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Comparing deliantra/Deliantra-Client/pod/skill_help.pod (file contents):
Revision 1.14 by root, Wed Apr 2 13:59:11 2008 UTC vs.
Revision 1.19 by elmex, Wed Mar 31 16:13:59 2010 UTC

14=head2 alchemy 14=head2 alchemy
15 15
16You can identify potions, containers, and different kinds of ore and 16You can identify potions, containers, and different kinds of ore and
17mineral, mix potions and create other stuff (such as gold, weapons, deadly 17mineral, mix potions and create other stuff (such as gold, weapons, deadly
18monsters killing him/her etc.) from other ingredients using a cauldron 18monsters killing him/her etc.) from other ingredients using a cauldron
19L<$ARCH/misc/Container/cauldron.base.111.png>. 19L<$ARCH/cauldron.x11>.
20 20
21To identify alchemy stuff you have to stand over it or have it in your inventory and 21To identify alchemy stuff you have to stand over it or have it in your inventory and
22issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 22issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
23not get identified if your alchemy level is too low. 23not get identified if your alchemy level is too low.
24 24
55=head2 bowyer 55=head2 bowyer
56 56
57You can identify missile weapons and missiles such as arrows, bolts and 57You can identify missile weapons and missiles such as arrows, bolts and
58bows. One can also create special bows and arrows from other ingredients 58bows. One can also create special bows and arrows from other ingredients
59using the bowyer skill like the L<alchemy skill|skill_description/alchemy> 59using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
60skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png> 60skill and a B<workbench> L<$ARCH/workbench.x11>
61(you just have to find out a recipe). 61(you just have to find out a recipe).
62 62
63=head2 clawing 63=head2 clawing
64 64
65You can make a "bare-handed attack". Damage is based on the user's 65You can make a "bare-handed attack". Damage is based on the user's
156without this skill. B<Note:> You can't gain experience in this skill. Having 156without this skill. B<Note:> You can't gain experience in this skill. Having
157this skill is enough to move faster. 157this skill is enough to move faster.
158 158
159=head2 literacy 159=head2 literacy
160 160
161You can identify books and scrolls that you hold. Since scrolls are 161With this skill you can identify books and scrolls in your inventory,
162currently always identified, this is not the greatest of skills. 162giving you more experience that you cna invest into identifying higher
163level books and scrolls.
164
165Literacy is also required to read books and scrolls, and to learn new
166spells and skills from books and scrolls.
163 167
164=head2 lockpicking 168=head2 lockpicking
165 169
166You may "pick locks" (open doors). You need to have readied some 170You may "pick locks" (open doors). You need to have readied some
167B<lockpicks> to use this skill. 171B<lockpicks> to use this skill.
236 240
237=head2 disarm traps 241=head2 disarm traps
238 242
239You can disarm previously discovered traps (for example, with the B<find traps> skill). 243You can disarm previously discovered traps (for example, with the B<find traps> skill).
240 244
245=head2 mining
246
247You know how to use a pickaxe to extract minerals from veins. You can also use
248spells of the mining spell school. For instance the I<detect mineral> spell.
249
241=head2 sense curse 250=head2 sense curse
242 251
243You can detect whether items that you hold are B<cursed> by firing in any 252You can detect whether items that you hold are B<cursed> by firing in any
244direction while this skill is readied. 253direction while this skill is readied.
245 254
291rod/wand/horn. 300rod/wand/horn.
292 301
293=head2 woodsman 302=head2 woodsman
294 303
295While the skill is readied, the possessor will move faster through 304While the skill is readied, the possessor will move faster through
296"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) 305"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.).
306
307Woodsmen can also craft various items useful to their skill.
297 308
298=head2 inscription 309=head2 inscription
299 310
300You can inscribe scrolls with a text. This is useful to create messages, 311You can inscribe empty scrolls and books with a text. This is useful to
301especially via the Imperial Post Office (IPO). 312create messages, especially via the Imperial Post Office (IPO).
302 313
303You can also rewrite spell scrolls with a previously known spell. You 314You can also write spell scrolls with a spell known to you. You need
304need L<mana|stat_mana>, time and an old scroll. Backfire effects are 315L<mana|stat_mana>, time and an old scroll for that. Backfire effects are
305possible. Only available as a 'writing pen'. 316possible. Only available as a 'writing pen'.
306 317
307How to rewrite a mail scroll/books etc.: 318How to write into a mail scroll/books etc.:
308 319
309 mark <name of scroll> # or use the menu 320 mark <name of scroll> # or use the menu
310 use_skill inscription <your message goes here> 321 use_skill inscription <your message goes here>
311 322
312How to rewrite a spell scroll: 323How to rewrite a spell scroll:
313 324
314 mark <name of scroll> # or use the menu 325 mark <name of scroll> # or use the menu
315 cast <spell> # prepare the spell you want to write 326 cast <spell> # prepare the spell you want to write
316 use_skill inscription # write the spell on the scroll 327 use_skill inscription # write the spell on the scroll
317 328
318The scroll on which you want to write has to be much lower than your inscription
319level, otherwise you may accidentally read the scroll and cast the spell inside it.
320If you succeed, the scroll will be a scroll of the spell you chose and your level of 329If you succeed, the scroll will be a scroll of the spell you chose and
321inscription as its level. Hence, you don't need to be that level in the spell skill 330your level of inscription as its level. Hence, you don't need to be that
322to write higher level spellscrolls. 331level in the spell skill to write higher level spellscrolls.
323 332
324Caution: Magic spell writing can be risky to one's health. There can be 333Caution: Magic spell writing can be risky to one's health. There can be
325some negative effects if one fails to write a spell scroll. The most 334some negative effects if one fails to write a spell scroll. The most
326benign is that one becomes confused for a short time. Other effects are 335benign is that one becomes confused for a short time. Other effects are
327more severe and can even be dangerous. 336more severe and can even be dangerous.

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