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Revision 1.13 by root, Thu Jan 10 21:39:53 2008 UTC vs.
Revision 1.21 by root, Mon Jun 21 22:51:58 2010 UTC

1=encoding utf-8
2
1=head1 Skills 3=head1 Skills
2 4
3=head1 Description 5=head1 Description
4 6
5Instead of gaining experience for basically just killing monsters (and 7Instead of gaining experience for basically just killing monsters (and
6disarming traps) you can also gain a variety of experience through the 8disarming traps) you can also gain experience in a variety of other
7use of skills. 9skills, which can either be learned or used through a skill tool or
8 10talisman.
9=head1 Skill Overview
10
11 Skill Experience Associated Stats
12 Stat 1 Stat 2 Stat 3
13 Achemy Mental Int Dex Wis
14 Bargaining NONE n/a n/a n/a
15 Bowyer Mental Int Dex Wis
16 Clawing Physique Str Dex n/a
17 Disarm Traps Agility Dex Int Str
18 Find Traps Mental Int Dex n/a
19 Flame Touch Physique Str Dex Int
20 Hiding Agility Dex Int n/a
21 Inscription Mental Int Dex n/a
22 Jeweler Mental Int Wis Dex
23 Jumping Physique Str Dex n/a
24 Karate Physique Str Dex n/a
25 Literacy Mental Int Wis n/a
26 Lockpicking Agility Dex Int n/a
27 Meditation NONE Int Wis Pow
28 Melee Weapons Physique Str Dex n/a
29 Missile Weapons Physique Str Dex n/a
30 Mountaineer NONE n/a n/a n/a
31 Oratory Personality Cha Int n/a
32 Praying Wisdom Wis Pow n/a
33 Punching Physique Str Dex n/a
34 Sense Curse Wisdom Pow Wis n/a
35 Sense Magic Magic Pow Int n/a
36 Set Traps Mental Int Dex Str
37 Singing Personality Cha Int n/a
38 Smithery Mental Int Str Dex
39 Stealing Agility Dex Int n/a
40 Thaumaturgy Mental Int Wis n/a
41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis
45 11
46=head1 X<skill_description>Skill Descriptions 12=head1 X<skill_description>Skill Descriptions
47 13
48Below is a more detailed description of each skills and how they are used. 14Below is a more detailed description of each skills and how they are used.
49 15
50=head2 alchemy 16=head2 alchemy
51 17
52You can identify potions, containers, and different kinds of ore and 18You can identify potions, containers, and different kinds of ore and
53mineral, mix potions and create other stuff (such as gold, weapons, deadly 19mineral, mix potions and create other stuff (such as gold, weapons, deadly
54monsters killing him/her etc.) from other ingredients using a cauldron 20monsters killing him/her etc.) from other ingredients using a cauldron
55L<$ARCH/misc/Container/cauldron.base.111.png>. 21L<$ARCH/cauldron.x11>.
56 22
57To identify alchemy stuff you have to stand over it or have it in your inventory and 23To identify alchemy stuff you have to stand over it or have it in your inventory and
58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 24issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
59not get identified if your alchemy level is too low. 25not get identified if your alchemy level is too low.
60 26
91=head2 bowyer 57=head2 bowyer
92 58
93You can identify missile weapons and missiles such as arrows, bolts and 59You can identify missile weapons and missiles such as arrows, bolts and
94bows. One can also create special bows and arrows from other ingredients 60bows. One can also create special bows and arrows from other ingredients
95using the bowyer skill like the L<alchemy skill|skill_description/alchemy> 61using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
96skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png> 62skill and a B<workbench> L<$ARCH/workbench.x11>
97(you just have to find out a recipe). 63(you just have to find out a recipe).
98 64
99=head2 clawing 65=head2 clawing
100 66
101You can make a "bare-handed attack". Damage is based on the user's 67You can make a "bare-handed attack". Damage is based on the user's
192without this skill. B<Note:> You can't gain experience in this skill. Having 158without this skill. B<Note:> You can't gain experience in this skill. Having
193this skill is enough to move faster. 159this skill is enough to move faster.
194 160
195=head2 literacy 161=head2 literacy
196 162
197You can identify books and scrolls that you hold. Since scrolls are 163With this skill you can identify books and scrolls in your inventory,
198currently always identified, this is not the greatest of skills. 164giving you more experience that you cna invest into identifying higher
165level books and scrolls.
166
167Literacy is also required to read books and scrolls, and to learn new
168spells and skills from books and scrolls.
199 169
200=head2 lockpicking 170=head2 lockpicking
201 171
202You may "pick locks" (open doors). You need to have readied some 172You may "pick locks" (open doors). You need to have readied some
203B<lockpicks> to use this skill. 173B<lockpicks> to use this skill.
204 174
205=head2 meditation 175=head2 meditation
206 176
207Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, 177Player can regain mana/hp at an accelerated rate by C<use_skill meditation>,
208the L<praying skill|skill_description/praying>. Player must first strip 178the L<skill_description/praying> skill. Player must first strip
209off encumbering armour however. This skill is only available to the "monk" 179off encumbering armour however. This skill is only available to the "monk"
210character class. 180character class.
211 181
212=head2 one handed weapons 182=head2 one handed weapons
213 183
246Cleaning women and unagggressive low-level monsters (such as the dogs in 216Cleaning women and unagggressive low-level monsters (such as the dogs in
247the wizards house in scorn) are good initial targets for this skill. 217the wizards house in scorn) are good initial targets for this skill.
248 218
249=head2 praying 219=head2 praying
250 220
251You are allowed to cast "cleric" spells. In addition, this skill may be 221The praying skill allows you to cast "cleric" spells. In addition, this
252used to accelerate the accumulation of grace by C<use_skill praying>. 222skill may be used to accelerate the accumulation of grace points by
253This skill may be either learned (e.g. using a L<skill scroll>) or 223praying (see L<How do I pray?|how_tp_pray>. This skill may be either
254acquired through the use of a B<holy symbol>. 224learned (e.g. using a L<skill scroll>) or acquired through the use of a
225B<holy symbol>.
255 226
256One of the best spells to start is the 'holy word' spell and later, 227One of the best spells to start with is the 'holy word' spell and later,
257if you find it, the 'banishment' spell, which is much stronger. 228if you find it, the 'banishment' spell, which is much stronger.
258 229
259=head2 punching 230=head2 punching
260 231
261You can make a "bare-handed attack". Damage is based on the user's 232You can make a "bare-handed attack". Damage is based on the user's
269traps, or actively used when in vicinity of a trap. To use it, fire into 240traps, or actively used when in vicinity of a trap. To use it, fire into
270any direction. 241any direction.
271 242
272=head2 disarm traps 243=head2 disarm traps
273 244
274You can disarm previously discovered traps (for example, with the B<find traps> skill). 245You can disarm previously discovered traps (for example, with the B<find
246traps> skill).
247
248=head2 mining
249
250You know how to use a pickaxe to extract minerals from veins. You can also use
251spells of the mining spell school. For instance the I<detect mineral> spell.
275 252
276=head2 sense curse 253=head2 sense curse
277 254
278You can detect whether items that you hold are B<cursed> by firing in any 255You can detect whether items in your inventory or on the floor are
279direction while this skill is readied. 256B<cursed> by using this skill.
280 257
281=head2 sense magic 258=head2 sense magic
282 259
283You can detect whether items that you hold are B<magic> by firing in any 260You can detect whether items in your inventory or on the floor are
284direction while this skill is readied. 261B<magic> by using this skill.
285 262
286=head2 singing 263=head2 singing
287 264
288You may pacify hostile monsters with this area attack skill. Certain 265You may pacify hostile monsters with this area attack skill (it is
289kinds of monsters are immune. Success depends on user's level and her 266directionless and affects the area around you - the higher the skill,
290L<charisma|stat_Cha> vs. the monster's L<intelligence|stat_Int> and level. 267the larger the area). Certain kinds of monsters are immune. Success
268depends on user's level and her L<charisma|stat_Cha> vs. the monster's
269L<intelligence|stat_Int> and level.
291 270
292Singing is a good companion skill for the L<oratory 271Singing is a good companion skill for the L<oratory
293skill|skill_description/oratory>: first you pacify creates using singing, 272skill|skill_description/oratory>: first you pacify creates using singing,
294then you can orate them, convincing them if your cause. It is a useful 273then you can orate them, convincing them if your cause. It is a useful
295skill when monsters are overwhelming you, too. 274skill when monsters are overwhelming you, too.
311those things. 290those things.
312 291
313=head2 throwing 292=head2 throwing
314 293
315You can throw items at monsters. To do this, fire at a monster with this skill 294You can throw items at monsters. To do this, fire at a monster with this skill
316readied. You can chose what to throw by marking an item, if you do not chose an 295readied. You can chose what to throw by marking an item.
317item, an item from your inventory is randomly picked and thrown unless the item
318is locked.
319
320ERROR: Randomly?
321 296
322=head2 use magic item 297=head2 use magic item
323 298
324You can use magic items like rods/wands/horns. The level of experience 299You can use magic items like rods/wands/horns. The level of experience
325influences how powerful the spells are you can evoke from the 300influences how powerful the spells are you can evoke from the
326rod/wand/horn. 301rod/wand/horn.
327 302
328=head2 woodsman 303=head2 woodsman
329 304
330While the skill is readied, the possessor will move faster through 305While the skill is readied, the possessor will move faster through
331"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) 306"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.).
307
308Woodsmen can also craft various items useful to their skill.
332 309
333=head2 inscription 310=head2 inscription
334 311
335You can inscribe scrolls with a text. This is useful to create messages, 312You can inscribe empty scrolls and books with a text. This is useful to
336especially via the Imperial Post Office (IPO). 313create messages, especially via the Imperial Post Office (IPO).
337 314
338You can also rewrite spell scrolls with a previously known spell. You 315You can also write spell scrolls with a spell known to you. You need
339need L<mana|stat_mana>, time and an old scroll. Backfire effects are 316L<mana|stat_mana>, time and an old scroll for that. Backfire effects are
340possible. Only available as a 'writing pen'. 317possible. Only available as a 'writing pen'.
341 318
342How to rewrite a mail scroll/books etc.: 319How to write into a mail scroll/books etc.:
343 320
344 mark <name of scroll> # or use the menu 321 mark <name of scroll> # or use the menu
345 use_skill inscription <your message goes here> 322 use_skill inscription <your message goes here>
346 323
347How to rewrite a spell scroll: 324How to rewrite a spell scroll:
348 325
349 mark <name of scroll> # or use the menu 326 mark <name of scroll> # or use the menu
350 cast <spell> # prepare the spell you want to write 327 cast <spell> # prepare the spell you want to write
351 use_skill inscription # write the spell on the scroll 328 use_skill inscription # write the spell on the scroll
352 329
353The scroll on which you want to write has to be much lower than your inscription
354level, otherwise you may accidentally read the scroll and cast the spell inside it.
355If you succeed, the scroll will be a scroll of the spell you chose and your level of 330If you succeed, the scroll will be a scroll of the spell you chose and
356inscription as its level. Hence, you don't need to be that level in the spell skill 331your level of inscription as its level. Hence, you don't need to be that
357to write higher level spellscrolls. 332level in the spell skill to write higher level spellscrolls.
358 333
359Caution: Magic spell writing can be risky to one's health. There can be 334Caution: Magic spell writing can be risky to one's health. There can be
360some negative effects if one fails to write a spell scroll. The most 335some negative effects if one fails to write a spell scroll. The most
361benign is that one becomes confused for a short time. Other effects are 336benign is that one becomes confused for a short time. Other effects are
362more severe and can even be dangerous. 337more severe and can even be dangerous.
378You can do a "bare-handed attack" and splash the opponent with acid using this 353You can do a "bare-handed attack" and splash the opponent with acid using this
379skill. Attacking is done by running into the opponent. This is a unique skill 354skill. Attacking is done by running into the opponent. This is a unique skill
380that can only be used by acidborns. 355that can only be used by acidborns.
381 356
382=head2 poison nail 357=head2 poison nail
383
384TODO: Add goblins and think about the name goblin.
385 358
386You can do a "bare-handed attack" and inject poison into the opponent with 359You can do a "bare-handed attack" and inject poison into the opponent with
387this skill readied. Attacking is done by running into the opponent. This is a 360this skill readied. Attacking is done by running into the opponent. This is a
388unique skill that can only be used by goblins. 361unique skill that can only be used by goblins.
389 362

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