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Comparing deliantra/Deliantra-Client/pod/skill_help.pod (file contents):
Revision 1.3 by elmex, Sun Aug 13 19:27:54 2006 UTC vs.
Revision 1.13 by root, Thu Jan 10 21:39:53 2008 UTC

41 Throwing Physique Str Dex n/a 41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a 42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a 43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis 44 Woodsman Mental Int Dex Wis
45 45
46=head1 X<skill_description>Detailed Skill Description 46=head1 X<skill_description>Skill Descriptions
47 47
48Below is a more detailed description of each skills and how they are used. 48Below is a more detailed description of each skills and how they are used.
49 49
50=head2 alchemy 50=head2 alchemy
51 51
52You can identify potions, containers, and different kinds of ore and mineral, 52You can identify potions, containers, and different kinds of ore and
53mix potions and create other stuff (such as gold, weapons, deadly monsters 53mineral, mix potions and create other stuff (such as gold, weapons, deadly
54killing him/her etc.) from other ingredients using a cauldron. 54monsters killing him/her etc.) from other ingredients using a cauldron
55L<$ARCH/misc/Container/cauldron.base.111.png>.
55 56
56To identify alchemy stuff you have to stand over it or have it in your inventory and 57To identify alchemy stuff you have to stand over it or have it in your inventory and
57issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
58not get identified if your alchemy level is too low. 59not get identified if your alchemy level is too low.
59 60
60A higher alchemy level will also help you to estimate the value of items better. 61A higher alchemy level will also help you to estimate the value of items better.
61 62
62To create something new, for example some dust or potion, you have to get a B<cauldron>. 63To create something new, for example some dust or potion, you have to get a B<cauldron>.
63You find these in shops, guilds and some appartments. Some alchemy shops also let you use 64You find these in shops, guilds and some appartments. Some alchemy shops also let you use
64their cauldron for a fee. All you need now is to know what items creates which other item. 65their cauldron for a fee. All you need now is to know what items creates which other item.
65You learn the ingredients this by finding receipes. It is B<very important> that you B<identify> 66You learn the ingredients this by finding recipes. It is B<very important> that you B<identify>
66all ingredients for a receipe before using them! 67all ingredients for a recipe before using them!
67 68
68For a start you could try to make B<water of the wise>: 69For a start you could try to make B<water of the wise>:
69Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>. 70Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>.
70If everything worked there should be B<water of the wise> in the cauldron now. 71If everything worked there should be B<water of the wise> in the cauldron now.
71Congratulations, your first alchemy was done! 72Congratulations, your first alchemy was done!
79 80
80=head2 bargaining 81=head2 bargaining
81 82
82This skill helps you to bargain in shops when buying and selling. The higher 83This skill helps you to bargain in shops when buying and selling. The higher
83your bargaining level is the better prices you will get. Besides having a high 84your bargaining level is the better prices you will get. Besides having a high
84bargaining skill it helps a lot to have a high B<Cha>risma stat. 85bargaining skill it helps a lot to have a high L<charisma|stat_Cha> stat.
85 86
86When you are in a shop, you can C<use_skill bargaining> to see whether that 87When you are in a shop, you can C<use_skill bargaining> to see whether that
87shop will buy the items you want to sell at a higher price than others and 88shop will buy the items you want to sell at a higher price than others and
88whether the shopkeeper likes you. Elf shopkeepers will like elf players. 89whether the shopkeeper likes you. Elf shopkeepers will like elf players.
89 90
90=head2 bowyer 91=head2 bowyer
91 92
92You can identify missile weapons and missiles such as arrows, bolts and bows. 93You can identify missile weapons and missiles such as arrows, bolts and
93One can also create special bows and arrows from other ingredients using the 94bows. One can also create special bows and arrows from other ingredients
94bowyer skill like the L<skill_help/*/alchemy> skill and a B<workbench> 95using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
96skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png>
95(you just have to find out a receip) 97(you just have to find out a recipe).
96 98
97=head2 clawing 99=head2 clawing
98 100
99You can make a "bare-handed attack". Damage is based on the user's B<Str> 101You can make a "bare-handed attack". Damage is based on the user's
100and level. With time, one can have different claws such as fire claws or 102L<strength|stat_Str> and level. With time, one can have different claws
101electric claws. An elemental residue from the dragon guild is required 103such as fire claws or electric claws. An elemental residue from the dragon
102to change this. The dragon guild can be found in scorn. 104guild is required to change this. The dragon guild can be found in scorn.
103 105
104=head2 levitation 106=head2 levitation
105 107
106You can levitate (fly low) at will. Using the skill first makes you 108You can levitate (fly low) at will. Using the skill first makes you
107levitate, and at the second time returns you to the earth. 109levitate, and at the second time returns you to the earth.
111=head2 summoning 113=head2 summoning
112 114
113You can cast spells related to the B<summoning> school of wizardry, which 115You can cast spells related to the B<summoning> school of wizardry, which
114mostly summon monsters, bullet walls and similar things. This skill 116mostly summon monsters, bullet walls and similar things. This skill
115may be acquired either through the use of an appropriate B<talisman> or 117may be acquired either through the use of an appropriate B<talisman> or
116learned via a B<skill scroll>. 118learned via a L<skill scroll>.
117 119
118The most basic spells you might want to get is 'summon pet monster' 120The most basic spells you might want to get is 'summon pet monster'
119and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got 121and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got
120the spells and read their description. 122the spells and read their description.
121 123
122=head2 pyromancy 124=head2 pyromancy
123 125
124You can cast spells related to the B<pyromancy> (fire) school of 126You can cast spells related to the B<pyromancy> (fire) school of
125wizardry. This skill may be acquired either through the use of an 127wizardry. This skill may be acquired either through the use of an
126appropriate B<talisman> or learned via a B<skill scroll>. 128appropriate B<talisman> or learned via a L<skill scroll>.
127 129
128The first spell would be 'burning hands' which casts a cone 130The first spell would be 'burning hands' which casts a cone of fire which
129of fire which burns your enemies. It becomes stronger with your pyromancy level. 131burns your enemies. It becomes stronger with your pyromancy level.
130 132
131=head2 evocation 133=head2 evocation
132 134
133You can cast spells related to the B<evocation> (mostly cold magic) 135You can cast spells related to the B<evocation> (mostly cold magic)
134school of wizardry. This skill may be acquired either through the use of 136school of wizardry. This skill may be acquired either through the use of
135an appropriate B<talisman> or learned via a B<skill scroll>. 137an appropriate B<talisman> or learned via a L<skill scroll>.
136 138
137The spell you should start with is 'icestorm' which casts a cone 139The spell you should start with is 'icestorm' which casts a cone
138of ice which freezes your enemies. It becomes stronger with your evocation level. 140of ice which freezes your enemies. It becomes stronger with your evocation level.
139 141
140=head2 sorcery 142=head2 sorcery
142You can cast spells related to the B<sorcery> (identify, town portal and 144You can cast spells related to the B<sorcery> (identify, town portal and
143other meta-spells) school of wizardry. This skill may be acquired either 145other meta-spells) school of wizardry. This skill may be acquired either
144through the use of an appropriate B<talisman> or learned via a B<skill 146through the use of an appropriate B<talisman> or learned via a B<skill
145scroll>. 147scroll>.
146 148
149Sorcery has many utility spells, like 'identify', 'town portal' (making portals
150between two points in the world) and also attack spells like 'spark shower'
151and 'steambolt'.
152
147=head2 flame touch 153=head2 flame touch
148 154
149You can make a "bare-handed attack". Damage is based on the user's 155You can make a "bare-handed attack". Damage is based on the user's
150B<Str> and level. This is the default hand-to-hand fighting skill for the 156L<strength|stat_Str> and level. This is the default hand-to-hand fighting
151fireborn character class. 157skill for the fireborn character class.
152 158
153=head2 hiding 159=head2 hiding
154 160
161This skill lets you hide, that means that you will become invisible.
162To hide you need to find a place with other stuff on it where you can hide.
163
155You enjoy limited form of invisibility. If you attack or move too much 164You enjoy limited form of invisibility. If you attack or move too much
156you become visible. Right now it is possible to hidden while next to 165you become visible.
157hostile monsters. Not a reasonable feature!
158 166
159=head2 jeweler 167=head2 jeweler
160 168
161You can identify amulets, rings and talismans. One can also improve magic 169You can identify amulets, rings and talismans. One can also improve magic
162rings or enchant non-magic rings to give them stat bonuses using the alchemy 170rings or enchant non-magic rings to give them stat bonuses, this works
163skill and a B<jeweler's workbench>. 171similar to the L<alchemy skill|skill_description/alchemy>, only that
172you need to put the ingredients in a B<jeweler's workbench>.
173
174For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
164 175
165=head2 jumping 176=head2 jumping
166 177
167You can "skip" over one, two or three spaces in the selected direction. 178You can "skip" over one, two or three spaces in the selected
168Distance depends on weight carried, B<Str> and B<Dex> of the user. This skill 179direction. Distance depends on weight carried, L<strength|stat_Str> and
169may also be used as an attack. 180L<dexterity|stat_Dex> of the user. This skill may also be used as an
181attack.
170 182
171=head2 karate 183=head2 karate
172 184
173You can make a "bare-handed attack". Damage is based on the user's B<Str> 185You can make a "bare-handed attack". Damage is based on the user's
174and level. This attack is the fastest and (at higher levels) most deadly 186L<strength|stat_Str> and level. This attack is the fastest and (at higher
175of the hand-to-hand attacks available. 187levels) most deadly of the hand-to-hand attacks available.
176 188
177=head2 climbing 189=head2 climbing
178 190
179Having this skill allows you to move faster through hilly areas than players 191Having this skill allows you to move faster through hilly areas than players
180without this skill. 192without this skill. B<Note:> You can't gain experience in this skill. Having
193this skill is enough to move faster.
181 194
182=head2 literacy 195=head2 literacy
183 196
184You can identify books and scrolls that you hold. Since scrolls are 197You can identify books and scrolls that you hold. Since scrolls are
185currently always identified, this is not the greatest of skills. 198currently always identified, this is not the greatest of skills.
186 199
187=head2 lockpicking 200=head2 lockpicking
188 201
189You may "pick locks" (open doors). You need to have readied some 202You may "pick locks" (open doors). You need to have readied some
190B<lockpicks> to use this skill. 203B<lockpicks> to use this skill.
191 204
192=head2 meditation 205=head2 meditation
193 206
194Player can regain mana/hp at an accelerated rate. Player must first strip 207Player can regain mana/hp at an accelerated rate by C<use_skill meditation>,
208the L<praying skill|skill_description/praying>. Player must first strip
195off encumbering armour however. This skill is only available to the "monk" 209off encumbering armour however. This skill is only available to the "monk"
196character class. 210character class.
197 211
198=head2 one handed weapons 212=head2 one handed weapons
199 213
207Wield and ready the weapon by applying it and use the fire and direction keys. 221Wield and ready the weapon by applying it and use the fire and direction keys.
208 222
209=head2 missile weapons 223=head2 missile weapons
210 224
211The user is capabale of making attacks with ranged weapons (eg bow, crossbow). 225The user is capabale of making attacks with ranged weapons (eg bow, crossbow).
212Fire arrows by applying a bow and using teh fire and direction keys. To fire 226Fire arrows by applying a bow and using the fire and direction keys. To fire
213specific arrows to kill a monster that is weak against a certain arrow, mark 227specific arrows to kill a monster that is weak against a certain arrow, mark
214this arrow and fire. 228this arrow and fire.
215 229
216=head2 mountaineer 230=head2 mountaineer
217 231
218While the skill is readied, the possessor will move faster through "hilly" 232While the skill is readied, the possessor will move faster through "hilly"
219terrain (hills, mountains, etc.) 233terrain (hills, mountains, etc.)
220 234
221=head2 oratory 235=head2 oratory
222 236
223You may "recruit" followers. Recruitees must be of lower level, and 237You may "recruit" followers targeting them with your B<oratory>
224unaggressive to start. Use of this skill may anger the audience. Also, 238skill. Recruitees must be unaggressive to start (a good way to pacify
225"special" monsters are immune to recruitment. Success depends on user's 239monsters is the L<singing skill|skill_description/singing>). Use of
226B<Cha> and level. 240this skill may anger the audience. Also, some monsters are immune to
241recruitment. Success depends on user's level and her L<charisma|stat_Cha>
242vs. the recruitee's L<intelligence|stat_Int> and level.
243
244Kill experience from your followers goes directly to your oratory skill.
245
246Cleaning women and unagggressive low-level monsters (such as the dogs in
247the wizards house in scorn) are good initial targets for this skill.
227 248
228=head2 praying 249=head2 praying
229 250
230You are allowed to cast "cleric" spells. In addition, this skill may be 251You are allowed to cast "cleric" spells. In addition, this skill may be
231used to accelerate the accumulation of grace. This skill may be either 252used to accelerate the accumulation of grace by C<use_skill praying>.
232learned (e.g. using a B<skill scroll>) or acquired through the use of a 253This skill may be either learned (e.g. using a L<skill scroll>) or
233B<holy symbol>. 254acquired through the use of a B<holy symbol>.
255
256One of the best spells to start is the 'holy word' spell and later,
257if you find it, the 'banishment' spell, which is much stronger.
234 258
235=head2 punching 259=head2 punching
236 260
237You can make a "bare-handed attack". Damage is based on the user's B<Str> 261You can make a "bare-handed attack". Damage is based on the user's
238and level. This is the most feeble of the hand-to-hand attacks. 262L<strength|stat_Str> and level. This is the most feeble of the
263hand-to-hand attacks.
239 264
240=head2 find traps 265=head2 find traps
241 266
242You can search (more effectively) for traps. This is not a "passive" 267You can search (more effectively) for traps. This is not a "passive"
243skill, it must be applied in order to gain the advantage in discovering 268skill, it must be applied in order to gain the advantage in discovering
244traps, or actively used when in vicinity of a trap. To use it, fire into 269traps, or actively used when in vicinity of a trap. To use it, fire into
245any direction. 270any direction.
246 271
247=head2 disarm 272=head2 disarm traps
248 273
249You can disarm previously discovered traps (for example, with the B<find traps> skill). 274You can disarm previously discovered traps (for example, with the B<find traps> skill).
250 275
251=head2 sense curse 276=head2 sense curse
252 277
258You can detect whether items that you hold are B<magic> by firing in any 283You can detect whether items that you hold are B<magic> by firing in any
259direction while this skill is readied. 284direction while this skill is readied.
260 285
261=head2 singing 286=head2 singing
262 287
263You may pacify hostile monsters with this skill. Certain kinds of 288You may pacify hostile monsters with this area attack skill. Certain
264monsters are immune. Success depends on user level and B<Cha>. 289kinds of monsters are immune. Success depends on user's level and her
290L<charisma|stat_Cha> vs. the monster's L<intelligence|stat_Int> and level.
291
292Singing is a good companion skill for the L<oratory
293skill|skill_description/oratory>: first you pacify creates using singing,
294then you can orate them, convincing them if your cause. It is a useful
295skill when monsters are overwhelming you, too.
265 296
266=head2 smithery 297=head2 smithery
267 298
268You can identify arms and armour that you hold, and, with the help of a 299You can identify arms and armour that you hold, and, with the help of a
269B<forge>, can even create weapons using the alchemy skill. 300B<forge>, can even create weapons using the alchemy skill.
271=head2 stealing 302=head2 stealing
272 303
273You can take items from the inventory of NPCs, monsters and maybe other 304You can take items from the inventory of NPCs, monsters and maybe other
274players. 305players.
275 306
276=head2 thaumathurgy 307=head2 thaumaturgy
277 308
278You can identify rods, wands and horns that you are holding, and, with 309You can identify rods, wands and horns that you are holding, and, with
279the help of a B<thaumaturgists workbench> and the alchemy skill, create 310the help of a B<thaumaturgists workbench> and the alchemy skill, create
280those things. 311those things.
281 312
301 332
302=head2 inscription 333=head2 inscription
303 334
304You can inscribe scrolls with a text. This is useful to create messages, 335You can inscribe scrolls with a text. This is useful to create messages,
305especially via the Imperial Post Office (IPO). 336especially via the Imperial Post Office (IPO).
337
306You can also rewrite spell scrolls with a previously known spell. B<Sp>, 338You can also rewrite spell scrolls with a previously known spell. You
307time and an old scroll are needed. Backfire effects are possible. Only 339need L<mana|stat_mana>, time and an old scroll. Backfire effects are
308available as a 'writing pen'. 340possible. Only available as a 'writing pen'.
309 341
310How to rewrite a mail scroll/books etc.: 342How to rewrite a mail scroll/books etc.:
311 343
312 mark <name of scroll> # or use the menu 344 mark <name of scroll> # or use the menu
313 use_skill inscription <your message goes here> 345 use_skill inscription <your message goes here>
357 389
358=head1 About experience and skills 390=head1 About experience and skills
359 391
360=head2 Associated and miscellaneous skills 392=head2 Associated and miscellaneous skills
361 393
362In Crossfire two types of skills exist; The first kind, "associated" 394In Deliantra, two types of skills exist; The first kind, "associated"
363skills, are those skills which are associated with a category of 395skills, are those skills which are associated with a category of
364experience. The other kind of skill, "miscellaneous" skills, are not 396experience. The other kind of skill, "miscellaneous" skills, are not
365related to any experience category. 397related to any experience category.
366 398
367The main difference between these two kinds of skills is in the result 399The main difference between these two kinds of skills is in the result
490current readied skill and then executes it in the facing direction of the 522current readied skill and then executes it in the facing direction of the
491player. Similar in action to the invoke command. 523player. Similar in action to the invoke command.
492 524
493=back 525=back
494 526
495Three player commands are related to skills use: B<ready_skill>, 527Three player commands are related to skills use: L<ready_skill>,
496B<use_skill>, and B<skills>. Generally, a player will use a skill by first 528L<use_skill>, and L<skills|command/skills>. Generally, a player will use
497readying the right one, with the ready_skill command and then making a 529a skill by first readying the right one, with the ready_skill command and
498ranged "attack" to activate the skill; using most skills is just like 530then making a ranged "attack" to activate the skill; using most skills is
499firing a wand or a bow. In a few cases however, a skill is be used just 531just like firing a wand or a bow. In a few cases however, a skill is be
500by having it readied. For example, the mountaineer skill allows favorable 532used just by having it readied. For example, the mountaineer skill allows
501movement though hilly terrain while it is readied. 533favorable movement though hilly terrain while it is readied.
502 534
503To change to a new skill, a player can use either the B<use_skill> or 535To change to a new skill, a player can use either the B<use_skill> or
504B<ready_skill> commands, but note that the use of several common items can 536B<ready_skill> commands, but note that the use of several common items can
505automatically change the player's current skill too. Examples of this 537automatically change the player's current skill too. Examples of this
506include readying a bow (which will cause the code to make the player's 538include readying a bow (which will cause the code to make the player's
515It is not possible to use more than one skill at a time. 547It is not possible to use more than one skill at a time.
516 548
517=head2 Acquiring skills 549=head2 Acquiring skills
518 550
519Skills may be gained in two ways. In the first, new skills may 551Skills may be gained in two ways. In the first, new skills may
520learned. This is done by reading a B<skill scroll> and the process is very 552learned. This is done by reading a L<skill scroll>
521similar to learning a spell. Just as in attempts to learn incantations, 553and the process is very similar to learning a spell. Just as in attempts
522success in learning skills is dependent on a random test based on the 554to learn incantations, success in learning skills is dependent on a random
523learner's INT. Using your INT stat, look in the learn% column in table 555test based on the learner's INT. Using your INT stat, look in the learn%
524primary stat effects to find your % chance of learning a skill. Once you 556column in table primary stat effects to find your % chance of learning a
525hit 100%, you will always be successfull in learning new skills. 557skill. Once you hit 100%, you will always be successfull in learning new
558skills.
526 559
527The acquisition of a skill tool will also allow the player to use a new 560The acquisition of a skill tool will also allow the player to use a new
528skill. An example of a skill tool is "lockpicks" lockpicks (which allow 561skill. An example of a skill tool is "lockpicks" lockpicks (which allow
529the player to pick door locks). The player merely applies the skill tool 562the player to pick door locks). The player merely applies the skill tool
530in order to gain use of the new skill. If the tool is unapplied, the 563in order to gain use of the new skill. If the tool is unapplied, the
544 577
545Parts of this document were originally compiled, edited, and written by 578Parts of this document were originally compiled, edited, and written by
546Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information 579Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
547compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. 580compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
548 581
549Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 582Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
550Steenhoven and Marc A. Lehmann. 583Steenhoven and Marc A. Lehmann.
551 584

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