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Comparing deliantra/Deliantra-Client/pod/skill_help.pod (file contents):
Revision 1.7 by elmex, Mon Aug 14 04:34:40 2006 UTC vs.
Revision 1.9 by root, Fri Aug 18 01:01:01 2006 UTC

50=head2 alchemy 50=head2 alchemy
51 51
52You can identify potions, containers, and different kinds of ore and 52You can identify potions, containers, and different kinds of ore and
53mineral, mix potions and create other stuff (such as gold, weapons, deadly 53mineral, mix potions and create other stuff (such as gold, weapons, deadly
54monsters killing him/her etc.) from other ingredients using a cauldron 54monsters killing him/her etc.) from other ingredients using a cauldron
55(L<$ARCH/misc/Container/cauldron.base.111.png>). 55L<$ARCH/misc/Container/cauldron.base.111.png>.
56 56
57To identify alchemy stuff you have to stand over it or have it in your inventory and 57To identify alchemy stuff you have to stand over it or have it in your inventory and
58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
59not get identified if your alchemy level is too low. 59not get identified if your alchemy level is too low.
60 60
91=head2 bowyer 91=head2 bowyer
92 92
93You can identify missile weapons and missiles such as arrows, bolts and 93You can identify missile weapons and missiles such as arrows, bolts and
94bows. One can also create special bows and arrows from other ingredients 94bows. One can also create special bows and arrows from other ingredients
95using the bowyer skill like the L<alchemy skill|skill_description/alchemy> 95using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
96skill and a B<workbench> (L<$ARCH/misc/Container/workbench.base.111.png>) 96skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png>
97(you just have to find out a recipe). 97(you just have to find out a recipe).
98 98
99=head2 clawing 99=head2 clawing
100 100
101You can make a "bare-handed attack". Damage is based on the user's 101You can make a "bare-handed attack". Damage is based on the user's
258You can search (more effectively) for traps. This is not a "passive" 258You can search (more effectively) for traps. This is not a "passive"
259skill, it must be applied in order to gain the advantage in discovering 259skill, it must be applied in order to gain the advantage in discovering
260traps, or actively used when in vicinity of a trap. To use it, fire into 260traps, or actively used when in vicinity of a trap. To use it, fire into
261any direction. 261any direction.
262 262
263=head2 disarm 263=head2 disarm traps
264 264
265You can disarm previously discovered traps (for example, with the B<find traps> skill). 265You can disarm previously discovered traps (for example, with the B<find traps> skill).
266 266
267=head2 sense curse 267=head2 sense curse
268 268
287=head2 stealing 287=head2 stealing
288 288
289You can take items from the inventory of NPCs, monsters and maybe other 289You can take items from the inventory of NPCs, monsters and maybe other
290players. 290players.
291 291
292=head2 thaumathurgy 292=head2 thaumaturgy
293 293
294You can identify rods, wands and horns that you are holding, and, with 294You can identify rods, wands and horns that you are holding, and, with
295the help of a B<thaumaturgists workbench> and the alchemy skill, create 295the help of a B<thaumaturgists workbench> and the alchemy skill, create
296those things. 296those things.
297 297

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