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Revision 1.6 by root, Mon Aug 14 04:15:04 2006 UTC vs.
Revision 1.14 by root, Wed Apr 2 13:59:11 2008 UTC

1=head1 Skills 1=head1 Skills
2 2
3=head1 Description 3=head1 Description
4 4
5Instead of gaining experience for basically just killing monsters (and 5Instead of gaining experience for basically just killing monsters (and
6disarming traps) you can also gain a variety of experience through the 6disarming traps) you can also gain experience in a variety of other
7use of skills. 7skills, which can either be learned or used through a skill tool or
8 8talisman.
9=head1 Skill Overview
10
11 Skill Experience Associated Stats
12 Stat 1 Stat 2 Stat 3
13 Achemy Mental Int Dex Wis
14 Bargaining NONE n/a n/a n/a
15 Bowyer Mental Int Dex Wis
16 Clawing Physique Str Dex n/a
17 Disarm Traps Agility Dex Int Str
18 Find Traps Mental Int Dex n/a
19 Flame Touch Physique Str Dex Int
20 Hiding Agility Dex Int n/a
21 Inscription Mental Int Dex n/a
22 Jeweler Mental Int Wis Dex
23 Jumping Physique Str Dex n/a
24 Karate Physique Str Dex n/a
25 Literacy Mental Int Wis n/a
26 Lockpicking Agility Dex Int n/a
27 Meditation NONE Int Wis Pow
28 Melee Weapons Physique Str Dex n/a
29 Missile Weapons Physique Str Dex n/a
30 Mountaineer NONE n/a n/a n/a
31 Oratory Personality Cha Int n/a
32 Praying Wisdom Wis Pow n/a
33 Punching Physique Str Dex n/a
34 Sense Curse Wisdom Pow Wis n/a
35 Sense Magic Magic Pow Int n/a
36 Set Traps Mental Int Dex Str
37 Singing Personality Cha Int n/a
38 Smithery Mental Int Str Dex
39 Stealing Agility Dex Int n/a
40 Thaumaturgy Mental Int Wis n/a
41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis
45 9
46=head1 X<skill_description>Skill Descriptions 10=head1 X<skill_description>Skill Descriptions
47 11
48Below is a more detailed description of each skills and how they are used. 12Below is a more detailed description of each skills and how they are used.
49 13
50=head2 alchemy 14=head2 alchemy
51 15
52You can identify potions, containers, and different kinds of ore and 16You can identify potions, containers, and different kinds of ore and
53mineral, mix potions and create other stuff (such as gold, weapons, deadly 17mineral, mix potions and create other stuff (such as gold, weapons, deadly
54monsters killing him/her etc.) from other ingredients using a cauldron 18monsters killing him/her etc.) from other ingredients using a cauldron
55(L<$ARCH/misc/Container/cauldron.base.111.png>). 19L<$ARCH/misc/Container/cauldron.base.111.png>.
56 20
57To identify alchemy stuff you have to stand over it or have it in your inventory and 21To identify alchemy stuff you have to stand over it or have it in your inventory and
58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 22issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
59not get identified if your alchemy level is too low. 23not get identified if your alchemy level is too low.
60 24
61A higher alchemy level will also help you to estimate the value of items better. 25A higher alchemy level will also help you to estimate the value of items better.
62 26
63To create something new, for example some dust or potion, you have to get a B<cauldron>. 27To create something new, for example some dust or potion, you have to get a B<cauldron>.
64You find these in shops, guilds and some appartments. Some alchemy shops also let you use 28You find these in shops, guilds and some appartments. Some alchemy shops also let you use
65their cauldron for a fee. All you need now is to know what items creates which other item. 29their cauldron for a fee. All you need now is to know what items creates which other item.
66You learn the ingredients this by finding receipes. It is B<very important> that you B<identify> 30You learn the ingredients this by finding recipes. It is B<very important> that you B<identify>
67all ingredients for a receipe before using them! 31all ingredients for a recipe before using them!
68 32
69For a start you could try to make B<water of the wise>: 33For a start you could try to make B<water of the wise>:
70Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>. 34Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>.
71If everything worked there should be B<water of the wise> in the cauldron now. 35If everything worked there should be B<water of the wise> in the cauldron now.
72Congratulations, your first alchemy was done! 36Congratulations, your first alchemy was done!
91=head2 bowyer 55=head2 bowyer
92 56
93You can identify missile weapons and missiles such as arrows, bolts and 57You can identify missile weapons and missiles such as arrows, bolts and
94bows. One can also create special bows and arrows from other ingredients 58bows. One can also create special bows and arrows from other ingredients
95using the bowyer skill like the L<alchemy skill|skill_description/alchemy> 59using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
96skill and a B<workbench> (L<$ARCH/misc/Container/workbench.base.111.png>) 60skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png>
97(you just have to find out a recipe). 61(you just have to find out a recipe).
98 62
99=head2 clawing 63=head2 clawing
100 64
101You can make a "bare-handed attack". Damage is based on the user's 65You can make a "bare-handed attack". Damage is based on the user's
165you become visible. 129you become visible.
166 130
167=head2 jeweler 131=head2 jeweler
168 132
169You can identify amulets, rings and talismans. One can also improve magic 133You can identify amulets, rings and talismans. One can also improve magic
170rings or enchant non-magic rings to give them stat bonuses using the alchemy 134rings or enchant non-magic rings to give them stat bonuses, this works
171skill and a B<jeweler's workbench>. 135similar to the L<alchemy skill|skill_description/alchemy>, only that
136you need to put the ingredients in a B<jeweler's workbench>.
137
138For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
172 139
173=head2 jumping 140=head2 jumping
174 141
175You can "skip" over one, two or three spaces in the selected 142You can "skip" over one, two or three spaces in the selected
176direction. Distance depends on weight carried, L<strength|stat_Str> and 143direction. Distance depends on weight carried, L<strength|stat_Str> and
184levels) most deadly of the hand-to-hand attacks available. 151levels) most deadly of the hand-to-hand attacks available.
185 152
186=head2 climbing 153=head2 climbing
187 154
188Having this skill allows you to move faster through hilly areas than players 155Having this skill allows you to move faster through hilly areas than players
189without this skill. 156without this skill. B<Note:> You can't gain experience in this skill. Having
157this skill is enough to move faster.
190 158
191=head2 literacy 159=head2 literacy
192 160
193You can identify books and scrolls that you hold. Since scrolls are 161You can identify books and scrolls that you hold. Since scrolls are
194currently always identified, this is not the greatest of skills. 162currently always identified, this is not the greatest of skills.
195 163
196=head2 lockpicking 164=head2 lockpicking
197 165
198You may "pick locks" (open doors). You need to have readied some 166You may "pick locks" (open doors). You need to have readied some
199B<lockpicks> to use this skill. 167B<lockpicks> to use this skill.
200 168
201=head2 meditation 169=head2 meditation
202 170
203Player can regain mana/hp at an accelerated rate. Player must first strip 171Player can regain mana/hp at an accelerated rate by C<use_skill meditation>,
172the L<skill_description/praying> skill. Player must first strip
204off encumbering armour however. This skill is only available to the "monk" 173off encumbering armour however. This skill is only available to the "monk"
205character class. 174character class.
206 175
207=head2 one handed weapons 176=head2 one handed weapons
208 177
216Wield and ready the weapon by applying it and use the fire and direction keys. 185Wield and ready the weapon by applying it and use the fire and direction keys.
217 186
218=head2 missile weapons 187=head2 missile weapons
219 188
220The user is capabale of making attacks with ranged weapons (eg bow, crossbow). 189The user is capabale of making attacks with ranged weapons (eg bow, crossbow).
221Fire arrows by applying a bow and using teh fire and direction keys. To fire 190Fire arrows by applying a bow and using the fire and direction keys. To fire
222specific arrows to kill a monster that is weak against a certain arrow, mark 191specific arrows to kill a monster that is weak against a certain arrow, mark
223this arrow and fire. 192this arrow and fire.
224 193
225=head2 mountaineer 194=head2 mountaineer
226 195
227While the skill is readied, the possessor will move faster through "hilly" 196While the skill is readied, the possessor will move faster through "hilly"
228terrain (hills, mountains, etc.) 197terrain (hills, mountains, etc.)
229 198
230=head2 oratory 199=head2 oratory
231 200
232You may "recruit" followers. Recruitees must be of lower level, and 201You may "recruit" followers targeting them with your B<oratory>
233unaggressive to start. Use of this skill may anger the audience. Also, 202skill. Recruitees must be unaggressive to start (a good way to pacify
234"special" monsters are immune to recruitment. Success depends on user's 203monsters is the L<singing skill|skill_description/singing>). Use of
235L<charisma|stat_Cha> and level. 204this skill may anger the audience. Also, some monsters are immune to
205recruitment. Success depends on user's level and her L<charisma|stat_Cha>
206vs. the recruitee's L<intelligence|stat_Int> and level.
207
208Kill experience from your followers goes directly to your oratory skill.
209
210Cleaning women and unagggressive low-level monsters (such as the dogs in
211the wizards house in scorn) are good initial targets for this skill.
236 212
237=head2 praying 213=head2 praying
238 214
239You are allowed to cast "cleric" spells. In addition, this skill may be 215The praying skill allows you to cast "cleric" spells. In addition, this
240used to accelerate the accumulation of grace. This skill may be either 216skill may be used to accelerate the accumulation of grace points by
217praying (see L<How do I pray?|how_tp_pray>. This skill may be either
241learned (e.g. using a L<skill scroll>) or acquired 218learned (e.g. using a L<skill scroll>) or acquired through the use of a
242through the use of a B<holy symbol>. 219B<holy symbol>.
220
221One of the best spells to start with is the 'holy word' spell and later,
222if you find it, the 'banishment' spell, which is much stronger.
243 223
244=head2 punching 224=head2 punching
245 225
246You can make a "bare-handed attack". Damage is based on the user's 226You can make a "bare-handed attack". Damage is based on the user's
247L<strength|stat_Str> and level. This is the most feeble of the 227L<strength|stat_Str> and level. This is the most feeble of the
252You can search (more effectively) for traps. This is not a "passive" 232You can search (more effectively) for traps. This is not a "passive"
253skill, it must be applied in order to gain the advantage in discovering 233skill, it must be applied in order to gain the advantage in discovering
254traps, or actively used when in vicinity of a trap. To use it, fire into 234traps, or actively used when in vicinity of a trap. To use it, fire into
255any direction. 235any direction.
256 236
257=head2 disarm 237=head2 disarm traps
258 238
259You can disarm previously discovered traps (for example, with the B<find traps> skill). 239You can disarm previously discovered traps (for example, with the B<find traps> skill).
260 240
261=head2 sense curse 241=head2 sense curse
262 242
268You can detect whether items that you hold are B<magic> by firing in any 248You can detect whether items that you hold are B<magic> by firing in any
269direction while this skill is readied. 249direction while this skill is readied.
270 250
271=head2 singing 251=head2 singing
272 252
273You may pacify hostile monsters with this skill. Certain kinds of 253You may pacify hostile monsters with this area attack skill. Certain
274monsters are immune. Success depends on user level and L<charisma|stat_Cha>. 254kinds of monsters are immune. Success depends on user's level and her
255L<charisma|stat_Cha> vs. the monster's L<intelligence|stat_Int> and level.
256
257Singing is a good companion skill for the L<oratory
258skill|skill_description/oratory>: first you pacify creates using singing,
259then you can orate them, convincing them if your cause. It is a useful
260skill when monsters are overwhelming you, too.
275 261
276=head2 smithery 262=head2 smithery
277 263
278You can identify arms and armour that you hold, and, with the help of a 264You can identify arms and armour that you hold, and, with the help of a
279B<forge>, can even create weapons using the alchemy skill. 265B<forge>, can even create weapons using the alchemy skill.
281=head2 stealing 267=head2 stealing
282 268
283You can take items from the inventory of NPCs, monsters and maybe other 269You can take items from the inventory of NPCs, monsters and maybe other
284players. 270players.
285 271
286=head2 thaumathurgy 272=head2 thaumaturgy
287 273
288You can identify rods, wands and horns that you are holding, and, with 274You can identify rods, wands and horns that you are holding, and, with
289the help of a B<thaumaturgists workbench> and the alchemy skill, create 275the help of a B<thaumaturgists workbench> and the alchemy skill, create
290those things. 276those things.
291 277
368 354
369=head1 About experience and skills 355=head1 About experience and skills
370 356
371=head2 Associated and miscellaneous skills 357=head2 Associated and miscellaneous skills
372 358
373In Crossfire two types of skills exist; The first kind, "associated" 359In Deliantra, two types of skills exist; The first kind, "associated"
374skills, are those skills which are associated with a category of 360skills, are those skills which are associated with a category of
375experience. The other kind of skill, "miscellaneous" skills, are not 361experience. The other kind of skill, "miscellaneous" skills, are not
376related to any experience category. 362related to any experience category.
377 363
378The main difference between these two kinds of skills is in the result 364The main difference between these two kinds of skills is in the result
556 542
557Parts of this document were originally compiled, edited, and written by 543Parts of this document were originally compiled, edited, and written by
558Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information 544Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
559compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. 545compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
560 546
561Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 547Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
562Steenhoven and Marc A. Lehmann. 548Steenhoven and Marc A. Lehmann.
563 549

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