--- deliantra/Deliantra-Client/pod/skill_help.pod 2006/08/14 04:15:04 1.6 +++ deliantra/Deliantra-Client/pod/skill_help.pod 2007/05/18 13:49:20 1.11 @@ -52,7 +52,7 @@ You can identify potions, containers, and different kinds of ore and mineral, mix potions and create other stuff (such as gold, weapons, deadly monsters killing him/her etc.) from other ingredients using a cauldron -(L<$ARCH/misc/Container/cauldron.base.111.png>). +L<$ARCH/misc/Container/cauldron.base.111.png>. To identify alchemy stuff you have to stand over it or have it in your inventory and issue the command C. The alchemy items will be identified. Some might @@ -63,8 +63,8 @@ To create something new, for example some dust or potion, you have to get a B. You find these in shops, guilds and some appartments. Some alchemy shops also let you use their cauldron for a fee. All you need now is to know what items creates which other item. -You learn the ingredients this by finding receipes. It is B that you B -all ingredients for a receipe before using them! +You learn the ingredients this by finding recipes. It is B that you B +all ingredients for a recipe before using them! For a start you could try to make B: Get 7 water bottles (filled), identify them, put them in a cauldron, do C. @@ -93,7 +93,7 @@ You can identify missile weapons and missiles such as arrows, bolts and bows. One can also create special bows and arrows from other ingredients using the bowyer skill like the L -skill and a B (L<$ARCH/misc/Container/workbench.base.111.png>) +skill and a B L<$ARCH/misc/Container/workbench.base.111.png> (you just have to find out a recipe). =head2 clawing @@ -167,8 +167,11 @@ =head2 jeweler You can identify amulets, rings and talismans. One can also improve magic -rings or enchant non-magic rings to give them stat bonuses using the alchemy -skill and a B. +rings or enchant non-magic rings to give them stat bonuses, this works +similar to the L, only that +you need to put the ingredients in a B. + +For a more detailed documentation look in the L. =head2 jumping @@ -186,11 +189,12 @@ =head2 climbing Having this skill allows you to move faster through hilly areas than players -without this skill. +without this skill. B You can't gain experience in this skill. Having +this skill is enough to move faster. =head2 literacy -You can identify books and scrolls that you hold. Since scrolls are +You can identify books and scrolls that you hold. Since scrolls are currently always identified, this is not the greatest of skills. =head2 lockpicking @@ -200,7 +204,8 @@ =head2 meditation -Player can regain mana/hp at an accelerated rate. Player must first strip +Player can regain mana/hp at an accelerated rate by C, +the L. Player must first strip off encumbering armour however. This skill is only available to the "monk" character class. @@ -218,7 +223,7 @@ =head2 missile weapons The user is capabale of making attacks with ranged weapons (eg bow, crossbow). -Fire arrows by applying a bow and using teh fire and direction keys. To fire +Fire arrows by applying a bow and using the fire and direction keys. To fire specific arrows to kill a monster that is weak against a certain arrow, mark this arrow and fire. @@ -229,17 +234,27 @@ =head2 oratory -You may "recruit" followers. Recruitees must be of lower level, and -unaggressive to start. Use of this skill may anger the audience. Also, -"special" monsters are immune to recruitment. Success depends on user's -L and level. +You may "recruit" followers targeting them with your B +skill. Recruitees must be unaggressive to start (a good way to pacify +monsters is the L). Use of +this skill may anger the audience. Also, some monsters are immune to +recruitment. Success depends on user's level and her L +vs. the recruitee's L and level. + +Kill experience from your followers goes directly to your oratory skill. + +Cleaning women and unagggressive low-level monsters (such as the dogs in +the wizards house in scorn) are good initial targets for this skill. =head2 praying You are allowed to cast "cleric" spells. In addition, this skill may be -used to accelerate the accumulation of grace. This skill may be either -learned (e.g. using a L) or acquired -through the use of a B. +used to accelerate the accumulation of grace by C. +This skill may be either learned (e.g. using a L) or +acquired through the use of a B. + +One of the best spells to start is the 'holy word' spell and later, +if you find it, the 'banishment' spell, which is much stronger. =head2 punching @@ -254,7 +269,7 @@ traps, or actively used when in vicinity of a trap. To use it, fire into any direction. -=head2 disarm +=head2 disarm traps You can disarm previously discovered traps (for example, with the B skill). @@ -270,8 +285,14 @@ =head2 singing -You may pacify hostile monsters with this skill. Certain kinds of -monsters are immune. Success depends on user level and L. +You may pacify hostile monsters with this area attack skill. Certain +kinds of monsters are immune. Success depends on user's level and her +L vs. the monster's L and level. + +Singing is a good companion skill for the L: first you pacify creates using singing, +then you can orate them, convincing them if your cause. It is a useful +skill when monsters are overwhelming you, too. =head2 smithery @@ -283,7 +304,7 @@ You can take items from the inventory of NPCs, monsters and maybe other players. -=head2 thaumathurgy +=head2 thaumaturgy You can identify rods, wands and horns that you are holding, and, with the help of a B and the alchemy skill, create