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14 | =head2 alchemy |
14 | =head2 alchemy |
15 | |
15 | |
16 | You can identify potions, containers, and different kinds of ore and |
16 | You can identify potions, containers, and different kinds of ore and |
17 | mineral, mix potions and create other stuff (such as gold, weapons, deadly |
17 | mineral, mix potions and create other stuff (such as gold, weapons, deadly |
18 | monsters killing him/her etc.) from other ingredients using a cauldron |
18 | monsters killing him/her etc.) from other ingredients using a cauldron |
19 | L<$ARCH/misc/Container/cauldron.base.111.png>. |
19 | L<$ARCH/cauldron.x11>. |
20 | |
20 | |
21 | To identify alchemy stuff you have to stand over it or have it in your inventory and |
21 | To identify alchemy stuff you have to stand over it or have it in your inventory and |
22 | issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might |
22 | issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might |
23 | not get identified if your alchemy level is too low. |
23 | not get identified if your alchemy level is too low. |
24 | |
24 | |
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55 | =head2 bowyer |
55 | =head2 bowyer |
56 | |
56 | |
57 | You can identify missile weapons and missiles such as arrows, bolts and |
57 | You can identify missile weapons and missiles such as arrows, bolts and |
58 | bows. One can also create special bows and arrows from other ingredients |
58 | bows. One can also create special bows and arrows from other ingredients |
59 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
59 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
60 | skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png> |
60 | skill and a B<workbench> L<$ARCH/workbench.x11> |
61 | (you just have to find out a recipe). |
61 | (you just have to find out a recipe). |
62 | |
62 | |
63 | =head2 clawing |
63 | =head2 clawing |
64 | |
64 | |
65 | You can make a "bare-handed attack". Damage is based on the user's |
65 | You can make a "bare-handed attack". Damage is based on the user's |