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89 | |
89 | |
90 | =head2 bowyer |
90 | =head2 bowyer |
91 | |
91 | |
92 | You can identify missile weapons and missiles such as arrows, bolts and bows. |
92 | You can identify missile weapons and missiles such as arrows, bolts and bows. |
93 | One can also create special bows and arrows from other ingredients using the |
93 | One can also create special bows and arrows from other ingredients using the |
94 | alchemy skill and a B<workbench>. |
94 | bowyer skill like the L<alchemy skill|skill_description/alchemy> skill and a B<workbench> |
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95 | (you just have to find out a receip) |
95 | |
96 | |
96 | =head2 clawing |
97 | =head2 clawing |
97 | |
98 | |
98 | You can make a "bare-handed attack". Damage is based on the user's B<Str> |
99 | You can make a "bare-handed attack". Damage is based on the user's B<Str> |
99 | and level. With time, one can have different claws such as fire claws or |
100 | and level. With time, one can have different claws such as fire claws or |
100 | electric claws. An elemental residue from the dragon guild is required. |
101 | electric claws. An elemental residue from the dragon guild is required |
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102 | to change this. The dragon guild can be found in scorn. |
101 | |
103 | |
102 | =head2 levitation |
104 | =head2 levitation |
103 | |
105 | |
104 | You can levitate (fly low) at will. Using the skill first makes you |
106 | You can levitate (fly low) at will. Using the skill first makes you |
105 | levitate, and at the second time returns you to the earth. |
107 | levitate, and at the second time returns you to the earth. |
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108 | Levitation can be useful to fly over water streams that move you |
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109 | if you walk in them, or it prevents you from falling into a pit. |
106 | |
110 | |
107 | =head2 summoning |
111 | =head2 summoning |
108 | |
112 | |
109 | You can cast spells related to the B<summoning> school of wizardry, which |
113 | You can cast spells related to the B<summoning> school of wizardry, which |
110 | mostly summon monsters, bullet walls and similar things. This skill |
114 | mostly summon monsters, bullet walls and similar things. This skill |
111 | may be acquired either through the use of an appropriate B<talisman> or |
115 | may be acquired either through the use of an appropriate B<talisman> or |
112 | learned via a B<skill scroll>. |
116 | learned via a B<skill scroll>. |
113 | |
117 | |
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118 | The most basic spells you might want to get is 'summon pet monster' |
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119 | and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got |
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120 | the spells and read their description. |
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121 | |
114 | =head2 pyromancy |
122 | =head2 pyromancy |
115 | |
123 | |
116 | You can cast spells related to the B<pyromancy> (fire) school of |
124 | You can cast spells related to the B<pyromancy> (fire) school of |
117 | wizardry. This skill may be acquired either through the use of an |
125 | wizardry. This skill may be acquired either through the use of an |
118 | appropriate B<talisman> or learned via a B<skill scroll>. |
126 | appropriate B<talisman> or learned via a B<skill scroll>. |
119 | |
127 | |
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128 | The first spell would be 'burning hands' which casts a cone |
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129 | of fire which burns your enemies. It becomes stronger with your pyromancy level. |
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130 | |
120 | =head2 evocation |
131 | =head2 evocation |
121 | |
132 | |
122 | You can cast spells related to the B<evocation> (mostly cold magic) |
133 | You can cast spells related to the B<evocation> (mostly cold magic) |
123 | school of wizardry. This skill may be acquired either through the use of |
134 | school of wizardry. This skill may be acquired either through the use of |
124 | an appropriate B<talisman> or learned via a B<skill scroll>. |
135 | an appropriate B<talisman> or learned via a B<skill scroll>. |
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136 | |
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137 | The spell you should start with is 'icestorm' which casts a cone |
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138 | of ice which freezes your enemies. It becomes stronger with your evocation level. |
125 | |
139 | |
126 | =head2 sorcery |
140 | =head2 sorcery |
127 | |
141 | |
128 | You can cast spells related to the B<sorcery> (identify, town portal and |
142 | You can cast spells related to the B<sorcery> (identify, town portal and |
129 | other meta-spells) school of wizardry. This skill may be acquired either |
143 | other meta-spells) school of wizardry. This skill may be acquired either |
130 | through the use of an appropriate B<talisman> or learned via a B<skill |
144 | through the use of an appropriate B<talisman> or learned via a B<skill |
131 | scroll>. |
145 | scroll>. |
132 | |
146 | |
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147 | Sorcery has many utility spells, like 'identify', 'town portal' (making portals |
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148 | between two points in the world) and also attack spells like 'spark shower' |
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149 | and 'steambolt'. |
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150 | |
133 | =head2 flame touch |
151 | =head2 flame touch |
134 | |
152 | |
135 | You can make a "bare-handed attack". Damage is based on the user's |
153 | You can make a "bare-handed attack". Damage is based on the user's |
136 | B<Str> and level. This is the default hand-to-hand fighting skill for the |
154 | B<Str> and level. This is the default hand-to-hand fighting skill for the |
137 | fireborn character class. |
155 | fireborn character class. |
138 | |
156 | |
139 | =head2 hiding |
157 | =head2 hiding |
140 | |
158 | |
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159 | This skill lets you hide, that means that you will become invisible. |
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160 | To hide you need to find a place with other stuff on it where you can hide. |
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161 | |
141 | You enjoy limited form of invisibility. If you attack or move too much |
162 | You enjoy limited form of invisibility. If you attack or move too much |
142 | you become visible. Right now it is possible to hidden while next to |
163 | you become visible. |
143 | hostile monsters. Not a reasonable feature! |
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144 | |
164 | |
145 | =head2 jeweler |
165 | =head2 jeweler |
146 | |
166 | |
147 | You can identify amulets, rings and talismans. One can also improve magic |
167 | You can identify amulets, rings and talismans. One can also improve magic |
148 | rings or enchant non-magic rings to give them stat bonuses using the alchemy |
168 | rings or enchant non-magic rings to give them stat bonuses using the alchemy |