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Comparing deliantra/Deliantra-Client/pod/skill_help.pod (file contents):
Revision 1.7 by elmex, Mon Aug 14 04:34:40 2006 UTC vs.
Revision 1.14 by root, Wed Apr 2 13:59:11 2008 UTC

1=head1 Skills 1=head1 Skills
2 2
3=head1 Description 3=head1 Description
4 4
5Instead of gaining experience for basically just killing monsters (and 5Instead of gaining experience for basically just killing monsters (and
6disarming traps) you can also gain a variety of experience through the 6disarming traps) you can also gain experience in a variety of other
7use of skills. 7skills, which can either be learned or used through a skill tool or
8 8talisman.
9=head1 Skill Overview
10
11 Skill Experience Associated Stats
12 Stat 1 Stat 2 Stat 3
13 Achemy Mental Int Dex Wis
14 Bargaining NONE n/a n/a n/a
15 Bowyer Mental Int Dex Wis
16 Clawing Physique Str Dex n/a
17 Disarm Traps Agility Dex Int Str
18 Find Traps Mental Int Dex n/a
19 Flame Touch Physique Str Dex Int
20 Hiding Agility Dex Int n/a
21 Inscription Mental Int Dex n/a
22 Jeweler Mental Int Wis Dex
23 Jumping Physique Str Dex n/a
24 Karate Physique Str Dex n/a
25 Literacy Mental Int Wis n/a
26 Lockpicking Agility Dex Int n/a
27 Meditation NONE Int Wis Pow
28 Melee Weapons Physique Str Dex n/a
29 Missile Weapons Physique Str Dex n/a
30 Mountaineer NONE n/a n/a n/a
31 Oratory Personality Cha Int n/a
32 Praying Wisdom Wis Pow n/a
33 Punching Physique Str Dex n/a
34 Sense Curse Wisdom Pow Wis n/a
35 Sense Magic Magic Pow Int n/a
36 Set Traps Mental Int Dex Str
37 Singing Personality Cha Int n/a
38 Smithery Mental Int Str Dex
39 Stealing Agility Dex Int n/a
40 Thaumaturgy Mental Int Wis n/a
41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis
45 9
46=head1 X<skill_description>Skill Descriptions 10=head1 X<skill_description>Skill Descriptions
47 11
48Below is a more detailed description of each skills and how they are used. 12Below is a more detailed description of each skills and how they are used.
49 13
50=head2 alchemy 14=head2 alchemy
51 15
52You can identify potions, containers, and different kinds of ore and 16You can identify potions, containers, and different kinds of ore and
53mineral, mix potions and create other stuff (such as gold, weapons, deadly 17mineral, mix potions and create other stuff (such as gold, weapons, deadly
54monsters killing him/her etc.) from other ingredients using a cauldron 18monsters killing him/her etc.) from other ingredients using a cauldron
55(L<$ARCH/misc/Container/cauldron.base.111.png>). 19L<$ARCH/misc/Container/cauldron.base.111.png>.
56 20
57To identify alchemy stuff you have to stand over it or have it in your inventory and 21To identify alchemy stuff you have to stand over it or have it in your inventory and
58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 22issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
59not get identified if your alchemy level is too low. 23not get identified if your alchemy level is too low.
60 24
91=head2 bowyer 55=head2 bowyer
92 56
93You can identify missile weapons and missiles such as arrows, bolts and 57You can identify missile weapons and missiles such as arrows, bolts and
94bows. One can also create special bows and arrows from other ingredients 58bows. One can also create special bows and arrows from other ingredients
95using the bowyer skill like the L<alchemy skill|skill_description/alchemy> 59using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
96skill and a B<workbench> (L<$ARCH/misc/Container/workbench.base.111.png>) 60skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png>
97(you just have to find out a recipe). 61(you just have to find out a recipe).
98 62
99=head2 clawing 63=head2 clawing
100 64
101You can make a "bare-handed attack". Damage is based on the user's 65You can make a "bare-handed attack". Damage is based on the user's
169You can identify amulets, rings and talismans. One can also improve magic 133You can identify amulets, rings and talismans. One can also improve magic
170rings or enchant non-magic rings to give them stat bonuses, this works 134rings or enchant non-magic rings to give them stat bonuses, this works
171similar to the L<alchemy skill|skill_description/alchemy>, only that 135similar to the L<alchemy skill|skill_description/alchemy>, only that
172you need to put the ingredients in a B<jeweler's workbench>. 136you need to put the ingredients in a B<jeweler's workbench>.
173 137
138For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
139
174=head2 jumping 140=head2 jumping
175 141
176You can "skip" over one, two or three spaces in the selected 142You can "skip" over one, two or three spaces in the selected
177direction. Distance depends on weight carried, L<strength|stat_Str> and 143direction. Distance depends on weight carried, L<strength|stat_Str> and
178L<dexterity|stat_Dex> of the user. This skill may also be used as an 144L<dexterity|stat_Dex> of the user. This skill may also be used as an
201B<lockpicks> to use this skill. 167B<lockpicks> to use this skill.
202 168
203=head2 meditation 169=head2 meditation
204 170
205Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, 171Player can regain mana/hp at an accelerated rate by C<use_skill meditation>,
206the L<praying skill|skill_description/praying>. Player must first strip 172the L<skill_description/praying> skill. Player must first strip
207off encumbering armour however. This skill is only available to the "monk" 173off encumbering armour however. This skill is only available to the "monk"
208character class. 174character class.
209 175
210=head2 one handed weapons 176=head2 one handed weapons
211 177
230While the skill is readied, the possessor will move faster through "hilly" 196While the skill is readied, the possessor will move faster through "hilly"
231terrain (hills, mountains, etc.) 197terrain (hills, mountains, etc.)
232 198
233=head2 oratory 199=head2 oratory
234 200
235You may "recruit" followers. Recruitees must be of lower level, and 201You may "recruit" followers targeting them with your B<oratory>
236unaggressive to start. Use of this skill may anger the audience. Also, 202skill. Recruitees must be unaggressive to start (a good way to pacify
237"special" monsters are immune to recruitment. Success depends on user's 203monsters is the L<singing skill|skill_description/singing>). Use of
238L<charisma|stat_Cha> and level. 204this skill may anger the audience. Also, some monsters are immune to
205recruitment. Success depends on user's level and her L<charisma|stat_Cha>
206vs. the recruitee's L<intelligence|stat_Int> and level.
207
208Kill experience from your followers goes directly to your oratory skill.
209
210Cleaning women and unagggressive low-level monsters (such as the dogs in
211the wizards house in scorn) are good initial targets for this skill.
239 212
240=head2 praying 213=head2 praying
241 214
242You are allowed to cast "cleric" spells. In addition, this skill may be 215The praying skill allows you to cast "cleric" spells. In addition, this
243used to accelerate the accumulation of grace by C<use_skill praying>. 216skill may be used to accelerate the accumulation of grace points by
244This skill may be either learned (e.g. using a L<skill scroll>) or 217praying (see L<How do I pray?|how_tp_pray>. This skill may be either
245acquired through the use of a B<holy symbol>. 218learned (e.g. using a L<skill scroll>) or acquired through the use of a
219B<holy symbol>.
246 220
247One of the best spells to start is the 'holy word' spell and later, 221One of the best spells to start with is the 'holy word' spell and later,
248if you find it, the 'banishment' spell, which is much stronger. 222if you find it, the 'banishment' spell, which is much stronger.
249 223
250=head2 punching 224=head2 punching
251 225
252You can make a "bare-handed attack". Damage is based on the user's 226You can make a "bare-handed attack". Damage is based on the user's
258You can search (more effectively) for traps. This is not a "passive" 232You can search (more effectively) for traps. This is not a "passive"
259skill, it must be applied in order to gain the advantage in discovering 233skill, it must be applied in order to gain the advantage in discovering
260traps, or actively used when in vicinity of a trap. To use it, fire into 234traps, or actively used when in vicinity of a trap. To use it, fire into
261any direction. 235any direction.
262 236
263=head2 disarm 237=head2 disarm traps
264 238
265You can disarm previously discovered traps (for example, with the B<find traps> skill). 239You can disarm previously discovered traps (for example, with the B<find traps> skill).
266 240
267=head2 sense curse 241=head2 sense curse
268 242
274You can detect whether items that you hold are B<magic> by firing in any 248You can detect whether items that you hold are B<magic> by firing in any
275direction while this skill is readied. 249direction while this skill is readied.
276 250
277=head2 singing 251=head2 singing
278 252
279You may pacify hostile monsters with this skill. Certain kinds of 253You may pacify hostile monsters with this area attack skill. Certain
280monsters are immune. Success depends on user level and L<charisma|stat_Cha>. 254kinds of monsters are immune. Success depends on user's level and her
255L<charisma|stat_Cha> vs. the monster's L<intelligence|stat_Int> and level.
256
257Singing is a good companion skill for the L<oratory
258skill|skill_description/oratory>: first you pacify creates using singing,
259then you can orate them, convincing them if your cause. It is a useful
260skill when monsters are overwhelming you, too.
281 261
282=head2 smithery 262=head2 smithery
283 263
284You can identify arms and armour that you hold, and, with the help of a 264You can identify arms and armour that you hold, and, with the help of a
285B<forge>, can even create weapons using the alchemy skill. 265B<forge>, can even create weapons using the alchemy skill.
287=head2 stealing 267=head2 stealing
288 268
289You can take items from the inventory of NPCs, monsters and maybe other 269You can take items from the inventory of NPCs, monsters and maybe other
290players. 270players.
291 271
292=head2 thaumathurgy 272=head2 thaumaturgy
293 273
294You can identify rods, wands and horns that you are holding, and, with 274You can identify rods, wands and horns that you are holding, and, with
295the help of a B<thaumaturgists workbench> and the alchemy skill, create 275the help of a B<thaumaturgists workbench> and the alchemy skill, create
296those things. 276those things.
297 277
374 354
375=head1 About experience and skills 355=head1 About experience and skills
376 356
377=head2 Associated and miscellaneous skills 357=head2 Associated and miscellaneous skills
378 358
379In Crossfire two types of skills exist; The first kind, "associated" 359In Deliantra, two types of skills exist; The first kind, "associated"
380skills, are those skills which are associated with a category of 360skills, are those skills which are associated with a category of
381experience. The other kind of skill, "miscellaneous" skills, are not 361experience. The other kind of skill, "miscellaneous" skills, are not
382related to any experience category. 362related to any experience category.
383 363
384The main difference between these two kinds of skills is in the result 364The main difference between these two kinds of skills is in the result
562 542
563Parts of this document were originally compiled, edited, and written by 543Parts of this document were originally compiled, edited, and written by
564Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information 544Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
565compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. 545compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
566 546
567Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 547Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
568Steenhoven and Marc A. Lehmann. 548Steenhoven and Marc A. Lehmann.
569 549

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