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Comparing deliantra/Deliantra-Client/pod/skill_help.pod (file contents):
Revision 1.5 by root, Mon Aug 14 01:54:09 2006 UTC vs.
Revision 1.13 by root, Thu Jan 10 21:39:53 2008 UTC

41 Throwing Physique Str Dex n/a 41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a 42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a 43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis 44 Woodsman Mental Int Dex Wis
45 45
46=head1 X<skill_description>Detailed Skill Description 46=head1 X<skill_description>Skill Descriptions
47 47
48Below is a more detailed description of each skills and how they are used. 48Below is a more detailed description of each skills and how they are used.
49 49
50=head2 alchemy 50=head2 alchemy
51 51
52You can identify potions, containers, and different kinds of ore and 52You can identify potions, containers, and different kinds of ore and
53mineral, mix potions and create other stuff (such as gold, weapons, deadly 53mineral, mix potions and create other stuff (such as gold, weapons, deadly
54monsters killing him/her etc.) from other ingredients using a cauldron 54monsters killing him/her etc.) from other ingredients using a cauldron
55(L<$ARCH/misc/Container/cauldron.base.111.png>). 55L<$ARCH/misc/Container/cauldron.base.111.png>.
56 56
57To identify alchemy stuff you have to stand over it or have it in your inventory and 57To identify alchemy stuff you have to stand over it or have it in your inventory and
58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
59not get identified if your alchemy level is too low. 59not get identified if your alchemy level is too low.
60 60
61A higher alchemy level will also help you to estimate the value of items better. 61A higher alchemy level will also help you to estimate the value of items better.
62 62
63To create something new, for example some dust or potion, you have to get a B<cauldron>. 63To create something new, for example some dust or potion, you have to get a B<cauldron>.
64You find these in shops, guilds and some appartments. Some alchemy shops also let you use 64You find these in shops, guilds and some appartments. Some alchemy shops also let you use
65their cauldron for a fee. All you need now is to know what items creates which other item. 65their cauldron for a fee. All you need now is to know what items creates which other item.
66You learn the ingredients this by finding receipes. It is B<very important> that you B<identify> 66You learn the ingredients this by finding recipes. It is B<very important> that you B<identify>
67all ingredients for a receipe before using them! 67all ingredients for a recipe before using them!
68 68
69For a start you could try to make B<water of the wise>: 69For a start you could try to make B<water of the wise>:
70Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>. 70Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>.
71If everything worked there should be B<water of the wise> in the cauldron now. 71If everything worked there should be B<water of the wise> in the cauldron now.
72Congratulations, your first alchemy was done! 72Congratulations, your first alchemy was done!
80 80
81=head2 bargaining 81=head2 bargaining
82 82
83This skill helps you to bargain in shops when buying and selling. The higher 83This skill helps you to bargain in shops when buying and selling. The higher
84your bargaining level is the better prices you will get. Besides having a high 84your bargaining level is the better prices you will get. Besides having a high
85bargaining skill it helps a lot to have a high B<Cha>risma stat. 85bargaining skill it helps a lot to have a high L<charisma|stat_Cha> stat.
86 86
87When you are in a shop, you can C<use_skill bargaining> to see whether that 87When you are in a shop, you can C<use_skill bargaining> to see whether that
88shop will buy the items you want to sell at a higher price than others and 88shop will buy the items you want to sell at a higher price than others and
89whether the shopkeeper likes you. Elf shopkeepers will like elf players. 89whether the shopkeeper likes you. Elf shopkeepers will like elf players.
90 90
91=head2 bowyer 91=head2 bowyer
92 92
93You can identify missile weapons and missiles such as arrows, bolts and bows. 93You can identify missile weapons and missiles such as arrows, bolts and
94One can also create special bows and arrows from other ingredients using the 94bows. One can also create special bows and arrows from other ingredients
95bowyer skill like the L<alchemy skill|skill_description/alchemy> skill and a B<workbench> 95using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
96skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png>
96(you just have to find out a receip) 97(you just have to find out a recipe).
97 98
98=head2 clawing 99=head2 clawing
99 100
100You can make a "bare-handed attack". Damage is based on the user's B<Str> 101You can make a "bare-handed attack". Damage is based on the user's
101and level. With time, one can have different claws such as fire claws or 102L<strength|stat_Str> and level. With time, one can have different claws
102electric claws. An elemental residue from the dragon guild is required 103such as fire claws or electric claws. An elemental residue from the dragon
103to change this. The dragon guild can be found in scorn. 104guild is required to change this. The dragon guild can be found in scorn.
104 105
105=head2 levitation 106=head2 levitation
106 107
107You can levitate (fly low) at will. Using the skill first makes you 108You can levitate (fly low) at will. Using the skill first makes you
108levitate, and at the second time returns you to the earth. 109levitate, and at the second time returns you to the earth.
150and 'steambolt'. 151and 'steambolt'.
151 152
152=head2 flame touch 153=head2 flame touch
153 154
154You can make a "bare-handed attack". Damage is based on the user's 155You can make a "bare-handed attack". Damage is based on the user's
155B<Str> and level. This is the default hand-to-hand fighting skill for the 156L<strength|stat_Str> and level. This is the default hand-to-hand fighting
156fireborn character class. 157skill for the fireborn character class.
157 158
158=head2 hiding 159=head2 hiding
159 160
160This skill lets you hide, that means that you will become invisible. 161This skill lets you hide, that means that you will become invisible.
161To hide you need to find a place with other stuff on it where you can hide. 162To hide you need to find a place with other stuff on it where you can hide.
164you become visible. 165you become visible.
165 166
166=head2 jeweler 167=head2 jeweler
167 168
168You can identify amulets, rings and talismans. One can also improve magic 169You can identify amulets, rings and talismans. One can also improve magic
169rings or enchant non-magic rings to give them stat bonuses using the alchemy 170rings or enchant non-magic rings to give them stat bonuses, this works
170skill and a B<jeweler's workbench>. 171similar to the L<alchemy skill|skill_description/alchemy>, only that
172you need to put the ingredients in a B<jeweler's workbench>.
173
174For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
171 175
172=head2 jumping 176=head2 jumping
173 177
174You can "skip" over one, two or three spaces in the selected direction. 178You can "skip" over one, two or three spaces in the selected
175Distance depends on weight carried, B<Str> and B<Dex> of the user. This skill 179direction. Distance depends on weight carried, L<strength|stat_Str> and
176may also be used as an attack. 180L<dexterity|stat_Dex> of the user. This skill may also be used as an
181attack.
177 182
178=head2 karate 183=head2 karate
179 184
180You can make a "bare-handed attack". Damage is based on the user's B<Str> 185You can make a "bare-handed attack". Damage is based on the user's
181and level. This attack is the fastest and (at higher levels) most deadly 186L<strength|stat_Str> and level. This attack is the fastest and (at higher
182of the hand-to-hand attacks available. 187levels) most deadly of the hand-to-hand attacks available.
183 188
184=head2 climbing 189=head2 climbing
185 190
186Having this skill allows you to move faster through hilly areas than players 191Having this skill allows you to move faster through hilly areas than players
187without this skill. 192without this skill. B<Note:> You can't gain experience in this skill. Having
193this skill is enough to move faster.
188 194
189=head2 literacy 195=head2 literacy
190 196
191You can identify books and scrolls that you hold. Since scrolls are 197You can identify books and scrolls that you hold. Since scrolls are
192currently always identified, this is not the greatest of skills. 198currently always identified, this is not the greatest of skills.
193 199
194=head2 lockpicking 200=head2 lockpicking
195 201
196You may "pick locks" (open doors). You need to have readied some 202You may "pick locks" (open doors). You need to have readied some
197B<lockpicks> to use this skill. 203B<lockpicks> to use this skill.
198 204
199=head2 meditation 205=head2 meditation
200 206
201Player can regain mana/hp at an accelerated rate. Player must first strip 207Player can regain mana/hp at an accelerated rate by C<use_skill meditation>,
208the L<praying skill|skill_description/praying>. Player must first strip
202off encumbering armour however. This skill is only available to the "monk" 209off encumbering armour however. This skill is only available to the "monk"
203character class. 210character class.
204 211
205=head2 one handed weapons 212=head2 one handed weapons
206 213
214Wield and ready the weapon by applying it and use the fire and direction keys. 221Wield and ready the weapon by applying it and use the fire and direction keys.
215 222
216=head2 missile weapons 223=head2 missile weapons
217 224
218The user is capabale of making attacks with ranged weapons (eg bow, crossbow). 225The user is capabale of making attacks with ranged weapons (eg bow, crossbow).
219Fire arrows by applying a bow and using teh fire and direction keys. To fire 226Fire arrows by applying a bow and using the fire and direction keys. To fire
220specific arrows to kill a monster that is weak against a certain arrow, mark 227specific arrows to kill a monster that is weak against a certain arrow, mark
221this arrow and fire. 228this arrow and fire.
222 229
223=head2 mountaineer 230=head2 mountaineer
224 231
225While the skill is readied, the possessor will move faster through "hilly" 232While the skill is readied, the possessor will move faster through "hilly"
226terrain (hills, mountains, etc.) 233terrain (hills, mountains, etc.)
227 234
228=head2 oratory 235=head2 oratory
229 236
230You may "recruit" followers. Recruitees must be of lower level, and 237You may "recruit" followers targeting them with your B<oratory>
231unaggressive to start. Use of this skill may anger the audience. Also, 238skill. Recruitees must be unaggressive to start (a good way to pacify
232"special" monsters are immune to recruitment. Success depends on user's 239monsters is the L<singing skill|skill_description/singing>). Use of
233B<Cha> and level. 240this skill may anger the audience. Also, some monsters are immune to
241recruitment. Success depends on user's level and her L<charisma|stat_Cha>
242vs. the recruitee's L<intelligence|stat_Int> and level.
243
244Kill experience from your followers goes directly to your oratory skill.
245
246Cleaning women and unagggressive low-level monsters (such as the dogs in
247the wizards house in scorn) are good initial targets for this skill.
234 248
235=head2 praying 249=head2 praying
236 250
237You are allowed to cast "cleric" spells. In addition, this skill may be 251You are allowed to cast "cleric" spells. In addition, this skill may be
238used to accelerate the accumulation of grace. This skill may be either 252used to accelerate the accumulation of grace by C<use_skill praying>.
239learned (e.g. using a L<skill scroll>) or acquired 253This skill may be either learned (e.g. using a L<skill scroll>) or
240through the use of a B<holy symbol>. 254acquired through the use of a B<holy symbol>.
255
256One of the best spells to start is the 'holy word' spell and later,
257if you find it, the 'banishment' spell, which is much stronger.
241 258
242=head2 punching 259=head2 punching
243 260
244You can make a "bare-handed attack". Damage is based on the user's B<Str> 261You can make a "bare-handed attack". Damage is based on the user's
245and level. This is the most feeble of the hand-to-hand attacks. 262L<strength|stat_Str> and level. This is the most feeble of the
263hand-to-hand attacks.
246 264
247=head2 find traps 265=head2 find traps
248 266
249You can search (more effectively) for traps. This is not a "passive" 267You can search (more effectively) for traps. This is not a "passive"
250skill, it must be applied in order to gain the advantage in discovering 268skill, it must be applied in order to gain the advantage in discovering
251traps, or actively used when in vicinity of a trap. To use it, fire into 269traps, or actively used when in vicinity of a trap. To use it, fire into
252any direction. 270any direction.
253 271
254=head2 disarm 272=head2 disarm traps
255 273
256You can disarm previously discovered traps (for example, with the B<find traps> skill). 274You can disarm previously discovered traps (for example, with the B<find traps> skill).
257 275
258=head2 sense curse 276=head2 sense curse
259 277
265You can detect whether items that you hold are B<magic> by firing in any 283You can detect whether items that you hold are B<magic> by firing in any
266direction while this skill is readied. 284direction while this skill is readied.
267 285
268=head2 singing 286=head2 singing
269 287
270You may pacify hostile monsters with this skill. Certain kinds of 288You may pacify hostile monsters with this area attack skill. Certain
271monsters are immune. Success depends on user level and B<Cha>. 289kinds of monsters are immune. Success depends on user's level and her
290L<charisma|stat_Cha> vs. the monster's L<intelligence|stat_Int> and level.
291
292Singing is a good companion skill for the L<oratory
293skill|skill_description/oratory>: first you pacify creates using singing,
294then you can orate them, convincing them if your cause. It is a useful
295skill when monsters are overwhelming you, too.
272 296
273=head2 smithery 297=head2 smithery
274 298
275You can identify arms and armour that you hold, and, with the help of a 299You can identify arms and armour that you hold, and, with the help of a
276B<forge>, can even create weapons using the alchemy skill. 300B<forge>, can even create weapons using the alchemy skill.
278=head2 stealing 302=head2 stealing
279 303
280You can take items from the inventory of NPCs, monsters and maybe other 304You can take items from the inventory of NPCs, monsters and maybe other
281players. 305players.
282 306
283=head2 thaumathurgy 307=head2 thaumaturgy
284 308
285You can identify rods, wands and horns that you are holding, and, with 309You can identify rods, wands and horns that you are holding, and, with
286the help of a B<thaumaturgists workbench> and the alchemy skill, create 310the help of a B<thaumaturgists workbench> and the alchemy skill, create
287those things. 311those things.
288 312
308 332
309=head2 inscription 333=head2 inscription
310 334
311You can inscribe scrolls with a text. This is useful to create messages, 335You can inscribe scrolls with a text. This is useful to create messages,
312especially via the Imperial Post Office (IPO). 336especially via the Imperial Post Office (IPO).
337
313You can also rewrite spell scrolls with a previously known spell. B<Sp>, 338You can also rewrite spell scrolls with a previously known spell. You
314time and an old scroll are needed. Backfire effects are possible. Only 339need L<mana|stat_mana>, time and an old scroll. Backfire effects are
315available as a 'writing pen'. 340possible. Only available as a 'writing pen'.
316 341
317How to rewrite a mail scroll/books etc.: 342How to rewrite a mail scroll/books etc.:
318 343
319 mark <name of scroll> # or use the menu 344 mark <name of scroll> # or use the menu
320 use_skill inscription <your message goes here> 345 use_skill inscription <your message goes here>
364 389
365=head1 About experience and skills 390=head1 About experience and skills
366 391
367=head2 Associated and miscellaneous skills 392=head2 Associated and miscellaneous skills
368 393
369In Crossfire two types of skills exist; The first kind, "associated" 394In Deliantra, two types of skills exist; The first kind, "associated"
370skills, are those skills which are associated with a category of 395skills, are those skills which are associated with a category of
371experience. The other kind of skill, "miscellaneous" skills, are not 396experience. The other kind of skill, "miscellaneous" skills, are not
372related to any experience category. 397related to any experience category.
373 398
374The main difference between these two kinds of skills is in the result 399The main difference between these two kinds of skills is in the result
497current readied skill and then executes it in the facing direction of the 522current readied skill and then executes it in the facing direction of the
498player. Similar in action to the invoke command. 523player. Similar in action to the invoke command.
499 524
500=back 525=back
501 526
502Three player commands are related to skills use: B<ready_skill>, 527Three player commands are related to skills use: L<ready_skill>,
503B<use_skill>, and B<skills>. Generally, a player will use a skill by first 528L<use_skill>, and L<skills|command/skills>. Generally, a player will use
504readying the right one, with the ready_skill command and then making a 529a skill by first readying the right one, with the ready_skill command and
505ranged "attack" to activate the skill; using most skills is just like 530then making a ranged "attack" to activate the skill; using most skills is
506firing a wand or a bow. In a few cases however, a skill is be used just 531just like firing a wand or a bow. In a few cases however, a skill is be
507by having it readied. For example, the mountaineer skill allows favorable 532used just by having it readied. For example, the mountaineer skill allows
508movement though hilly terrain while it is readied. 533favorable movement though hilly terrain while it is readied.
509 534
510To change to a new skill, a player can use either the B<use_skill> or 535To change to a new skill, a player can use either the B<use_skill> or
511B<ready_skill> commands, but note that the use of several common items can 536B<ready_skill> commands, but note that the use of several common items can
512automatically change the player's current skill too. Examples of this 537automatically change the player's current skill too. Examples of this
513include readying a bow (which will cause the code to make the player's 538include readying a bow (which will cause the code to make the player's
552 577
553Parts of this document were originally compiled, edited, and written by 578Parts of this document were originally compiled, edited, and written by
554Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information 579Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
555compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. 580compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
556 581
557Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 582Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
558Steenhoven and Marc A. Lehmann. 583Steenhoven and Marc A. Lehmann.
559 584

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