--- deliantra/Deliantra-Client/pod/skill_help.pod 2006/08/13 11:29:20 1.2 +++ deliantra/Deliantra-Client/pod/skill_help.pod 2008/04/02 13:59:11 1.14 @@ -3,55 +3,20 @@ =head1 Description Instead of gaining experience for basically just killing monsters (and -disarming traps) you can also gain a variety of experience through the -use of skills. +disarming traps) you can also gain experience in a variety of other +skills, which can either be learned or used through a skill tool or +talisman. -=head1 Skill Overview - - Skill Experience Associated Stats - Stat 1 Stat 2 Stat 3 - Achemy Mental Int Dex Wis - Bargaining NONE n/a n/a n/a - Bowyer Mental Int Dex Wis - Clawing Physique Str Dex n/a - Disarm Traps Agility Dex Int Str - Find Traps Mental Int Dex n/a - Flame Touch Physique Str Dex Int - Hiding Agility Dex Int n/a - Inscription Mental Int Dex n/a - Jeweler Mental Int Wis Dex - Jumping Physique Str Dex n/a - Karate Physique Str Dex n/a - Literacy Mental Int Wis n/a - Lockpicking Agility Dex Int n/a - Meditation NONE Int Wis Pow - Melee Weapons Physique Str Dex n/a - Missile Weapons Physique Str Dex n/a - Mountaineer NONE n/a n/a n/a - Oratory Personality Cha Int n/a - Praying Wisdom Wis Pow n/a - Punching Physique Str Dex n/a - Sense Curse Wisdom Pow Wis n/a - Sense Magic Magic Pow Int n/a - Set Traps Mental Int Dex Str - Singing Personality Cha Int n/a - Smithery Mental Int Str Dex - Stealing Agility Dex Int n/a - Thaumaturgy Mental Int Wis n/a - Throwing Physique Str Dex n/a - Use Magic Item NONE Pow Int n/a - Wizardry Magic Pow Int n/a - Woodsman Mental Int Dex Wis - -=head1 XDetailed Skill Description +=head1 XSkill Descriptions Below is a more detailed description of each skills and how they are used. =head2 alchemy -You can identify potions, containers, and different kinds of ore and mineral, -mix potions and create other stuff (such as gold, weapons, deadly monsters -killing him/her etc.) from other ingredients using a cauldron. +You can identify potions, containers, and different kinds of ore and +mineral, mix potions and create other stuff (such as gold, weapons, deadly +monsters killing him/her etc.) from other ingredients using a cauldron +L<$ARCH/misc/Container/cauldron.base.111.png>. To identify alchemy stuff you have to stand over it or have it in your inventory and issue the command C. The alchemy items will be identified. Some might @@ -62,8 +27,8 @@ To create something new, for example some dust or potion, you have to get a B. You find these in shops, guilds and some appartments. Some alchemy shops also let you use their cauldron for a fee. All you need now is to know what items creates which other item. -You learn the ingredients this by finding receipes. It is B that you B -all ingredients for a receipe before using them! +You learn the ingredients this by finding recipes. It is B that you B +all ingredients for a recipe before using them! For a start you could try to make B: Get 7 water bottles (filled), identify them, put them in a cauldron, do C. @@ -81,7 +46,7 @@ This skill helps you to bargain in shops when buying and selling. The higher your bargaining level is the better prices you will get. Besides having a high -bargaining skill it helps a lot to have a high Brisma stat. +bargaining skill it helps a lot to have a high L stat. When you are in a shop, you can C to see whether that shop will buy the items you want to sell at a higher price than others and @@ -89,40 +54,54 @@ =head2 bowyer -You can identify missile weapons and missiles such as arrows, bolts and bows. -One can also create special bows and arrows from other ingredients using the -bowyer skill like the L skill and a B -(you just have to find out a receip) +You can identify missile weapons and missiles such as arrows, bolts and +bows. One can also create special bows and arrows from other ingredients +using the bowyer skill like the L +skill and a B L<$ARCH/misc/Container/workbench.base.111.png> +(you just have to find out a recipe). =head2 clawing -You can make a "bare-handed attack". Damage is based on the user's B -and level. With time, one can have different claws such as fire claws or -electric claws. An elemental residue from the dragon guild is required. +You can make a "bare-handed attack". Damage is based on the user's +L and level. With time, one can have different claws +such as fire claws or electric claws. An elemental residue from the dragon +guild is required to change this. The dragon guild can be found in scorn. =head2 levitation You can levitate (fly low) at will. Using the skill first makes you levitate, and at the second time returns you to the earth. +Levitation can be useful to fly over water streams that move you +if you walk in them, or it prevents you from falling into a pit. =head2 summoning You can cast spells related to the B school of wizardry, which mostly summon monsters, bullet walls and similar things. This skill may be acquired either through the use of an appropriate B or -learned via a B. +learned via a L. + +The most basic spells you might want to get is 'summon pet monster' +and 'charm monsters'. Look in the L if you got +the spells and read their description. =head2 pyromancy You can cast spells related to the B (fire) school of wizardry. This skill may be acquired either through the use of an -appropriate B or learned via a B. +appropriate B or learned via a L. + +The first spell would be 'burning hands' which casts a cone of fire which +burns your enemies. It becomes stronger with your pyromancy level. =head2 evocation You can cast spells related to the B (mostly cold magic) school of wizardry. This skill may be acquired either through the use of -an appropriate B or learned via a B. +an appropriate B or learned via a L. + +The spell you should start with is 'icestorm' which casts a cone +of ice which freezes your enemies. It becomes stronger with your evocation level. =head2 sorcery @@ -131,44 +110,55 @@ through the use of an appropriate B or learned via a B. +Sorcery has many utility spells, like 'identify', 'town portal' (making portals +between two points in the world) and also attack spells like 'spark shower' +and 'steambolt'. + =head2 flame touch You can make a "bare-handed attack". Damage is based on the user's -B and level. This is the default hand-to-hand fighting skill for the -fireborn character class. +L and level. This is the default hand-to-hand fighting +skill for the fireborn character class. =head2 hiding +This skill lets you hide, that means that you will become invisible. +To hide you need to find a place with other stuff on it where you can hide. + You enjoy limited form of invisibility. If you attack or move too much -you become visible. Right now it is possible to hidden while next to -hostile monsters. Not a reasonable feature! +you become visible. =head2 jeweler You can identify amulets, rings and talismans. One can also improve magic -rings or enchant non-magic rings to give them stat bonuses using the alchemy -skill and a B. +rings or enchant non-magic rings to give them stat bonuses, this works +similar to the L, only that +you need to put the ingredients in a B. + +For a more detailed documentation look in the L. =head2 jumping -You can "skip" over one, two or three spaces in the selected direction. -Distance depends on weight carried, B and B of the user. This skill -may also be used as an attack. +You can "skip" over one, two or three spaces in the selected +direction. Distance depends on weight carried, L and +L of the user. This skill may also be used as an +attack. =head2 karate -You can make a "bare-handed attack". Damage is based on the user's B -and level. This attack is the fastest and (at higher levels) most deadly -of the hand-to-hand attacks available. +You can make a "bare-handed attack". Damage is based on the user's +L and level. This attack is the fastest and (at higher +levels) most deadly of the hand-to-hand attacks available. =head2 climbing Having this skill allows you to move faster through hilly areas than players -without this skill. +without this skill. B You can't gain experience in this skill. Having +this skill is enough to move faster. =head2 literacy -You can identify books and scrolls that you hold. Since scrolls are +You can identify books and scrolls that you hold. Since scrolls are currently always identified, this is not the greatest of skills. =head2 lockpicking @@ -178,7 +168,8 @@ =head2 meditation -Player can regain mana/hp at an accelerated rate. Player must first strip +Player can regain mana/hp at an accelerated rate by C, +the L skill. Player must first strip off encumbering armour however. This skill is only available to the "monk" character class. @@ -196,7 +187,7 @@ =head2 missile weapons The user is capabale of making attacks with ranged weapons (eg bow, crossbow). -Fire arrows by applying a bow and using teh fire and direction keys. To fire +Fire arrows by applying a bow and using the fire and direction keys. To fire specific arrows to kill a monster that is weak against a certain arrow, mark this arrow and fire. @@ -207,22 +198,34 @@ =head2 oratory -You may "recruit" followers. Recruitees must be of lower level, and -unaggressive to start. Use of this skill may anger the audience. Also, -"special" monsters are immune to recruitment. Success depends on user's -B and level. +You may "recruit" followers targeting them with your B +skill. Recruitees must be unaggressive to start (a good way to pacify +monsters is the L). Use of +this skill may anger the audience. Also, some monsters are immune to +recruitment. Success depends on user's level and her L +vs. the recruitee's L and level. + +Kill experience from your followers goes directly to your oratory skill. + +Cleaning women and unagggressive low-level monsters (such as the dogs in +the wizards house in scorn) are good initial targets for this skill. =head2 praying -You are allowed to cast "cleric" spells. In addition, this skill may be -used to accelerate the accumulation of grace. This skill may be either -learned (e.g. using a B) or acquired through the use of a +The praying skill allows you to cast "cleric" spells. In addition, this +skill may be used to accelerate the accumulation of grace points by +praying (see L. This skill may be either +learned (e.g. using a L) or acquired through the use of a B. +One of the best spells to start with is the 'holy word' spell and later, +if you find it, the 'banishment' spell, which is much stronger. + =head2 punching -You can make a "bare-handed attack". Damage is based on the user's B -and level. This is the most feeble of the hand-to-hand attacks. +You can make a "bare-handed attack". Damage is based on the user's +L and level. This is the most feeble of the +hand-to-hand attacks. =head2 find traps @@ -231,7 +234,7 @@ traps, or actively used when in vicinity of a trap. To use it, fire into any direction. -=head2 disarm +=head2 disarm traps You can disarm previously discovered traps (for example, with the B skill). @@ -247,8 +250,14 @@ =head2 singing -You may pacify hostile monsters with this skill. Certain kinds of -monsters are immune. Success depends on user level and B. +You may pacify hostile monsters with this area attack skill. Certain +kinds of monsters are immune. Success depends on user's level and her +L vs. the monster's L and level. + +Singing is a good companion skill for the L: first you pacify creates using singing, +then you can orate them, convincing them if your cause. It is a useful +skill when monsters are overwhelming you, too. =head2 smithery @@ -260,7 +269,7 @@ You can take items from the inventory of NPCs, monsters and maybe other players. -=head2 thaumathurgy +=head2 thaumaturgy You can identify rods, wands and horns that you are holding, and, with the help of a B and the alchemy skill, create @@ -290,9 +299,10 @@ You can inscribe scrolls with a text. This is useful to create messages, especially via the Imperial Post Office (IPO). -You can also rewrite spell scrolls with a previously known spell. B, -time and an old scroll are needed. Backfire effects are possible. Only -available as a 'writing pen'. + +You can also rewrite spell scrolls with a previously known spell. You +need L, time and an old scroll. Backfire effects are +possible. Only available as a 'writing pen'. How to rewrite a mail scroll/books etc.: @@ -346,7 +356,7 @@ =head2 Associated and miscellaneous skills -In Crossfire two types of skills exist; The first kind, "associated" +In Deliantra, two types of skills exist; The first kind, "associated" skills, are those skills which are associated with a category of experience. The other kind of skill, "miscellaneous" skills, are not related to any experience category. @@ -479,13 +489,13 @@ =back -Three player commands are related to skills use: B, -B, and B. Generally, a player will use a skill by first -readying the right one, with the ready_skill command and then making a -ranged "attack" to activate the skill; using most skills is just like -firing a wand or a bow. In a few cases however, a skill is be used just -by having it readied. For example, the mountaineer skill allows favorable -movement though hilly terrain while it is readied. +Three player commands are related to skills use: L, +L, and L. Generally, a player will use +a skill by first readying the right one, with the ready_skill command and +then making a ranged "attack" to activate the skill; using most skills is +just like firing a wand or a bow. In a few cases however, a skill is be +used just by having it readied. For example, the mountaineer skill allows +favorable movement though hilly terrain while it is readied. To change to a new skill, a player can use either the B or B commands, but note that the use of several common items can @@ -504,12 +514,13 @@ =head2 Acquiring skills Skills may be gained in two ways. In the first, new skills may -learned. This is done by reading a B and the process is very -similar to learning a spell. Just as in attempts to learn incantations, -success in learning skills is dependent on a random test based on the -learner's INT. Using your INT stat, look in the learn% column in table -primary stat effects to find your % chance of learning a skill. Once you -hit 100%, you will always be successfull in learning new skills. +learned. This is done by reading a L +and the process is very similar to learning a spell. Just as in attempts +to learn incantations, success in learning skills is dependent on a random +test based on the learner's INT. Using your INT stat, look in the learn% +column in table primary stat effects to find your % chance of learning a +skill. Once you hit 100%, you will always be successfull in learning new +skills. The acquisition of a skill tool will also allow the player to use a new skill. An example of a skill tool is "lockpicks" lockpicks (which allow @@ -533,6 +544,6 @@ Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. -Adapted for use by I, enhanced and corrected by Pippijn van +Adapted for use by I, enhanced and corrected by Pippijn van Steenhoven and Marc A. Lehmann.