--- deliantra/Deliantra-Client/pod/skill_help.pod 2006/08/13 20:15:44 1.4 +++ deliantra/Deliantra-Client/pod/skill_help.pod 2006/08/14 04:15:04 1.6 @@ -43,15 +43,16 @@ Wizardry Magic Pow Int n/a Woodsman Mental Int Dex Wis -=head1 XDetailed Skill Description +=head1 XSkill Descriptions Below is a more detailed description of each skills and how they are used. =head2 alchemy -You can identify potions, containers, and different kinds of ore and mineral, -mix potions and create other stuff (such as gold, weapons, deadly monsters -killing him/her etc.) from other ingredients using a cauldron. +You can identify potions, containers, and different kinds of ore and +mineral, mix potions and create other stuff (such as gold, weapons, deadly +monsters killing him/her etc.) from other ingredients using a cauldron +(L<$ARCH/misc/Container/cauldron.base.111.png>). To identify alchemy stuff you have to stand over it or have it in your inventory and issue the command C. The alchemy items will be identified. Some might @@ -81,7 +82,7 @@ This skill helps you to bargain in shops when buying and selling. The higher your bargaining level is the better prices you will get. Besides having a high -bargaining skill it helps a lot to have a high Brisma stat. +bargaining skill it helps a lot to have a high L stat. When you are in a shop, you can C to see whether that shop will buy the items you want to sell at a higher price than others and @@ -89,17 +90,18 @@ =head2 bowyer -You can identify missile weapons and missiles such as arrows, bolts and bows. -One can also create special bows and arrows from other ingredients using the -bowyer skill like the L skill and a B -(you just have to find out a receip) +You can identify missile weapons and missiles such as arrows, bolts and +bows. One can also create special bows and arrows from other ingredients +using the bowyer skill like the L +skill and a B (L<$ARCH/misc/Container/workbench.base.111.png>) +(you just have to find out a recipe). =head2 clawing -You can make a "bare-handed attack". Damage is based on the user's B -and level. With time, one can have different claws such as fire claws or -electric claws. An elemental residue from the dragon guild is required -to change this. The dragon guild can be found in scorn. +You can make a "bare-handed attack". Damage is based on the user's +L and level. With time, one can have different claws +such as fire claws or electric claws. An elemental residue from the dragon +guild is required to change this. The dragon guild can be found in scorn. =head2 levitation @@ -113,7 +115,7 @@ You can cast spells related to the B school of wizardry, which mostly summon monsters, bullet walls and similar things. This skill may be acquired either through the use of an appropriate B or -learned via a B. +learned via a L. The most basic spells you might want to get is 'summon pet monster' and 'charm monsters'. Look in the L if you got @@ -123,16 +125,16 @@ You can cast spells related to the B (fire) school of wizardry. This skill may be acquired either through the use of an -appropriate B or learned via a B. +appropriate B or learned via a L. -The first spell would be 'burning hands' which casts a cone -of fire which burns your enemies. It becomes stronger with your pyromancy level. +The first spell would be 'burning hands' which casts a cone of fire which +burns your enemies. It becomes stronger with your pyromancy level. =head2 evocation You can cast spells related to the B (mostly cold magic) school of wizardry. This skill may be acquired either through the use of -an appropriate B or learned via a B. +an appropriate B or learned via a L. The spell you should start with is 'icestorm' which casts a cone of ice which freezes your enemies. It becomes stronger with your evocation level. @@ -151,8 +153,8 @@ =head2 flame touch You can make a "bare-handed attack". Damage is based on the user's -B and level. This is the default hand-to-hand fighting skill for the -fireborn character class. +L and level. This is the default hand-to-hand fighting +skill for the fireborn character class. =head2 hiding @@ -170,15 +172,16 @@ =head2 jumping -You can "skip" over one, two or three spaces in the selected direction. -Distance depends on weight carried, B and B of the user. This skill -may also be used as an attack. +You can "skip" over one, two or three spaces in the selected +direction. Distance depends on weight carried, L and +L of the user. This skill may also be used as an +attack. =head2 karate -You can make a "bare-handed attack". Damage is based on the user's B -and level. This attack is the fastest and (at higher levels) most deadly -of the hand-to-hand attacks available. +You can make a "bare-handed attack". Damage is based on the user's +L and level. This attack is the fastest and (at higher +levels) most deadly of the hand-to-hand attacks available. =head2 climbing @@ -229,19 +232,20 @@ You may "recruit" followers. Recruitees must be of lower level, and unaggressive to start. Use of this skill may anger the audience. Also, "special" monsters are immune to recruitment. Success depends on user's -B and level. +L and level. =head2 praying You are allowed to cast "cleric" spells. In addition, this skill may be used to accelerate the accumulation of grace. This skill may be either -learned (e.g. using a B) or acquired through the use of a -B. +learned (e.g. using a L) or acquired +through the use of a B. =head2 punching -You can make a "bare-handed attack". Damage is based on the user's B -and level. This is the most feeble of the hand-to-hand attacks. +You can make a "bare-handed attack". Damage is based on the user's +L and level. This is the most feeble of the +hand-to-hand attacks. =head2 find traps @@ -267,7 +271,7 @@ =head2 singing You may pacify hostile monsters with this skill. Certain kinds of -monsters are immune. Success depends on user level and B. +monsters are immune. Success depends on user level and L. =head2 smithery @@ -309,9 +313,10 @@ You can inscribe scrolls with a text. This is useful to create messages, especially via the Imperial Post Office (IPO). -You can also rewrite spell scrolls with a previously known spell. B, -time and an old scroll are needed. Backfire effects are possible. Only -available as a 'writing pen'. + +You can also rewrite spell scrolls with a previously known spell. You +need L, time and an old scroll. Backfire effects are +possible. Only available as a 'writing pen'. How to rewrite a mail scroll/books etc.: @@ -498,13 +503,13 @@ =back -Three player commands are related to skills use: B, -B, and B. Generally, a player will use a skill by first -readying the right one, with the ready_skill command and then making a -ranged "attack" to activate the skill; using most skills is just like -firing a wand or a bow. In a few cases however, a skill is be used just -by having it readied. For example, the mountaineer skill allows favorable -movement though hilly terrain while it is readied. +Three player commands are related to skills use: L, +L, and L. Generally, a player will use +a skill by first readying the right one, with the ready_skill command and +then making a ranged "attack" to activate the skill; using most skills is +just like firing a wand or a bow. In a few cases however, a skill is be +used just by having it readied. For example, the mountaineer skill allows +favorable movement though hilly terrain while it is readied. To change to a new skill, a player can use either the B or B commands, but note that the use of several common items can @@ -523,12 +528,13 @@ =head2 Acquiring skills Skills may be gained in two ways. In the first, new skills may -learned. This is done by reading a B and the process is very -similar to learning a spell. Just as in attempts to learn incantations, -success in learning skills is dependent on a random test based on the -learner's INT. Using your INT stat, look in the learn% column in table -primary stat effects to find your % chance of learning a skill. Once you -hit 100%, you will always be successfull in learning new skills. +learned. This is done by reading a L +and the process is very similar to learning a spell. Just as in attempts +to learn incantations, success in learning skills is dependent on a random +test based on the learner's INT. Using your INT stat, look in the learn% +column in table primary stat effects to find your % chance of learning a +skill. Once you hit 100%, you will always be successfull in learning new +skills. The acquisition of a skill tool will also allow the player to use a new skill. An example of a skill tool is "lockpicks" lockpicks (which allow