You can identify potions, containers, and different kinds of ore and
53mix potions and create other stuff (such as gold, weapons, deadly monsters 53mineral, mix potions and create other stuff (such as gold, weapons, deadly
54killing him/her etc.) from other ingredients using a cauldron. 54monsters killing him/her etc.) from other ingredients using a cauldron
55(L<$ARCH/misc/Container/cauldron.base.111.png>).
55 56
56To identify alchemy stuff you have to stand over it or have it in your inventory and 57To identify alchemy stuff you have to stand over it or have it in your inventory and
57issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
58not get identified if your alchemy level is too low. 59not get identified if your alchemy level is too low.
59 60
79 80
80=head2 bargaining 81=head2 bargaining
81 82
82This skill helps you to bargain in shops when buying and selling. The higher 83This skill helps you to bargain in shops when buying and selling. The higher
83your bargaining level is the better prices you will get. Besides having a high 84your bargaining level is the better prices you will get. Besides having a high
84bargaining skill it helps a lot to have a high B<Cha>risma stat. 85bargaining skill it helps a lot to have a high L<charisma|stat_Cha> stat.
85 86
86When you are in a shop, you can C<use_skill bargaining> to see whether that 87When you are in a shop, you can C<use_skill bargaining> to see whether that
87shop will buy the items you want to sell at a higher price than others and 88shop will buy the items you want to sell at a higher price than others and
88whether the shopkeeper likes you. Elf shopkeepers will like elf players. 89whether the shopkeeper likes you. Elf shopkeepers will like elf players.
89 90
90=head2 bowyer 91=head2 bowyer
91 92
92You can identify missile weapons and missiles such as arrows, bolts and bows. 93You can identify missile weapons and missiles such as arrows, bolts and
93One can also create special bows and arrows from other ingredients using the 94bows. One can also create special bows and arrows from other ingredients
94alchemy skill and a B<workbench>. 95using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
96skill and a B<workbench> (L<$ARCH/misc/Container/workbench.base.111.png>)
97(you just have to find out a recipe).
95 98
96=head2 clawing 99=head2 clawing
97 100
98You can make a "bare-handed attack". Damage is based on the user's B<Str> 101You can make a "bare-handed attack". Damage is based on the user's
99and level. With time, one can have different claws such as fire claws or 102L<strength|stat_Str> and level. With time, one can have different claws
100electric claws. An elemental residue from the dragon guild is required. 103such as fire claws or electric claws. An elemental residue from the dragon
104guild is required to change this. The dragon guild can be found in scorn.
101 105
102=head2 levitation 106=head2 levitation
103 107
104You can levitate (fly low) at will. Using the skill first makes you 108You can levitate (fly low) at will. Using the skill first makes you
105levitate, and at the second time returns you to the earth. 109levitate, and at the second time returns you to the earth.
110Levitation can be useful to fly over water streams that move you
111if you walk in them, or it prevents you from falling into a pit.
106 112
107=head2 summoning 113=head2 summoning
108 114
109You can cast spells related to the B<summoning> school of wizardry, which 115You can cast spells related to the B<summoning> school of wizardry, which
110mostly summon monsters, bullet walls and similar things. This skill 116mostly summon monsters, bullet walls and similar things. This skill
111may be acquired either through the use of an appropriate B<talisman> or 117may be acquired either through the use of an appropriate B<talisman> or
112learned via a B<skill scroll>. 118learned via a L<skill scroll>.
119
120The most basic spells you might want to get is 'summon pet monster'
121and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got
122the spells and read their description.
113 123
114=head2 pyromancy 124=head2 pyromancy
115 125
116You can cast spells related to the B<pyromancy> (fire) school of 126You can cast spells related to the B<pyromancy> (fire) school of
117wizardry. This skill may be acquired either through the use of an 127wizardry. This skill may be acquired either through the use of an
118appropriate B<talisman> or learned via a B<skill scroll>. 128appropriate B<talisman> or learned via a L<skill scroll>.
129
130The first spell would be 'burning hands' which casts a cone of fire which
131burns your enemies. It becomes stronger with your pyromancy level.
119 132
120=head2 evocation 133=head2 evocation
121 134
122You can cast spells related to the B<evocation> (mostly cold magic) 135You can cast spells related to the B<evocation> (mostly cold magic)
123school of wizardry. This skill may be acquired either through the use of 136school of wizardry. This skill may be acquired either through the use of
124an appropriate B<talisman> or learned via a B<skill scroll>. 137an appropriate B<talisman> or learned via a L<skill scroll>.
138
139The spell you should start with is 'icestorm' which casts a cone
140of ice which freezes your enemies. It becomes stronger with your evocation level.
125 141
126=head2 sorcery 142=head2 sorcery
127 143
128You can cast spells related to the B<sorcery> (identify, town portal and 144You can cast spells related to the B<sorcery> (identify, town portal and
129other meta-spells) school of wizardry. This skill may be acquired either 145other meta-spells) school of wizardry. This skill may be acquired either
130through the use of an appropriate B<talisman> or learned via a B<skill 146through the use of an appropriate B<talisman> or learned via a B<skill
131scroll>. 147scroll>.
132 148
149Sorcery has many utility spells, like 'identify', 'town portal' (making portals
150between two points in the world) and also attack spells like 'spark shower'
151and 'steambolt'.
152
133=head2 flame touch 153=head2 flame touch
134 154
135You can make a "bare-handed attack". Damage is based on the user's 155You can make a "bare-handed attack". Damage is based on the user's
136B<Str> and level. This is the default hand-to-hand fighting skill for the 156L<strength|stat_Str> and level. This is the default hand-to-hand fighting
137fireborn character class. 157skill for the fireborn character class.
138 158
139=head2 hiding 159=head2 hiding
140 160
161This skill lets you hide, that means that you will become invisible.
162To hide you need to find a place with other stuff on it where you can hide.
163
141You enjoy limited form of invisibility. If you attack or move too much 164You enjoy limited form of invisibility. If you attack or move too much
142you become visible. Right now it is possible to hidden while next to 165you become visible.
143hostile monsters. Not a reasonable feature!
144 166
145=head2 jeweler 167=head2 jeweler
146 168
147You can identify amulets, rings and talismans. One can also improve magic 169You can identify amulets, rings and talismans. One can also improve magic
148rings or enchant non-magic rings to give them stat bonuses using the alchemy 170rings or enchant non-magic rings to give them stat bonuses using the alchemy
149skill and a B<jeweler's workbench>. 171skill and a B<jeweler's workbench>.
150 172
151=head2 jumping 173=head2 jumping
152 174
153You can "skip" over one, two or three spaces in the selected direction. 175You can "skip" over one, two or three spaces in the selected
154Distance depends on weight carried, B<Str> and B<Dex> of the user. This skill 176direction. Distance depends on weight carried, L<strength|stat_Str> and
155may also be used as an attack. 177L<dexterity|stat_Dex> of the user. This skill may also be used as an
178attack.
156 179
157=head2 karate 180=head2 karate
158 181
159You can make a "bare-handed attack". Damage is based on the user's B<Str> 182You can make a "bare-handed attack". Damage is based on the user's
160and level. This attack is the fastest and (at higher levels) most deadly 183L<strength|stat_Str> and level. This attack is the fastest and (at higher
161of the hand-to-hand attacks available. 184levels) most deadly of the hand-to-hand attacks available.
162 185
163=head2 climbing 186=head2 climbing
164 187
165Having this skill allows you to move faster through hilly areas than players 188Having this skill allows you to move faster through hilly areas than players
166without this skill. 189without this skill.
207=head2 oratory 230=head2 oratory
208 231
209You may "recruit" followers. Recruitees must be of lower level, and 232You may "recruit" followers. Recruitees must be of lower level, and
210unaggressive to start. Use of this skill may anger the audience. Also, 233unaggressive to start. Use of this skill may anger the audience. Also,
211"special" monsters are immune to recruitment. Success depends on user's 234"special" monsters are immune to recruitment. Success depends on user's
212B<Cha> and level. 235L<charisma|stat_Cha> and level.
213 236
214=head2 praying 237=head2 praying
215 238
216You are allowed to cast "cleric" spells. In addition, this skill may be 239You are allowed to cast "cleric" spells. In addition, this skill may be
217used to accelerate the accumulation of grace. This skill may be either 240used to accelerate the accumulation of grace. This skill may be either
218learned (e.g. using a B<skill scroll>) or acquired through the use of a 241learned (e.g. using a L<skill scroll>) or acquired
219B<holy symbol>. 242through the use of a B<holy symbol>.
220 243
221=head2 punching 244=head2 punching
222 245
223You can make a "bare-handed attack". Damage is based on the user's B<Str> 246You can make a "bare-handed attack". Damage is based on the user's
224and level. This is the most feeble of the hand-to-hand attacks. 247L<strength|stat_Str> and level. This is the most feeble of the
248hand-to-hand attacks.
225 249
226=head2 find traps 250=head2 find traps
227 251
228You can search (more effectively) for traps. This is not a "passive" 252You can search (more effectively) for traps. This is not a "passive"
229skill, it must be applied in order to gain the advantage in discovering 253skill, it must be applied in order to gain the advantage in discovering
245direction while this skill is readied. 269direction while this skill is readied.
246 270
247=head2 singing 271=head2 singing
248 272
249You may pacify hostile monsters with this skill. Certain kinds of 273You may pacify hostile monsters with this skill. Certain kinds of
250monsters are immune. Success depends on user level and B<Cha>. 274monsters are immune. Success depends on user level and L<charisma|stat_Cha>.
251 275
252=head2 smithery 276=head2 smithery
253 277
254You can identify arms and armour that you hold, and, with the help of a 278You can identify arms and armour that you hold, and, with the help of a
255B<forge>, can even create weapons using the alchemy skill. 279B<forge>, can even create weapons using the alchemy skill.
287 311
288=head2 inscription 312=head2 inscription
289 313
290You can inscribe scrolls with a text. This is useful to create messages, 314You can inscribe scrolls with a text. This is useful to create messages,
291especially via the Imperial Post Office (IPO). 315especially via the Imperial Post Office (IPO).
316
292You can also rewrite spell scrolls with a previously known spell. B<Sp>, 317You can also rewrite spell scrolls with a previously known spell. You
293time and an old scroll are needed. Backfire effects are possible. Only 318need L<mana|stat_mana>, time and an old scroll. Backfire effects are
294available as a 'writing pen'. 319possible. Only available as a 'writing pen'.
295 320
296How to rewrite a mail scroll/books etc.: 321How to rewrite a mail scroll/books etc.:
297 322
298 mark <name of scroll> # or use the menu 323 mark <name of scroll> # or use the menu
299 use_skill inscription <your message goes here> 324 use_skill inscription <your message goes here>
476current readied skill and then executes it in the facing direction of the 501current readied skill and then executes it in the facing direction of the
477player. Similar in action to the invoke command. 502player. Similar in action to the invoke command.
478 503
479=back 504=back
480 505
481Three player commands are related to skills use: B<ready_skill>, 506Three player commands are related to skills use: L<ready_skill>,
482B<use_skill>, and B<skills>. Generally, a player will use a skill by first 507L<use_skill>, and L<skills|command/skills>. Generally, a player will use
483readying the right one, with the ready_skill command and then making a 508a skill by first readying the right one, with the ready_skill command and
484ranged "attack" to activate the skill; using most skills is just like 509then making a ranged "attack" to activate the skill; using most skills is
485firing a wand or a bow. In a few cases however, a skill is be used just 510just like firing a wand or a bow. In a few cases however, a skill is be
486by having it readied. For example, the mountaineer skill allows favorable 511used just by having it readied. For example, the mountaineer skill allows
487movement though hilly terrain while it is readied. 512favorable movement though hilly terrain while it is readied.
488 513
489To change to a new skill, a player can use either the B<use_skill> or 514To change to a new skill, a player can use either the B<use_skill> or
490B<ready_skill> commands, but note that the use of several common items can 515B<ready_skill> commands, but note that the use of several common items can
491automatically change the player's current skill too. Examples of this 516automatically change the player's current skill too. Examples of this
492include readying a bow (which will cause the code to make the player's 517include readying a bow (which will cause the code to make the player's
501It is not possible to use more than one skill at a time. 526It is not possible to use more than one skill at a time.
502 527
503=head2 Acquiring skills 528=head2 Acquiring skills
504 529
505Skills may be gained in two ways. In the first, new skills may 530Skills may be gained in two ways. In the first, new skills may
506learned. This is done by reading a B<skill scroll> and the process is very 531learned. This is done by reading a L<skill scroll>
507similar to learning a spell. Just as in attempts to learn incantations, 532and the process is very similar to learning a spell. Just as in attempts
508success in learning skills is dependent on a random test based on the 533to learn incantations, success in learning skills is dependent on a random
509learner's INT. Using your INT stat, look in the learn% column in table 534test based on the learner's INT. Using your INT stat, look in the learn%
510primary stat effects to find your % chance of learning a skill. Once you 535column in table primary stat effects to find your % chance of learning a
511hit 100%, you will always be successfull in learning new skills. 536skill. Once you hit 100%, you will always be successfull in learning new
537skills.
512 538
513The acquisition of a skill tool will also allow the player to use a new 539The acquisition of a skill tool will also allow the player to use a new
514skill. An example of a skill tool is "lockpicks" lockpicks (which allow 540skill. An example of a skill tool is "lockpicks" lockpicks (which allow
515the player to pick door locks). The player merely applies the skill tool 541the player to pick door locks). The player merely applies the skill tool
516in order to gain use of the new skill. If the tool is unapplied, the 542in order to gain use of the new skill. If the tool is unapplied, the

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