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1 | =encoding utf-8 |
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1 | =head1 Skills |
3 | =head1 Skills |
2 | |
4 | |
3 | =head1 Description |
5 | =head1 Description |
4 | |
6 | |
5 | Instead of gaining experience for basically just killing monsters (and |
7 | Instead of gaining experience for basically just killing monsters (and |
6 | disarming traps) you can also gain a variety of experience through the |
8 | disarming traps) you can also gain experience in a variety of other |
7 | use of skills. |
9 | skills, which can either be learned or used through a skill tool or |
8 | |
10 | talisman. |
9 | =head1 Skill Overview |
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10 | |
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11 | Skill Experience Associated Stats |
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12 | Stat 1 Stat 2 Stat 3 |
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13 | Achemy Mental Int Dex Wis |
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14 | Bargaining NONE n/a n/a n/a |
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15 | Bowyer Mental Int Dex Wis |
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16 | Clawing Physique Str Dex n/a |
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17 | Disarm Traps Agility Dex Int Str |
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18 | Find Traps Mental Int Dex n/a |
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19 | Flame Touch Physique Str Dex Int |
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20 | Hiding Agility Dex Int n/a |
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21 | Inscription Mental Int Dex n/a |
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22 | Jeweler Mental Int Wis Dex |
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23 | Jumping Physique Str Dex n/a |
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24 | Karate Physique Str Dex n/a |
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25 | Literacy Mental Int Wis n/a |
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26 | Lockpicking Agility Dex Int n/a |
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27 | Meditation NONE Int Wis Pow |
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28 | Melee Weapons Physique Str Dex n/a |
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29 | Missile Weapons Physique Str Dex n/a |
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30 | Mountaineer NONE n/a n/a n/a |
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31 | Oratory Personality Cha Int n/a |
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32 | Praying Wisdom Wis Pow n/a |
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33 | Punching Physique Str Dex n/a |
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34 | Sense Curse Wisdom Pow Wis n/a |
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35 | Sense Magic Magic Pow Int n/a |
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36 | Set Traps Mental Int Dex Str |
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37 | Singing Personality Cha Int n/a |
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38 | Smithery Mental Int Str Dex |
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39 | Stealing Agility Dex Int n/a |
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40 | Thaumaturgy Mental Int Wis n/a |
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41 | Throwing Physique Str Dex n/a |
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42 | Use Magic Item NONE Pow Int n/a |
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43 | Wizardry Magic Pow Int n/a |
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44 | Woodsman Mental Int Dex Wis |
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45 | |
11 | |
46 | =head1 X<skill_description>Skill Descriptions |
12 | =head1 X<skill_description>Skill Descriptions |
47 | |
13 | |
48 | Below is a more detailed description of each skills and how they are used. |
14 | Below is a more detailed description of each skills and how they are used. |
49 | |
15 | |
50 | =head2 alchemy |
16 | =head2 alchemy |
51 | |
17 | |
52 | You can identify potions, containers, and different kinds of ore and |
18 | You can identify potions, containers, and different kinds of ore and |
53 | mineral, mix potions and create other stuff (such as gold, weapons, deadly |
19 | mineral, mix potions and create other stuff (such as gold, weapons, deadly |
54 | monsters killing him/her etc.) from other ingredients using a cauldron |
20 | monsters killing him/her etc.) from other ingredients using a cauldron |
55 | L<$ARCH/misc/Container/cauldron.base.111.png>. |
21 | L<$ARCH/cauldron.x11>. |
56 | |
22 | |
57 | To identify alchemy stuff you have to stand over it or have it in your inventory and |
23 | To identify alchemy stuff you have to stand over it or have it in your inventory and |
58 | issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might |
24 | issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might |
59 | not get identified if your alchemy level is too low. |
25 | not get identified if your alchemy level is too low. |
60 | |
26 | |
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91 | =head2 bowyer |
57 | =head2 bowyer |
92 | |
58 | |
93 | You can identify missile weapons and missiles such as arrows, bolts and |
59 | You can identify missile weapons and missiles such as arrows, bolts and |
94 | bows. One can also create special bows and arrows from other ingredients |
60 | bows. One can also create special bows and arrows from other ingredients |
95 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
61 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
96 | skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png> |
62 | skill and a B<workbench> L<$ARCH/workbench.x11> |
97 | (you just have to find out a recipe). |
63 | (you just have to find out a recipe). |
98 | |
64 | |
99 | =head2 clawing |
65 | =head2 clawing |
100 | |
66 | |
101 | You can make a "bare-handed attack". Damage is based on the user's |
67 | You can make a "bare-handed attack". Damage is based on the user's |
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192 | without this skill. B<Note:> You can't gain experience in this skill. Having |
158 | without this skill. B<Note:> You can't gain experience in this skill. Having |
193 | this skill is enough to move faster. |
159 | this skill is enough to move faster. |
194 | |
160 | |
195 | =head2 literacy |
161 | =head2 literacy |
196 | |
162 | |
197 | You can identify books and scrolls that you hold. Since scrolls are |
163 | With this skill you can identify books and scrolls in your inventory, |
198 | currently always identified, this is not the greatest of skills. |
164 | giving you more experience that you cna invest into identifying higher |
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165 | level books and scrolls. |
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166 | |
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167 | Literacy is also required to read books and scrolls, and to learn new |
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168 | spells and skills from books and scrolls. |
199 | |
169 | |
200 | =head2 lockpicking |
170 | =head2 lockpicking |
201 | |
171 | |
202 | You may "pick locks" (open doors). You need to have readied some |
172 | You may "pick locks" (open doors). You need to have readied some |
203 | B<lockpicks> to use this skill. |
173 | B<lockpicks> to use this skill. |
204 | |
174 | |
205 | =head2 meditation |
175 | =head2 meditation |
206 | |
176 | |
207 | Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, |
177 | Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, |
208 | the L<praying skill|skill_description/praying>. Player must first strip |
178 | the L<skill_description/praying> skill. Player must first strip |
209 | off encumbering armour however. This skill is only available to the "monk" |
179 | off encumbering armour however. This skill is only available to the "monk" |
210 | character class. |
180 | character class. |
211 | |
181 | |
212 | =head2 one handed weapons |
182 | =head2 one handed weapons |
213 | |
183 | |
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246 | Cleaning women and unagggressive low-level monsters (such as the dogs in |
216 | Cleaning women and unagggressive low-level monsters (such as the dogs in |
247 | the wizards house in scorn) are good initial targets for this skill. |
217 | the wizards house in scorn) are good initial targets for this skill. |
248 | |
218 | |
249 | =head2 praying |
219 | =head2 praying |
250 | |
220 | |
251 | You are allowed to cast "cleric" spells. In addition, this skill may be |
221 | The praying skill allows you to cast "cleric" spells. In addition, this |
252 | used to accelerate the accumulation of grace by C<use_skill praying>. |
222 | skill may be used to accelerate the accumulation of grace points by |
253 | This skill may be either learned (e.g. using a L<skill scroll>) or |
223 | praying (see L<How do I pray?|how_tp_pray>. This skill may be either |
254 | acquired through the use of a B<holy symbol>. |
224 | learned (e.g. using a L<skill scroll>) or acquired through the use of a |
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225 | B<holy symbol>. |
255 | |
226 | |
256 | One of the best spells to start is the 'holy word' spell and later, |
227 | One of the best spells to start with is the 'holy word' spell and later, |
257 | if you find it, the 'banishment' spell, which is much stronger. |
228 | if you find it, the 'banishment' spell, which is much stronger. |
258 | |
229 | |
259 | =head2 punching |
230 | =head2 punching |
260 | |
231 | |
261 | You can make a "bare-handed attack". Damage is based on the user's |
232 | You can make a "bare-handed attack". Damage is based on the user's |
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269 | traps, or actively used when in vicinity of a trap. To use it, fire into |
240 | traps, or actively used when in vicinity of a trap. To use it, fire into |
270 | any direction. |
241 | any direction. |
271 | |
242 | |
272 | =head2 disarm traps |
243 | =head2 disarm traps |
273 | |
244 | |
274 | You can disarm previously discovered traps (for example, with the B<find traps> skill). |
245 | You can disarm previously discovered traps (for example, with the B<find |
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246 | traps> skill). |
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247 | |
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248 | =head2 mining |
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249 | |
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250 | You know how to use a pickaxe to extract minerals from veins. You can also use |
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251 | spells of the mining spell school. For instance the I<detect mineral> spell. |
275 | |
252 | |
276 | =head2 sense curse |
253 | =head2 sense curse |
277 | |
254 | |
278 | You can detect whether items that you hold are B<cursed> by firing in any |
255 | You can detect whether items in your inventory or on the floor are |
279 | direction while this skill is readied. |
256 | B<cursed> by using this skill. |
280 | |
257 | |
281 | =head2 sense magic |
258 | =head2 sense magic |
282 | |
259 | |
283 | You can detect whether items that you hold are B<magic> by firing in any |
260 | You can detect whether items in your inventory or on the floor are |
284 | direction while this skill is readied. |
261 | B<magic> by using this skill. |
285 | |
262 | |
286 | =head2 singing |
263 | =head2 singing |
287 | |
264 | |
288 | You may pacify hostile monsters with this area attack skill. Certain |
265 | You may pacify hostile monsters with this area attack skill (it is |
289 | kinds of monsters are immune. Success depends on user's level and her |
266 | directionless and affects the area around you - the higher the skill, |
290 | L<charisma|stat_Cha> vs. the monster's L<intelligence|stat_Int> and level. |
267 | the larger the area). Certain kinds of monsters are immune. Success |
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268 | depends on user's level and her L<charisma|stat_Cha> vs. the monster's |
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269 | L<intelligence|stat_Int> and level. |
291 | |
270 | |
292 | Singing is a good companion skill for the L<oratory |
271 | Singing is a good companion skill for the L<oratory |
293 | skill|skill_description/oratory>: first you pacify creates using singing, |
272 | skill|skill_description/oratory>: first you pacify creates using singing, |
294 | then you can orate them, convincing them if your cause. It is a useful |
273 | then you can orate them, convincing them if your cause. It is a useful |
295 | skill when monsters are overwhelming you, too. |
274 | skill when monsters are overwhelming you, too. |
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311 | those things. |
290 | those things. |
312 | |
291 | |
313 | =head2 throwing |
292 | =head2 throwing |
314 | |
293 | |
315 | You can throw items at monsters. To do this, fire at a monster with this skill |
294 | You can throw items at monsters. To do this, fire at a monster with this skill |
316 | readied. You can chose what to throw by marking an item, if you do not chose an |
295 | readied. You can chose what to throw by marking an item. |
317 | item, an item from your inventory is randomly picked and thrown unless the item |
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318 | is locked. |
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319 | |
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320 | ERROR: Randomly? |
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321 | |
296 | |
322 | =head2 use magic item |
297 | =head2 use magic item |
323 | |
298 | |
324 | You can use magic items like rods/wands/horns. The level of experience |
299 | You can use magic items like rods/wands/horns. The level of experience |
325 | influences how powerful the spells are you can evoke from the |
300 | influences how powerful the spells are you can evoke from the |
326 | rod/wand/horn. |
301 | rod/wand/horn. |
327 | |
302 | |
328 | =head2 woodsman |
303 | =head2 woodsman |
329 | |
304 | |
330 | While the skill is readied, the possessor will move faster through |
305 | While the skill is readied, the possessor will move faster through |
331 | "wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) |
306 | "wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.). |
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307 | |
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308 | Woodsmen can also craft various items useful to their skill. |
332 | |
309 | |
333 | =head2 inscription |
310 | =head2 inscription |
334 | |
311 | |
335 | You can inscribe scrolls with a text. This is useful to create messages, |
312 | You can inscribe empty scrolls and books with a text. This is useful to |
336 | especially via the Imperial Post Office (IPO). |
313 | create messages, especially via the Imperial Post Office (IPO). |
337 | |
314 | |
338 | You can also rewrite spell scrolls with a previously known spell. You |
315 | You can also write spell scrolls with a spell known to you. You need |
339 | need L<mana|stat_mana>, time and an old scroll. Backfire effects are |
316 | L<mana|stat_mana>, time and an old scroll for that. Backfire effects are |
340 | possible. Only available as a 'writing pen'. |
317 | possible. Only available as a 'writing pen'. |
341 | |
318 | |
342 | How to rewrite a mail scroll/books etc.: |
319 | How to write into a mail scroll/books etc.: |
343 | |
320 | |
344 | mark <name of scroll> # or use the menu |
321 | mark <name of scroll> # or use the menu |
345 | use_skill inscription <your message goes here> |
322 | use_skill inscription <your message goes here> |
346 | |
323 | |
347 | How to rewrite a spell scroll: |
324 | How to rewrite a spell scroll: |
348 | |
325 | |
349 | mark <name of scroll> # or use the menu |
326 | mark <name of scroll> # or use the menu |
350 | cast <spell> # prepare the spell you want to write |
327 | cast <spell> # prepare the spell you want to write |
351 | use_skill inscription # write the spell on the scroll |
328 | use_skill inscription # write the spell on the scroll |
352 | |
329 | |
353 | The scroll on which you want to write has to be much lower than your inscription |
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354 | level, otherwise you may accidentally read the scroll and cast the spell inside it. |
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355 | If you succeed, the scroll will be a scroll of the spell you chose and your level of |
330 | If you succeed, the scroll will be a scroll of the spell you chose and |
356 | inscription as its level. Hence, you don't need to be that level in the spell skill |
331 | your level of inscription as its level. Hence, you don't need to be that |
357 | to write higher level spellscrolls. |
332 | level in the spell skill to write higher level spellscrolls. |
358 | |
333 | |
359 | Caution: Magic spell writing can be risky to one's health. There can be |
334 | Caution: Magic spell writing can be risky to one's health. There can be |
360 | some negative effects if one fails to write a spell scroll. The most |
335 | some negative effects if one fails to write a spell scroll. The most |
361 | benign is that one becomes confused for a short time. Other effects are |
336 | benign is that one becomes confused for a short time. Other effects are |
362 | more severe and can even be dangerous. |
337 | more severe and can even be dangerous. |
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378 | You can do a "bare-handed attack" and splash the opponent with acid using this |
353 | You can do a "bare-handed attack" and splash the opponent with acid using this |
379 | skill. Attacking is done by running into the opponent. This is a unique skill |
354 | skill. Attacking is done by running into the opponent. This is a unique skill |
380 | that can only be used by acidborns. |
355 | that can only be used by acidborns. |
381 | |
356 | |
382 | =head2 poison nail |
357 | =head2 poison nail |
383 | |
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384 | TODO: Add goblins and think about the name goblin. |
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385 | |
358 | |
386 | You can do a "bare-handed attack" and inject poison into the opponent with |
359 | You can do a "bare-handed attack" and inject poison into the opponent with |
387 | this skill readied. Attacking is done by running into the opponent. This is a |
360 | this skill readied. Attacking is done by running into the opponent. This is a |
388 | unique skill that can only be used by goblins. |
361 | unique skill that can only be used by goblins. |
389 | |
362 | |