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Comparing deliantra/Deliantra-Client/pod/skill_help.pod (file contents):
Revision 1.6 by root, Mon Aug 14 04:15:04 2006 UTC vs.
Revision 1.9 by root, Fri Aug 18 01:01:01 2006 UTC

50=head2 alchemy 50=head2 alchemy
51 51
52You can identify potions, containers, and different kinds of ore and 52You can identify potions, containers, and different kinds of ore and
53mineral, mix potions and create other stuff (such as gold, weapons, deadly 53mineral, mix potions and create other stuff (such as gold, weapons, deadly
54monsters killing him/her etc.) from other ingredients using a cauldron 54monsters killing him/her etc.) from other ingredients using a cauldron
55(L<$ARCH/misc/Container/cauldron.base.111.png>). 55L<$ARCH/misc/Container/cauldron.base.111.png>.
56 56
57To identify alchemy stuff you have to stand over it or have it in your inventory and 57To identify alchemy stuff you have to stand over it or have it in your inventory and
58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
59not get identified if your alchemy level is too low. 59not get identified if your alchemy level is too low.
60 60
61A higher alchemy level will also help you to estimate the value of items better. 61A higher alchemy level will also help you to estimate the value of items better.
62 62
63To create something new, for example some dust or potion, you have to get a B<cauldron>. 63To create something new, for example some dust or potion, you have to get a B<cauldron>.
64You find these in shops, guilds and some appartments. Some alchemy shops also let you use 64You find these in shops, guilds and some appartments. Some alchemy shops also let you use
65their cauldron for a fee. All you need now is to know what items creates which other item. 65their cauldron for a fee. All you need now is to know what items creates which other item.
66You learn the ingredients this by finding receipes. It is B<very important> that you B<identify> 66You learn the ingredients this by finding recipes. It is B<very important> that you B<identify>
67all ingredients for a receipe before using them! 67all ingredients for a recipe before using them!
68 68
69For a start you could try to make B<water of the wise>: 69For a start you could try to make B<water of the wise>:
70Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>. 70Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>.
71If everything worked there should be B<water of the wise> in the cauldron now. 71If everything worked there should be B<water of the wise> in the cauldron now.
72Congratulations, your first alchemy was done! 72Congratulations, your first alchemy was done!
91=head2 bowyer 91=head2 bowyer
92 92
93You can identify missile weapons and missiles such as arrows, bolts and 93You can identify missile weapons and missiles such as arrows, bolts and
94bows. One can also create special bows and arrows from other ingredients 94bows. One can also create special bows and arrows from other ingredients
95using the bowyer skill like the L<alchemy skill|skill_description/alchemy> 95using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
96skill and a B<workbench> (L<$ARCH/misc/Container/workbench.base.111.png>) 96skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png>
97(you just have to find out a recipe). 97(you just have to find out a recipe).
98 98
99=head2 clawing 99=head2 clawing
100 100
101You can make a "bare-handed attack". Damage is based on the user's 101You can make a "bare-handed attack". Damage is based on the user's
165you become visible. 165you become visible.
166 166
167=head2 jeweler 167=head2 jeweler
168 168
169You can identify amulets, rings and talismans. One can also improve magic 169You can identify amulets, rings and talismans. One can also improve magic
170rings or enchant non-magic rings to give them stat bonuses using the alchemy 170rings or enchant non-magic rings to give them stat bonuses, this works
171skill and a B<jeweler's workbench>. 171similar to the L<alchemy skill|skill_description/alchemy>, only that
172you need to put the ingredients in a B<jeweler's workbench>.
172 173
173=head2 jumping 174=head2 jumping
174 175
175You can "skip" over one, two or three spaces in the selected 176You can "skip" over one, two or three spaces in the selected
176direction. Distance depends on weight carried, L<strength|stat_Str> and 177direction. Distance depends on weight carried, L<strength|stat_Str> and
184levels) most deadly of the hand-to-hand attacks available. 185levels) most deadly of the hand-to-hand attacks available.
185 186
186=head2 climbing 187=head2 climbing
187 188
188Having this skill allows you to move faster through hilly areas than players 189Having this skill allows you to move faster through hilly areas than players
189without this skill. 190without this skill. B<Note:> You can't gain experience in this skill. Having
191this skill is enough to move faster.
190 192
191=head2 literacy 193=head2 literacy
192 194
193You can identify books and scrolls that you hold. Since scrolls are 195You can identify books and scrolls that you hold. Since scrolls are
194currently always identified, this is not the greatest of skills. 196currently always identified, this is not the greatest of skills.
195 197
196=head2 lockpicking 198=head2 lockpicking
197 199
198You may "pick locks" (open doors). You need to have readied some 200You may "pick locks" (open doors). You need to have readied some
199B<lockpicks> to use this skill. 201B<lockpicks> to use this skill.
200 202
201=head2 meditation 203=head2 meditation
202 204
203Player can regain mana/hp at an accelerated rate. Player must first strip 205Player can regain mana/hp at an accelerated rate by C<use_skill meditation>,
206the L<praying skill|skill_description/praying>. Player must first strip
204off encumbering armour however. This skill is only available to the "monk" 207off encumbering armour however. This skill is only available to the "monk"
205character class. 208character class.
206 209
207=head2 one handed weapons 210=head2 one handed weapons
208 211
216Wield and ready the weapon by applying it and use the fire and direction keys. 219Wield and ready the weapon by applying it and use the fire and direction keys.
217 220
218=head2 missile weapons 221=head2 missile weapons
219 222
220The user is capabale of making attacks with ranged weapons (eg bow, crossbow). 223The user is capabale of making attacks with ranged weapons (eg bow, crossbow).
221Fire arrows by applying a bow and using teh fire and direction keys. To fire 224Fire arrows by applying a bow and using the fire and direction keys. To fire
222specific arrows to kill a monster that is weak against a certain arrow, mark 225specific arrows to kill a monster that is weak against a certain arrow, mark
223this arrow and fire. 226this arrow and fire.
224 227
225=head2 mountaineer 228=head2 mountaineer
226 229
235L<charisma|stat_Cha> and level. 238L<charisma|stat_Cha> and level.
236 239
237=head2 praying 240=head2 praying
238 241
239You are allowed to cast "cleric" spells. In addition, this skill may be 242You are allowed to cast "cleric" spells. In addition, this skill may be
240used to accelerate the accumulation of grace. This skill may be either 243used to accelerate the accumulation of grace by C<use_skill praying>.
241learned (e.g. using a L<skill scroll>) or acquired 244This skill may be either learned (e.g. using a L<skill scroll>) or
242through the use of a B<holy symbol>. 245acquired through the use of a B<holy symbol>.
246
247One of the best spells to start is the 'holy word' spell and later,
248if you find it, the 'banishment' spell, which is much stronger.
243 249
244=head2 punching 250=head2 punching
245 251
246You can make a "bare-handed attack". Damage is based on the user's 252You can make a "bare-handed attack". Damage is based on the user's
247L<strength|stat_Str> and level. This is the most feeble of the 253L<strength|stat_Str> and level. This is the most feeble of the
252You can search (more effectively) for traps. This is not a "passive" 258You can search (more effectively) for traps. This is not a "passive"
253skill, it must be applied in order to gain the advantage in discovering 259skill, it must be applied in order to gain the advantage in discovering
254traps, or actively used when in vicinity of a trap. To use it, fire into 260traps, or actively used when in vicinity of a trap. To use it, fire into
255any direction. 261any direction.
256 262
257=head2 disarm 263=head2 disarm traps
258 264
259You can disarm previously discovered traps (for example, with the B<find traps> skill). 265You can disarm previously discovered traps (for example, with the B<find traps> skill).
260 266
261=head2 sense curse 267=head2 sense curse
262 268
281=head2 stealing 287=head2 stealing
282 288
283You can take items from the inventory of NPCs, monsters and maybe other 289You can take items from the inventory of NPCs, monsters and maybe other
284players. 290players.
285 291
286=head2 thaumathurgy 292=head2 thaumaturgy
287 293
288You can identify rods, wands and horns that you are holding, and, with 294You can identify rods, wands and horns that you are holding, and, with
289the help of a B<thaumaturgists workbench> and the alchemy skill, create 295the help of a B<thaumaturgists workbench> and the alchemy skill, create
290those things. 296those things.
291 297

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