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Revision 1.5 by root, Mon Aug 14 01:54:09 2006 UTC vs.
Revision 1.14 by root, Wed Apr 2 13:59:11 2008 UTC

1=head1 Skills 1=head1 Skills
2 2
3=head1 Description 3=head1 Description
4 4
5Instead of gaining experience for basically just killing monsters (and 5Instead of gaining experience for basically just killing monsters (and
6disarming traps) you can also gain a variety of experience through the 6disarming traps) you can also gain experience in a variety of other
7use of skills. 7skills, which can either be learned or used through a skill tool or
8talisman.
8 9
9=head1 Skill Overview
10
11 Skill Experience Associated Stats
12 Stat 1 Stat 2 Stat 3
13 Achemy Mental Int Dex Wis
14 Bargaining NONE n/a n/a n/a
15 Bowyer Mental Int Dex Wis
16 Clawing Physique Str Dex n/a
17 Disarm Traps Agility Dex Int Str
18 Find Traps Mental Int Dex n/a
19 Flame Touch Physique Str Dex Int
20 Hiding Agility Dex Int n/a
21 Inscription Mental Int Dex n/a
22 Jeweler Mental Int Wis Dex
23 Jumping Physique Str Dex n/a
24 Karate Physique Str Dex n/a
25 Literacy Mental Int Wis n/a
26 Lockpicking Agility Dex Int n/a
27 Meditation NONE Int Wis Pow
28 Melee Weapons Physique Str Dex n/a
29 Missile Weapons Physique Str Dex n/a
30 Mountaineer NONE n/a n/a n/a
31 Oratory Personality Cha Int n/a
32 Praying Wisdom Wis Pow n/a
33 Punching Physique Str Dex n/a
34 Sense Curse Wisdom Pow Wis n/a
35 Sense Magic Magic Pow Int n/a
36 Set Traps Mental Int Dex Str
37 Singing Personality Cha Int n/a
38 Smithery Mental Int Str Dex
39 Stealing Agility Dex Int n/a
40 Thaumaturgy Mental Int Wis n/a
41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis
45
46=head1 X<skill_description>Detailed Skill Description 10=head1 X<skill_description>Skill Descriptions
47 11
48Below is a more detailed description of each skills and how they are used. 12Below is a more detailed description of each skills and how they are used.
49 13
50=head2 alchemy 14=head2 alchemy
51 15
52You can identify potions, containers, and different kinds of ore and 16You can identify potions, containers, and different kinds of ore and
53mineral, mix potions and create other stuff (such as gold, weapons, deadly 17mineral, mix potions and create other stuff (such as gold, weapons, deadly
54monsters killing him/her etc.) from other ingredients using a cauldron 18monsters killing him/her etc.) from other ingredients using a cauldron
55(L<$ARCH/misc/Container/cauldron.base.111.png>). 19L<$ARCH/misc/Container/cauldron.base.111.png>.
56 20
57To identify alchemy stuff you have to stand over it or have it in your inventory and 21To identify alchemy stuff you have to stand over it or have it in your inventory and
58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 22issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
59not get identified if your alchemy level is too low. 23not get identified if your alchemy level is too low.
60 24
61A higher alchemy level will also help you to estimate the value of items better. 25A higher alchemy level will also help you to estimate the value of items better.
62 26
63To create something new, for example some dust or potion, you have to get a B<cauldron>. 27To create something new, for example some dust or potion, you have to get a B<cauldron>.
64You find these in shops, guilds and some appartments. Some alchemy shops also let you use 28You find these in shops, guilds and some appartments. Some alchemy shops also let you use
65their cauldron for a fee. All you need now is to know what items creates which other item. 29their cauldron for a fee. All you need now is to know what items creates which other item.
66You learn the ingredients this by finding receipes. It is B<very important> that you B<identify> 30You learn the ingredients this by finding recipes. It is B<very important> that you B<identify>
67all ingredients for a receipe before using them! 31all ingredients for a recipe before using them!
68 32
69For a start you could try to make B<water of the wise>: 33For a start you could try to make B<water of the wise>:
70Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>. 34Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>.
71If everything worked there should be B<water of the wise> in the cauldron now. 35If everything worked there should be B<water of the wise> in the cauldron now.
72Congratulations, your first alchemy was done! 36Congratulations, your first alchemy was done!
80 44
81=head2 bargaining 45=head2 bargaining
82 46
83This skill helps you to bargain in shops when buying and selling. The higher 47This skill helps you to bargain in shops when buying and selling. The higher
84your bargaining level is the better prices you will get. Besides having a high 48your bargaining level is the better prices you will get. Besides having a high
85bargaining skill it helps a lot to have a high B<Cha>risma stat. 49bargaining skill it helps a lot to have a high L<charisma|stat_Cha> stat.
86 50
87When you are in a shop, you can C<use_skill bargaining> to see whether that 51When you are in a shop, you can C<use_skill bargaining> to see whether that
88shop will buy the items you want to sell at a higher price than others and 52shop will buy the items you want to sell at a higher price than others and
89whether the shopkeeper likes you. Elf shopkeepers will like elf players. 53whether the shopkeeper likes you. Elf shopkeepers will like elf players.
90 54
91=head2 bowyer 55=head2 bowyer
92 56
93You can identify missile weapons and missiles such as arrows, bolts and bows. 57You can identify missile weapons and missiles such as arrows, bolts and
94One can also create special bows and arrows from other ingredients using the 58bows. One can also create special bows and arrows from other ingredients
95bowyer skill like the L<alchemy skill|skill_description/alchemy> skill and a B<workbench> 59using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
60skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png>
96(you just have to find out a receip) 61(you just have to find out a recipe).
97 62
98=head2 clawing 63=head2 clawing
99 64
100You can make a "bare-handed attack". Damage is based on the user's B<Str> 65You can make a "bare-handed attack". Damage is based on the user's
101and level. With time, one can have different claws such as fire claws or 66L<strength|stat_Str> and level. With time, one can have different claws
102electric claws. An elemental residue from the dragon guild is required 67such as fire claws or electric claws. An elemental residue from the dragon
103to change this. The dragon guild can be found in scorn. 68guild is required to change this. The dragon guild can be found in scorn.
104 69
105=head2 levitation 70=head2 levitation
106 71
107You can levitate (fly low) at will. Using the skill first makes you 72You can levitate (fly low) at will. Using the skill first makes you
108levitate, and at the second time returns you to the earth. 73levitate, and at the second time returns you to the earth.
150and 'steambolt'. 115and 'steambolt'.
151 116
152=head2 flame touch 117=head2 flame touch
153 118
154You can make a "bare-handed attack". Damage is based on the user's 119You can make a "bare-handed attack". Damage is based on the user's
155B<Str> and level. This is the default hand-to-hand fighting skill for the 120L<strength|stat_Str> and level. This is the default hand-to-hand fighting
156fireborn character class. 121skill for the fireborn character class.
157 122
158=head2 hiding 123=head2 hiding
159 124
160This skill lets you hide, that means that you will become invisible. 125This skill lets you hide, that means that you will become invisible.
161To hide you need to find a place with other stuff on it where you can hide. 126To hide you need to find a place with other stuff on it where you can hide.
164you become visible. 129you become visible.
165 130
166=head2 jeweler 131=head2 jeweler
167 132
168You can identify amulets, rings and talismans. One can also improve magic 133You can identify amulets, rings and talismans. One can also improve magic
169rings or enchant non-magic rings to give them stat bonuses using the alchemy 134rings or enchant non-magic rings to give them stat bonuses, this works
170skill and a B<jeweler's workbench>. 135similar to the L<alchemy skill|skill_description/alchemy>, only that
136you need to put the ingredients in a B<jeweler's workbench>.
137
138For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
171 139
172=head2 jumping 140=head2 jumping
173 141
174You can "skip" over one, two or three spaces in the selected direction. 142You can "skip" over one, two or three spaces in the selected
175Distance depends on weight carried, B<Str> and B<Dex> of the user. This skill 143direction. Distance depends on weight carried, L<strength|stat_Str> and
176may also be used as an attack. 144L<dexterity|stat_Dex> of the user. This skill may also be used as an
145attack.
177 146
178=head2 karate 147=head2 karate
179 148
180You can make a "bare-handed attack". Damage is based on the user's B<Str> 149You can make a "bare-handed attack". Damage is based on the user's
181and level. This attack is the fastest and (at higher levels) most deadly 150L<strength|stat_Str> and level. This attack is the fastest and (at higher
182of the hand-to-hand attacks available. 151levels) most deadly of the hand-to-hand attacks available.
183 152
184=head2 climbing 153=head2 climbing
185 154
186Having this skill allows you to move faster through hilly areas than players 155Having this skill allows you to move faster through hilly areas than players
187without this skill. 156without this skill. B<Note:> You can't gain experience in this skill. Having
157this skill is enough to move faster.
188 158
189=head2 literacy 159=head2 literacy
190 160
191You can identify books and scrolls that you hold. Since scrolls are 161You can identify books and scrolls that you hold. Since scrolls are
192currently always identified, this is not the greatest of skills. 162currently always identified, this is not the greatest of skills.
193 163
194=head2 lockpicking 164=head2 lockpicking
195 165
196You may "pick locks" (open doors). You need to have readied some 166You may "pick locks" (open doors). You need to have readied some
197B<lockpicks> to use this skill. 167B<lockpicks> to use this skill.
198 168
199=head2 meditation 169=head2 meditation
200 170
201Player can regain mana/hp at an accelerated rate. Player must first strip 171Player can regain mana/hp at an accelerated rate by C<use_skill meditation>,
172the L<skill_description/praying> skill. Player must first strip
202off encumbering armour however. This skill is only available to the "monk" 173off encumbering armour however. This skill is only available to the "monk"
203character class. 174character class.
204 175
205=head2 one handed weapons 176=head2 one handed weapons
206 177
214Wield and ready the weapon by applying it and use the fire and direction keys. 185Wield and ready the weapon by applying it and use the fire and direction keys.
215 186
216=head2 missile weapons 187=head2 missile weapons
217 188
218The user is capabale of making attacks with ranged weapons (eg bow, crossbow). 189The user is capabale of making attacks with ranged weapons (eg bow, crossbow).
219Fire arrows by applying a bow and using teh fire and direction keys. To fire 190Fire arrows by applying a bow and using the fire and direction keys. To fire
220specific arrows to kill a monster that is weak against a certain arrow, mark 191specific arrows to kill a monster that is weak against a certain arrow, mark
221this arrow and fire. 192this arrow and fire.
222 193
223=head2 mountaineer 194=head2 mountaineer
224 195
225While the skill is readied, the possessor will move faster through "hilly" 196While the skill is readied, the possessor will move faster through "hilly"
226terrain (hills, mountains, etc.) 197terrain (hills, mountains, etc.)
227 198
228=head2 oratory 199=head2 oratory
229 200
230You may "recruit" followers. Recruitees must be of lower level, and 201You may "recruit" followers targeting them with your B<oratory>
231unaggressive to start. Use of this skill may anger the audience. Also, 202skill. Recruitees must be unaggressive to start (a good way to pacify
232"special" monsters are immune to recruitment. Success depends on user's 203monsters is the L<singing skill|skill_description/singing>). Use of
233B<Cha> and level. 204this skill may anger the audience. Also, some monsters are immune to
205recruitment. Success depends on user's level and her L<charisma|stat_Cha>
206vs. the recruitee's L<intelligence|stat_Int> and level.
207
208Kill experience from your followers goes directly to your oratory skill.
209
210Cleaning women and unagggressive low-level monsters (such as the dogs in
211the wizards house in scorn) are good initial targets for this skill.
234 212
235=head2 praying 213=head2 praying
236 214
237You are allowed to cast "cleric" spells. In addition, this skill may be 215The praying skill allows you to cast "cleric" spells. In addition, this
238used to accelerate the accumulation of grace. This skill may be either 216skill may be used to accelerate the accumulation of grace points by
217praying (see L<How do I pray?|how_tp_pray>. This skill may be either
239learned (e.g. using a L<skill scroll>) or acquired 218learned (e.g. using a L<skill scroll>) or acquired through the use of a
240through the use of a B<holy symbol>. 219B<holy symbol>.
220
221One of the best spells to start with is the 'holy word' spell and later,
222if you find it, the 'banishment' spell, which is much stronger.
241 223
242=head2 punching 224=head2 punching
243 225
244You can make a "bare-handed attack". Damage is based on the user's B<Str> 226You can make a "bare-handed attack". Damage is based on the user's
245and level. This is the most feeble of the hand-to-hand attacks. 227L<strength|stat_Str> and level. This is the most feeble of the
228hand-to-hand attacks.
246 229
247=head2 find traps 230=head2 find traps
248 231
249You can search (more effectively) for traps. This is not a "passive" 232You can search (more effectively) for traps. This is not a "passive"
250skill, it must be applied in order to gain the advantage in discovering 233skill, it must be applied in order to gain the advantage in discovering
251traps, or actively used when in vicinity of a trap. To use it, fire into 234traps, or actively used when in vicinity of a trap. To use it, fire into
252any direction. 235any direction.
253 236
254=head2 disarm 237=head2 disarm traps
255 238
256You can disarm previously discovered traps (for example, with the B<find traps> skill). 239You can disarm previously discovered traps (for example, with the B<find traps> skill).
257 240
258=head2 sense curse 241=head2 sense curse
259 242
265You can detect whether items that you hold are B<magic> by firing in any 248You can detect whether items that you hold are B<magic> by firing in any
266direction while this skill is readied. 249direction while this skill is readied.
267 250
268=head2 singing 251=head2 singing
269 252
270You may pacify hostile monsters with this skill. Certain kinds of 253You may pacify hostile monsters with this area attack skill. Certain
271monsters are immune. Success depends on user level and B<Cha>. 254kinds of monsters are immune. Success depends on user's level and her
255L<charisma|stat_Cha> vs. the monster's L<intelligence|stat_Int> and level.
256
257Singing is a good companion skill for the L<oratory
258skill|skill_description/oratory>: first you pacify creates using singing,
259then you can orate them, convincing them if your cause. It is a useful
260skill when monsters are overwhelming you, too.
272 261
273=head2 smithery 262=head2 smithery
274 263
275You can identify arms and armour that you hold, and, with the help of a 264You can identify arms and armour that you hold, and, with the help of a
276B<forge>, can even create weapons using the alchemy skill. 265B<forge>, can even create weapons using the alchemy skill.
278=head2 stealing 267=head2 stealing
279 268
280You can take items from the inventory of NPCs, monsters and maybe other 269You can take items from the inventory of NPCs, monsters and maybe other
281players. 270players.
282 271
283=head2 thaumathurgy 272=head2 thaumaturgy
284 273
285You can identify rods, wands and horns that you are holding, and, with 274You can identify rods, wands and horns that you are holding, and, with
286the help of a B<thaumaturgists workbench> and the alchemy skill, create 275the help of a B<thaumaturgists workbench> and the alchemy skill, create
287those things. 276those things.
288 277
308 297
309=head2 inscription 298=head2 inscription
310 299
311You can inscribe scrolls with a text. This is useful to create messages, 300You can inscribe scrolls with a text. This is useful to create messages,
312especially via the Imperial Post Office (IPO). 301especially via the Imperial Post Office (IPO).
302
313You can also rewrite spell scrolls with a previously known spell. B<Sp>, 303You can also rewrite spell scrolls with a previously known spell. You
314time and an old scroll are needed. Backfire effects are possible. Only 304need L<mana|stat_mana>, time and an old scroll. Backfire effects are
315available as a 'writing pen'. 305possible. Only available as a 'writing pen'.
316 306
317How to rewrite a mail scroll/books etc.: 307How to rewrite a mail scroll/books etc.:
318 308
319 mark <name of scroll> # or use the menu 309 mark <name of scroll> # or use the menu
320 use_skill inscription <your message goes here> 310 use_skill inscription <your message goes here>
364 354
365=head1 About experience and skills 355=head1 About experience and skills
366 356
367=head2 Associated and miscellaneous skills 357=head2 Associated and miscellaneous skills
368 358
369In Crossfire two types of skills exist; The first kind, "associated" 359In Deliantra, two types of skills exist; The first kind, "associated"
370skills, are those skills which are associated with a category of 360skills, are those skills which are associated with a category of
371experience. The other kind of skill, "miscellaneous" skills, are not 361experience. The other kind of skill, "miscellaneous" skills, are not
372related to any experience category. 362related to any experience category.
373 363
374The main difference between these two kinds of skills is in the result 364The main difference between these two kinds of skills is in the result
497current readied skill and then executes it in the facing direction of the 487current readied skill and then executes it in the facing direction of the
498player. Similar in action to the invoke command. 488player. Similar in action to the invoke command.
499 489
500=back 490=back
501 491
502Three player commands are related to skills use: B<ready_skill>, 492Three player commands are related to skills use: L<ready_skill>,
503B<use_skill>, and B<skills>. Generally, a player will use a skill by first 493L<use_skill>, and L<skills|command/skills>. Generally, a player will use
504readying the right one, with the ready_skill command and then making a 494a skill by first readying the right one, with the ready_skill command and
505ranged "attack" to activate the skill; using most skills is just like 495then making a ranged "attack" to activate the skill; using most skills is
506firing a wand or a bow. In a few cases however, a skill is be used just 496just like firing a wand or a bow. In a few cases however, a skill is be
507by having it readied. For example, the mountaineer skill allows favorable 497used just by having it readied. For example, the mountaineer skill allows
508movement though hilly terrain while it is readied. 498favorable movement though hilly terrain while it is readied.
509 499
510To change to a new skill, a player can use either the B<use_skill> or 500To change to a new skill, a player can use either the B<use_skill> or
511B<ready_skill> commands, but note that the use of several common items can 501B<ready_skill> commands, but note that the use of several common items can
512automatically change the player's current skill too. Examples of this 502automatically change the player's current skill too. Examples of this
513include readying a bow (which will cause the code to make the player's 503include readying a bow (which will cause the code to make the player's
552 542
553Parts of this document were originally compiled, edited, and written by 543Parts of this document were originally compiled, edited, and written by
554Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information 544Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
555compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. 545compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
556 546
557Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 547Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
558Steenhoven and Marc A. Lehmann. 548Steenhoven and Marc A. Lehmann.
559 549

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