ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/pod/skill_help.pod
(Generate patch)

Comparing deliantra/Deliantra-Client/pod/skill_help.pod (file contents):
Revision 1.3 by elmex, Sun Aug 13 19:27:54 2006 UTC vs.
Revision 1.6 by root, Mon Aug 14 04:15:04 2006 UTC

41 Throwing Physique Str Dex n/a 41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a 42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a 43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis 44 Woodsman Mental Int Dex Wis
45 45
46=head1 X<skill_description>Detailed Skill Description 46=head1 X<skill_description>Skill Descriptions
47 47
48Below is a more detailed description of each skills and how they are used. 48Below is a more detailed description of each skills and how they are used.
49 49
50=head2 alchemy 50=head2 alchemy
51 51
52You can identify potions, containers, and different kinds of ore and mineral, 52You can identify potions, containers, and different kinds of ore and
53mix potions and create other stuff (such as gold, weapons, deadly monsters 53mineral, mix potions and create other stuff (such as gold, weapons, deadly
54killing him/her etc.) from other ingredients using a cauldron. 54monsters killing him/her etc.) from other ingredients using a cauldron
55(L<$ARCH/misc/Container/cauldron.base.111.png>).
55 56
56To identify alchemy stuff you have to stand over it or have it in your inventory and 57To identify alchemy stuff you have to stand over it or have it in your inventory and
57issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
58not get identified if your alchemy level is too low. 59not get identified if your alchemy level is too low.
59 60
79 80
80=head2 bargaining 81=head2 bargaining
81 82
82This skill helps you to bargain in shops when buying and selling. The higher 83This skill helps you to bargain in shops when buying and selling. The higher
83your bargaining level is the better prices you will get. Besides having a high 84your bargaining level is the better prices you will get. Besides having a high
84bargaining skill it helps a lot to have a high B<Cha>risma stat. 85bargaining skill it helps a lot to have a high L<charisma|stat_Cha> stat.
85 86
86When you are in a shop, you can C<use_skill bargaining> to see whether that 87When you are in a shop, you can C<use_skill bargaining> to see whether that
87shop will buy the items you want to sell at a higher price than others and 88shop will buy the items you want to sell at a higher price than others and
88whether the shopkeeper likes you. Elf shopkeepers will like elf players. 89whether the shopkeeper likes you. Elf shopkeepers will like elf players.
89 90
90=head2 bowyer 91=head2 bowyer
91 92
92You can identify missile weapons and missiles such as arrows, bolts and bows. 93You can identify missile weapons and missiles such as arrows, bolts and
93One can also create special bows and arrows from other ingredients using the 94bows. One can also create special bows and arrows from other ingredients
94bowyer skill like the L<skill_help/*/alchemy> skill and a B<workbench> 95using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
96skill and a B<workbench> (L<$ARCH/misc/Container/workbench.base.111.png>)
95(you just have to find out a receip) 97(you just have to find out a recipe).
96 98
97=head2 clawing 99=head2 clawing
98 100
99You can make a "bare-handed attack". Damage is based on the user's B<Str> 101You can make a "bare-handed attack". Damage is based on the user's
100and level. With time, one can have different claws such as fire claws or 102L<strength|stat_Str> and level. With time, one can have different claws
101electric claws. An elemental residue from the dragon guild is required 103such as fire claws or electric claws. An elemental residue from the dragon
102to change this. The dragon guild can be found in scorn. 104guild is required to change this. The dragon guild can be found in scorn.
103 105
104=head2 levitation 106=head2 levitation
105 107
106You can levitate (fly low) at will. Using the skill first makes you 108You can levitate (fly low) at will. Using the skill first makes you
107levitate, and at the second time returns you to the earth. 109levitate, and at the second time returns you to the earth.
111=head2 summoning 113=head2 summoning
112 114
113You can cast spells related to the B<summoning> school of wizardry, which 115You can cast spells related to the B<summoning> school of wizardry, which
114mostly summon monsters, bullet walls and similar things. This skill 116mostly summon monsters, bullet walls and similar things. This skill
115may be acquired either through the use of an appropriate B<talisman> or 117may be acquired either through the use of an appropriate B<talisman> or
116learned via a B<skill scroll>. 118learned via a L<skill scroll>.
117 119
118The most basic spells you might want to get is 'summon pet monster' 120The most basic spells you might want to get is 'summon pet monster'
119and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got 121and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got
120the spells and read their description. 122the spells and read their description.
121 123
122=head2 pyromancy 124=head2 pyromancy
123 125
124You can cast spells related to the B<pyromancy> (fire) school of 126You can cast spells related to the B<pyromancy> (fire) school of
125wizardry. This skill may be acquired either through the use of an 127wizardry. This skill may be acquired either through the use of an
126appropriate B<talisman> or learned via a B<skill scroll>. 128appropriate B<talisman> or learned via a L<skill scroll>.
127 129
128The first spell would be 'burning hands' which casts a cone 130The first spell would be 'burning hands' which casts a cone of fire which
129of fire which burns your enemies. It becomes stronger with your pyromancy level. 131burns your enemies. It becomes stronger with your pyromancy level.
130 132
131=head2 evocation 133=head2 evocation
132 134
133You can cast spells related to the B<evocation> (mostly cold magic) 135You can cast spells related to the B<evocation> (mostly cold magic)
134school of wizardry. This skill may be acquired either through the use of 136school of wizardry. This skill may be acquired either through the use of
135an appropriate B<talisman> or learned via a B<skill scroll>. 137an appropriate B<talisman> or learned via a L<skill scroll>.
136 138
137The spell you should start with is 'icestorm' which casts a cone 139The spell you should start with is 'icestorm' which casts a cone
138of ice which freezes your enemies. It becomes stronger with your evocation level. 140of ice which freezes your enemies. It becomes stronger with your evocation level.
139 141
140=head2 sorcery 142=head2 sorcery
142You can cast spells related to the B<sorcery> (identify, town portal and 144You can cast spells related to the B<sorcery> (identify, town portal and
143other meta-spells) school of wizardry. This skill may be acquired either 145other meta-spells) school of wizardry. This skill may be acquired either
144through the use of an appropriate B<talisman> or learned via a B<skill 146through the use of an appropriate B<talisman> or learned via a B<skill
145scroll>. 147scroll>.
146 148
149Sorcery has many utility spells, like 'identify', 'town portal' (making portals
150between two points in the world) and also attack spells like 'spark shower'
151and 'steambolt'.
152
147=head2 flame touch 153=head2 flame touch
148 154
149You can make a "bare-handed attack". Damage is based on the user's 155You can make a "bare-handed attack". Damage is based on the user's
150B<Str> and level. This is the default hand-to-hand fighting skill for the 156L<strength|stat_Str> and level. This is the default hand-to-hand fighting
151fireborn character class. 157skill for the fireborn character class.
152 158
153=head2 hiding 159=head2 hiding
154 160
161This skill lets you hide, that means that you will become invisible.
162To hide you need to find a place with other stuff on it where you can hide.
163
155You enjoy limited form of invisibility. If you attack or move too much 164You enjoy limited form of invisibility. If you attack or move too much
156you become visible. Right now it is possible to hidden while next to 165you become visible.
157hostile monsters. Not a reasonable feature!
158 166
159=head2 jeweler 167=head2 jeweler
160 168
161You can identify amulets, rings and talismans. One can also improve magic 169You can identify amulets, rings and talismans. One can also improve magic
162rings or enchant non-magic rings to give them stat bonuses using the alchemy 170rings or enchant non-magic rings to give them stat bonuses using the alchemy
163skill and a B<jeweler's workbench>. 171skill and a B<jeweler's workbench>.
164 172
165=head2 jumping 173=head2 jumping
166 174
167You can "skip" over one, two or three spaces in the selected direction. 175You can "skip" over one, two or three spaces in the selected
168Distance depends on weight carried, B<Str> and B<Dex> of the user. This skill 176direction. Distance depends on weight carried, L<strength|stat_Str> and
169may also be used as an attack. 177L<dexterity|stat_Dex> of the user. This skill may also be used as an
178attack.
170 179
171=head2 karate 180=head2 karate
172 181
173You can make a "bare-handed attack". Damage is based on the user's B<Str> 182You can make a "bare-handed attack". Damage is based on the user's
174and level. This attack is the fastest and (at higher levels) most deadly 183L<strength|stat_Str> and level. This attack is the fastest and (at higher
175of the hand-to-hand attacks available. 184levels) most deadly of the hand-to-hand attacks available.
176 185
177=head2 climbing 186=head2 climbing
178 187
179Having this skill allows you to move faster through hilly areas than players 188Having this skill allows you to move faster through hilly areas than players
180without this skill. 189without this skill.
221=head2 oratory 230=head2 oratory
222 231
223You may "recruit" followers. Recruitees must be of lower level, and 232You may "recruit" followers. Recruitees must be of lower level, and
224unaggressive to start. Use of this skill may anger the audience. Also, 233unaggressive to start. Use of this skill may anger the audience. Also,
225"special" monsters are immune to recruitment. Success depends on user's 234"special" monsters are immune to recruitment. Success depends on user's
226B<Cha> and level. 235L<charisma|stat_Cha> and level.
227 236
228=head2 praying 237=head2 praying
229 238
230You are allowed to cast "cleric" spells. In addition, this skill may be 239You are allowed to cast "cleric" spells. In addition, this skill may be
231used to accelerate the accumulation of grace. This skill may be either 240used to accelerate the accumulation of grace. This skill may be either
232learned (e.g. using a B<skill scroll>) or acquired through the use of a 241learned (e.g. using a L<skill scroll>) or acquired
233B<holy symbol>. 242through the use of a B<holy symbol>.
234 243
235=head2 punching 244=head2 punching
236 245
237You can make a "bare-handed attack". Damage is based on the user's B<Str> 246You can make a "bare-handed attack". Damage is based on the user's
238and level. This is the most feeble of the hand-to-hand attacks. 247L<strength|stat_Str> and level. This is the most feeble of the
248hand-to-hand attacks.
239 249
240=head2 find traps 250=head2 find traps
241 251
242You can search (more effectively) for traps. This is not a "passive" 252You can search (more effectively) for traps. This is not a "passive"
243skill, it must be applied in order to gain the advantage in discovering 253skill, it must be applied in order to gain the advantage in discovering
259direction while this skill is readied. 269direction while this skill is readied.
260 270
261=head2 singing 271=head2 singing
262 272
263You may pacify hostile monsters with this skill. Certain kinds of 273You may pacify hostile monsters with this skill. Certain kinds of
264monsters are immune. Success depends on user level and B<Cha>. 274monsters are immune. Success depends on user level and L<charisma|stat_Cha>.
265 275
266=head2 smithery 276=head2 smithery
267 277
268You can identify arms and armour that you hold, and, with the help of a 278You can identify arms and armour that you hold, and, with the help of a
269B<forge>, can even create weapons using the alchemy skill. 279B<forge>, can even create weapons using the alchemy skill.
301 311
302=head2 inscription 312=head2 inscription
303 313
304You can inscribe scrolls with a text. This is useful to create messages, 314You can inscribe scrolls with a text. This is useful to create messages,
305especially via the Imperial Post Office (IPO). 315especially via the Imperial Post Office (IPO).
316
306You can also rewrite spell scrolls with a previously known spell. B<Sp>, 317You can also rewrite spell scrolls with a previously known spell. You
307time and an old scroll are needed. Backfire effects are possible. Only 318need L<mana|stat_mana>, time and an old scroll. Backfire effects are
308available as a 'writing pen'. 319possible. Only available as a 'writing pen'.
309 320
310How to rewrite a mail scroll/books etc.: 321How to rewrite a mail scroll/books etc.:
311 322
312 mark <name of scroll> # or use the menu 323 mark <name of scroll> # or use the menu
313 use_skill inscription <your message goes here> 324 use_skill inscription <your message goes here>
490current readied skill and then executes it in the facing direction of the 501current readied skill and then executes it in the facing direction of the
491player. Similar in action to the invoke command. 502player. Similar in action to the invoke command.
492 503
493=back 504=back
494 505
495Three player commands are related to skills use: B<ready_skill>, 506Three player commands are related to skills use: L<ready_skill>,
496B<use_skill>, and B<skills>. Generally, a player will use a skill by first 507L<use_skill>, and L<skills|command/skills>. Generally, a player will use
497readying the right one, with the ready_skill command and then making a 508a skill by first readying the right one, with the ready_skill command and
498ranged "attack" to activate the skill; using most skills is just like 509then making a ranged "attack" to activate the skill; using most skills is
499firing a wand or a bow. In a few cases however, a skill is be used just 510just like firing a wand or a bow. In a few cases however, a skill is be
500by having it readied. For example, the mountaineer skill allows favorable 511used just by having it readied. For example, the mountaineer skill allows
501movement though hilly terrain while it is readied. 512favorable movement though hilly terrain while it is readied.
502 513
503To change to a new skill, a player can use either the B<use_skill> or 514To change to a new skill, a player can use either the B<use_skill> or
504B<ready_skill> commands, but note that the use of several common items can 515B<ready_skill> commands, but note that the use of several common items can
505automatically change the player's current skill too. Examples of this 516automatically change the player's current skill too. Examples of this
506include readying a bow (which will cause the code to make the player's 517include readying a bow (which will cause the code to make the player's
515It is not possible to use more than one skill at a time. 526It is not possible to use more than one skill at a time.
516 527
517=head2 Acquiring skills 528=head2 Acquiring skills
518 529
519Skills may be gained in two ways. In the first, new skills may 530Skills may be gained in two ways. In the first, new skills may
520learned. This is done by reading a B<skill scroll> and the process is very 531learned. This is done by reading a L<skill scroll>
521similar to learning a spell. Just as in attempts to learn incantations, 532and the process is very similar to learning a spell. Just as in attempts
522success in learning skills is dependent on a random test based on the 533to learn incantations, success in learning skills is dependent on a random
523learner's INT. Using your INT stat, look in the learn% column in table 534test based on the learner's INT. Using your INT stat, look in the learn%
524primary stat effects to find your % chance of learning a skill. Once you 535column in table primary stat effects to find your % chance of learning a
525hit 100%, you will always be successfull in learning new skills. 536skill. Once you hit 100%, you will always be successfull in learning new
537skills.
526 538
527The acquisition of a skill tool will also allow the player to use a new 539The acquisition of a skill tool will also allow the player to use a new
528skill. An example of a skill tool is "lockpicks" lockpicks (which allow 540skill. An example of a skill tool is "lockpicks" lockpicks (which allow
529the player to pick door locks). The player merely applies the skill tool 541the player to pick door locks). The player merely applies the skill tool
530in order to gain use of the new skill. If the tool is unapplied, the 542in order to gain use of the new skill. If the tool is unapplied, the

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines