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Comparing deliantra/Deliantra-Client/pod/skill_help.pod (file contents):
Revision 1.13 by root, Thu Jan 10 21:39:53 2008 UTC vs.
Revision 1.19 by elmex, Wed Mar 31 16:13:59 2010 UTC

1=head1 Skills 1=head1 Skills
2 2
3=head1 Description 3=head1 Description
4 4
5Instead of gaining experience for basically just killing monsters (and 5Instead of gaining experience for basically just killing monsters (and
6disarming traps) you can also gain a variety of experience through the 6disarming traps) you can also gain experience in a variety of other
7use of skills. 7skills, which can either be learned or used through a skill tool or
8 8talisman.
9=head1 Skill Overview
10
11 Skill Experience Associated Stats
12 Stat 1 Stat 2 Stat 3
13 Achemy Mental Int Dex Wis
14 Bargaining NONE n/a n/a n/a
15 Bowyer Mental Int Dex Wis
16 Clawing Physique Str Dex n/a
17 Disarm Traps Agility Dex Int Str
18 Find Traps Mental Int Dex n/a
19 Flame Touch Physique Str Dex Int
20 Hiding Agility Dex Int n/a
21 Inscription Mental Int Dex n/a
22 Jeweler Mental Int Wis Dex
23 Jumping Physique Str Dex n/a
24 Karate Physique Str Dex n/a
25 Literacy Mental Int Wis n/a
26 Lockpicking Agility Dex Int n/a
27 Meditation NONE Int Wis Pow
28 Melee Weapons Physique Str Dex n/a
29 Missile Weapons Physique Str Dex n/a
30 Mountaineer NONE n/a n/a n/a
31 Oratory Personality Cha Int n/a
32 Praying Wisdom Wis Pow n/a
33 Punching Physique Str Dex n/a
34 Sense Curse Wisdom Pow Wis n/a
35 Sense Magic Magic Pow Int n/a
36 Set Traps Mental Int Dex Str
37 Singing Personality Cha Int n/a
38 Smithery Mental Int Str Dex
39 Stealing Agility Dex Int n/a
40 Thaumaturgy Mental Int Wis n/a
41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis
45 9
46=head1 X<skill_description>Skill Descriptions 10=head1 X<skill_description>Skill Descriptions
47 11
48Below is a more detailed description of each skills and how they are used. 12Below is a more detailed description of each skills and how they are used.
49 13
50=head2 alchemy 14=head2 alchemy
51 15
52You can identify potions, containers, and different kinds of ore and 16You can identify potions, containers, and different kinds of ore and
53mineral, mix potions and create other stuff (such as gold, weapons, deadly 17mineral, mix potions and create other stuff (such as gold, weapons, deadly
54monsters killing him/her etc.) from other ingredients using a cauldron 18monsters killing him/her etc.) from other ingredients using a cauldron
55L<$ARCH/misc/Container/cauldron.base.111.png>. 19L<$ARCH/cauldron.x11>.
56 20
57To identify alchemy stuff you have to stand over it or have it in your inventory and 21To identify alchemy stuff you have to stand over it or have it in your inventory and
58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 22issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
59not get identified if your alchemy level is too low. 23not get identified if your alchemy level is too low.
60 24
91=head2 bowyer 55=head2 bowyer
92 56
93You can identify missile weapons and missiles such as arrows, bolts and 57You can identify missile weapons and missiles such as arrows, bolts and
94bows. One can also create special bows and arrows from other ingredients 58bows. One can also create special bows and arrows from other ingredients
95using the bowyer skill like the L<alchemy skill|skill_description/alchemy> 59using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
96skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png> 60skill and a B<workbench> L<$ARCH/workbench.x11>
97(you just have to find out a recipe). 61(you just have to find out a recipe).
98 62
99=head2 clawing 63=head2 clawing
100 64
101You can make a "bare-handed attack". Damage is based on the user's 65You can make a "bare-handed attack". Damage is based on the user's
192without this skill. B<Note:> You can't gain experience in this skill. Having 156without this skill. B<Note:> You can't gain experience in this skill. Having
193this skill is enough to move faster. 157this skill is enough to move faster.
194 158
195=head2 literacy 159=head2 literacy
196 160
197You can identify books and scrolls that you hold. Since scrolls are 161With this skill you can identify books and scrolls in your inventory,
198currently always identified, this is not the greatest of skills. 162giving you more experience that you cna invest into identifying higher
163level books and scrolls.
164
165Literacy is also required to read books and scrolls, and to learn new
166spells and skills from books and scrolls.
199 167
200=head2 lockpicking 168=head2 lockpicking
201 169
202You may "pick locks" (open doors). You need to have readied some 170You may "pick locks" (open doors). You need to have readied some
203B<lockpicks> to use this skill. 171B<lockpicks> to use this skill.
204 172
205=head2 meditation 173=head2 meditation
206 174
207Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, 175Player can regain mana/hp at an accelerated rate by C<use_skill meditation>,
208the L<praying skill|skill_description/praying>. Player must first strip 176the L<skill_description/praying> skill. Player must first strip
209off encumbering armour however. This skill is only available to the "monk" 177off encumbering armour however. This skill is only available to the "monk"
210character class. 178character class.
211 179
212=head2 one handed weapons 180=head2 one handed weapons
213 181
246Cleaning women and unagggressive low-level monsters (such as the dogs in 214Cleaning women and unagggressive low-level monsters (such as the dogs in
247the wizards house in scorn) are good initial targets for this skill. 215the wizards house in scorn) are good initial targets for this skill.
248 216
249=head2 praying 217=head2 praying
250 218
251You are allowed to cast "cleric" spells. In addition, this skill may be 219The praying skill allows you to cast "cleric" spells. In addition, this
252used to accelerate the accumulation of grace by C<use_skill praying>. 220skill may be used to accelerate the accumulation of grace points by
253This skill may be either learned (e.g. using a L<skill scroll>) or 221praying (see L<How do I pray?|how_tp_pray>. This skill may be either
254acquired through the use of a B<holy symbol>. 222learned (e.g. using a L<skill scroll>) or acquired through the use of a
223B<holy symbol>.
255 224
256One of the best spells to start is the 'holy word' spell and later, 225One of the best spells to start with is the 'holy word' spell and later,
257if you find it, the 'banishment' spell, which is much stronger. 226if you find it, the 'banishment' spell, which is much stronger.
258 227
259=head2 punching 228=head2 punching
260 229
261You can make a "bare-handed attack". Damage is based on the user's 230You can make a "bare-handed attack". Damage is based on the user's
271 240
272=head2 disarm traps 241=head2 disarm traps
273 242
274You can disarm previously discovered traps (for example, with the B<find traps> skill). 243You can disarm previously discovered traps (for example, with the B<find traps> skill).
275 244
245=head2 mining
246
247You know how to use a pickaxe to extract minerals from veins. You can also use
248spells of the mining spell school. For instance the I<detect mineral> spell.
249
276=head2 sense curse 250=head2 sense curse
277 251
278You can detect whether items that you hold are B<cursed> by firing in any 252You can detect whether items that you hold are B<cursed> by firing in any
279direction while this skill is readied. 253direction while this skill is readied.
280 254
326rod/wand/horn. 300rod/wand/horn.
327 301
328=head2 woodsman 302=head2 woodsman
329 303
330While the skill is readied, the possessor will move faster through 304While the skill is readied, the possessor will move faster through
331"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) 305"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.).
306
307Woodsmen can also craft various items useful to their skill.
332 308
333=head2 inscription 309=head2 inscription
334 310
335You can inscribe scrolls with a text. This is useful to create messages, 311You can inscribe empty scrolls and books with a text. This is useful to
336especially via the Imperial Post Office (IPO). 312create messages, especially via the Imperial Post Office (IPO).
337 313
338You can also rewrite spell scrolls with a previously known spell. You 314You can also write spell scrolls with a spell known to you. You need
339need L<mana|stat_mana>, time and an old scroll. Backfire effects are 315L<mana|stat_mana>, time and an old scroll for that. Backfire effects are
340possible. Only available as a 'writing pen'. 316possible. Only available as a 'writing pen'.
341 317
342How to rewrite a mail scroll/books etc.: 318How to write into a mail scroll/books etc.:
343 319
344 mark <name of scroll> # or use the menu 320 mark <name of scroll> # or use the menu
345 use_skill inscription <your message goes here> 321 use_skill inscription <your message goes here>
346 322
347How to rewrite a spell scroll: 323How to rewrite a spell scroll:
348 324
349 mark <name of scroll> # or use the menu 325 mark <name of scroll> # or use the menu
350 cast <spell> # prepare the spell you want to write 326 cast <spell> # prepare the spell you want to write
351 use_skill inscription # write the spell on the scroll 327 use_skill inscription # write the spell on the scroll
352 328
353The scroll on which you want to write has to be much lower than your inscription
354level, otherwise you may accidentally read the scroll and cast the spell inside it.
355If you succeed, the scroll will be a scroll of the spell you chose and your level of 329If you succeed, the scroll will be a scroll of the spell you chose and
356inscription as its level. Hence, you don't need to be that level in the spell skill 330your level of inscription as its level. Hence, you don't need to be that
357to write higher level spellscrolls. 331level in the spell skill to write higher level spellscrolls.
358 332
359Caution: Magic spell writing can be risky to one's health. There can be 333Caution: Magic spell writing can be risky to one's health. There can be
360some negative effects if one fails to write a spell scroll. The most 334some negative effects if one fails to write a spell scroll. The most
361benign is that one becomes confused for a short time. Other effects are 335benign is that one becomes confused for a short time. Other effects are
362more severe and can even be dangerous. 336more severe and can even be dangerous.

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