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Comparing deliantra/Deliantra-Client/pod/skill_help.pod (file contents):
Revision 1.7 by elmex, Mon Aug 14 04:34:40 2006 UTC vs.
Revision 1.10 by elmex, Fri Sep 1 09:46:21 2006 UTC

50=head2 alchemy 50=head2 alchemy
51 51
52You can identify potions, containers, and different kinds of ore and 52You can identify potions, containers, and different kinds of ore and
53mineral, mix potions and create other stuff (such as gold, weapons, deadly 53mineral, mix potions and create other stuff (such as gold, weapons, deadly
54monsters killing him/her etc.) from other ingredients using a cauldron 54monsters killing him/her etc.) from other ingredients using a cauldron
55(L<$ARCH/misc/Container/cauldron.base.111.png>). 55L<$ARCH/misc/Container/cauldron.base.111.png>.
56 56
57To identify alchemy stuff you have to stand over it or have it in your inventory and 57To identify alchemy stuff you have to stand over it or have it in your inventory and
58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
59not get identified if your alchemy level is too low. 59not get identified if your alchemy level is too low.
60 60
91=head2 bowyer 91=head2 bowyer
92 92
93You can identify missile weapons and missiles such as arrows, bolts and 93You can identify missile weapons and missiles such as arrows, bolts and
94bows. One can also create special bows and arrows from other ingredients 94bows. One can also create special bows and arrows from other ingredients
95using the bowyer skill like the L<alchemy skill|skill_description/alchemy> 95using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
96skill and a B<workbench> (L<$ARCH/misc/Container/workbench.base.111.png>) 96skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png>
97(you just have to find out a recipe). 97(you just have to find out a recipe).
98 98
99=head2 clawing 99=head2 clawing
100 100
101You can make a "bare-handed attack". Damage is based on the user's 101You can make a "bare-handed attack". Damage is based on the user's
169You can identify amulets, rings and talismans. One can also improve magic 169You can identify amulets, rings and talismans. One can also improve magic
170rings or enchant non-magic rings to give them stat bonuses, this works 170rings or enchant non-magic rings to give them stat bonuses, this works
171similar to the L<alchemy skill|skill_description/alchemy>, only that 171similar to the L<alchemy skill|skill_description/alchemy>, only that
172you need to put the ingredients in a B<jeweler's workbench>. 172you need to put the ingredients in a B<jeweler's workbench>.
173 173
174For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
175
174=head2 jumping 176=head2 jumping
175 177
176You can "skip" over one, two or three spaces in the selected 178You can "skip" over one, two or three spaces in the selected
177direction. Distance depends on weight carried, L<strength|stat_Str> and 179direction. Distance depends on weight carried, L<strength|stat_Str> and
178L<dexterity|stat_Dex> of the user. This skill may also be used as an 180L<dexterity|stat_Dex> of the user. This skill may also be used as an
258You can search (more effectively) for traps. This is not a "passive" 260You can search (more effectively) for traps. This is not a "passive"
259skill, it must be applied in order to gain the advantage in discovering 261skill, it must be applied in order to gain the advantage in discovering
260traps, or actively used when in vicinity of a trap. To use it, fire into 262traps, or actively used when in vicinity of a trap. To use it, fire into
261any direction. 263any direction.
262 264
263=head2 disarm 265=head2 disarm traps
264 266
265You can disarm previously discovered traps (for example, with the B<find traps> skill). 267You can disarm previously discovered traps (for example, with the B<find traps> skill).
266 268
267=head2 sense curse 269=head2 sense curse
268 270
287=head2 stealing 289=head2 stealing
288 290
289You can take items from the inventory of NPCs, monsters and maybe other 291You can take items from the inventory of NPCs, monsters and maybe other
290players. 292players.
291 293
292=head2 thaumathurgy 294=head2 thaumaturgy
293 295
294You can identify rods, wands and horns that you are holding, and, with 296You can identify rods, wands and horns that you are holding, and, with
295the help of a B<thaumaturgists workbench> and the alchemy skill, create 297the help of a B<thaumaturgists workbench> and the alchemy skill, create
296those things. 298those things.
297 299

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